History WMG / DragonAge

2nd Nov '17 9:43:44 AM Koveras
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[[WMG:Future history of ''Dragon Age IV'' and [=BioWare=]]]
Following the departure of Drew Karpyshyn and the ultimately unsatisfactory sales of ''VideoGame/{{Anthem}}'' on all platforms, Creator/ElectronicArts switches off the game's multiplayer servers in mid-2019. The resulting outcry from invested players is skillfully redirected at the developer, causing Casey Hudson to resign as the general manager of Creator/BioWare. In October 2019, EA announces, with great sadness, that [=BioWare=] Edmonton is dissolved after 24 years in existence, and that the new, ''Anthem''-like ''Franchise/StarWars'' MMO is in development at EA Austin (formerly [=BioWare=] Austin), to replace the recently-discontinued ''VideoGame/StarWarsTheOldRepublic''.

Following the disbandment of [=BioWare=], all existing assets for ''Dragon Age IV'' are handed over to EA Canada. Formerly a single-player ActionRPG, the game is reworked into a 3D HeroShooter running on the Frostbite Engine. Most of the old assets don't make it into the game, as it is announced in the mid-2020 that it will be a ContinuityReboot for the series, set in Ferelden after the Battle of Ostagar, with unlockable heroes from across the old franchise either fighting each other on the battlefields of the Fereldan Civil War in [=PvP=], or facing off against the Darkspawn Horde in teams of four in the co-op mode.

The game is released in December 2020 on the heels of a massive PR campaign, marred by the traditional controversy surrounding its in-game economy, based entirely on loot boxes and real-money microtransactions. Despite a strong launch thanks to the millions of preorders, the concurrent player numbers tank in the following weeks, with the biggest player complaints concerning massive technical issues and the overall lack of content. EA pulls the plug on the multiplayer servers by the end of 2021, announcing that the ''Dragon Age'' IP will join ''Franchise/MassEffect'' "on ice" for the foreseeable future.
31st Aug '17 5:23:19 PM HalcyonDayz
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And it makes sense: the Harrowing exists to test an apprentice's ability to resist demonic possession, but Demons seldom use brute force to possess mages: they more often trick them into making a deal by stroking the most vulnerable part of their personality. As Anders' [[spoiler: paranoia toward the Templars eventually overwhelming him at the end of DA2]] shows, fear of the templars is his psyche's most vulnerable point, and was therefore what had to be put to the test during his Harrowing.

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And it makes sense: the Harrowing exists to test an apprentice's ability to resist demonic possession, but Demons seldom use brute force to possess mages: they more often trick them into making a deal by stroking the most vulnerable part of their personality. As Anders' [[spoiler: paranoia toward the Templars eventually overwhelming him at the end of DA2]] VideoGame/DragonAgeII]] shows, fear of the templars is his psyche's most vulnerable point, and was therefore what had to be put to the test during his Harrowing.
12th Jul '17 11:54:32 PM Doug86
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Bioware has outright stated that ASongOfIceAndFire was a major inspiration for the series. In Origins the codex for the wilds states that if one travels far enough south through the wilds, the land becomes cold. In ASongOfIceAndFire, the unexplored lands extend North to an unknown amount. However, they know barbarians live deep enough into the forest. Both are home to rare monsters.

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Bioware has outright stated that ASongOfIceAndFire ''Literature/ASongOfIceAndFire'' was a major inspiration for the series. In Origins the codex for the wilds states that if one travels far enough south through the wilds, the land becomes cold. In ASongOfIceAndFire, ''A Song of Ice and Fire'', the unexplored lands extend North to an unknown amount. However, they know barbarians live deep enough into the forest. Both are home to rare monsters.



[[WMG: Thedas and [[ASongOfIceAndFire Westeros]] are interchangeable.]]

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[[WMG: Thedas and [[ASongOfIceAndFire [[Literature/ASongOfIceAndFire Westeros]] are interchangeable.]]
28th May '17 1:37:08 PM nombretomado
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"Oh," you say. "Dragons are a cliche. A bunch of unoriginal fantasy stories is hardly anything to excited over, let alone make a silly WMG on TVTropes for." But you could be wrong! It's all an omen, and Bioware was letting us know something important. The dragons are coming back to Earth to unleash unholy vengeance on humanity! Run! Run for the hills before it's too late! None will surviiiiive!

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"Oh," you say. "Dragons are a cliche. A bunch of unoriginal fantasy stories is hardly anything to excited over, let alone make a silly WMG on TVTropes Wiki/TVTropes for." But you could be wrong! It's all an omen, and Bioware was letting us know something important. The dragons are coming back to Earth to unleash unholy vengeance on humanity! Run! Run for the hills before it's too late! None will surviiiiive!
12th May '17 4:18:40 AM Cryoclaste
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[[WMG:Dragon Age shares a universe with {{Metroid}}]]

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[[WMG:Dragon Age shares a universe with {{Metroid}}]]Franchise/{{Metroid}}]]
27th Feb '17 3:24:57 AM Heart
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In ''Legacy'', it is stated that he strongly resembles a bastard child fathered by an Aeducan, with either a human or elven woman, who went missing many years earlier. His mother was most likely elven, which would account for the fact that there is nothing really un-dwarflike about his appearance, since it is an established fact that any non-elven blood automatically cancels out all elven physical traits (this would not be the case if his mother were human). Though being a dwarf cancels out any outright magical ability, elves have a greater affinity than humans for anything magical, so he probably inherited his talent in other magic related arts from her. His talents are unique since it is extremely rare for an elf to set foot in Orzammar, in addition to dwarves having a low birth rate, and usually being too proud to mate outside their race, the births of elf blooded dwarves are astronomically rare. Lastly, it would explain why he was found abandoned in the Deep Roads - dwarves regard themselves as superior to other races, and to produce a child with a non-dwarf is shameful, most especially for an Aeducan, Orzammar's ruling house.

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In ''Legacy'', it is stated that he strongly resembles a bastard child fathered by an Aeducan, with either a human or elven woman, who went missing many years earlier. His mother was most likely elven, which would account for the fact that there is nothing really un-dwarflike about his appearance, since it is an established fact that any non-elven blood automatically cancels out all elven physical traits (this would not be the case if his mother were human). Though being a dwarf cancels out any outright magical ability, elves have a greater affinity than humans for anything magical, so he probably inherited his talent in other magic related arts from her. His talents are unique since it is extremely rare for an elf to set foot in Orzammar, in addition to dwarves having a low birth rate, and usually being too proud to mate outside their race, the births of elf blooded dwarves are astronomically rare. Lastly, it would explain why he was found abandoned in the Deep Roads - dwarves his parentage was successfully kept under wraps for a time, again since elvish traits are recessive, but was eventually discovered. Dwarves regard themselves as superior to other races, and to produce a child with a non-dwarf is would be shameful, most especially for an Aeducan, Orzammar's ruling house.
25th Feb '17 3:13:15 AM Heart
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[[WMG: Sandal is an elf blooded dwarf.]]
In ''Legacy'', it is stated that he strongly resembles a bastard child fathered by an Aeducan, with either a human or elven woman, who went missing many years earlier. His mother was most likely elven, which would account for the fact that there is nothing really un-dwarflike about his appearance, since it is an established fact that any non-elven blood automatically cancels out all elven physical traits (this would not be the case if his mother were human). Though being a dwarf cancels out any outright magical ability, elves have a greater affinity than humans for anything magical, so he probably inherited his talent in other magic related arts from her. His talents are unique since it is extremely rare for an elf to set foot in Orzammar, in addition to dwarves having a low birth rate, and usually being too proud to mate outside their race, the births of elf blooded dwarves are astronomically rare. Lastly, it would explain why he was found abandoned in the Deep Roads - dwarves regard themselves as superior to other races, and to produce a child with a non-dwarf is shameful, most especially for an Aeducan, Orzammar's ruling house.
4th Jan '17 9:12:45 PM Repo
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[[WMG: The Veil will come down at some point, most likely at the end of Dragon Age 4 or 5]]
Sandal's prophecy in Dragon Age 2 is:
-> "One day the magic will come back - all of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see."
Needless to say, this is about Solas's plan (which directly involves bringing down the veil and reuniting the material world and the fade ("The shadows will part and the skies will open"), restoring the ancient elves ("Everyone will be just like they were") and bringing magic back to the world. However... if the plan fails, the magic ''did not'' come back at all (let alone ''all'' of it), and no one is like how they used to be. It would also be a fall of Solas, rather than a rise. Not to mention they've been planting hints towards the ancient elves since Origins (Flemeth's grimoire, based on the description in-game, possesses the same symbol as Mythal's Vallaslin), making it very unlikely this Solas stuff is a decoy plot with the real MythArc of the series coming later. So... yeah, veil is probably coming down.
2nd Jan '17 6:22:28 AM Immortalbear
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[[WMG: The Old Gods are the only true gods of the setting.]]

With the revelation that the Elven gods were simply powerful mages, and the Maker being absent from nearly every game, that leaves the Old Gods as the only deities that have appeared in mortal flesh. What if these Gods are the only creatures keeping reality of the dragon age world stable. They relay a song that resonates throughout the world. Through Titan flesh, through the Fade, and through the minds of Darkspawn. The Darkspawn cannot resist the sound of the music and feel compelled to dig up these gods. In The Calling, the Architect has a conversation with Bregan, in which he asks why the Darkspawn dig and the Architect tells him to meet perfection, and then mourns that they cannot do it without corrupting them. He meant perfection of the highest order of being, the Gods. And the Grey Wardens have been killing them off one by one...

20th Dec '16 2:48:41 AM Morgenthaler
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How is this all relevant? It seems that a very literal Dragon Age has been ushered into the world of [=RPGs=]. Dragons are making a comeback as the [[{{Badass}} badasses]] they are, after going through some nasty [[BadassDecay decay]] for so long. And they're PISSED!

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How is this all relevant? It seems that a very literal Dragon Age has been ushered into the world of [=RPGs=]. Dragons are making a comeback as the [[{{Badass}} badasses]] badasses they are, after going through some nasty [[BadassDecay decay]] for so long. And they're PISSED!
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.DragonAge