Video Game / Yu-Gi-Oh! Reshef of Destruction

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Someone's got to embark on a dangerous mission to find Yami Yugi and save the world from destruction — and all eyes are on you!
The manual

Yu-Gi-Oh! Reshef of Destruction is a Yu-Gi-Oh! video game for the Game Boy Advance, and a sequel to Yu-Gi-Oh! The Sacred Cards. It is an Alternate Continuity to the Yu-Gi-Oh! anime, taking place shortly after the Virtual World arc with Noah; thus, it can be considered an alternate story for season 4.

The plot starts off when the Millennium Puzzle goes missing. Your character, along with Yugi and Joey, sets out to find it. And it appears other Millennium Items are also missing. The group soon finds the cause: a man named "Sol Chevalsky/Taiyou Tenma" plans to resurrect Reshef, an Ancient Egyptian Sealed Evil in a Can. The only cards powerful enough to stop him are the Egyptian God Cards, but they have been sealed in stone. To awaken their power and seal Reshef away, you must collect the Millennium Items.

And it's not going to be easy. Another thing about this game? It's Nintendo Hard with Loads and Loads of Loading. Despite this, for some fans the story is enough to keep going, and it makes an interesting alternative to the Atlantis arc of the anime.


Yu-Gi-Oh! Reshef of Destruction provides examples of:

  • Achilles' Heel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.
  • Action Girl: Mai Valentine and Rebecca Hawkins, who are the only named female duelists in the game. You can't duel Téa, Serenity, or Ishizu.
  • Adaptational Badass: Bandit Keith is at his best in this game. In the manga, he was a washed-up has-been who lost to a rookie in spite of cheating, and the anime version of him was cooler but not by a large margin. In this game he leads the Neo Ghouls in taking over Domino, kidnapping Ishizu, and seizing the Winged Dragon of Ra, which he then duels the player with. Even after he loses the duel, he then gets you to hand over Slifer anyway, and is only defeated when Ra fries him with lightning. And even then, he's promptly possessed by Reshef, gets back up, and breaks the Millennium Puzzle, which lets Para and Dox steal the pieces and capture Yami Yugi.
  • Adaptational Heroism: The Big Five, while still not particularly good people, are not the villains that they were in the anime, and are even accepted back into Kaiba Corp as low-level employees as a result.
  • Alternate Continuity: To the anime, specifically season 4.
  • Ambidextrous Sprite: Averted with Yugi, Yami Yugi, Bandit Keith and the Puppeteer of Doom, who have unique left/right poses and walking animations.
  • Arc Villain: Bandit Keith and the Neo Ghouls invade the town of Domino for a few chapters before moving back to the main threat, Chevalsky and Reshef.
  • Artificial Brilliance: The AI will frequently use stalling tactics, multiplying monsters, and clever spells and trap cards, clearing the field if need be to stop you.
  • Artificial Stupidity:
    • The computer will always attack your cards if they are face down in defense mode unless their monsters have 0 Attack. This will happen even if you use a card to cover up previously seen monsters. Once you get an advantage on an opponent, you can keep setting defensive monsters to bait them into attack into your Traps and/or keeping their monsters in attack mode. They will also always attack with their monsters in order of strength, letting you bait them into having their strongest monster attack your defending monster with an Attribute advantage over it.
    • The AI will use power-up cards on their monster, several if they have them, even if said power-ups are not enough to beat your monster. Expect to see them use two Equip cards on a newly summoned monster, then you attack to find out it's still a thousand points weaker than yours.
    • If you use a card effect to see your opponent's hand, the AI will prioritize using cards you haven't seen, even if the card they just drew is worse than what they already had. Further, they play monsters in order of deck cost. If you control a Forest monster and your opponent has a hand with one weak Fire monster and three strong Wind monsters, they will continue to summon their Wind monsters.
    • For the first turn of a match, if the AI scans your hand and sees you have an attribute advantage monster, they'll usually place their monster in face-up attack mode, letting you see which monster to use (though they sometimes play traps along with it).
  • The Artifact: In The Sacred Cards there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine for no apparent reason.
  • Ascended Extra: Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.
  • Audience Surrogate: Your character represents you and is best friends with Yugi and Joey.
  • Awesome, but Impractical: Many powerful cards that require two or three tributes. Due to the level difference between your deck and opponents' decks, cards that only require one tribute are the safest option.
  • Back from the Dead: The Winged Dragon of Ra's Phoenix Mode, Vampire Lord, Different Dimension Dragon, and Dark Flare Knight can return to the field after they're send to the graveyard. Discarding them from the hand is a very powerful move to summon strong monsters.
  • Badass in Distress: Because the Millennium Puzzle is taken, Yami Yugi ends up captured, and the plot centers on getting it back to call him out. He drops the Distress Ball fast when he's rescued, however, as he unleashes the power of Ra on Bandit Keith and incinerates him with a lightning bolt.
  • Big Bad: Reshef is the main villain of the game and the ultimate force the heroes must defeat.
  • Big Bad Ensemble: Sol Chelvalsky and Bandit Keith. While the former is the Big Bad of the whole story, the latter interrupts your battle against him by attacking you and Domino City with the Neo Ghouls. Then it turns out Reshef himself was controlling Sol/Pegasus and is the real Big Bad.
  • Big Bad Wannabe: Bandit Keith is a threat, but he's mostly a distraction from your efforts to stop Sol from reviving Reshef.
  • Bittersweet Ending: Reshef has been sealed away once more and Keith and the Neo Ghouls have fled, but Ishizu says Reshef may one day rise again, and Pegasus was sealed away with Reshef to stop his return. The Egyptian God Cards are hidden away to prevent such a recursion.
  • Bonus Boss:
    • Three in the main story, all optional. If you visit Italy before beating the Paradox Brothers in China, you'll duel Jean-Claude Magnum a second time, who has a better deck than the first time. Second, at another part of the game, Tea is standing at the town square. If you talk to her, you'll have to deal with Johnny Steps and then Krump, one after another.
    • The Hall of Eternity duelists begin the game with anywhere between 30,000 to 60,000 Life Points, have their Decks stuffed to the gills with game-breaking cards, and give immense deck capacity rewards and powerful cards should you somehow beat them.
  • Bonus Dungeon: The Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, Dark Joey/Jounouchi, Noah Kaiba, Pegasus, Shadi, and Paradox (Simon Muran, not Paradox the time traveler).
  • Boss in Mook Clothing:
    • After the Neo Ghouls leave town, every NPC in Domino becomes a very hard match, especially Hanasaki.
    • Duke Devlin, who doesn't even consider himself a duelist, is one of the toughest opponents early on and can even give you trouble in the endgame. His lategame strategy revolves around using Soul of the Pure, Hourglass of Life, and Darkness Approaches to repeatedly power up his monsters and heal the LP cost for its effects, while picking off your stronger monsters with effects rather than battle. He also carries cards like Raigeki, which wipes out your field.
  • Brainwashed and Crazy:
    • After being kidnapped, the next time you see Mokuba, he's been brainwashed by Reshef. Kaiba won't duel him, so your character does instead.
    • The ending reveals Pegasus has been under Reshef's influence the whole time.
  • Broad Strokes: While the game is mostly based on the anime, several manga characters appear, leading to oddities like the Puppeteer of Doom from the manga and the Mimic of Doom from the anime existing in the same world.
  • But Thou Must!: When Bandit Keith takes Ishizu hostage, refusing to hand over the Millennium Items will have him threaten her and move you back to the choice box.
  • Calling Your Attacks: Yugi, Joey, and Kaiba order their signature cards to attack if they manage to summon them.
  • Cast from Hit Points: The Hourglass of Life strengthens your monsters' Attack and Defense by 500 at the cost of 1,000 Life Points.
  • Chuck Cunningham Syndrome: Ryou Bakura is the only character to not appear or get mentioned at all, with Yami Bakura appearing in a storyline cameo and a postgame dungeon.
  • The Comically Serious: Mako, who refuses to duel Strings because he's weird.
    Mako: Can you do something about this person? I lack the skill to deal with such weirdness.
  • The Computer Is a Cheating Bastard: The computer ignores the card limitations. It's frustrating that the computer can have three copies each of Game-Breaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the Bonus Dungeon.
  • Confusion Fu: Marik's deck uses lots of strong monsters with varied attributes, so the usual strategy of filling your deck with monsters of a beneficial attribute won't work against him.
  • Continuity Porn:
    • Almost every character from the first three seasons shows up, particularly Pegasus's lackeys from season 1 and the manga.
    • The Big Five are back and ask Mokuba for work. He provides them a job as Kaiba Land entertainers dressed up as their Deck Masters from the anime.
    • Many characters from the manga appear as NPCs, with Hanasaki in particular getting to dress up as Zombire to kick out a Neo Ghoul.
  • Covers Always Lie: Yugi/Yami Yugi isn't the playable character, though he does tag along for the majority of the game.
  • Damage Is Fire: All card battles end with destroyed cards bursting into flames, no matter what element destroyed it.
  • Damsel in Distress: Ishizu gets kidnapped near the end of the game.
    • Serenity in the Kaibaman show. It's just a show act, but you have to duel against Leichter... while Joey does nothing.
  • A Darker Me: The dark duelists Chevalsky crystallizes retain their personalities and represent them at their worst.
  • Demonic Possession:
    • After you defeat Bandit Keith in a duel, Reshef possesses him and makes him get back up. The added power makes Keith too dangerous to duel again, and he quickly gains the upper hand.
    • At the end of the game, you learn Pegasus is possessed by the spirit of Reshef.
  • Developers' Foresight: If you beat the game without resurrecting Ra's Phoenix Mode, its Battle Mode will free Pegasus and seal Reshef instead.
  • Did You Just Punch Out Cthulhu?: You're able to beat Reshef the Dark Being in a duel, though he still tries one last attack to avoid being sealed away.
  • Difficulty Spike: Once you hit Canada the already difficult game because very hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and catch up.
  • Dismantled MacGuffin: The Millennium Puzzle is eventually broken into pieces. Para and Dox steal some of them, preventing you from saving Yami Yugi.
  • Distressed Dude: Mokuba gets kidnapped late in the game.
  • The Dragon: Sol Chevalsky is this to Reshef.
  • Dragon-in-Chief: Sol leads the villains who want to kill/defeat the protagonist.
  • Early-Bird Boss: Rebecca, appearing in the beginning at a time when your cards are even more limited than usual.
  • Easter Egg: By inputting a certain code at Grandpa's Shop, Reshef becomes Goemon Impact.
  • Egopolis: Seto Kaiba's stage show, Kaibaland.
  • Elemental Rock-Paper-Scissors: For example, a Fiend—no matter how weak—can destroy any Dream monster, no matter how strong. This becomes a lifesaver because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, and you win.
  • Eleventh Hour Ranger: Obelisk the Tormentor is the last Egyptian God Card and the last overall that you get in the main story.
    • Yami Yugi reappears before you duel Reshef.
  • The End... Or Is It?: Ishizu says Reshef will probably never rise again, and the last thing you see before the credits is Pegasus's ruined castle, then the still shot of him from the opening with the evil grin.
  • Epic Fail: When dueling Bandit Keith, he can and will tribute three monsters to summon the Winged Dragon of Ra... in Sphere Mode. A Divine Monster with 0 Attack and Defense. This is even funnier if beforehand, his monsters had been defeating you. (Even worse, a Divine Monster cannot defeat any other monster using the Attribute advantage house rules, making it completely worthless.)
  • Evil Is Burning Hot: Among the first things seen in the story are shots of Reshef and Chevalsky surrounded by fire.
  • Evil Versus Evil: Bandit Keith and the Neo Ghouls vs Sol Chevalsky and his servants.
  • Eyepatch of Power: Sol Chevalsky sports one.
  • Face–Heel Turn: The Big Five, when Rare Hunter defeats Kaibaman. But when you defeat him, the Big Five become good again.
  • Fake Ultimate Hero: Kaibaman (who's actually Roland) is unbeatable in his stage show, but when he runs into the Rare Hunter and really duels, you have to bail him out.
  • Fighting a Shadow: The illusions of Espa Roba, Bonz, Weevil, Rex, Mako, and Mai.
  • Forced Level-Grinding: The Deck Capacity and money gain rate in this game is reduced to a tenth of its predecessor's, making it very difficult to actually use the new strong cards that you've just won without spending some time repeatedly dueling whoever's available.
  • Fusion Dance: Inverted with Dark Flare Knight. In the real life game, he's a fusion of Dark Magician and Flame Swordsman. In this game, when the Dark Flare Knight is send to the graveyard, it Comes Back Strong as Mirage Knight, and when the turn ends, he's de-fused into his original two forms. The game itself has no Fusion Monsters.
  • Getting Crap Past the Radar: Mai's Harpie Ladies are not censored when she calls them out in cutscenes, and neither is their ultimate attack, "Harpies' Triangle Ecstasy."
  • Giant Space Flea from Nowhere:
    • The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.
  • God of Evil: Reshef is a Dark Being who plots to create a world of darkness and destruction.
  • Gotta Catch Them All: The Millennium Items are needed to free the Egyptian God Cards.
  • Guide Dang It!: Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is 51404976 and only takes effect after you defeat Paradox in China.
    • The Robot Monkey sidequest triggers by visiting the game shop, then Domino Pier, and finally visiting KaibaCorp. If you fail to activate it by the time you defeat the Paradox Brothers in China, you miss out on the sidequest for the rest of the game.
  • Heel–Face Turn: Marik Ishtar actually gets to show his one off in this game, which he couldn't do in the previous one.
  • Heroic Bystander: When the Neo Ghouls attack Domino City, everyone is either panicking or losing badly to the thugs... except minor manga character Hanasaki, who dresses up as the superhero Zombire to stop them. He actually manages to take one out.
  • Hope Spot: The Neo Ghouls have been defeated and all the Millennium Items are back! Then Bandit Keith breaks the Millennium Puzzle, a piece of it gets stolen, and Mokuba gets kidnapped. But the Egyptian God Cards are back to normal.
  • Hopeless Suitor: Jean-Claude Magnum tries to propose to Mai again, dueling the player for her hand in marriage when she backs out of dueling him.
  • Hostage for MacGuffin: Bandit Keith holds Ishizu hostage to force you to hand over the Millennium Items. When you then defeat him in a duel, he ups the ante and orders you to hand over your Egyptian God Cards.
  • I Cannot Self-Terminate/Heroic Sacrifice: Pegasus does this to seal Reshef away, asking the player character to perform the ritual since he can't do it himself.
  • Info Dump: Ishizu drops the entire plot on you in the first two minutes.
  • Jerk with a Heart of Gold: Weevil is portrayed as this. He gives up Insect Queen to help the player and decides to show up to greet the player (but he keeps insisting that it's to get his card back).
    • Rex Raptor as well, following up from his portrayal in the previous game.
  • Kill 'em All: The Final Destiny card obliterates everything on the field and in both hands. The Egyptian God Cards are immune to this effect, so it is possible to use this card as free field and hand wipe. Even without them, it has a low Deck Cost and can be used to turn the duel into a top-decking war if things go wrong for you.
  • The Load: Téa and Serenity. Though, you have to visit the Kaibaman show because Serenity wants to watch it. But Téa has nothing to do with the plot, though there is a sidequest about her. However, you can't even duel them.
  • Loads and Loads of Loading: This is one of the earliest Yu-Gi-Oh video games to incorporate continuous effects, so every time a card is played or a monster attacks, the game takes about two-three seconds to visually scan the field for any effects it needs to resolve, and will then do so if it finds one. You may want to hold off adding Slifer the Sky Dragon to your deck, because if you summon him, when that auto-scan goes off, it will find Slifer, notify you of his effect and resolve it, even if there's nothing new about the state of said effect.
  • Long Song, Short Scene: Chevalsky's castle runs about 4 minutes long. In the endgame you can reach him in 10 seconds. Ditto with Mai's theme, which is heard twice and never again.
  • MacGuffin: The Millennium Items are required to resurrect the Egyptian God Cards, which are required to defeat Reshef.
  • MacGuffin Delivery Service: Bandit Keith lets you collect the Millennium Items, then holds Ishizu hostage to force you to hand them over.
  • Made of Iron: Bandit Keith is fried by Ra's lightning and gets right back up after being possessed by Reshef.
  • Magikarp Power: The Winged Dragon of Ra has 0 Attack and Defense when you first receive it. It takes a plot-relevant battle to make it useful.
  • Marathon Level:
    • After Domino Station is taken over by the Neo Ghouls, you face five of them in succession. Thankfully, they don't have as many Life Points as a regular duelist, 2,000 LP in fact.
    • A similar thing happens with the Millennium Guardians and Paradox in China. The five Millennium Guardians have 3,000 LP, but they are stronger than the Neo Ghouls, and Paradox is stronger and he has 8,000 LP.
    • The Chevaliers in the final dungeon have 10,000 LP. There are only three, but then you have to duel either Panik or Mimic of Doom, both of them having 15,000 LP.
  • Meaningful Name: Sol Chevalsky's name can be broken as such: Sol (Latin word for sun) + Cheval (French for Horse) and Sky. There you have "Sun Skyhorse".
  • Mighty Glacier: Slifer the Sky Dragon can easily have 11500 ATK, even if you're not enhancing it with other effects, but its effect causes Loads and Loads of Loading. It's also a Juggernaut, since it's nearly impossible to destroy it in battle.
  • Mooks:
    • The Neo Ghouls, led by Bandit Keith.
    • The Millennium Guardians, led by Paradox.
    • And the Chevaliers, led by Sol Chevalsky.
  • Mr. Exposition:
    • Ishizu, who dumps the plot on you in the first 2 minutes.
    • If you examine a painting of Shadi in Chevalsky's castle, Shadi himself appears and explains what happened in the backstory.
  • Near Villain Victory: Both Reshef and Bandit Keith come very close to winning; Keith loses because the Winged Dragon of Ra refused to awaken for him and fried him with lightning when he forced you to hand Slifer over. Reshef only loses because Yugi, Joey, and Kaiba team up and weaken him to the point where he's barely beatable. Even after you win, he then tries to take over Pegasus completely and almost succeeds anyway.
  • Nice Hat: The protagonist has a blue baseball cap.
  • Nice Job Breaking It, Hero!: The ritual to revive Reshef involves sacrificing the spirits and negative energies of defeated duelists. Meaning all those duels you fought in the game were helping him... as well as the duels you likely lost to get that far.
  • Nintendo Hard: This is perhaps one of the hardest Yu-Gi-Oh video games out there, no joke. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a lot of Level Grinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to Boss Rushes — in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above Elemental Rock-Paper-Scissors strategy? You need to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.
  • No Fair Cheating:
    • In The Sacred Cards, an exploit to quickly increase duelist level was to fight a boss-type duelist that rewards 30 deck points, and then forces you to face another boss right after (Ishizu and Kaiba are a good example). Fight the second boss with no ante and lose on purpose, and you'll respawn in your house still up the 30 deck points you won. Go back, face the first boss again, beat them, lose to the second, and repeat for quick level grinding. The developers seemed to have been made aware of this exploit, because when fighting any opponent who can be fought multiple times, they give you only one deck point.
    • Also, due to the way the game stores its data, resetting after losing a duel or turning the game off mid-duel will often see you start the match next time with the same opening hand. Though this can be used to your advantage since you know what to expect now. Some canny players have even used it to swap out their opening hands.
  • Non-Action Big Bad: Due to being sealed away for the majority of the game, Reshef works through others.
  • Normally, I Would Be Dead Now: After you defeat Bandit Keith in a duel, Yami Yugi fries him with lightning. Reshef immediately possesses him and makes him get back up, though after he's done using him he passes out.
  • Not-So-Harmless Villain:
    • Bandit Keith. In the manga and anime, he wasn't a major threat. In the game he steals the Millennium Puzzle, thus disabling Yami Yugi, and has the Winged Dragon of Ra on his side. Well, except said Dragon is in Sphere Mode. Also, he usurps control of the Ghouls from Marik, who controlled him in the anime.
    • Towards the end of the game, Panik and the Mimic of Doom realize that just because they lost a duel, it doesn't mean they can't keep dueling until they win. Joey steps in to hold them off while you and Yugi escape.
  • Oh, Crap!: It takes 2 Millennium Items to revive a God Card's power. Once you get six, you think that things will be good, right? Nope. The Gods return to stone after that.
  • One-Hit Kill: Reshef has 40,000 LP, so if he pulls out the Winged Dragon of Ra's Point-to-Point Transfer ability, no matter how many Life Points you have you will die.
  • Paper-Thin Disguise: As Sol Chevalsky, Pegasus ties his hair back, wears an eyepatch, and take on a Punny Name alias. Nobody recognizes him until you get the Millennium Eye and see Chevalsky instead of Pegasus, cluing the cast into who he is.
  • Peninsula of Power Leveling:
    • Mako Tsunami in Chapter 4. He's the first theme duelist who you can rematch at will, and he stays true to that theme, which is Water monsters. With a deck stacked with Thunder monsters, you can take him out with minimal difficulty.note  He drops Umi, Power of Kaishin, and plenty of high-level Water monsters. Grinding against him lets you build your own Water deck with good cards for it, and anything you don't want can be sold for good cash, especially Fortress Whale, which nets a cool 2,000 bucks at the card shop.
    • Later, the Millennium Guardians in China in Chapter 7. They very often drop the Divine-attribute monsters that sell for 2000 each, and also give you cards afterwards that you can farm and sell. While they lack Mako's thematic deck to exploit, they each only have 3000 Life Points, so if you can get the hang of beating them, once again they provide a steady source of reliable income.
  • Permanently Missable Content: If you fail to activate the Robot Monkey sidequest, it's gone forever from that playthrough, and you can't duel the monkey in the Game Shop. Thankfully, any cards they would give you can still be obtained normally, and the robot monkey's payouts aren't all that impressive despite being an unlockable repeatable opponent.
  • Physical God: The Egyptian God Cards can attack duelists in real life, as can Reshef.
  • The Power of Friendship: A recurring theme is the connection between duelists and friends.
  • Power Trio: The main character, Yugi, and Joey.
    • The Egyptian God Cards are the Monster Card variant.
  • Press X to Die: Challenging the Duel Computer in the KaibaCorp building lets the player pick between three difficulty settings. Selecting "Expert" pits the player against an opponent with cards on par with those of the final boss. This can be done very early in the game.
  • Purposely Overpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the Elemental Rock-Paper-Scissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in The Sacred Cards, the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the Game-Breaker due to avoiding Awesome, but Impractical.
    • Justified, as the game proceeds to pit you against a cheating AI in its final chapter. Compared to Paradox's trial, which pits the player against 5 Millennium Guardians, each with 3000 LP, and followed by Paradox himself with 8000, the player is suddenly expected to fend off 3 Chevaliers, each with 10,000 LP, followed by another minor antagonist with 15,000, without the ability to save and restore his life points. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP and the three Egyptian God Cardsnote , in addition to their habits of spamming Game-Breaker cards that the player is normally only allowed 1 of.
  • Quirky Miniboss Squad:
    • The elite Neo Ghouls: Rare Hunter, Arkana, Strings, Lumis and Umbra.
    • Chevalsky's lackeys: Panik, Puppeteer of Doom, Mimic of Doom, the brothers Para and Dox, the illusions of Espa Roba, Bonz, Rex, Weevil, Mako and Mai, and the brainwashed Mokuba.
  • Revenge Before Reason: Bandit Keith is so obsessed with beating Pegasus he doesn't care about Reshef or the threat he poses.
  • Save Point: The computer at your house, which also refills lost Life Points.
  • Save Scumming: The No Fair Cheating feature above can be turned into a strategy if you can pinpoint where the duel went wrong and try something different.
  • Sealed Evil in a Can: Reshef was sealed in a stone tablet. He's sealed again in the ending.
  • Sealed Good in a Can: The Egyptian God Cards. Happens again in the story, then you resurrect them again, and then Ishizu seals them again in the epilogue. Fortunately, the last time doesn't affect your cards.
  • Sealed in a Person-Shaped Can: Averted. Tristan is believed to be trapped in a Monkey Robot by Kaiba or Reshef, but he is just absent, and the weak Monkey Robot is coincidentally as weak as Tristan.
  • Sequel Difficulty Spike: The Sacred Cards was pretty easy. There were a few spikes of difficulty and the end bosses could be tough, but overall it wasn't much challenge. This game on the other hand is as Nintendo Hard as any of the old NES games.
  • Ship Tease: Mai and Joey as a couple is teased in the ending. Jean-Claude Magnum tries to marry Mai again, but she tells him she already has someone special, and leaves to check on him.
  • Sixth Ranger: Espa Roba, Mai, Bonz, Weevil, Rex and Mako will protect Domino City against the Neo Ghouls if you help them. Also, you get their signature cards after winning against them in the rematches.
  • Smug Snake: Several of Chevalsky's lackeys, as well as the Neo Ghouls.
  • SNK Boss: Reshef has 40,000 LP, all three Egyptian God Cards, some of the strongest monsters in the game besides, and runs Limited cards like Torrential Tribute, Pot of Greed, and Swords of Revealing Light in threes. He can also see your hand.
  • Spanner in the Works: Bandit Keith's meddling wasn't expected, but in the long run it doesn't accomplish much.
  • Spoiler Opening: The unskippable introductory cutscene shows that Pegasus, now sporting a new look, resurrected Reshef.
  • Storyboarding the Apocalypse: The first vision received from the Millennium Items is from the future-telling Millennium Necklace. It shows Reshef burning the world, and Yami Yugi, to the ground.
  • Suddenly Voiced: Yugi, Joey and Kaiba speak, but only when you duel them.
  • Take Over the World: The Neo Ghouls plan to do this. They start with taking over Domino City.
  • Taken for Granite: The ritual to revive Reshef has the side effect of turning the Egyptian God Cards to stone, rendering them useless until they can be restored.
  • That Man Is Dead: Sol Chevalsky claims this about himself. "I am no longer Pegasus. I am Sol Chevalsky!"
  • This Is Unforgivable!: In the endgame, Yugi tells Para and Dox he will never forgive them for stealing the Millennium Puzzle pieces.
  • Trial-and-Error Gameplay: Dueling some opponents can come down to learning their deck and inserting counters specifically for them.
  • Weak, but Skilled:
    • Yugi's deck has weak Monster cards but more powerful summons.
    • The player themselves must become this to win the game. Unless you spend days level grinding, you'll never have half the deck capacity or duelist level needed to fill your deck with the top-level monsters the AI opponents will. But you'll learn to make due with low-level monsters with good effects, good Spell and Trap support for them, and exploiting the game's Artificial Stupidity and Elemental Rock-Paper-Scissors mechanic to manipulate the field to your advantage.
  • Unexpected Character: Bandit Keith being the leader of the Neo Ghouls, as he disappeared midway through The Sacred Cards and vanished outright in the anime. The manual reveals the twist right away.
  • Unskilled, but Strong: Joey's deck has stronger Monster cards than Yugi's, but weaker summons.
  • Ultimate Universe: The game features both manga-exclusive and anime-exclusive characters, referencing events from both continuities as well as its prequel game.
  • The Voiceless: Reshef only speaks in ellipses.
  • Wakeup Call Boss: Panik, and the Millennium Guardian shortly afterward.
  • Warmup Boss: Tristan, who has only very weak Monster Cards. In the late game, dueling him becomes worth your time as he gives out good cards with no change in his deck.
  • What Happened to the Mouse?: Unlike the rest of Chevalsky's lackeys, the Puppeteer of Doom is only seen once, near the very start of the game. He's neither seen nor mentioned after that.
  • You Shall Not Pass: Joey and Yugi do this on the way to Chevalsky's castle, leaving you alone by the time you reach him. Joey takes on Panik and the Mimic of Doom at the same time by himself, and Yugi does the same with Para and Dox.

http://tvtropes.org/pmwiki/pmwiki.php/Videogame/YuGiOhReshefOfDestruction