Video Game / Sonic the Fighters

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Sonic the Fighters, also known as Sonic Championship, is a 1996 arcade fighting game starring the ever-lovin' cobalt-furred insectivore and his pals.

Mad scientist Dr. Eggman (aka Dr. Robotnik) has a new plan to Take Over the World: launching a robot invasion on the earth, via his newly constructed super weapon, the Death Egg II. Fortunately, Sonic and Tails have built a one-seater rocket that will take them directly to the Death Egg II. There's just one problem — it needs eight Chaos Emeralds to power it. In an effort to claim the emeralds, a fighting tournament is started to determine who gets to fly the rocket.

The game, made by Sega AM2, is more-or-less a stripped-down and very goofy version of Fighting Vipers. For years, it remained an obscurity; its main release being only in Japan while only getting a very limited overseas release. Fortunately, a direct home port of the game made it onto Sonic Gems Collection circa 2005. In late 2012, the game received an Updated Re-release on PlayStation Network and Xbox Live Arcade with online play and a few of the Dummied Out characters including Honey the Cat and the playable bosses getting undummied for $5 as part of Sega's Model2 Collection series of games.


This game features trope examples of:

  • Agony of the Feet: One of the attacks of many of the fighters have is a foot stomp.
  • Amusing Injuries: The violence of the game is very lighthearted and cartoony, with lots of slapstick attacks.
  • Ass Kicks You: Amy makes use of this a little, and Honey makes a little use of her making use of this a little.
  • Attract Mode: Wait a moment after the intro and you'll see a short match with the computer.
  • Beak Attack: Bean the Duck can dash forward to jab his opponents with his rather pointy-looking bill.
  • Bears are Bad News: Bark the Polar Bear, who can be quite ferocious in the arena.
  • Cartoon Bomb: Bean the Dynamite's weapon of choice.
  • Chuck Cunningham Syndrome: This was the last game appearance of Fang the Sniper and only game appearance of Bark the Polar Bear and Bean the Dynamite in the Sonic series other than their cameos on wanted posters in Sonic Generations.note  Bean and Bark resurfaced in the cross-over fighting game, Fighters Megamix as the sole playable Sonic characters before disappearing altogether.
  • Collapsing Lair: The Death Egg II, which apparently is set to self-destruct just because Metal Sonic was defeated in Death Egg's Eye.
  • Combos: Each character has wide array of moves and combos you can perform.
  • Cool Plane: A brief glimpse of Tails' Tornado plane in the opening.
  • Disc One Nuke: Sonic's Spin Dash move. It's a very fast, hard fitting, rapid fire attack that literally knocks enemies right off their feet and delivers a large chunk of damage each time, and it can mow right through several opponent shields at a time (and even deflect Fang's popgun corks)! And it's a default move!
  • Drop the Hammer: The Piko Piko Hammer, Amy's weapon of choice. This game marks its first appearance.
  • Dummied Out: Honey, Metal Sonic, a RoboEgg, Rocket Metal Sonic, and Dr. Eggmannote  were initially meant to be playable characters, but were cut. They can be accessed through hacking though. Honey the Cat and Metal Sonic are made playable in the HD re-release, along with Dr. Eggman in his E-Mech, though the other dummied out characters remained left out.
  • Eleventh Hour Super Power: Hyper Mode is permanently enabled for the final fight against Dr. Eggman.
  • Excuse Plot: The plot makes no sense whatsoever when you try to analyze it. It's really just a way of giving Sonic and co. a reason to fight each other.
  • Expy:
  • Family-Friendly Firearms: Fang the Sniper's cork-guns.
  • Funny Background Event: In the Magic Carpet arena, there's a Sphinx that inexplicably has Sonic's face carved onto it.
  • Fungus Humongous: Mushroom Hill Zone.
  • Golden Super Mode: Super Sonic, if you make it through the game without losing a single round until the second round with Metal Sonic and immediately enter the Back+P+K commands. If you pull this off though, the rest of the game is a cakewalk.
  • Green Hill Zone: The South Island stage, which is presumably set in Green Hill Zone.
  • Guest Fighter: Honey the Cat, who is a Funny Animal version of Honey (known as Candy in other regions) from Fighting Vipers.
  • It's a Wonderful Failure: If you let the timer reach zero in Dr. Eggman's E-Mech battle after beating the grueling Metal Sonic with more HP than Dr. Eggman, then you are treated to the Death Egg II blowing up with you in it.
  • Kick Them While They Are Down: Some of the characters' moves can hit downed opponents. Some of them can home-in on them unless they recover and dodge the incoming attack.
  • Kill Sat: The Death Egg II.
  • Let's You and Him Fight: The very modus operandi of the game. Let's face it, the only reason this game exists is so you can have Sonic beat up Amy for laughs. The plot, as mentioned above, doesn't even remotely make sense.
  • Long Song, Short Scene:
    • Death Egg's Hangar theme is played in neither versions of the game (and even if it had would have been used in a thirty second max face-off). Two other tracks (at least one of which is for an unused arena) are only heard in the OST.
    • Dynamite Plant will seem to be this in the Sonic Gems Collections port. Because they used the music from the soundtrack CD instead of taking the truncated versions from the arcade release, it takes nearly 30 seconds for Dynamite Plant's BGM to get to the good part where it started playing originally. Rounds in this game (by default) last no more than 30 seconds, so if you're whooping Bean's ass, the music will never really have a chance to pick up the slack.
    • A similar timing issue afflicted the intro music in Sonic Gems Collection, whereas on the arcade version, everything that was happening was mostly synced up to the music.
    • The Updated Re-release for Xbox Live Arcade and PlayStation Network allows you to select any song as the Main Menu theme with the Left and Right triggers, including the unused tracks.
  • Look Behind You: One of Amy's special attacks, which can confuse your character momentarily.
  • Magic Carpet: As pictured above, one of the arenas is set on one.
  • Mascot Fighter: A prototypical instance.
  • Mecha-Mook: Eggman launches an invasion of earth by sending a fleet of them from the Death Egg II, but they're only very briefly seen in the opening. You don't get to fight them at all.
  • Mighty Glacier: Bark the Polar Bear, he's pretty much the game's equivalent to Jeffery since he's slow but packs a punch.
  • Mirror Match: An interesting take on this. Dr. Eggman appears and creates an Evil Knockoff to be fought whenever two of the same character fight (save for Honey in Model2 Collection re-release since she is never fought in the eight stages).
  • Moveset Clone: The bosses and Honey, after some close examination;
    • Metal Sonic borrows some of Sonic's moves and one of Tails' throws.
    • Dr. Eggman has some of Bark's moves and Bean's bomb attacks.
    • Honey the Cat takes most of her moves from Knuckles and mixes in a few from Amy.
  • Off Model: During the final battle against him, Eggman is inexplicably smaller than Sonic.
  • Offstage Villainy: Aside from a very glimpse at Eggman's monitor in the opening, we don't see any of Eggman's robot invasion.
  • Panty Shot: Can be done with Amy and Honey, although the player will be surprised to find they're NOT wearing panties at all.
  • Perpetual Frowner: Espio the Chameleon.
  • Powered Armor: E-Mech, which Eggman uses in the final battle.
  • Punched Across the Room: Some moves are capable of doing this.
  • Ridiculously Cute Critter: Tails, Bean, Amy, and Honey.
  • Scenery Porn: Particularly South Island.
  • Send in the Clones: Depending on who you play as (save for Honey in the Model2 Collection re-release), Eggman will create clone doppelgangers in their respective levels to fight you.
  • Series Continuity Error: Eight Chaos Emeralds instead of the series standard of seven?
  • Shout-Out: Bark has one of Sanman's throwing moves where he rolls his opponent like a bowling ball, although in Bark's case, he causes bowling pins fly out when they hit the wall along with the sound effect.
  • Shoryuken: Knuckles' and Honey's Rising Uppercut move.
  • Slapstick Knows No Gender: The cartoon violence pulls no punches for any playable fighter, that includes Amy and Honey in the Updated Re-release.
  • SNK Boss: Metal Sonic is easily the hardest fight in the game, even on Easy mode! He has many cheap attacks which take off more than half of your health in one or two moves, and has very fast recovery time, not to mention he has the quickest reaction time of any of the fighters.
  • Spell My Name with an "S": The intro of the English version says the main villain is Dr. Robotonic, even though Robotnik is spelled correctly in his unused character card (underneath Dr. Eggman).
  • Spin Attack:
    • Sonic's signature Spin Dash is an extremely powerful attack. He also has the most techniques that involve spinning.
    • Like Sonic, Tails and Knuckles have the Spin Dash.
    • Espio has a variant of the Spin Dash.
    • Amy and Bark are equipped with a spinning hammer attack and a spinning lariat, respectively.
  • Super Mode: Hyper Mode, in which one barrier is expended for temporary increased attack speed and access to unique moves.
  • Teleporters and Transporters: Espio and Bean gain the ability to warp when in Hyper Mode.
  • Time-Limit Boss: Dr. Eggman in the E-Mech at Death Egg's Hangar.
  • Turns Red:
    • The game has a sort of "payback" system that causes damage to increase based on one character's remaining health relative to their opponent's. For example, if player 1 knocks off about 75% of player 2's health to start, player 2's attacks will be stronger and they can cut player 1's health down to half in as few as two hits depending on the character and attack used. It's meant to make comebacks more feasible and keep the dominant player on their toes.
    • Metal Sonic is known to do this as well; get his health down below 50% without getting hit and not only will he begin spamming his best moves, but his next attack can take your health down by about half in one hit.
  • The Rival: Sonic and Knuckles to each other, a unique theme plays if the two are fighting.
  • The Twelve Principles of Animation: Lots of exaggerated squash and stretch is displayed in the game.
  • Updated Re-release: The Model2 Collection re-release has enhanced HD visuals, online multi-player, three of the dummied out characters (Honey, Metal Sonic, and Dr. Eggman) as playable characters, and a sound test feature in the main menu that lets you listen to the game's music by pressing the trigger buttons.
  • Warm-Up Boss: Knuckles, the first opponent of the game, is basically the game's equivalent of Glass Joe. It is very easy to get a "Perfect" score on his rounds, and it is entirely possible, even on the hardest difficulty, to take him down before he even has the chance to attack you.
  • Wingding Eyes: Characters attacked by Sonic's Dizzy Spin move will get spiral eyes, indicating dizziness. This is averted by Metal Sonic, whose eyes are replaced with "DAMAGE" when beaten down.
  • What Happened to the Mouse?: Whatever happened to the Rocket Metal Sonic from the opening? He was intended to be a playable character, but was discarded at the last minute.

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