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"To Twilight it's numbers in the paper, to Cadance it's the letters from her husband, to Luna it's guns and tanks. But to me, it's my little ponies."
Princess Celestia, Equestria at War

Equestria at War is a Game Mod for Paradox Interactive's Grand Strategy Game Hearts of Iron IV and a Fan Game of My Little Pony: Friendship Is Magic that blends the detailed World War II and political simulation of Hearts of Iron IV with a modified, grimmer version of the My Little Pony setting and storyline.

Released in July 2017, Equestria at War has grown to be one of the most comprehensive mods for HOI4. With a custom-made map, 60+ countries with 30+ unique focus trees, racial tech trees and units, a huge variety of complex interweaving events, and more custom icons and portraits than the entire base game, it shouldn't exist, but it somehow does.

It can be downloaded on the Steam Workshop and has two wikis available in English and Russian.note 

See also Balefire Blues, a Fallout: Equestria-based submod of EAW that's also a crossover with another famous HOI4 mod, Old World Blues.


It is 7 years since Princess Luna was saved and the Elements of Harmony restored by Princess Twilight and her friends. The world is changing. The peaceful isolation of the village and farm under a distant monarch is giving way to a new world, with radical ideas, terrifying weapons, centralised nation states and industrialised cities.

Already Equestria has suffered invasions, coup attempts, a rogue demigod, and even near annihilation at the hands of stolen time travel magic. A long awaited commission has released a scathing report condemning the Canterlot administration of gross unpreparedness for military, magical and internal threats.

Everywhere Equestria finds new challenges. To the west, Queen Chrysalis has abandoned her attempts at infiltration and instead mobilised the Changeling Hives for industry and war, planning her revenge on Equestria. To the north, the Crystal Empire, returned after centuries in limbo, considers its future in this strange world even as the threat of Sombra's return remains ever present. Communists spread radical ideas in Stalliongrad to the east, and the griffons of the north are thrown into chaos by the assassination of their governor.

Across the sea, things are even worse. The Griffonian Empire has collapsed after centuries of decaying stability, and millions lie dead as lords, kings and revolutionaries rush to fight over the spoils. The vulnerable ponies of the colony of New Mareland find Equestria more distant than ever. In the cursed north, the Necromancers of the Dread League stir to battle the Holy Knights of the Arcturian Order. And in the far east the ponies of the disparate nations of the River Coalition face this dangerous world with no alicorns, no harmony, no advanced technology, wielding only the grim determination of those who fight to protect their home and lives.

Beyond the southern seas of the aforementioned continents, the continent of Zebrica is undergoing a massive power vacuum in the wake of the Storm King's death. The entire continent is reduced to a giant pit of warfare, as the nations that were pillaged by the fallen warlord are now taking this chance to reclaim their lost glory. Hippogriffia is constantly balancing between their people's lives between the sky and sea with risks of civil strife and much worse. Nightmare Moon's followers are awaiting the day of their monarch's return by forming Chiropterra to one day retake Equestria. Colthage is under the thumb of the nation's criminal underbelly. The lands where the Storm King hailed from have now broken into warring states, vying to be his successor.

In this modern world of danger and impending war, the Magic of Friendship can seem very distant indeed...


Equestria at War contains examples of:

  • A Nazi by Any Other Name:
    • The Reformisten, also known as the Black Cloaks, are a radical griffon faction in power in the County of Longsword and can come to power in the Knightly Order of Hellquill. They are griffon supremacists that believe that the ponies are mortal enemies to griffons, responsible for all of their problems. They desire to eradicate the griffon land of ponies and create more "living space" for griffons at the expense of ponies.
    • In general, the fascist ideology from HOI4 has been renamed to "Supremacy", due to encompassing a far larger set of ideals than just fascism (such as totalitarian theocracies, bandit nations, and non-fascist imperialists). That being said, fascism does exist as a subideology of Supremacy, so some of the most fascist-like states/paths still get labelled as fascist.
  • Action Politician: As a military game, many potential country leaders are also Field Marshals or Generals. This is particularly common with the Supremacist paths.
  • Adaptation Expansion: EAW massively expands on the setting of My Little Pony: Friendship Is Magic, establishing three continents (Equus, Griffonia, and Zebrica) worth of countries, cultures, religions, histories, and characters. Where possible, these are built on characters and concepts that existed in some form in the original show; the kirin village from the original show is now the entire nation of Kiria, with a plot revolving around the effects of the Silence and different characters and factions competing over the new shape their society should take, as Autumn Blaze, the protagonist from that episode, trying to balance the ideals of Harmony with the compromises of politics and the demands of modernization.
  • Adaptation Inspiration: Adapting to Hearts of Iron IV has foregrounded the industrializing, modernizing aspects of the show, which were always in the background. The result has been a dramatic tone and theme shift away from adventure to more complex stories about ideas, diplomacy and national changes.
  • Adapted Out:
    • The reformed, multicoloured changelings are gone. Although some Changelings discover that genuine friendship and harmony feeds their hunger, this does not come with any transformation and the changelings remain their dark selves.
    • Discord is present, but he really can't be bothered to help as long as Fluttershy isn't personally threatened. He considers war the most boring form of chaos.
    • The Tree of Harmony is not depicted save for a brief appearance in an Equestrian focus.
    • Among the Pillars of Equestria, Rockhoof and Flash Magnus are available as Chief of Army candidates for Equestria while Mistmane is a candidate for Political Advisor in the Crystal Empire. Mage Meadowbrook is depicted as a National Spirit in the Baltimare Republic. Somnambula is noted to be in Maregypt. Starswirl and Stygian are noted to be out there somewhere.
  • Aerith and Bob: The game contains a mix of noun-based names used by ponies and kirins, and "real world" names used by other races.
  • A.I. Roulette: Interestingly, while the AI normally acts like normal HOI4 AI, doing focuses and paths with a weighted randomness, the mod actually has a "Historical AI" option in the starting screen, which locks the AI paths to some specific paths suggested to be the "canon" (or "historical") paths the countries took.
  • A.K.A.-47: Many of the game's infantry weapons are based on real life weapons from the nation's real life counterpart, with their names changed somewhat. Wingbardy gets Italian-based weapons, Changelings get German-based weapons, etc. Stalliongrad can even research and field an actual AK-47 late-game.
  • All Elections Are Serious Business: Usually played straight – national elections are already serious in real life, but in game elections go beyond this, consistently leading to dramatic differences in ideology, war, policy, and even the very culture of the nation itself.
  • All Germans Are Nazis:
    • Downplayed with the Changeling Lands, a Fantasy Counterpart Culture to Nazi Germany. They do not partake in genocidal racism but that's it.
    • Nazi Germany is also mirrored if a certain path is taken while playing Ordenstaat Hellquill, complete with Operation Barbarossa and the SS. They even speak German!
    • Averted with the Griffonian Empire which takes after the Holy Roman Empire instead.
  • The Alliance: As this is HOI4
    • Entente: An alliance created by Republican Aquileia to defend against the Griffonian Empire, which usually includes the Griffonian Republic and Skyfall Trade Federation.
    • Republican Pact: An alliance created by the Griffonian Republic aimed at overthrowing the Griffonian Empire.
    • United Ponies Alliance: Formed by Equestria to defend against the Changelings, bringing together horses, commie horses, sparkling horses and Australian horses. Deer and Yaks can also be included.
    • River Coalition: An alliance of nations located in Eastern Griffonia, created over a hundred years ago to protect against invasions by griffon armies. All its member countries have a shared focus tree which works towards uniting the Coalition into The Federation. If the River Federation is established, the alliance itself is renamed the East Griffonia Treaty Organisation.
    • Karthinian Pact: An alliance of Southern Griffonian nations, headed by Wingbardy. Its ideological composition can be any of the four ideologies, as Wingbardy usually retains the faction no matter the ideology they go down.
    • Grey Pact: Headed by a Crystal Empire ruled by King Sombra, it is essentially Equestria's Legion of Doom. Members can include Queen Chrysalis, Nightmare Moon and Sinister Serov.
    • Concordat of Free Nations: Headed by Asterion. It is an alliance of nations opposing the Karthinian Pact, based in the south of Griffonia.
    • Griffonian People's Front: An alliance consisting of socialist states in the Evi Valley led by the Griffonian Liberation Army.
    • Revintern: An alliance formed by Revolutionary North Zebrica (communist Hippogriffia) and a communist United Lands of Northern Zebrica (Tobuck under Wallnut Drive).
    • Deerlaw Restorationists and All-Hindian National Bloc: Two alliances formed by Oleno-Hindian and native Hindian states to expand the Deerlaw and restore native rule across the entirety of Hindia, respectively. The two will go to war in the Hindian Wars; after one side is defeated, the other also collapses, its members declaring war on each other until only one country is left to unify Hindia.
    • Ancient Pact: An alliance of the centaur Kingdom of Senturya and the gargoyle Kingdom of Gargiloya.
  • Alternate Techline: The more primitive aspects of the FIM's Schizo Tech has been advanced to WW2 levels to make it more in line with HOI4. This results in the invention of radios, guns and nukes.
  • Alternate Timeline: The events of FIM Seasons 1 to 5 still happened as per normal. The timeline divergence happens at Season 6.
    • Chrysalis never tried to replace the Mane 6, and Starlight Glimmer never led a party to defeat her, meaning that the Season 6 finale never happened. Chrysalis has instead been working hard to industrialise, unite and militarise the Changeling Hives, going for a much more...direct approach. In turn, Starlight Glimmer eventually grew uncomfortable with her place with the Mane 6 without the events of the Season 6 finale to quell her doubts as a leader and hero. She thanked Twilight Sparkle for her tutelage and journeyed off to support Friendship and Harmony in her own way.
    • Thorax never met Spike and is currently advocating for a system of trading goods with other nations for love.
    • The Storm King never invaded Equestria, and was defeated by the Mane 6 and the Hippogriffian Air Force in the battle of Ain Trotgourait. It is also evidenced by Fizzlepop Berrytwist (formerly Tempest Shadow) being a General and a Military High Command candidate for Equestria at the start.
    • Twilight's School of Friendship has been established as per Season 8 with its events playing out. Though without the support of the reformed changelings and Starlight Glimmer, it does not perform quite as well.
      • The Student 6 become just the Student 5 with Ocellus being trained as an Ost-Kommando in Vesalipolis instead. After the events of Season 8's finale, the non-ponies return to their respective nations to serve as various Political Advisors instead of staying in Equestria. It is however noted that they spilt up to spread Equestrian Harmony as shown from their buffs, sometimes acting as delegates for Equestria.
    • Season 9 isn't canon as the darker setting convinced the Royal Sisters to stay and the defeated villains not coming back. Sombra's return and takeover of the Crystal Empire is a completely separate event which isn't canon anyway. The Royal Sisters abdicating the throne to Twilight takes place only after a secret route which require playing as the Changelings and annexing Equestria or one of its successor states.
  • Amazing Technicolor Population: Ponies and Griffons come in all variety of colours. The only species that seems to avert this trope are the changelings, who generally have a black or gray skin colour.
  • Art Evolution: Over the years, old portraits are constantly reworked to have a more unique feel while being better pleasing to the eyes and newer portraits are made with that level of polish. Compare the initial batch in 2017 to the ones made in 2021.
  • Artificial Stupidity: The AI often keep troops on the border almost equally, even with neighbours who they have good relations with, instead of putting most of them on borders with major threats. For example, the Griffonian Republic often keep most of their troops on their northern borders, leaving their southern border under-defended against the Empire.
  • Ascended Fridge Horror: For a world of singing candy coloured ponies, MLP is full of little dark moments. The canon includes warring Griffons that care only for money and power, armies of insects that will cocoon you and drain your love and Equestria in a state of total war over the invasion of Sombra. The mod has taken the canon and followed it to its natural conclusion.
  • Awesome, but Impractical: Magical infantry equipment. While it has significantly more soft and hard attack and breakthrough than standard infantry equipment, its production cost is much higher, its reliability is much lower until relatively late models come into play, its defense is lower, and magical equipment requires magical crystals in addition to steel to produce. While steel is relatively spread out and widely available, only a few countries like the Crystal Empire and Diamond Mountain produce any significant amount of magic crystals. On top of this common support companies like military police and engineers use regular infantry equipment and have no magical version, unlike regular infantry, special forces, and motorized/mechanized infantry, meaning that even an industrialized country with a surplus of crystals cannot fully replace standard infantry equipment with magical. Conversely, a pony or changeling country that has researched magical infantry equipment cannot fully abandon it afterwards because their special mage and infiltrator companies will convert from regular to magical infantry equipment once magical infantry equipment has been researched, and unlike special forces, cannot be switched between the two.
  • Balkanize Me:
    • The Griffonian Empire at game start. Its entire southern half were lost to Aquilea and Wingbardy, along with multitudes of independent petty kingdoms and city states. Meanwhile much of its core territory is held only in name, and its vassals will secede if too upset.
    • Equestria breaks up into many states with the outbreak of civil war. What is initially a simple Equestra/Lunar Empire war is complicated with the secession of Vanhoover, Appleloosa, and Las Pegasus, and the Southeast jungles will soon turn into an isolated sub-civil war called the War in the South between four factions, with one victor emerge from the War in the South as an additional secessionist state. Depending on political developments, these secessionists states will rejoin Equestria/Lunar Empire, be forcibly conquered by Equestria/Lunar Empire, or hold on to their independence after the war.
    • If the Changelings succeed in their conquest of Equestria, they have the option to partition the country, turning the south and the east into protectorate states.
  • Based on a True Story: New Manehattan, New Mareland is hit by disaster when a naval traffic accident causes a munitions ship to blow up in a record-setting explosion in the city harbour, killing nearly 2000 ponies. This is a clear analogue to the Real Life 1917 Explosion of Halifax, Nova Scotia.
  • Bee People: Played straight for the standard changelings, but with some free will and their own personal motivations for following their queen, alternative paths are possible.
  • Bilingual Bonus: The mod contains a lot of Gratuitous German, Russian, French, Swedish, Icelandic, Finnish, Dutch, Serbo-Croatian and other languages for its assorted Fantasy Counterpart Cultures, that, puns notwithstanding, exemplify higher-than-average accuracy. Scheißwald, for instance, translates to "Forest of Shit" in German.
  • Cain and Abel: Either of the Equestrian Princesses Celestia or Luna can become the Cain, or the Abel, with multiple ways to kick off a sisterly rivalry so devastating it tears a thousand year empire in two.
  • Chummy Commies:
    • Stalliongrad, the major starting communist nation, is portrayed positively despite having a lot of trouble with food and industry; the party actively wants to help the people, and Stalliongrad can help rival Equestria against the changelings. It probably helps that ponies are just too nice to easily replicate many of the failures of historical communism.
    • The ponies of the Socialist Republic of Longsword, on overthrowing their griffon oppressors, show tolerance, acceptance and egalitarianism to the griffons despite centuries of oppression and even attempted genocide.
    • The Socialist Republic of Skynavia is a strongly democratic socialist country in the far north of Griffonia. They reject authoritarianism of all sorts, even communist authoritarianism.
  • Cincinnatus:
    • In the more idealistic route, President-Marshal Kemerskai of the Griffonian Republic can spend years reforming the Republic and defeating the Empire, to pass away just as the first elections chart a new direction for Griffonia.
    • Equestria's rapid and centralised war reforms can be wound back after the war, and in the post war reforms, even the Magic of Friendship and decentralised administration can be restored.
  • Civil War: Many examples.
    • The Lunar Civil War, which erupts if the racial tensions between batponies and the rest of the population are not resolved, and sees Princess Luna's supporters on one side, and Celestia loyalist on the other, with many regions breaking away.
    • The Kingdom of Olenia can enter a civil war to overthrow King Johan and restore Princess Velvet, or to abolish monarchy altogether and create a communist state.
    • In the County of Longsword a three-way civil war erupts between Count Pallas Dusktalon's Reformisten, Conrad Silvertalon's moderates, and Starry Night's communist partisans.
    • The Grand Duchy of Feathisia can erupt into a civil war if the political crisis is handled poorly.
  • Colour-Coded for Your Convenience:
    • Vassals of the Griffonian Empire are colored orange.
    • Vassals of Aquileia are colored wine red. Upon becoming the Aquileian Republic, the united country becomes dark blue.
    • Members of the River Coalition are colored green.
    • If the expansionist, imperialistic Sinister Serov is elected as secretary of Stalliongrad, the country will switch to a darker shade of red on the map.
    • Sombra's version of the Crystal Empire is a blackish-purple instead of the bright purple of the normal Crystal Empire.
    • Protectorates of the Changeling Lands are all a shade of off-black.
    • New Mareland, the Dragon Lands, and the Crystal Empire will change colors to match the Solar Empire or Lunar Empire if they become subjects of one of the ascended sisters.
  • Comeback Mechanic: The Equestrian-Changeling war is initially weighed against Equestria. As the war continues to go bad for Equestria, Equestria can unlock more radical decisions to call for help and mobilize their country. If things are going really, really bad, the Equestria player can decide to have Celestia ascend to Daybreaker and turn the country into the Solar Empire, granting massive bonuses that can turn the tide of the war, at the cost of abandoning the Harmonist ideology.
  • Commie Nazis:
    • The Rozenkamp brothers from Feathisia are the founders of Rozenkampism, an expy of Strasserism that espouses both radical nationalism and anti-capitalism. Rozenkampism seeks to create a strong, militarist and all-encompassing state that can destroy the the capitalist bourgeoisie while achieving national glory.
    • Dark Wing initially presents himself as a harmonic, pro-Equestrian leader for Stalliongrad. In truth, his real ideology is "National Communism", a completely batshit insane ideology that equates Dark Wing with the state and forces everyone to serve him alone.
  • Corrupt Politician: Johan of Olenia seizes the throne from the rightful heir Velvet, maintaining his tenuous grip on power through kickbacks, bribes and an army of corrupt cronies willing to put advancement before ethics.
  • The Coup:
    • Andreia, a young Nimbusian general, will attempt to overthrow their nation's direct democracy should things not go their way.
    • In Wittenland, Merchant Captain Honoria wins the throne through the support of the nobles, who are using her merely as a tool to depose the progressive Queen White Star. However, she launches what amounts to a coup, executing powerful members of the nobility before they can depose her.
    • Lake City begins with a coup attempt against the government, as supporters of an heir to an ancient line of Emperors attempt to reinstitute the monarchy. However, recruiting Westerly Leeward and his paramilitary to fight off this coup can instead allow Westerly to launch a coup of his own!
  • Crapsaccharine World: Despite the colorful cartoony aesthetics of My Little Pony, the world of Equestria At War is a world bordering on chaos and warfare.
  • Crapsack World:
    • While the continent of Equus may still disguise its underlying instability through its seemingly perfect exterior, Griffonia had already ditched the façade and fallen deep into chaos; the continent is filled with radical revolutionaries, cruel bandits, supremacist fanatics, despotic autocrats, ambitious imperialists, bitter revanchists, and worse. Warfare, bloodshed, and even crueler acts are all but inevitable on Griffonia.
    • Zebrica isn't much better either. Many of their nations are left in ruins due to being the Storm King's first victims in his attempt at world conquest. Warring factions and crime lords are seizing power left and right while the nations that are not ruined by the Storm King only just came out of isolation only to land themselves in a hostile political landscape.
  • Creator Cameo: Sponsors of the game's Patreon get portraits commissioned that are then used as characters in game. Naturally many of the volunteer dev team are such sponsors, and various members of the dev team are scattered through the game.
  • Crossover: The mod regularly crosses over with other Hearts of Iron IV mods for April Fools' Day.
    • For April Fools Day 2020, the crossover is with Old World Blues—an expedition from the New California Republic crosses a portal, settles in southwestern Equestria, has to find its place in the new world and can choose friendship, conquest, neutrality, or communism. Similarly, Equestria can be spawned into Old World Blues and can "befriend" the whole wasteland.
    • For April Fools Day 2021, the crossover was with Red Flood, with the Dread League following a form of Red Flood's Accelerationism instead of its normal Omnicidal Maniac route.
    • For April Fools Day 2022, the mod crossed over with The New Order Last Days Of Europe, giving Equestria a new path where Celestia and Luna disappear, resulting in Equestria shattering much like Russia does, which drives Twilight down the path of the Blessed Regent Sergey Taboritsky. The corresponding content in The New Order involves the missing and long-thought-dead Nikolai Bukharin transforming into a pony named Nikolai Buckharin, seeking to unify Russia under 'Harmonic Communism'.
    • The April Fools Day 2023 content, made in collaboration with the Unification Wars development team, turns Emperor Grover V and Ferdinand Dawnclaw into the Emperor of Mankind and Horus, in a loose reenactment of the Horus Heresy.
    • For April Fools Day 2024, Kaiser Kattail from Stellaris mod Gigastructural Engineering And More arrives at and attempts to conquer the world of Equestria at War.
  • Crutch Character: Some countries give you high level generals and field marshals at the start of the game, but will soon enough get removed, which makes some focuses which give you generals and marshals to be Suspicious Video-Game Generosity because chances are you are going to need them despite apparently you don't.
    • Albert Berthelot is a level 6 Marshal in Aquileia, but he dies shortly before you can even make use of him.
    • Also from Aquilea, Léonard Rodier will stick with you even if you are going Harmonic path. However, he will leave you later once you have pacified the royalists unless you are going the Supremacist path that is.
    • President-Marshal Kemerskai will probably see you through almost the whole Griffonian Republic storyline until right at the end when he passes away. Chances are you already have some generals powerful enough to replace him.
    • In a particularly cruel example, the Griffonian Empire starts off hosting a Changeling military attaché mission;. It sports two competent playable generals (Synovial and Thranx), a division of high-end Changeling Panzergrenadiere with a corresponding (albeit locked) division template, a dedicated focus tree specialising in massively expanding military cooperation, and positive status effects on research and army experience. This is a gods-send for the impoverished, badly developed and woefully underpowered empire. But thanks to the empire's succession crisis, the player will (in historical mode, at least) almost never be able to put the changelings to good use on the battlefield before Chrysalis orders them back home at the first sign of trouble on the Equestrian continent, taking back all the attaché's perks and permanently locking off the empire's - at best half-finished - changeling focus tree. The player can at the very least try to retain General Thranx when the latter defects to the Griffons, but even that will only result in destroying Griffonian-Changeling relations. Thranx himself will fall victim to Chrysalis' assassins only a few days later, leaving you off even worse.
  • Curb-Stomp Battle: Changelings vs Olenia a battle so one-sided, that the non-historical option deliberately holds back the Changelings to give players a chance to play around with the rich Olenian content that would be otherwise wasted. The same logic applies when it comes to the polar bears to their west due to being downright primitive. Most Changelings players take over these two countries first before invading Equestria and/or the Crystal Empire. On the flip side, an Olenian player who knows what they are doing can turn what looks like a losing battle into the deer curb stomping the changelings.
  • Cut and Paste Environments: Despite an incredible number of portraits, icons, and art, the Griffons, being a rather minor part of the MLP canon, don't have much environmental art, and it tends to show in many of the event pictures.
  • Cutting Off the Branches: The "Historical AI" option in the starting screen usually gives what was meant to be the true path each faction took along with the results if the player's faction doesn't meddle in it, making every other outcome Alternate Timelines. Considering that most factions has at least two outcomes, this setting prevents the player from having to constantly guess what is going to happen to his future opponents. Some examples include:
    • "The Great War" being an analogue to WW2 means that the Changelings (Nazi Germany) will turn Olenia (Poland) and the Polar Bears into their puppets. While they would make gains on Equestria and the Crystal Empire (Britain, France and USA), Stalliongrad (USSR) would usually enter the war and help turn the tide, resulting in the Changelings' defeat. Olenia would be restored while the Changelings will be led by Thorax, representing post-WW2 Germany. However, the lands are actually restored to their pre-war borders instead of being split in two between the victors.
    • The Dread League will successfully defeat the Arcturian Order. Rosa Maledicta is the Queen of Bones, meaning that she chose to side with the Society of Bones instead of the Coven of Blood.
    • Wingbardy will be the dominant power in the south with Beakolini as Prime Minister and will choose to annex Griffonstone.
    • When the River Coalition becomes the River Federation, at least one of the member states will quit to avoid being annexed. Greneclyf fails to join the River Coalition and becomes a socialist state.
    • Archon Eros VII is chosen as regent of the Griffonian Empire.
    • Hippogriffia remains Harmonic, is defeated by Colthage and Chiropterra in the North Zebrican War, and subsequently joins the United Ponies Alliance and helps Equestria secure Harmony on Equus.
  • Dark Horse Victory:
    • Very literally, when Equestria is in the middle of a referendum on batpony rights, Nightmare Moon can return, throwing both sides into chaos and starting a civil war, and can possibly go on to win the war despite few wishing her victory.
    • Blackrock's Bandits can enter the Prywhen Civil War by declaring war on both sides, and with all the mercenaries they can hire, emerge victorious by conquering both the monarchists and the communists.
    • The Reformisten, one of three factions in Longswordian civil war, despite starting with the most populous and industrial state under the control, start with by far the least divisions, and are usually the first faction to fold. They can still win, but it takes a very good player to do so.
    • The monarchists of Lake City revere the heir of a barely remembered ancient emperor. In the midst of the chaotic military-controlled Lake City elections, the distracted nation is taken completely by surprise when the monarchists launch a coup attempt.
  • Darker and Edgier: While it's a given that a war game set in the world of My Little Pony: Friendship is Magic would be darker and edgier than the show, it's also arguably darker and edgier than unmodified Hearts of Iron 4, with more horrific depictions of crimes against sapient life, such as the Longswordian Genocide, the Dread League's mission to exterminate all life, and nuclear weapons that actually reduce a state's population and leave long-lasting fallout.
  • Decadent Court: The nobles of Griffonian Empire are generally hated because their unbridled ambition and bickering among each other were one of the main reasons the once great empire is now a shadow of its former self.
  • Deep South: The Equestrian region of Appleloosa, similar to the show. If the Equestrian civil war goes on long enough, they would secede as an independent "Southern Confederacy".
  • Demographic-Dissonant Crossover: It's a Game Mod for the war strategy game Hearts of Iron that fuses it with the colourful kids' show My Little Pony: Friendship Is Magic.
  • Developer's Foresight:
    • Even though monarchist Griffonian Republic (Duchy of Cloudbury) does not have a focus (or really, any reason) to declare war on the Griffonian Empire, if they manage to conquer Griffenheim, they do have unique post-unification content (instead of just a generic "Declare yourself the Empire"). In this case, they will proclaim the creation of the Kingdom of Cloudbury-Herzland.
    • If you have taken over the world, you will receive a special option to preemptively declare war on the Dread League before they can unleash the Black Crusade to tie up that loose end immediately and finish the game, since it's impossible to manually justify a war goal on the Dread League.
  • Developing Doomed Characters: While practically every nation has their own unique focus tree and storyline, the more powerful nations would often steamroll the weaker ones into capitulation rather early with Historical AI. Outside of human control and/or some division tampering, the stories of smaller nations usually get nipped in the bud before 1010.
  • Emergency Authority:
    • In the more pragmatic route, President-Marshal Kemerskai of the Griffonian Republic will indefinitely postpone the democratic reforms, a bold choice for a nation defined entirely by it's Republican opposition to the Griffonian Empire.
    • Equestria can be permanently transformed by its emergency war reforms, abolishing the Magic of Friendship, and even leading to a Tyrant Takes the Helm if Celestia is allowed to lose herself.
    • The government of the River Republic can invoke emergency powers in order to prevent socialists from democratically winning the elections and becoming the ruling party. These powers can rapidly become permanent.
  • Enemy Mine:
    • The Kingdom of Brodfeld (Royalist Pryhwen) can call on Blackrock's Bandits for aid against the communists. While they obviously don't care for the slaving, plundering bandits, and Blackrock herself is no fan of nobles, they both have a vested interest in preventing communism from gaining a foothold.
    • The Griffonian Empire can be on the receiving end of the Entente, Republican Pact and Karthinian Pact all at once, despite being on different factions which essentially guarantees that they will face each other afterwards. Makes sense as practically every member of those factions are breakaways from the Griffonian Empire and want nothing more than to see it ground to dust for good in order to keep their independence.
      • On top of all of that, a River Republic-led River Coalition or Federation has a few paths that involve aggression against or expansion into the Empire, allowing them to join in on the "festivities" alongside the aforementioned factions, and opening up the war to include not only the northern and southern borders, but the entirety of the Griffonian Empire's eastern border as well: the Harmonist "Golden Curtain" path, which involves the creation of a large bloc in Eastern Griffonia specifically to counter the resurgent Empire, and the Non-aligned "Phoenix Programme," wherein the River Republic's intelligence agency, the Office of Harmonic Services, takes power from the democratic government in order to address the same threat.
    • If King Sombra takes over the Crystal Empire, he can be your unlikely ally when Queen Chrysalis initiates the Great War. This is because her focus gives annex war goals to both the Crystal Empire and Equestria. She is more likely fulfil both of them if King Sombra doesn't choose her as his wife and/or doesn't include her in the Grey Pact.
  • Evil Tower of Ominousness: Chrysalis can build one in the Changeling capital once she unites the Changelings, intended to serve as the nerve center of her centralized government and a propaganda piece. It conveys useful bonuses in game terms.
  • Expy:
  • Face–Heel Turn: Three major examples, all of them permanent if they happen (Heel Face Revolving Doors are not allowed, mostly to not over-complicate events and focus trees):
    • If Princess Celestia lets the burdens of war take too high a toll on her sanity, she could transform into Daybreaker and turn Equestria into a totalitarian, warlike country.
    • If Princess Luna is let to deal with the reforms to incorporate the thestrals/batponies into Equestrian society, Nightmare Moon will attempt to take over.
    • If Twilight Sparkle fails to escape Equestria during the rise of Daybreaker, she will be brainwashed and turned into Daybreaker's top enforcer.
  • The Famine: Famines (represented as national spirits) are disturbingly common in the world of Equestria at War, and they are very big problems that can completely cripple a nation.
  • Fantastic Nuke: Though identical in form and function to real life nukes, they are powered at least in part by magic crystals rather than purely radioactive isotopes.
  • Fantastic Racism: The many different fantasy races of EAW don't like each other that much. Ponies and thestrals don't like each other, Griffons and ponies don't like each other, in some states, Earth Ponies, Unicorns, and Pegasi don't care much for each other, virtually nobody trusts the Changelings, and Griffons and Minotaurs don't like each other.
  • Fantasy Conflict Counterpart:
    • The Changeling invasion of Equestria is treated as a counterpart of World War II, with a news event calling it "The Great War". The Changelings are analogues to Germany, who are revanchist and desire conquest, while Equestria is the analogue of the European Allies (France and Britain), who are surprised by the Changeling invasion despite having witnessed their invasion of Olenia beforehand (the Changeling invasion of Olenia in this case could be seen as an analogue of the German invasion of Poland).
    • The Griffonian revolution that tore apart the empire before being cut down is very reminiscent of the Revolutions of 1848.
    • The Aquileian Revolution is strongly reminiscent of The French Revolution.
  • Fantasy Counterpart Culture: As a crossover between WW2 and ponies, many of the counterparts are very deliberate, borrowing language, names, industrial firms, famous politicians, ministers, scientists and generals from real life in this era. Some cultures do not take inspiration from the 1930s and are in fact modeled after ancient and medieval ones.
    • Equestria: United States mixed with the United Kingdom
    • Changelings: Nazi Germany
    • Olenia: Scandinavia (especially Finland and Norway)
    • Yakyakistan: Mongolia
    • Buffalo Chiefdom: Native Americans
    • Feathisia: Netherlands
    • Griffonian Empire: Holy Roman Empire, with a dash of latter-day Austria-Hungary and Tsarist Russia.
    • New Mareland: Australia mixed with Depression-era America
    • Stalliongrad: The USSR.
    • Aquileia: France
    • Wingbardy, Talouse and Francistria: Italy mixed with the Kingdom of the Lombards
    • River Republic: Croatia
      • The River Socialist Union they can form in turn is akin to Socialist Yugoslavia
    • Lake City: Japan and Weimar Germany. Their region, city, and division names are however based on Serbia.
    • Nimbusia: Ancient Athens and Ancient Sparta.
    • Pònaidhean: Scotland and Ireland
    • Gryphian Host: Ukraine (specifically, the old Cossacks)
    • Griffonian Republic: Nationalist China, in particular the Kuomintang under Dr. Sun Yat-sen and Generalissimo Chiang Kai-shek. Culture-wise, the region they inhabit at game start (Cloudbury) is Danish.
    • Socialist Republic of Skynavia: Communist China in terms of splitting from the Griffonian Republic. Their government is heavily modeled off the Spanish Popular Front of the 1930s.
    • Greifwald: Luxembourg by default, becomes Free Territory of Ukraine if they go communist.
    • Prywhen/Brodfeld: Romania
    • Rumare: Wales
    • Longsword and Hellquill: Lithuania, Estonia, and Latvia, especially as ruled by the Livonian and Teutonic Orders. Somewhat like the Changelings, Hellquill also has Nazi Germany aspects
    • Asterion: Greece
    • Gryphus: Poland
    • Sicameon: Spain
    • Baltimare: Revolutionary Catalonia, the libertarian socialist side of Baltimare in particular
    • Confederation of Southern States: Confederate States of America
    • Free City of Romau: The Papal States and the Vatican with a dash of Ancient Rome
    • Aztlan Free State/Aztlan Empire: The Aztecs with a dash of mid-20th century Central America (El Salvador, Guatemala and Honduras).
    • Kiria: Qing China
    • Sen Kinh: Vietnam
    • Khamrin: Cambodia
    • Hindian states: India, with the two Yarildoms of Chital and Sambar blending in the Danelaw.
    • Horses in general: various Arabic cultures
      • Saddle Arabia: Saudi Arabia
    • Colthage: Carthage + Latin America (especially Mexico and Chile)
    • Macawia: Brazil
    • Llambet: Tibet
    • Stagpal: Nepal
    • Quaggatai: Steppe Khanates in general, Chagatai Khanate in particular
    • Maregypt: Kingdom of Egypt in the first half of 20th century
    • Abyssinia: Ethiopian Empire in 1930s
    • Yemane: Yemen
    • Asstyria: Ancient Assyria
    • Central Zebrican Empire: Central African Empire
    • Timbucktu: Medieval kingdom of Mali
    • Twizanyika: Tanganyika
    • Idowu and Istermano: Philippines
    • Delanigo: Thailand
    • Feathisian South Zebrides: Dutch East Indies
    • Maretonia and Aestlonia: Babylon and Estonia
  • Fantasy Pantheon: EAW creates several original religions that the Griffons and the Riverland ponies believe in.
    • The Griffons worship three main gods: Boreas, Arcturius, and Eyr, and their religion is organized through the Archonite church, with three Archons being the High Priests and a system of Prelates ranking beneath them. The Griffons also believe in a fourth god Maar, but it's not worshiped because it's the God of Death, and only secret cults worship Maar.
    • There are many other minor gods worshipped by smaller societies on Griffonia, such as the Goddess Varėnė worshipped by ponies in the Griffking river basin, the river goddess Eviliana worshipped by the Griffons of Brodfeld/Prywhen, or the sea goddess Sycaecia worshipped by the Griffons of Sicameon, as well as borderline-heretical sects like Trinitarians, who see Boreas, Arcturius, and Eyr in much the same way Christians see the Father, Son, and Holy Spirit, rather than as truly separate deities.
  • The Federation: As the name implies, the River Federation is this if formed — although its membership can be a bit nasty and depending on who takes the lead even a harmonic Federation can be iffy on pony rights (and even iffier on griffon rights).
  • Fictional Document: Filip Redglad of the Griffonian Liberation Army publishes a book titled The Conquest of Rice. While the name is a reference to Peter Kropotkin's The Conquest of Bread (often considered the anarchist equivalent of Marx's Communist Manifesto), the stated content makes it closer to Mao Zedong's Quotations from Chairman Mao, better known as the Little Red Book.
  • Flock of Wolves: The Griffonian Empire's security apparatus at the start of the game is so decrepit and muddled by red tape that one Flavour Text recounts the story of the secret police happening upon the location of a shootout between two rival gangs in an Abandoned Warehouse. Not only were both gangs armed with police-issue weaponry, but both gangs ultimately turn out to be secret police fronts, with neither (nor the secret police's investigators) having been aware of the other's existence.
  • Fun with Acronyms: An activist group in Manehatten is called the "Equestrian Equality, Emancipation and Education!" aka "EEEE!"
  • Game Within a Game:
    • As the Crystal Empire, attempting to bring back Sombra will start a small choose your adventure as you play a regular citizen of the Crystal Empire who stumbles upon a secret society dedicated to bringing back Sombra.
    • A similar choose your own adventure game is present in Longsword if the socialist path is picked. Your goal during it is to lead a group of partisans into Hellquill in order to contact allies there.
  • Genre Shift: For both Hearts of Iron and MLP. For MLP:FIM, its characters are in a world akin to ours on the eve of World War II, and thus problems aren't going to be solved by the magic of friendship as opposed to war, diplomacy and economics. Once you step out of the Pony-Changeling conflict, the mod makes heavy use of Fantasy Counterpart Culture and No Historical Figures Were Harmed (Kingfisher is obviously Huey Long and Lavender Berry is Lavrentiy Beria for instance) to see what would happen in a Hearts of Iron game if our world's nations, problems and figures were in a fantasy setting while inhabiting the bodies of mythical creatures. And within the mod, the conflict between the Arcturian Order and Dread League is straight up fantasy, with both nations having been lost time and centuries behind anyone in terms of scientific advancement and technology. With some elements of mystery, it's almost closer to the spirit of the show.
  • Gondor Calls for Aid:
    • Stalliongrad can come to the aid of Equestria in the Changeling War, either via Equestria requesting help via a focus, or when Equestria is losing badly.
    • Should Equestria be defeated by the Changelings, New Mareland can harbour the Equestrian government, and call for aid not only from the Hippogriffs, but all pony and Harmonic countries to form a giant alliance.
    • Harmonic Olenia can call Equestria to their defence, which early enough in the game is usually a Awakening the Sleeping Giant moment.
  • Good Republic, Evil Empire: The dynamic between the Griffonian Republic and the Griffonian Empire: the Republic is a democracy (or at least aiming to be one) that can eventually adopt Harmony as their ideology, and will always work to improve the livelihood of the griffons if they are victorious, even if they become dictatorial for a certain time. The Empire is a decaying aristocratic monarchy with no possibility of peace or democratic reformnote , and aims to reconquer their lost territories to re-establish their hegemony.
  • Good Versus Good: It is possible for a strongly democratic Socialist Republic of Skynavia to go to war with a strongly democratic Griffonian Republic, due to the irreconcilable divisions in the two's ideologies and the bitter grudge between both states.
  • Grim Up North: Northern Griffonia is a desolate place, and one of the most remote and desolate regions of this already awful region is where the Dread League resides, planning their world conquest.
  • Guide Dang It!: If you want to play the more unconventional routes and secret factions, you better have a guide open in a separate window if you wish to know how to even unlock them.
  • Hand Wave: Averted when it comes to the Elephant in the Room regarding how ponies and other creatures without any hands can wield guns and other machines that need fingers while building infrastructure. There are various explanations provided ranging from telekinesis (unicorns), claws (griffons, hippogriffs, and dragons) to technological adaptation and modification (non-unicorn ponies, yaks, and other hooved animals). Weapons can also be fired from the mouth or strapped to the side like Fallout: Equestria. There is also some artistic consideration to this, with most guns being depicted with large paddle-like triggers without guards similar to old timey crossbow triggers, which seems to be a nod to the need to depress the trigger with a smaller number of larger appendages, such as a whole hoof or griffon talons. This technological discrepancy is even shown in the game by having the races that cannot use weaponry properly be very backward like the polar bears, penguins and yaks.
  • Heel–Face Turn: There are multiple cases of evil characters becoming good. If they happen, all of them stick. No Heel Face Revolving Doors. This is mostly for the sake of not making event chains and focus trees excessively complicated.
    • You can try to coax Rosa Maledicta to do one if you play as the Arcturian Order and manage to defeat the Dread League. If you make the right choices, she can make that turn for good genuine! A surprising spark of idealism in a mostly cynical universe.
    • If Thorax's rebellion goes off, his rebel faction has a focus to convince his brother Pharynx to join his side.
    • In Diamond Mountain, one possible way for Princess Molly's Harmonists to take over and disband the slave system is for her father, the Supremacist King Rover Diamondshield to decide to hand over power to Molly and let her do her reforms.
  • Hidden Elf Village: The Arcturian Order and Dread League are completely isolated from the rest of the continent, due to their geographic location (the inhospitable far north) and the fact that the Order deliberately wants to remain isolated and turns away outsiders. They have a special "Detached Country" level of development, which blocks all attempts at diplomacy and gives them an 800% penalty to research speed. The two countries are so isolated that the Order is still using swords and shields while the rest of the world had adopted firearms.
  • Historical In-Joke:
    • The name of the leader of Haukland, Hermann Meyer, is a reference to Hermann Göring, who once said that "If one [enemy bomber] reaches the Ruhr, my name is not Göring. You may call me Meyer." The bombers did reach the Ruhr, and Hermann Meyer became a joke name for Göring.
    • A Griffonian Empire event mentions the publication of a book named "Of Things That Never Happened" by author Barys Solartail, which follows the life of a Republican terrorist named Ropshin, and some critics have pointed out that at times it feels as if the character and the writer are the same person. This is a reference to real life Russian right-wing revolutionary Boris Savinkov of Kaiserreich infamy, who wrote a book titled "Of Things That Never Happened" using the pseudonym Ropshin.
  • Home Field Advantage: Olenia, which faces an almost unwinnable fight, gains focuses to build mass forts, has a border with poor infrastructure, has racial tech specialised in fighting in cold and mountains, and is generally designed to make Changeling life as miserable as possible on the defense.
  • Hurricane of Puns: Fitting with the source material, a truly staggering number of place names are puns that combine a real world place name and a word associated with the primary species inhabiting the place, even those that never showed up in the show, such as Thessaloneighki (Thessaloniki) or Feathisia (Frisia). This also extends beyond places - characters, design companies, and sometimes even equipment items will also incorporate similar puns.
    • Many Zebra places and names are based on real locations or names but with a letter, usually the first letter, replaced with a "Z", such as Congo -> Zongo or Hamilcar Barca -> Zamilcar Zarca.
  • Icon of Rebellion: The symbol of communism in Equestria at War is the Hammer and Horseshoe.
  • Irrational Hatred: Played for Laughs with Duchess Gabriella Eagleclaw's (non-aligned) aristocratic Griffonian government, who seem to really despise the empire's Niederer Adel (lower nobles and peers, whom they consider upstarts and peasants diluting the nobility's gods-given awesomeness), despite (or in spite of) the fact that they primarily depend on the peers' support against the theocratic (and highly anti-aristocratic) Archon Eros.
    "The insurrection of 978 has done wonders in culling the number of peers, yet there still remains a large amount of them, who hold little more than a fancy title before their name. […] While we loathe to work with these... lesser nobles, we value more our continued safety and tradition. A deal can be made, certainly."
  • Jack of All Stats:
    • Pony Mage support companies don't necessarily excel in any one category, but they do a little of almost everything. They can provide recon like proper recon companies, they can provide initiative like signal companies, they can provide ponypower trickle back and experience retention like field hospitals, they can provide breakthrough and armor like tanks, they can provide piercing like an anti-tank company, they can provide air attack like an anti-air company, and they always contribute at least a little soft attack like recon and engineer companies. They're not as good at any of this as dedicated companies, but there's absolutely no reason they can't be paired with more dedicated support companies, save for the fact that no division can have more than 5 support companies.
    • Changeling Infiltrator companies can combine significant hard and soft attack like various support artillery companies, initiative like signal companies, reconnaissance like recon companies, and resistance suppression like military police companies, though much like pony Mage companies, they don't excel in any one of these areas like more dedicated support companies.
  • Killer Rabbit: This being a Hearts of Iron IV mod, the setting abounds with genocidal maniacs, Well Intentioned Extremists, and various megalomaniacal dictators plotting to Take Over the World that can plunge the world into years of bloodshed and violence. This being a My Little Pony AU, a good number of these warmongering and/or genocidal dictators are also candy-coloured Ponies or some other kind of Ridiculously Cute Critter.
  • King on His Deathbed: Emperor Grover V is the terminally ill Griffon Emperor of the Griffonian Empire. His death throws the Empire into chaos.
  • Land of One City:
    • The Free City of Romau is an independent city state located between Feathisia, Greifenmarschen, and Yale.
    • Our Town is an independent town holding on to the Equalist ideology, located on the northern border of Stalliongrad.
    • The Barony of Rumare is a land of one island, located on a tiny island in the middle of the Rumare lake in central Griffonia.
    • The City of Flowena is another independent city-state located between the Empire and Aquileia.
  • Luck-Based Mission: A lot of nations surrounding Equestria depend heavily on Equestria being unstable to succeed. Supremacist Buffalo state for example, relies entirely on Equestria being in a war with the Changelings or being in a civil war to have any chance in expanding.
  • Luke, I Am Your Father: The rumours about about Enrico being an prince of Brodfeld is true.
  • Magitek:
    • Starting around 1010, countries start developing powerful magical rifles that use magical crystal cartridges to shoot powerful magical blasts that make them significantly more potent than standard firearms, albeit at the cost of being less reliable until the technology gets a chance to mature. Starting around 1017 or 1018, similar innovations come to tanks, artillery, and warships. By the 1020s, magic crystal goes from a niche resource used only for fancy rifles and nuclear weapons to a vital military resource that forms a basis for nearly all modern military equipment.
    • As a part of the improved technology tree in the mod, countries also get an additional Race-specific technology screen. These generally involve using race-specific magic or powers to enhance the military/industrial capabilities of the country, such as improving industry with Griffon machine enchantments, improving strategic planning with Deer seers, and improving air combat capabilities with Pegasi weather manipulation. These trees also generally involve racially-unique special forces and/or support companies.
  • The Magocracy:
    • The Barrad Magocracy, a nation of dark spellcasters who fled Wittenland to continue their magics unhindered.
    • The Kingdom of Wittenland is a nation of magic-using unicorns. Their monarchy is meritocratic; a challenger may usurp the monarch via magical duel, if they have the support of enough nobles. In practice the duel is often a formality, and many Wittenland monarchs have simply stepped down and handed over the throne upon seeing the support their challenger had gathered.
    • If Shinespark is allowed to return as the new chieftess of the Firtree Villages, she lifts their Ban on Magic and transforms the villages into the Firtree Magocracy, which can either become a bandit state or a necromancer state, depending on if they focus outwards or inwards.
  • Mêlée à Trois:
    • In the County of Longsword a three-way civil war erupts between Count Pallas Dusktalon's Reformisten, Conrad Silvertalon's moderates, and Starry Night's communist partisans.
    • The Equestrian southeast can fall into a four way civil war between Luna's loyalists, Celestia's loyalist led by Daring Do, Baltimare communists, and the natives led by Dr. Caballeron.
  • Merchant City:
    • The city of Skyfall is a major trade city located on Western Griffonia, and flourished after the fall of the Griffonian Empire.
    • The Free Towns of Gryphus is a union of many merchant city states governed by a council, and obtained their independence after the fall of the Empire.
  • Multiple Government Polity: The River Coalition starts out as The Alliance, but on the path to becoming the River Federation, begins to fuse all the different nations of the coalition into a greater Federation.
  • The Necrocracy: The Dread League is a half-and-half example even before Rosa Maledicta turns into a lich or vampire queen. The league is governed by a cabal of necromancers (most of them liches) and a coven of vampire lords. The mooks are hordes of ghouls, zombies, skeletons and vampire thralls.
  • No Communities Were Harmed:
    • Las Pegasus is a dead ringer for Las Vegas.
    • Likewise, both Vanhoover and Baltimare are loosely based on Vancouver and Baltimore respectively, though they tend to take inspiration from real life communist countries.
  • No Good Deed Goes Unpunished: Playing as the Griffonian Empire, you get the chance to harbour the changeling general Thranx, who'd much rather serve with his griffon friends than return to Chrysalis' war-torn Changeling lands. If you grant him asylum, Chrysalis will formally request that you extradite him. If you do, she will have him executed for treason upon return. If you don't, there will be a diplomatic penalty. And then Chrysalis will have him assassinated. Either way, he will have no chance joining your side as a playable general for very long. The kindest option is to refuse sheltering him outright.
  • No Historical Figures Were Harmed: Many. Especially many of the Fantasy Counterpart Culture nations are full of ministers, leaders, generals and scientists inspired by their real life equivalent:
    • Caramel Marks and Fire Angel, the authors of the Social Justice Party Manifesto, the future ideological basis of communism, are based on Karl Marx and Friedrich Engels.
    • Wingbardian Fascist leader Giulio Beakolini is pretty blatantly based on Benito Mussolini.
    • King Garibald Talonuel III of Wingbardy is a griffon version of King Victor Emmanuel III of Italy.
    • Pretty much the entire lineup of generals in Wingbardy correspond to real Italian generals, with Griffonized portraits and names altered with a "G" at the start of their name. (e.g. Italo Balbo -> Gitalo Galbo)
    • The Rozenkamp brothers are based on the Strasser brothers, and are likewise Commie Nazis that advocate for a centrally planned worker's republic that is also ultranationalist.
    • Cricket Chafer, the communist leader for the South-Eastern Socialist Republic (Baltimare after it wins the War in the South), is based on Nikita Khrushchev. His strangely realistic portrait is based on a memetic photograph of Khrushchev holding a cob of corn.
    • Most of the Gryphian Host leaders correspond to historical leaders of Ukrainian and Cossack history: Harmonic leader Borad Gfifnitsky is based on Hetman Bohdan Khmelnytsky who led the Cossack uprisings against Poland, the Supremacist leader Yeven Krawvelets is based on the OUN founder Yevhen Konovalets, the Communist leader Cornilo Khurshevich is another take on Nikita Khrushchev with a reference to his memetic corn obsessions, and the non-aligned counter-coup path leader Pavel Vereskopadsy is based on Pavel Skoropadsky who briefly led post-WWI independent Ukraine, mixed with a little of his many great uncle Hetman Ivan Skoropadsky. Only Caras Bulba, the initial non-aligned Host leader who dies very early, is not based on any historical person, but on the book Taras Bulba which is about the romanticized depiction of Cossacks.
    • The totalitarian leader for the South-Eastern Socialist Republic, Lavender Berry, is based on Soviet secret police chief Lavrentiy Beria.
    • President-Marshal Kemerskai is a Composite Character of Chinese revolutionary Dr. Sun Yat-sen and military dictator Chiang Kai-shek. His name and title, meanwhile, allude to Alexander Kerensky, Minister-Chairman of the short-lived Russian Provisional Government.
    • One of the generals for the Socialist Republic of Longsword is named Abba Povner, a reference to Abba Kovner, a Jewish partisan in World War II.
    • The anarchist leader for Greifwald, Nestor Bernier, shares his name with famous Ukrainian anarchist Nestor Makhno.
    • The name of the Supremacist leader of Farbrook, Hermane Gering, is based on Luftwaffe chief Hermann Göring. Aside from the name and ideology, little else is shared between the two however.
    • Olenian Field Marshal Carl Gustav Mantlerhim is based on famous Finnish general Carl Gustaf Mannerheim.
    • The leader of the Changeling protectorate for Olenia is named Vidkun Hjortsling.
    • The head of state of the secessionist Confederation of Southern States is named J. D. Neighvis, a parody of Confederate president Jefferson Finis Davis.
    • The hardline segregationist leader of New Mareland, Picket Fence, is loosely based on the hardline segregationist US politicians George Wallace and Strom Thurmond.
    • The Kingfisher, the charismatic politician of New Mareland, bears a suspicious similarity to a certain Huey Long.
    • Hippogriffian communist Posada clearly takes some reference from infamous Trotskist J. Posadas, especially his affinity for the nuclear.
    • Hippogriffian supremacist leader Crack Lightning is largely based on America Firster, isolationist, and famous pilot Charles Lindburgh.
  • Normal Fish in a Tiny Pond: In comparison to other countries in the continent, the Griffon Liberation Army/Prywhen is a poor and backward state, however in comparison to their even poorer neighbours, they're practically a military and economic powerhouse that can easily steamroll their neighbours early game. Without proper buildup, they easily fell apart when faced with the actual heavy hitters of the continent: Wingbardy and Griffonian Empire. Played well, they just keep rolling.
  • Omnicidal Maniac: Rosa Maledicta, Leader of the Dread League, plans to unite the council of necromancers on a mission to exterminate all life and make the undead rule the entire world, after which they also will be extinguished.
  • One Nation Under Copyright: Several nations get the chance to take an ultra-capitalistic route, usually resulting in this trope. Nova Griffonia even gains a (TM) at the end of its name.
  • The Order:
    • The Arcturian Order is an ancient order of holy knights founded to keep the undead to the North of the Griffonia continent at bay.
    • The Knightly Order of Hellquill is a Griffonian Empire knightly order founded to fight against the ponies of the Riverlands. They were granted their captured territory as a reward for their actions.
    • The County of Longsword is formed from a similar Knightly Order as Hellquill, and is ruled by Count Pallas Dusktalon after gaining its independence.
    • The Order of Opinicus is a Knightly Order founded by the Empire in the Free Towns of Gryphus to defend their Empire's southern border. Even after Gryphus declared independence from the Empire, the Order persisted and are as fanatical as ever.
  • Outside-Context Problem: Due to how easy it is to get annex war goals from focuses, especially in Griffonia, it is very common to find yourself on a warpath of a superior outside force when you are in the middle of development and your own story. Many narratives were often cut short as a result of being conquered, rendering their personal struggles moot.
  • Patched Together from the Headlines: Shortly after General Thranx defects to the Griffonian Empire, he is killed by an assassin sent by Chrysalis who laces his tea with poison. This is in several ways reminiscent of the Litvinenko and Skripal poisonings.
  • Pint-Sized Powerhouse: The Free City of Romau punches well above its weight militarily, and is, even if AI-led, capable of fielding several divisions of mountain troops and other special forces supported by high-level defensive structures. Any attempt to conquer it by any of its much larger neighbours (and even, say, the Griffonian Empire) is sure to rake in dozens of thousands of casualties on each side, since maneuvering past their positions generally isn't an option. Even then, unless the attacker outnumbers them heavily, Romau can actually turn the tide and drive the enemy back far beyond city limits. In any case, Romau will inevitably put up a tougher fight than either of its much larger neighbours Yale and Greifmarschen.
  • Politically-Active Princess: Princess Luna not only becomes politically active, but accidentally finds herself declaring a democratic referendum, the campaign for which she must lead.
  • Plot Armor: One of the developers' internal rules is that killing off canon characters is forbidden, since it's often pointlessly edgy for the sake of it (April Fool's events notwithstanding).
  • Plot Tumor:
    • The Griffons, a minor side race in the show, now have a whole continent which has consumed more work, events and code than the ponies. Which said, their mostly offscreen history and more fractious, morally-grey attitudes arguably make them more suited to non-canonical expansion.
    • With the release of Zebrica, the titular continent is dominated by Zebras (which is represented by only one side character in show canon) and various other one-shot races along with the ones introduced in the 2017 movie. This leaves another sandbox for the writers to play with, resulting in many previously unthinkable paths.
  • Plunder: Some bandit clan "nations" like the Sunstriker Clan and Blackrock's Bandits have special mechanics for raiding other countries, from which they gain loot and use to build their "country".
  • Proud Warrior Race Guy: The griffons have a rich martial culture, and greatly honor their knights. Combined with their greediness and selfishness, this means that the Griffonia continent is filled with near-constant warfare, as everyone wants to claim their glory by warfare.
  • Puny Earthlings: Downplayed - In the Old World Blues crossover scenario, the humans of the New California Expedition are the only race to have no sort of racial magic abilities to pursue. Also the trait for human spies and generals notes that they smell bad.
  • Schizo Tech: Technology in Equestria at War runs the gamut from pre-Industrial (and even pre-Gunpowder when it comes to the melee weapons that some nations use) to nuclear era technologies. Race-specific Magitek are sprinkled on top.
  • Secret Circle of Secrets:
    • Cult of Sombra, which seek to return Sombra to the Crystal Throne.
    • The Nightmare Cult, who seek to bring back Nightmare Moon.
    • The Woodpecker Society of Skyfall is a shadowy cabal of rich griffons that wants to turn the country into a paradise for the wealthy and unscrupulous.
    • The Masons of the Kingdom of Brodfeld are in truth an extremely secretive religious group with desires to take over the world through subterfuge and bring their orderly rule to all.
  • Shout-Out:
  • Slap-on-the-Wrist Nuke: Subverted - unlike unmodified Hearts of Iron 4, nuclear weapons kill civilians and leave long-lasting fallout in addition to shredding divisions' equipment and wrecking buildings.
  • Solar and Lunar: This trope, already strong in the original show, is taken further in Luna's attempt to welcome batponies to Equestria. If she succeeds, it is implied that Equestria's long stagnation has been a result of Luna's absence and inability to live up to her role, to bring change where Celestia brings constancy.
  • Sore Loser: Queen Chrysalis, and the changeling species in general, is resentful from losing against Equestria right when it was almost in their hooves. She will have no qualms about going into open war to take her revenge on Princess Celestia.
  • Sufficiently Analyzed Magic: A large portion of the pony racial tech tree is devoted to applying the scientific method to standardize and enhance unicorn magic to increase their effectiveness in combat.
  • Sugar Apocalypse: Although Equestria was never a total Sugar Bowl in canon, it is still a generally cheerful, colorful place where every problem from interpersonal conflicts to supernatural invasion is beaten by The Power of Friendship almost as soon as it occurs and most people live in, well, harmony. This mod shows that cheery façade collapse. Perhaps most illustrative is a loading screen quote from Twilight about the abandonment of cutie-mark-based jobs, because while a pony might have a balloon or soda pop cutie mark, they're needed as an industrial welder or infantrymare.
  • Technophobia: Farbrook and Firtree have extremely strong traditionalist sentiments and their people strongly reject modernization. As such, they have a special industrial focus tree with two mutually exclusive sides, one for gradual industrialization, and one for rapid industrialization. The rapid industrialization tree has significantly greater payoff, but if their stability drops too low in the rapid industrialization path, a revolt can happen.
  • Unstable Equilibrium: Leave any expansionist nation/faction alone for long enough, and they will go through your best troops like a hot knife through butter when they eventually come knocking on your door. If they are passive after reaching a certain point instead, cross that faction off your "to conquer" list as they likely have around 300-500 divisions worth of troops.
    • The Herzland regions are very guilty of this, as nothing short having every other vassal simultaneously declare war on the Imperial Heartlands alone like the aftermath of Ferdinand Dawnclaw's coup can make the match-up remotely even due to how underdeveloped they are in comparison. If you are playing as a vassal state, once you see one of your fellow peers get annexed, kiss goodbye to your chances of victory and play another country as you are wasting your time.
  • The Usurper: At the beginning of the game, the deer Kingdom of Olenia is ruled by Johan, bastard son of the late King Aldar II, and the true heir, Velvet, is hiding in Equestria. Things can remain that way or change in multiple different ways.
  • Vestigial Empire: Griffonian Empire, which has lost a large amount of territory in the past, and even its heartlands are ruled by other major noble houses that might break away at the first opportunity.
  • Video Game Time: Despite HOI4 being better at this than most games, the production spike that even primitive nations can achieve over the decade is still present, and many of the nations start with crippling, civilisation collapsing maluses that can be reformed away with a year.
  • We Have Become Complacent: Equestria is this. Its military path opens with a long awaited report damning the government for its inactivity in the face of rising threats, but even this is not enough - Equestria cannot shake off its complacency until war is nearly upon them, bringing in emergency reforms
  • Weird Crossover: Its My Little Pony: Friendship Is Magic meets World War II. The weirdest thing is how well it works. The extensive use of No Historical Figures Were Harmed even gives us a bunch of Fantasy Counterpart Culture versions of Earth's 19th-20th century generals and politicians to interact with the show's characters.
  • Wutai: Averted. The developers have ruled out a Japanese nation, despite a large amount of other nations inspired by South East Asia. However, though no nation has explicit Japanese influences, the Lake City restoration path is based on the Empire of Japan during WWII.
  • You Cannot Kill An Idea: Zigzagged. Despite the destruction of the Aquileian Republic the republican dream still burns in its citizens. However, it is possible for the Kingdom to eventually stamp out this belief, with one of the focuses along this route literally being called "To Kill an Idea"

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