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Video Game: Capcom vs. SNK 2: Mark Of The Millennium
"Live and let die! FIGHT!"

Capcom vs. SNK 2: Mark of the Millennium 2001 (a.k.a. Capcom vs. SNK 2: Millionaire Fighting 2001 in Japan) is the third installment (fourth, if you count Capcom vs. SNK Pro) in the SNK vs. Capcom series. As the name suggests, it's developed by Capcom. It was released for the arcades, Sega Dreamcast, PlayStation 2, GameCube, Xbox, and the PlayStation Network.

The game extended the roster to (almost) all the fighting line of both companies, along with the full Capcom vs. SNK Pro cast returning:

Capcom side

SNK side

The two bosses were created for this sole game: God/Ultimate Rugal and a special version of Shin Akuma,note  who were the result of one absorbing the other's power.

This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and six grooves to choose from, plus a customized system which can be created by the player themselves. Like the first game, an Updated Re-release of this game is available, titled Capcom vs. SNK 2 EO. Depending on the version, EO stands for Extreme Offence or Easy Operations.

This page is about to explode! FIGHT!

  • Ambidextrous Sprite: Sagat's eyepatch.
  • Art Shift: Reuse of Street Fighter Alpha sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of her very first sprite is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite set based off Street Fighter III.
  • Ascended Extra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first Art of Fighting, Final Fight 2 and the original Street Fighter respectively, made their unexpected returns as playable characters. Indeed, it has been said that Capcom deliberately chose more obscure newcomers for that game.
    • Yun, Eagle and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of Alpha 3.
  • Ascended Glitch: Most (in)famously, roll cancelling has been accepted by the CvS community and widely factors into high tournament-level play.
  • Assist Character:
    • Yun is assisted by Yang.
    • Morrigan by Lilith.
    • Kyosuke by Batsu and Hinata.
    • Chang shares his moveset with Choi.
  • Bowdlerise: The North American version is notable for its level of censorship not found in any other Capcom fighting game. Moves with "Genocide" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer". Yamazaki's S&M move had its name changed as well. Rugal calling out his Genocide Cutter was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, and again, replacing it with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to Viewers Are Morons, Shin Akuma was untouched and became a Bilingual Bonus.
  • A Boy and His X: Nakoruru and her hawk Mamahaha.
  • Comeback Mechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to SDM moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and they receive access to a Super Move once its full) but only lasts a limited amount of time and ends the moment the Super Move is used.
  • Composite Character: In the sense of gameplay, most of the CvS1 vets play like a fusion of their Normal and Extra versions, incorporating specials and supers from both move lists.
  • Dialogue Tree: The games are full of this, with stuff like Geese throwing a Reppuuken at Bison to blow his cape away.
  • Everything's Better with Spinning: Zangief.
  • Excuse Plot
  • Gainaxing: Mai (obviously).
  • A God Am I: Both Shin Akuma and God Rugal have this in their names. And it's not for show...
  • Gratuitous English: Finest K.O., though it was changed to Dramatic K.O. for the European and North American versions.
    • More than a few characters get this (even if it's simply name-calling their attacks), with standout cases being Guile, Cammy, Terry, King, and Geese.
  • Large Ham: First and foremost, the announcer.
  • Loads and Loads of Characters
  • Market Based Subtitle: Millionaire Fighting 2001 became Mark of the Millennium 2001 when it was ported overseas, though the announcer still says "Millionaire Fighting 2001!" at certain points on the character select screen.
  • Medium Blending
  • Non Dubbed Grunts: Like other fighting games of the time. Some special introductions are full of dialogue (and sometimes even Mythology Gags) that are completely incomprehensible if you don't understand Japanese. Special post-battle victory banter text were dropped in the overseas versions similar to what happened in the Street Fighter Alpha games.
  • Original Generation: God Rugal and Shin Akuma.
  • Panty Shot:
    • Sakura, thanks to the magic of recycled Alpha sprites.
    • Maki.
  • Pet the Dog: Balrog's ending has him donating his reward money to a charity.
  • Please Put Some Clothes On: Maki. Surprisingly, Mai, the one character who is notorious about this (and whom Maki is frequently accused of being modeled after in terms of appearance), gets away without so much as a peep.
  • Shout-Out: Check the page.
  • True Final Boss: Predictably, Shin Akuma and God Rugal. The first is Akuma having absorbed Rugal's Orochi power while the latter is Rugal under the influence of the Satsui no Hado.
  • Sprite/Polygon Mix: The game has sprite-based characters and 3D backgrounds.
  • Stock Audio Clip: Most characters were re-recorded, but others reuse voice samples from older games (e.g. King from The King of Fighters '96, Yun from 3rd Strike).
  • Stripperific: Mai and Morrigan, who's technically not even wearing clothes. Maki is also this, but slightly less so.
  • Surprisingly Good English: The announcer, radio DJ Hiroaki Asai. If you listen closely, it's clear from his random pausing and inflections that he's not a native speaker of English, but his annunciation is quite good overall and his being a Large Ham Announcer makes up for everything as a whole.
    • Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker (John Hulaton), but sometimes doesn't sound like such due to the voice direction.
  • Took a Level in Badass: Ryuhaku Todoh was basically a Joke Character in Art of Fighting with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in this game to show just how badass the Todoh Style can be.
  • Unexpected Character: While a few character choices are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, what?!" variety (Chang, Eagle, Hibiki, Kyosuke, Maki).
    • And then there's Ryuhaku Todoh, a character whose mostly been a background cameo as a Running Gag after his first playable appearance, way back in the original Art of Fighting. Capcom vs. SNK 2 marks the second game in which he's playable.
  • Updated Re-release: Capcom vs. SNK 2 EO, with many tweaks, and two new groove choices. The GameCube version dropped online multiplayer though and is the only console version (aside from the Western PS2 releases) without it.

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