YMMV / Capcom vs. SNK 2: Mark of the Millennium

See also:
  • Character Tiers: In a case which can be likened to that of Marvel vs. Capcom 2, the top tiers consist almost exclusively of Capcom characters, with SNK characters such as Hibiki, Geese, and Rock edging their way into upper/high-mid and the middle and lower/low-mid tiers mostly featuring SNK characters. (Cue jokes that, since Capcom developed the game, they intentionally gimped SNK's side.) Unlike MvC2, the high and mid tiers are still quite good in the right hands, many of them even seeing their fair share of Tournament Play. The viability of several characters is actually independent of picks/counterpicks. On top of that, the Groove System adds another layer of depth (the strategies and nuisances of characters are bound to change due to the wide range of gameplay mechanics offered between each Groove), and while certain Grooves are better than others, "weaker" Grooves such as P-Groove and S-Groove can still be deadly up against users of the other four Grooves if utilized properly. It's not quite as unbalanced as some would have you believe.
  • Complacent Gaming Syndrome: Have you ever seen a team of less than three characters?
  • Cult Classic: While Marvel vs. Capcom 2 might very well be the most well-known of all the Vs. games, there are members of the FGC who argue that MvC2 is more than a bit overrated, if not outright undeserving of the magnanimous praise it gets. As a result, CvS2 was overlooked. This article sums it all up quite nicely.
  • Ear Worm: This is true love we're makin', all the tiiiime...
  • Fountain of Memes: The announcer has so many quotable lines, he almost steals the show. Keep rockin', baby! Live and let die! Go for broke! This battle is about to explode! Fight!
  • Game-Breaker:
    • Roll cancelling.note  In fact, during the 2002 EVO tourney, in which 20 Japanese players attended, most of the Americans didn't learn to employ roll canceling; most of the Japanese players did, leading to Japan dominating the standings (the only top U.S. finishers were 3rd and a two-man tie for 7th), with Tokido blowing up not only the other Japanese finalist (Nuki), but America's top placer (Ken, who did know how to roll cancel). What mitigates RCing's claim as a Game-Breaker (even if slightly) is that, aside of the practice necessary to perfect its execution, the skill is available to every character, some of whom can benefit from its effects when faced with a bad match-up. Roll canceling has widely been accepted as a legitimate factor in high-level play since. In fact, their removal in the GameCube and Xbox versions (EO) is one of the reasons those ports weren't received as well as the PS2 and Dreamcast ones.
    • It goes without saying that the "boss-tier" characters (Evil Ryu, Orochi Iori, Shin Akuma, and God Rugal) are banned from tournaments.
  • Gameplay Derailment: Again, roll cancels.
  • Nightmare Fuel: After beating Shin Akuma or God/Ultimate Rugal, you get to see their heartbeat turning into a flatline as they die.
  • Porting Disaster: The GameCube version of EO. While the Xbox version is also guilty of removing Roll Cancelling, the GC version has it worse by not supporting online multiplayer and having a controller that's not conducive for most fighting games.note  The developers tried to mitigate this by adding the option to map special moves to the C-Stick, but that just made the problem somewhat worse by completely removing the intensities of punches and kicks and making it hard to remember which direction on the C-Stick corresponds to which special, especially since the directions don't flip depending on which way your character is facing.
  • Scrappy Mechanic: S-Groove is hated by many, since it's the weakest Groove for a lot (over 2/3) of the cast. Good S-Groove users are rare to come across, but those who do favor it are incredibly solid when it comes to defensive play. One of the standout cases is Dr. B, who made Daigo work for his win in their EVO 2003 match. P-Groove is a close second, but there are still plenty of high-level players who make it work in their favor.
  • That One Attack:
    • This incarnation of Shin Akuma, fueled by the Orochi power, possesses what is perhaps the deadliest and most instantaneous death move ever: Misogi.
    • God Rugal's move known as "END." If he hits you with it, you may as well say goodbye to your character, because it's the most damaging super in the game.
  • Tier-Induced Scrappy:
    • Watching high-level matches with most matches consisting of Sakura/Bison/Blanka can get annoying to some people after a while.
    • In a reversed example, many have come to hate the CvS2 versions of some their favorite characters thanks to them being much weaker than their native game counterparts. The character hit hardest with this is King, who's been demoted to the same tier as Dan.
  • Unexpected Character:
    • While a few character choices are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, what?!" variety (Chang, Eagle, Hibiki, Kyosuke, Maki).
    • Ryuhaku Todoh, a character whose mostly been a background cameo as a Running Gag after his first playable appearance, way back in the original Art of Fighting. Capcom vs. SNK 2 marks the second game in which he's playable.