History VideoGame / CapcomVsSNK2MarkOfTheMillennium

21st Feb '17 12:48:59 PM comicwriter
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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/capcom_vs_snk_2.org/pmwiki/pub/images/capcom_vs_snk_2_5.jpg]]
20th Feb '17 7:12:58 PM comicwriter
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/capcom_vs_snk_2.jpg]]
27th Jan '17 9:09:32 AM Morgenthaler
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* LandOfTulipsAndWindmills: The Kinderdjik stage has a few windmills.
15th Jan '17 6:27:17 PM Xtifr
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This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled '''''Capcom vs. SNK 2 EO'''''. [[MarketBasedTitle Depending on the version]], ''EO'' [[FunWithAcronyms stands for]] ''Extreme Offence'' or ''Easy Operations''.

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This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled '''''Capcom ''Capcom vs. SNK 2 EO'''''.EO''. [[MarketBasedTitle Depending on the version]], ''EO'' [[FunWithAcronyms stands for]] ''Extreme Offence'' or ''Easy Operations''.
15th Jan '17 6:26:50 PM Xtifr
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'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the UsefulNotes/{{PlayStation Network}}.

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'''''Capcom ''Capcom vs. SNK 2: Mark of the Millennium 2001''''' 2001'' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[UsefulNotes/ArcadeGame arcades]], UsefulNotes/SegaDreamcast, UsefulNotes/PlayStation2, [[UsefulNotes/NintendoGameCube GameCube]], UsefulNotes/{{Xbox}}, and the UsefulNotes/{{PlayStation Network}}.
1st Dec '16 12:44:31 PM X2X
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This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled '''''Capcom vs. SNK 2 EO'''''. Depending on the version, ''EO'' stands for ''Extreme Offence'' or ''Easy Operations''.

to:

This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled '''''Capcom vs. SNK 2 EO'''''. [[MarketBasedTitle Depending on the version, version]], ''EO'' [[FunWithAcronyms stands for for]] ''Extreme Offence'' or ''Easy Operations''.


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* MythologyGag:
** Guile and Rugal have a special intro referencing ''The King of Fighters '94'', where a statue of Guile could be seen amidst the various other statues in Rugal's collection.
** During his intro sequence, sometimes Haohmaru will say the Japanese phrase "Iza, jinjou ni shoubu!" ("Now, let's fight fair and square!") This is the exact phrase used by the announcer to signal the beginning of the match in his home series, ''VideoGame/SamuraiShodown''.
24th Jun '16 11:46:06 PM C2
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* LazyArtist: Characters ported from the ''Street Fighter Alpha'' series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.

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* LazyArtist: Characters ported from the ''Street Fighter Alpha'' series and [[VideoGame/Darkstalkers [[VideoGame/{{Darkstalkers}} Morrigan]] look like they're copied directly from their origin game.
16th Apr '16 12:14:13 PM PF
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** Yun, Eagle and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of ''Alpha 3''.

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** Yun, Eagle Eagle, and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of ''Alpha 3''.
16th Apr '16 12:12:25 PM PF
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* AmbidextrousSprite: Sagat's eyepatch. Vega/Balrog (The Claw)'s claw.

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* AmbidextrousSprite: Sagat's eyepatch. Vega/Balrog (The Claw)'s eyepatch and Vega's claw.



* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game.

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* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. game:



** Even some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.

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** Even some Some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.



* LazyArtist: Characters ported from the Street Fighter Alpha series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.

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* LazyArtist: Characters ported from the Street ''Street Fighter Alpha Alpha'' series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.



* PetTheDog: Balrog's ending has him donating his reward money to a charity.
** [[JerkWithAHeartOfJerk By accident.]]

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* PetTheDog: Balrog's ending has him donating his reward money to a charity.
**
charity. [[JerkWithAHeartOfJerk By accident.]]



* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very-low health values as when used by the player), their A.I. is quite ruthless... even on the easiest setting (console-only).
* SpritePolygonMix: The game has sprite-based characters and 3D backgrounds.

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* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God/Ultimate Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. [[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets Getting to them is one challenge.]] Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (a.k.a. unmodified-for-CPU and the same very-low health values as when used by the player), their A.I. is quite ruthless... ruthless even on the easiest setting (console-only).
(console only).
* SpritePolygonMix: The game has sprite-based characters and 3D [=3D=] backgrounds.



** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back in the original ''Art of Fighting''. ''Capcom vs. SNK 2'' marks the ''second'' game in which he's playable.
* UpdatedRerelease: ''Capcom vs. SNK 2 EO'', with many tweaks, and two new Groove choices. The [=GameCube=] version dropped online multiplayer, though, and is the only console version (aside from the Western [=PS2=] releases) without it.

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** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back in the original ''Art of Fighting''. ''Capcom vs. SNK 2'' marks the ''second'' game in which he's playable.
* UpdatedRerelease: ''Capcom vs. SNK 2 EO'', with many tweaks, and two new Groove choices. The [=GameCube=] version dropped online multiplayer, though, and is the only console version (aside from the Western [=PS2=] releases) without it.though.
16th Apr '16 8:07:13 AM FlooKnight12602
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* AmbidextrousSprite: Sagat's eyepatch.

to:

* AmbidextrousSprite: Sagat's eyepatch. Vega/Balrog (The Claw)'s claw.



* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.

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* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. Moves
**Moves
with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.BilingualBonus.
**Even some storyline related words are not spared. Satsui no Hado was translated to Evil Energy while Orochi Power to Dark Power. While it's partially understandable to rename the Satsui no Hado as Evil Energy, there's no reason why Orochi Power was renamed.



* ComebackMechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to SDM moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and characters receive access to a Super Move once it's full but the MAX state only lasts a limited amount of time and ends the moment the Super Move is used).

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* ComebackMechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to SDM MAX moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and characters receive access to a Super Move once it's full but the MAX state only lasts a limited amount of time and ends the moment the Super Move is used).


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* LazyArtist: Characters ported from the Street Fighter Alpha series and [[VideoGame/Darkstalkers Morrigan]] look like they're copied directly from their origin game.
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