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Troper: This troper thinks that—
Argo: No.
My editing in short

Joined in 2016 after several years of lurking. I'm not too fond of egocentric editing, natter, complaining, Narm misuse or Don't Explain the Joke potholes, and I delete any instances of these on sight.

I'm not very active on this site nowadays, but I still drop in occasionally.

If I ever come off as rude or grumpy here, I apologise for that. Don't be afraid to tell me if you think I'm being a jerk.


Notes about the "Ask the above poster a question" forum game:

  • If I don't answer your question, it isn't simply because I didn't see it or I ignored it, but rather because I legitimately had no answer for it. Please don't pursue me asking why I didn't respond to you.
    • However, if you ask me a "shitpost" question,note  then yes, I am ignoring you.
  • I don't appreciate being asked "same question" because I generally find it annoying, lazy and often irrelevant if my question involved a topic I'm not familiar with. I put spoilers under my questions in order to pre-empt this, so if you ignore the spoiler I'm shutting your response down immediately.
  • Please don't ask me about a specific show, film, etc. if I've never indicated any interest in it. This includes media from the same franchise as something I like (e.g., I'm a fan of several Pokémon games but I have little familiarity with the anime and don't feel like watching it).
  • I couldn't answer questions on bands, musicians or music genres to save my life.
  • I don't like talking about food; it bores the hell out of me.
  • See also the first folder of this page.


Note about avatar-sharing games:

  • I vehemently reject AI art, so please don't share any AI-generated avatars with me.


    open/close all folders 

    About my avatar gallery... 
I mainly choose my avatars based on what I personally find amusing. Therefore, I have numerous avatars from works that I don't actively follow and might not know that much about, so there wouldn't be much point in asking me about them in "Ask the above poster a question". These works include but are not limited to:
  • Ed, Edd n Eddy (I often watched it as a child, but it's been a long time since then and I haven't rewatched it.)
  • Harry Potter (It's been more than a decade since I read the books, and I mostly only remember the parts that were kept in the movies. There's also the fact that, since the 2020s, I've come to loathe J. K. Rowling for reasons that make me unwilling to give her any more attention.)
  • JoJo's Bizarre Adventure (I watched the first three Parts of the anime and enjoyed them, but not enough that I'd consider myself a fan. I like the idea of JoJo more than JoJo itself.)
  • The Simpsons (I'll watch the first eight or so seasons when I'm good and ready.)
  • Sonic the Hedgehog (I've absorbed some amount of knowledge of the franchise through osmosis from fan content and memes, but I haven't played many of the games or properly consumed many of the various TV shows, comics, etc.)


Interests

Some Works I Like

As a rule of thumb, if something isn't listed here, then I'm probably not interested in talking about it.

    Comics 

    Film 

    Literature 

    Television 

    Video Games 

    Other 

Other Interests

    Works I Want to Get Into 

    SCP Favourites 
I've only read a few articles, so I'm not too familiar with the lore yet.


Official SCPs

Joke SCPs


Thoughts on Tropes

Tropes don't exist in a vacuum and so I believe overall that the trope itself is less important than the context for its use; therefore, I consider myself neutral towards the vast majority of tropes. That said, there are a few that I like better than others.

    Tropes That Appeal to Me 
Some of these tropes appeal to me because there are certain examples that I thought were very interesting or well executed. Other times, I simply like the concept of the trope, even if I haven't encountered many specific examples.


Named Tropes

Unnamed Tropes
  • Settings that feature a mixture of different mechanical beings, including robots, cyborgs, mecha, lifeforms, etc.
  • Games where each boss has unique battle music, or has different music depending on the category it falls under.

    Tropes That Displease Me 
I don't consider these tropes to be automatically bad, but I do tend to dislike examples of their use. As a result, I am likely to enjoy satirical or deconstructive depictions of them.


Named Tropes

  • 20 Bear Asses: Such quests tend to be tedious; I prefer more creative quests.
  • Caustic Critic: I’ve mostly stopped watching them because nowadays I generally find their shtick to be annoying, exhausting and overused... and that's just the ones who deliberately exaggerate their anger for comedic effect; the ones who get genuinely enraged are even more unpleasant.
  • Checkpoint Starvation: Shovel Knight uses it excellently by implementing it as an optional risk-reward system, but most cases of this trope drive me up the wall.
  • Damage-Sponge Boss: Especially when combined with Checkpoint Starvation.
  • Fan Hater: It's none of my business what someone else likes or dislikes, but people who constantly bang on about how much they hate a certain work and/or act like an asshole towards others for enjoying it are obnoxious as hell.
  • It's Popular, Now It Sucks!: I don't think that you're obligated to like something just because it's popular, but at the same time blaming other people for your dislike of the work and/or attacking them for enjoying it is pathetic behaviour.
  • Monster of the Week: It doesn't have anything to do with bad writing; I personally just have a hard time getting into works that employ this format.
  • Not Wanting Kids Is Weird: No, it isn't. If someone doesn't want kids, that's entirely their own business.
  • Reviews Are the Gospel: Critics can often be a useful indicator for whether a work would be worth your time, and maybe to get a deeper analysis of a work you're already familiar with, but that doesn't mean you should be afraid to form your own goddamn opinions.
  • Time-Limit Boss: I just find them very stressful, mainly because I dislike feeling rushed in general.
Unnamed Tropes
  • Bosses that don't display a Life Meter or Hit Points. I like to know how much damage I'm doing to a boss (or whether I'm doing any at all), and how close I am to victory so that even if I fail on a particular attempt I'll know whether I made more progress than on my previous attempt.

    Tropes I Have More Complex Feelings About 
Whether I like examples of these tropes or not depends on how they are played and the context for their use. The same could be said for the previous two folders, but my opinions on these tropes tend to be more nuanced.


  • '90s Anti-Hero: Antiheroic characters like Guts and Rorschach work well because it's clear that their lifestyles are taking a toll on their mental health and interpersonal relationships, and so the reader understands that this archetype is ultimately not an ideal to be aspired to. This trope becomes a problem when writers ignore such complexities and assume that these characters are compelling because they're "cool and edgy", and focus solely on these surface-level aspects when creating their own characters.
  • Darker and Edgier: I don't really have an inherent preference for lighter or darker works; I think the right tone for a story is a matter of what you're trying to achieve with it and what kinds of themes you want to explore. In other words, this trope (and its sister trope) works better as a tool rather than an end in of itself. While I disagree with the notion that a series becoming darker automatically makes it "too bleak", I find the idea that a series being "darker" inherently makes it "better" to be idiotic; Mario wouldn't suddenly become deeper or more interesting just because the characters decided to start saying "fuck".
  • Hype Backlash: I've been burned before on critically acclaimed media that just didn't click with me. My personal solution was to start actively defying Hype Backlash by trying to approach each new work with neutral expectations; if I go in expecting a 10/10 masterpiece, I'm not going to get one. Additionally, I'll only check something out if I have a genuine interest in it, rather than just to see "what all the fuss is about". In general, it's worked out pretty well; if I do like something as much as everyone else then I'm happy that I enjoyed it, and if I don't then I don't mind much because I know that not everything is made for me.note  For example, I found Fantastic Mr. Fox to be So Okay, It's Average, but I wouldn't call my reaction Hype Backlash because I ignored the hype when I decided to watch it and was prepared for the possibility that it wouldn't be my thing. Ignoring hype for media has also made me realise that I don't always love something straight away, and sometimes my liking for something grows organically over time, as was the case with Spider-Man: Into the Spider-Verse.
  • It's Short, So It Sucks!: And, for that matter, It's Long So It Sucks. While I understand complaints about the length of a story in relation to how it's paced (i.e., being fast, slow or uneven in a way that the storytelling suffers), and that some people prefer works of a certain length for various reasons, I strongly dislike criticisms that treat the runtime/playtime of a film/game/etc. an inherent flaw in of itself. Different stories require different lengths for what they're trying to accomplish, so it's stupid to suggest that a work should be "fixed" by making it longer or shorter simply because it didn't appeal to your personal tastes; a better solution would be to look for something whose length does appeal to you.
  • Marathon Boss: They're fine unless combined with Checkpoint Starvation.
  • Marathon Level: Same as above.
  • Plot Hole: It's not that I particularly like it when a plot has holes or inconsistencies, but when I was younger I made the mistake of thinking that picking a story apart for them was the "correct" way to assess media. Presently, though, my increasing disdain for online critics who employ it as their primary method of analysis (not helped by the fact that they often have repellent personalities to go along with it) and my shift to trying to view media through more thematic lenses have meant that I seldom notice or care these days if a story has plot holes. If I find myself complaining about plot holes, it's probably a sign that the story lacks anything more interesting to talk about.

    Hate Sink Tropes 
I don't consider these tropes to be bad from a narrative perspective, but a character exhibiting any of them is an easy way to make me despise them as a person, irrespective of how well-written they are.



Wiki Activity

Page launches

    Tropes Launched By Me 

Sandbox

    A'Sharad Hett folder cleanup (Star Wars: Republic

    Elder Scrolls Divine Beings split 
Due to the size of The Elder Scrolls: Divine Beings, the "Pre-Creation Entities", "Aedra", "ALMSIVI/Tribunal" and "Other Deities" sections should be split off into their own pages. Example:
  • Divine Beings
    • Pre-Creation Entities
    • Aedra / Nine Divines
    • Daedra
      • Daedric Princes
      • Lesser Daedra
    • The Tribunal and Dagoth Ur
    • Other Deities

    Elder Scrolls Factions soft split 
  • Political and Martial Factions
    • Ansei
    • Blades
    • Fighters Guild
    • Great Houses of the Dunmer
    • Imperial Legion
    • Morag Tong
    • Thalmor
  • Religious Factions
    • Alessian Order
    • Cult of the Ancestor Moth
    • Dragon Cult
    • Vigil of Stendarr
  • Magical Factions
    • Clan Direnni
    • Mages Guild
    • Order of the Black Worm
    • Psijic Order
  • Criminal Factions
    • Dark Brotherhood
    • Thieves Guild
  • Other Factions
    • Vampire Clans

Elder Scrolls Historical Figures - New Folders

    Uriel Septim VI 

Emperor Uriel Septim VI

"By the time he came to the throne, the mechanisms of government gave him little power except for that of the imperial veto. This power, however, he regularly and vigorously exercised. By 313, Uriel VI could boast with conviction that he truly did rule Tamriel. He utilized defunct spy networks and guard units to bully and coerce the difficult members of the Elder Council. [...] As the Sage Ugaridge said, 'Uriel V conquered Esroniet, but Uriel VI conquered the Elder Council.'"
Brief History of the Empire

Race: Unknown
Born: 3E 285
Died: 3E 320
Reign: 3E 290 (crowned) / 3E 307 (end of regency) — 3E 320
Predecessor: Uriel Septim V (emperor) / Thonica (regent)
Successor: Morihatha Septim

Uriel VI was crowned shortly after his father's reported death at Ionith. However, due to his very young age, his mother Thonica reigned as Empress Regent until Uriel was old enough to assume the throne himself. As he matured, he found that Thonica and the Elder Council were reluctant to relinquish the power that they had in the absence of a reigning emperor; even when he finally began his rule at age twenty-two, he initially relied on imperial veto to exercise his authority. Nevertheless, Uriel eventually brought both the Council and the Empire under his command.


  • Ban on Magic: While Uriel V relied greatly on the council of the Psijic Order early on in his reign, the younger Uriel regarded the Order with enough suspicion to refuse their ambassadors into the Imperial City. This suspicion continued with his successors down to Uriel VII.
  • A Child Shall Lead Them: He was crowned at the age of five, although he was already a few years into his adulthood by the time he was allowed to rule in his own right.
  • The Puppet Cuts His Strings:
  • Puppet King: (initially)
  • The Spymaster: As he gained more power as Emperor, he used spy networks to pressure stubborn Elder Council members into doing his bidding.

    Morihatha Septim 

Empress Morihatha Septim

"Morihatha finished the job her brother had begun, and made the Imperial Province a true government under the Empress (and later, the Emperor). Outside the Imperial Province, however, the Empire had been slowly disintegrating. Open revolutions and civil wars had raged unchallenged since the days of her grandfather Cephorus II. Carefully coordinating her counterattacks, Morihatha slowly claimed back her rebellious vassals, always avoiding overextending herself."
Brief History of the Empire

Race: Unknown
Born: 3E 288
Died: 3E 339
Reign: 3E 320 — 3E 339
Predecessor: Uriel Septim VI
Successor: Pelagius Septim IV

(paragraph here)

Morihatha's decades-long reign ended with her assassination, which was blamed on the Councilman Thoricles Romus, an Argonian said to have been enraged by the empress' refusal to send aid to his native Black Marsh. Because Morihatha had no children, the crown passed to Pelagius IV, the son of her late twin sister Eloisa. Pelagius continued his aunt's work in reclaiming the rebellious fiefdoms for the Empire, and although he was less successful, he ultimately brought to Tamriel a level of unity unseen since the early decades of the Septim Dynasty. Upon his death in 3E 368, Pelagius was succeeded by his son Uriel VII, the reigning emperor by the time of the first game in The Elder Scrolls series.


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