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  • In Assassin's Creed II, Ezio's left-hand hidden blade gets attachments for a thin poison needle and a pistol alongside the usual stabbing blade.
    • In Revelations, a sharpened hook is added, useful for ziplining, faster climbing, all new fatalities, and picking flowers!
    • Downplayed for Connor's Hidden blade, which is fitted with a pivot and can easily detatch from his bracer, allowing it to be employed as a traditional dagger, as opposed to the katar like use his predecessors could employ in combat.
    • Brought perhaps to it's most useful with Arno's Phantom Blade which functioned as a miniature crossbow, allowing Arno to perform stealthy ranged attacks. The Phantom Blade could also launch 'Beserk' Blades, akin to Ezio's poison blade.
    • The Frye Twins gauntlets were equipped both with a launcher for poisoned darts, and a grappling hook, allowing for rapid ascent of buildings and bridging gaps too far to jump.
  • The Mechswords from Atelier Iris 3 can change shape to do a variety of things, including extending a superheated alchemical prod or firing shuriken.
  • Player character Trace in Axiom Verge wields the Axiom, a biomechanical rifle with a ridiculous number of firing modes. It also doubles as a laser drill and an "Address Disruptor", a kind of super-powered hacking tool that can literally hack and crash the "coding" of reality, allowing the player to warp blocks and enemies. As for the specific firing modes...
    • Disruptor: The default weapon, a long-ranged semi-rapid-fire energy projectile.
    • Nova: A slow-moving energy sphere that can be manually detonated into eight spheres that shoot off horizontally and diagonally from the detonation point.
    • Multi-Disruptor: A short-ranged triple-shot energy projectile.
    • Kilver: A short-ranged, area-effecting burst of electricity.
    • Hypo-Atomizer: A variant of the Disruptor where each projectile also sporadically shoots off two short-ranged vertical projectiles as it passes.
    • Reflector: Launches energy projectiles that ricochet off of walls until they hit a target.
    • Intertial Pulse: Fires a beam-shaped projectile that passes through multiple enemies.
    • Voranj: Creates a bifurcating green laser each time the trigger is pulled, allowing it to hit multiple targets in a wide, somewhat unpredictable area.
    • Shards: Rapidly fires a random number of razor-sharp ice crystals in a medium-ranged cone pattern.
    • Turbine Pulse: Creates a whirling "buzzsaw" of energy that initially rotates at the barrel, but can then be launched as a projectile.
    • Quantum Variegator: A variant Disruptor that fires each energy bullet in a random direction.
    • Tethered Charge: Creates a sphere of energy that shoots out to a short distance, then returns back to the barrel
    • Data Bomb: Launches a sphere of energy that explodes on impact.
    • Lightning Gun: Creates a bolt of electrical energy that automatically targets the nearest enemy.
    • Reverse Slicer: Launches a cutting blade of energy that flies a short distance, then returns to the barrel like a boomerang.
    • Firewall: Launches a short-range explosive at the ground directly in front of Trace, exploding into a pillar of flames.
    • Ion Beam: A slicing laser beam that fires as long as Trace holds down the trigger.
    • Distortion Field: Creates a field of disrupted space, similar in effect to the Kilver, but Trace can sustain it by holding down the trigger.
    • Flamethrower: Self explanatory.
    • Orbital Discharge: Creates pink spheres that, on impact with a wall, turn into energy blades that race along the surface until they hit an enemy.
    • In addition to all of those, there are three "Secret Weapons" of which only one will show up in each game, consisting of the Heat Seeker (homing projectiles), Scissor Beam (diagonal lasers converge into a horizontal point), and Fat Beam (slow-charging but massively powerful giant laser beam).
  • In Bloodborne, Trick Weapons are melee weapons which can transform into alternate forms by the movement of the Hunters, and it is a regular basis for Hunters in Yharnam.
  • The "Assault Rifle" used by the associated powerset in City of Heroes/City of Villains has an improbable number of alternate fire modes and non-removable integrated weapons, including the titular assault rifle, a shotgun hot-swappable between regular shot, slugs and beanbags without reloading, a grenade launcher, a sniper rifle, and a flamethrower. And that's without the rocket launcher and freeze ray addons. Weapon customization was later added to the game, allowing Assault Rifle users to choose more conventional-looking skins for their weapons if they want them. It's still a frankengun, but now it no longer has to look like one.
  • The player's main (and only) weapon system in Codename: Outbreak is a giant rifle-like weapon with a rotating barrel, where each "slot" is a different gun with its own ammo, including a sniper rifle, a silent (not to the player) laser, an assault rifle, and a laser-guided rocket launcher. The weapon also includes an infrared scope and a parabolic microphone. The player is also incapable of picking up enemy weapons, only their ammo and other supplies.
  • The upcoming cancelled FPS Tiberium from EA, set in the Command & Conquer series, hands such a device to the lead character instead of the typical mass of weapons available in a FPS.
  • In The Conduit, the ASE (All-Seeing Eye) can find hidden caches, hack computers, show the path to the next objective, detonate mines, and reveal invisible switches and enemies.
  • A mild example can be found in the Silencer's armor of Crusader, which can use a series of different batteries, mount multiple different types of shielding, allows an infrared-viewing chip to be placed in the visor, has a surprisingly large backpack that's apparently bolted on, a datalink (PDA with wi-fi access, effectively) mounted in one arm, a holster designed for multiple pistol types on one hip, and can even power energy weapons. And, of course, it's hella stylish.
  • The Achilles tech rifle in Cyberpunk 2077 hip-fires a shotgun-like blast, works like a battle rifle when aiming down the sights, and can stand in for a sniper rifle that can penetrate walls and enemies when using its Charged Attack feature while aiming. It doesn't excel at any of these roles, but its good damage output and sheer versatility, coupled with its cheap and abundant ammo, make it a useful all-around weapon for almost any situation. Tellingly, it's one of the rarest guns in Night City, with only a handful of fixed spawns and an extremely low random drop chance.
  • darkSector features a bladed disc weapon called the Glaive. As well as being able to throw it, by the end of the game you can power throw it for quadruple damage, guide it in flight, use it as a flashlight, use it to pick up distant objects and return them to you, absorb elements and use them to damage your enemies, absorb elements and use them to cause explosions, generate a force field that reflects all enemy fire to your weapon's crosshair, and turn yourself invisible with it. Oh, and you can also hit people in the face with it.
  • Destiny has this in the form of the Exotic Scout Rifle known as the MIDA Multi-Tool, which according to its flavor text contains functions for an entrenching tool, avionics trawl, troll smasher, and stellar sextant, and the list goes on. It has an SMG variant too, the MIDA Mini-Tool, which can be a flare gun, water purifier, GPS, encyclopedia, personal flotation device, and more. Unfortunately, the only function we can access on either one is the actual gun mode.
  • Cryptosporidium's gun in any of the Destroy All Humans! games starts off just being able to shoot electricity, but each datacore you pick up adds another mode of fire, from heat rays and grenades to anti-gravity buzzsaws and remote control anal probes.
  • The recurring Sparda weapon from the Devil May Cry series shifts between a BFS, a pike and a scythe when you do particular attacks. The Kalina Ann rocket launcher from the third game has a grappling hook bayonet and a cluster micro missile launcher attached. (After all, isn't the only thing better than rockets, more rockets?) Nevan from the same game normally acts as a guitar that shoots electricity and bats, but some of its abilities cause it to transform into an electrically-charged scythe. And the fourth game gives you Pandora, which has at least six forms, including a crossbow, a rocket launcher, a giant frikkin' laser cannon, a chaingun, a fan-blade boomerang, and a flying Macross Missile Massacre platform. Also, the in-game description of Pandora mentions the weapon having 666 different forms. Just to drive the obvious symbolism forward, the strongest combo you can buy is called "Form 666: Omen", which is a briefcase. Opening the briefcase deals massive damage to anything standing too close, at the expense of your Disaster Gage.
  • The gunboots in DownWell can fire off shotgun blasts, lasers, and bullets in a spread. Not at the same time, however.
  • Bianca, Varric's trusty sidearm (and the love of his life) in Dragon Age II. In addition to being an Automatic Crossbow that can fire multiple bolts at once, she also comes equipped with a primitive grenade launcher (actually a miniature catapult) and a concealed bayonet the size of a longsword.
  • Dungeons of Dredmor has the quite literal Dwarven Army Sword, a sword, axe and mace all in one.
  • Technically, the weapon from Eradicator is one of this, but none of the forms look remotely similar to one another nor is there any animated transition between them, so it's probably just the manual trying to justify one guy/girl/alien carrying a huge arsenal by him/herself.
  • Mag, the main character in the Evolution game series had a literal Swiss-Army Weapon. It was a giant Swiss-army knife strapped to his back that could toss bombs, shoot flames, wield hammers, and heal amongst other things.
  • The player's primary weapon in Extermination (2001) is the SPR-4, which seems to take its cues from the real-life M4A1 SOPMOD. The rifle is endlessly customizable, with everything available from the run-of-the-mill optical sights, underbarrel shotguns/grenade launchers and trigger mechanisms to a flamethrower and even a guided missile launcher.
  • Speaking of gun/sword combos, the gunblades from the Final Fantasy series. The original from Final Fantasy VIII is an odd non-example, since the "gun" mechanism only sends a shockwave through the blade at the moment of impact and can't actually be used to fire projectiles; however, later Final Fantasy spinoff media includes variants which fully function as both guns and swords, such as Loz and Yazoo's bladed rifles in Final Fantasy VII: Advent Children, and Weiss's katana rifles from Dirge of Cerberus: Final Fantasy VII. Lightning, the heroine of Final Fantasy XIII, also wields a weapon that can switch between the forms of a sword and machine gun.
    • Dirge of Cerberus also had Rosso's... weapon thingy, which could be used as a staff, a gun, or a dual-bladed sword.
    • Other Final Fantasy XIII weapons do this as well as the characters gain longer ATB gauges. While Lightning's weapon switches between sword and gun as mentioned above, Fang's changes from a spear to a Sansetsukon triple staff with spikes on the end to stab. Sazh's dual pistols transform into an assault rifle or shotgun at the end of his combo. The sequel continues this trend with Serah's bowblade, which switches between sword and bow forms, and Noel's dual swords which combine into a spear.
  • Barret's gun-arm in Final Fantasy VII perhaps. He starts with a Gatling Gun and gets some other machine guns, but also gets a mace, shears, a chainsaw, laser guns, a drill, rocket launchers, and even an oversized fist. Since the gun was grafted onto his arm, that "base" must be constant while the business end is changed.
  • Garland in Dissidia Final Fantasy has a BFS that splits into two smaller blades for him to Dual Wield, transforms into an axe, extends and whirls about on a chain, and lengthens to form a lance. His entire fighting style centers on the blade automatically shifting form on its own in combat—assume lance form and charge forward to impale them, then shift to axe form and slam them to the ground.
    • Of course, it's big enough that even he can't wield it as you would a proper sword; in that form, he has to drag it on the ground (complete with sparks and damage to the floor), and swing it around himself in order to attack with it.
  • In Crisis Core: Final Fantasy VII, the Wutai troops use a weapon that is a combination of a polearm and a gun.
  • As of Shadowbringers, Machinists in Final Fantasy XIV gain a device that functions as a cannon that fires a drill head and an anchor, but is later upgraded to add a nozzle for spraying flames and toxic gas.
  • The Lancer in Gears of War is both an automatic rifle and a chainsaw.
  • God Eater Burst hands your player character a weapon that can transform into an enormous sword or a gigantic cannon. You can also customize the parts.
  • God of War has the chained blades of Kratos (Blades of Chaos/Athena/Exile). First of all, the chained blades are both melee and long range weapons: you can stab minotaurs in the mouth with them or smash and slash advancing hordes of undead before they reach you. You can also use them to move around: swing like Tarzan or climb walls (or ceilings) with them. Or pull enemies to you or you to bigger enemies. Or pin elder gods to ground. Or crop gigantic horses. The possibilities are endless! Oh, and they are on fire.
  • From the in-game radio of Grand Theft Auto: Vice City: Exploder Survival Knife! For those unplanned extended stays in the jungle, there’s a saw for building your own hut, toilet paper, and a fold-out woman for company.
  • Beyond the Grave from Gungrave carries a large steel coffin on his back that acts as his gun rack, impromptu JATO device, machine gun, AND rocket launcher. Also works really well if you smash a mook in the face with it. Also has a spike that lets Grave plant it in the ground so the jets can spin it around and fire a machine gun in a 360-degree arc of death.
  • Icewind Dale 2 has the Harmless Staff, a magic quarterstaff crafted long ago by a master assassin. Unfortunately, since the original owner's death, no one has figured out how to actually use all of its hidden weapons correctly, so you're forced to just bash people with it and occasionally one of the hidden weapons will activate by accident for extra effect. Such effects include hidden blades, pop-out maces, poisoned darts, and acidic vapors.
  • Iji's gun can function as any of quite a lot of different weapons, once she finds an example of said weapon to copy and has a high enough level in the appropriate skill.
  • Jak's Morph Gun that he gets in Jak II: Renegade starts out as basically a shotgun, but gets mods to become a rifle, machinegun, and BFG. In the third game it also gets mods for a ground wave, reflecting laser, electric arc, anti-gravity wave, grenade launcher, Attack Drone, homing needlegun, and finally a pocket nuke. In The Lost Frontier, the Gunstaff goes back to the original four.
  • In Jet Set Radio and its sequel, the player character can use 'spray paint' to kill police officers, give their rollerblades a crazy boost, disable machinery, cover spotlights, disable bomb timers, operate switches.....
  • The keyblade from Kingdom Hearts is a legendary magical weapon, but is gotten very early in the game. Instead of getting new weapons, your weapon upgrades take the form of keychains which transform the keyblade into new and more powerful forms.
    • Lingering Will of Kingdom Hearts II Final Mix+ takes it over the top: Over the span of the Battle, he can turn his keyblade into a whip, a giant energy cannon, a longbow which fires arrows which screw up your menu, some sort of clockwork-punching-glove and even a hoverbike.
    • And in Kingdom Hearts III, Sora gains this ability, with some Keyblades being able to transform into other weapons.
  • Parodied in Kingdom of Loathing with the ridiculously overelaborate ninja weapon. The description states that "you have absolutely no idea how to use it, but it looks totally badass".
  • Jayce from League of Legends has his Mercury Hammer, which he can convert into a Mercury Cannon to switch from being a melee champ to a ranged champ as the situation demands.
  • Let It Die: The M 2 G-87 is what happens when a gatling gun gets bred by an entire arsenal. The ammo bag is connected to a hydra-like bundle of six different weapons: an assault rifle, a shotgun, fireworks, throwing knives, grenades, and rockets. It's as cumbersome and confusing as you'd expect, but equally as devastating and durable in the hands of a skilled user.
  • Lufia: Curse of the Sinistrals has Tia's luggage cases. Its primary attack is an Extendo Boxing Glove. Her Double Jump attack with it is a drill stomp. Her special attack fires out a hook, which in addition to puzzle usage can pull in enemies in for her to chainsaw. Yes, her luggage case has a chainsaw in it.
  • The player character from Maken X is a sword with the ability to possess those it defeats in combat. It can then change itself into a form that suits them.
  • Mass Effect has the aptly named omni-tool, which is essentially a futuristic wrist-mounted cell phone. One of its many features is a mini-fabricator, which is essentially a 3-D printer that the player can use to recycle old junk and create new stuff from that junk like mods or repair kits. Or weapons. In fact, with the right mods, the omni-tool can do almost anything. Additional mods give it an even greater range of abilities. A list of just some is included below.
    • Firing guided flaming plasma projectiles.
    • Spontaneously boosting kinetic barriers.
    • Creating a huge blast of energy around the user, knocking any nearby enemies to the ground.
    • Firing off electric blasts that disable shields and weapons, stun enemies and kill robotic enemies.
    • Doing the same thing as the above, except instead of simply disabling the enemy shields, it can drain the enemy shields to boost the users' own.
    • Flash fabricating diamond-hard swords, power fists, cattle prods, batons, and flaming buzz saws.
    • Inflicting severe head trauma with it, by supposedly driving a spike of the generic compressed matter (omni-gel) into your opponent's head, and remotely causing extreme pain in your opponent's nervous system as well as disabling their bodies.
    • Hacking enemy Mecha-Mooks to attack their masters.
    • Acting as Freeze Ray that fires a mass of super-cooled subatomic particles capable of snap-freezing targets instantly, causing them to fall on the ground and shatter.
    • Firing large blades that stick to their target and explode after a few seconds.
    • Causing enemy weapons to backfire and hurt them.
    • Deploying small friendly drones that shoot rockets at the enemy and explode upon death.
    • Projecting a full suit of Hard Light armor. (Okay so its not actually hard light armor but it acts in a similar fashion).
  • Mega Man's buster arm in the classic and Mega Man X series can reproduce any projectile gained from defeated bosses. This includes but is not limited to: Fire, ice, lightning, bubbles, leaves, whirlwinds, swords, missiles, bombs, boomerangs, soccer balls...
    • If Cerveau is to be believed, the Triple Rod, Chain Rod, Recoil Rod, and Shield Boomerang are all functions of the Z-Saber in Mega Man Zero; game mechanics support this, and also sneakily reveal that it can also be used as a blaster ammo pack*. In the sequel series, the titular Rockman Model ZX has a single weapon that is a pistol or a sword.
  • Defied in Metal Gear Solid 3: Snake Eater. If you talk to SIGINT about Snake's knife, he'll mention that he turned down the Rambo-style survival knife SIGINT had picked for him because the hollow handle meant the blade/grip junction was more likely to break in combat. Snake instead chose a sturdier full-tang knife and packed the miscellaneous survival gear into a separate pouch.
  • One could probably count Samus' Arm Cannon from Metroid as well, since it can open up into a missile launcher.
    • And, in the first two Prime games, it can switch between four different beams, complete with a slightly different physical configuration for each one.
    • Zero Suit Samus in Super Smash Bros. Brawl's stun pistol transforms into a laser whip.
    • In Metroid Prime Trilogy:
      • Samus has a power beam, a wave beam, an ice beam, and a plasma beam. She can fire a charged beam and a charged combo (which uses missiles) from any of those. She also has the missiles. Finally, she also gets a phazon-based weapon in the boss fight. That gives her fourteen weapons she can fire from her arm cannon. There's also her grapple beam, which isn't a weapon, and two different kinds of mines that can only be used when in the morph ball. If you're willing to count those, that makes it seventeen.
      • The HUD identifies the four beams with Chozo hand signs. If you use the X-ray visor, you can see Samus's hand making those signs inside the gun.
    • Even the Grapple Beam becomes a weapon in Corruption. Now Samus can yank away an enemy's armor or shield, and with later upgrades even use it to siphon energy to or from a target. This can be used to absorb health from or electrocute enemies.
  • Monster Hunter:
    • Monster Hunter 3 (Tri) introduces the series to the Switch Axe. A mechanical weapon that folds out into an axe when you take it out and can be rearranged into the shape of a huge sword that explodes on each swing.
    • Monster Hunter 4 introduces two weapon classes of this type:
      • The Charge Blade is a weapon that starts off as a sword and shield but can be joined together into a massive axe that makes even the greatswords look rather modest by comparison. Monster Hunter: World Iceborne then gives the axe head/shield the ability to spin like a buzzsaw.
      • The Insect Glaive looks like a simple spear coupled with a large friendly bug, but the glaive also incorporates a pneumatic gun that can be used to fire pheromone pellets to guide the Kinsect's attack or to catapult the hunter into the air.
  • MORDHAU: The Heavy Handaxe has an actual axe side, for the less armored enemies and taking down structures, a hammer side, for the plated knights and the occasional quick repair to a structure, and a point at the top, to facilitate stabbing.
  • The protagonist and antagonist in Nanobreaker both wielded plasma swords which could seamlessly alter the shape of the blades from a simple katana shape, into a greatsword, into an axe, into a scythe, and an enormous hammer. And that's just over the course of one combo.
  • The Dream Dagger in Neverwinter Nights 2: Mask of the Betrayer can be shapeshifted into any weapon your character has the weapon proficiency feat for.
  • The Multi-tool, from No Man's Sky, is a gun-shaped device that has myriad functions. By default, it has a mining laser that is primarily used to collect resources, but can be used as a weapon if need be. It can also be outfitted with a terrain manipulator for burrowing into the ground, creating terrain, or collecting metallic ores. There are also multiple weapon systems that can be installed that mimic the functions of traditional firearms, including the Boltcaster (assault rifle), Blaze Javelin (sniper rifle), Pulse Splitter (SMG), Scatter Blaster (shotgun), Plasma Launcher/Geology Cannon (grenade launcher attachments), and Animus Beam (a modified mining laser made for harvesting a specific material from fauna).
  • Nosferatu: The Wrath of Malachi: The Crucifix is the best example. It repels Vampires and Ghouls, kills Shadow Vampires, turns water into Holy Water, and even provides a bit of light. Wooden Stakes are also an example since you can light them on fire to turn them into Torches.
  • All of the weapons in Painkiller have two drastically different firing modes. In order of acquisition, a buzzsaw with a launchable auto-retracting warhead, a shotgun that can fire liquid nitrogen cylinders, a grenade launcher that also shoots stakes, a lightning-firing shuriken launcher and a chaingun-plus-rocket launcher. The expansion Battle Out Of Hell adds a flamethrower-plus-SMG and a rebar launcher with a multi-explosive attachment. The third part, Overdose, adds even more combined arms fun.
  • In Pandora's Tower, Aeron does an impressive job of turning the Oraclos Chain into one of these. He can rapidly lash enemies, strip their weapons, tie up a part of their body and drag them around, spin an enemy around like a flail and then fling them away, chain two enemies together so damage to one is copied to another, rip items out of fallen foes, monitor Elena's curse, grab stuff out of normal reach, anchor to certain objects to swing across gaps, activate levers and other devices, anchor large enemies and bosses to the environment so he can reach their weak point, rip out a boss's heavily defended heart, and detect which room in their modest safehouse his girlfriend happens to be in at the moment.
  • Most of the guns in Perfect Dark have multiple functions. The Dragon's main function is a powerful assault rifle, but flip a switch and it becomes a land mine. Anybody who touches it is blown to smithereens. As one can imagine, the gun is a bitch in multiplayer ... unless you have the K7 Avenger, which is a light carbine with a built-in mine detector.
    • The SuperDragon has the firepower of the Dragon, but instead of a proximity mine, it comes with a grenade launcher.
    • The Laptop Gun takes the cake though. Its default form is a functional laptop (well, the screen at least lights up) so you can sneak it into a secure area. Once you're ready to do your dirty work, it does some flipping and folding and turns into a machine gun. And if you need to cover your escape, throw it at a wall and it will do some more flipping and folding and turn into an autonomous sentry gun, which will fire at enemies until it runs dry.
    • The RC-P120 is also one of these: it can be used as a gun or a cloaking device, but not both at the same time.
    • The Phoenix also counts: it's a laser pistol but can also be used to fire explosive rounds. Don't inquire too deeply into the physics of how both modes use the same ammo.
  • The Gunslash weapons from Phantasy Star Online 2 essentially combine the handgun and one-handed sword from the earlier games into a single weapon, and can be changed between their gun mode and sword mode with the touch of a button. A number of its photon artes utilize both modes, generally beginning with slashes then finishing with a gunshot.
  • Primal Carnage: Each human class can only carry two weapons at once (not counting single-use offensive items), but this is alleviated in a few cases by weapons having multiple functions.
    • The Pyromaniac's Flamesaw is half flamethrower (for medium-range targets), and half chainsaw (for close-range targets). They both use the same fuel supply. His alternate weapon, the Flame Slammer, is half incendiary grenade launcher, and half rapid-fire shotgun.
    • The Commando's Assault Rifle has a rocket launcher underneath the gun barrel. Both weapons do tremendous damage, but are very inaccurate and hard to aim. His alternate weapons are easier to aim, but have no secondary option and do slightly less damage.
  • All of the weapons in Project: Snowblind also have drastically different firing modes. Especially interesting is the silenced stealth pistol that can fire missiles, the shotgun that shoots sticky bombs, and the sniper rifle that can fire mind control bullets.
  • Redline: Gang Warfare 2066 featured a rifle whose barrel could transform into a variety of weapons, including a shotgun, assault rifle, grenade launcher, and even a rotary saw. The rotary saw could also act as a propeller, launching the player across the map if they jumped while using it.
  • While not a transforming weapon, Executioner Majini of Resident Evil 5 fame, both in-game and in the latest movie, lugs around a very big weapon which is something like an axe-hammer, both axe and hammer molded into one to form the weapon's huge head.
  • The Sacred Clay weapons in RuneScape can transform between the three different combat styles, and the tools can transform between many useful tools like needles, fletching knives, hatchets, and butterfly nets.
    • Members now also have access to the Dwarven Army Axe, which combines the functions of a hatchet, pickaxe, needle, tinderbox, and chisel into one item. While nowhere near as good as a specialty pick or hatchet, being able to cram five tools into one inventory slot is very useful when traversing dangerous areas of the world that need those sort of tools to get around.
  • The nameless protagonist of Scorn wields a biomechanical Living Weapon comprised of two components; a universal trigger component and an array of barrel components that are swapped out on the fly to give the gun different functions. The default barrel is an extendable bladed probe that is primarily used as a key to activate certain switches around the landscape — in a pinch, it can be weaponized to stab enemies, but it's fairly weak. Other barrels include a rifle-like singular barrel that functions as the game's pistol, a "shotgun" made of three single-shot barrels that rotate after each shot, and a large, cylindrical barrel that acts as a grenade launcher.
  • Septerra Core does this to some people of the party through upgrading the weapons with add-ons. As an example, the machine gun of the main character gets the ability to shoot grenades (normal ones, napalm grenades, and cluster grenades), energy beams, and seeking missiles.
    • Pretty much why the aforementioned M4 Carbine is the signature weapon of both Metal Gear Solid 4: Guns of the Patriots and America's Army: Special Forces, as their most customizable weapon. Perhaps in indirect imitation of this, assault rifles seem to have become the most "do it all" modular weapon type in first-person shooters that allow attachments and some degree of precision aiming (such as aiming through the sights).
  • Ricardo of Shadow Hearts: From The New World carries an acoustic guitar. His normal attack turns the neck into a machine gun and the body into a shotgun. Some of his Serenata attacks, in turn, turn it into a flamethrower and, in his most powerful, a multi-barrel missile launcher. And it still plays sweet music!
  • Above gunblades aside, Shin Megami Tensei: Soul Hackers gave us the GUMP, or Gun COMPuter. The computer lets you summon and control demons to do your bidding, and the gun lets you shoot things, as opposed to the other way around.
  • Cupil in Skies of Arcadia is a Swiss-Army Weapon of sorts. If given enough "chams", he gains the ability to transform into a new, stronger type of weapon, which falls into one of two broad categories: a cutting weapon, such as a knife or sword, or a bludgeoning weapon, which makes a mildly humorous "donk" noise when he connects.
  • While already kind of qualifying as a "weapon" herself, Peacock in Skullgirls is equipped with a device called the Avery Unit which gives her access to a seemingly infinite array of weapons and explosives (most of them based around the "Silver Age" of cartoons, and at least some of them sentient).
  • The titular weapons from the Soul Edge and Soul Calibur games are legendary swords which can change form to weapons more suited to their wielders' fighting styles. Some of the characters from the games also wield transforming weapons themselves, such as Ivy Valentine and her Whip Sword, or her father Cervantes de Leon and his sword/pistol (paired with a normal sword). There's also Necrid from SCII, who wields a glowing ball of energy which can transform into a number of different weapons suitable for the moves he copies from other characters.
  • Star Fox Adventures: Krystal's staff (which Fox takes shortly after he arrives to Sauria) is the main way in which Fox interacts with his environment. He can use it as a blunt killing stick, a basic blaster, an ice blaster, a mini-earthquake maker, an impromptu switch, a basic lever, a mini-rocket, a Mook disguise, and a magic door key.
  • The Laser Weapon from Star Ocean: Till the End of Time. Ordinarily just a handle, it can be equipped by any character and its blade changes form depending on the user.
  • Star Wars: Republic Commando gave the player the DC-17m blasters which could be configured from its standard automatic blaster form into a sniper rifle or a grenade launcher, complete with characters changing parts on-screen. Also, the novels to the game have Verpine weapons which don’t technically change appearance or function but can be loaded with ANYTHING including rocks and candy.
  • Star Wars: The Old Republic: The Republic Trooper's weapon becomes this no matter which Advanced Class is chosen. Besides standard beams, it's a grenade launcher, mortar launcher, AOE ion pulse, a Healing Shiv, and more.
  • Discounting the fact that Humongous Mecha are giant walking Swiss-Army Weapons by default, the Weissritter (Excellen Browning's personal unit) from various Super Robot Wars games is armed with the Oxtongue Launcher, which can fire a laser blast or large artillery shells (or both at once in its Limit Break). Somehow, it seems to switch modes depending on how many times it is spun around the mech's hand before firing.
    • This is because it is two guns fused together along the barrel, so you have to flip it to use the other gun. The Oxtongue Rifle is far more streamlined, and incorporated into one gun whose mode shifts are controlled by software
    • The spinoff RPG Endless Frontier features Haken Browning (who despite the name is more like the expy of Excellen's boyfriend) and his Night Fowl, an assault rifle with an underslung stake driver and a fold-out blade in the stock, which he wields with a similar amount of gun-twirling flare.
    • Sanger Zonvolt can do pretty much anything with the BFS on his best unit, because he's just that awesome. It's still just a sword, though, and not an actual Swiss-Army Weapon. Until he morphs it into a machete/boomerang, anyway.
    • The Landgrief has the "Incision Knife", a gigantic combat knife that can transform from a traditional pigsticker into what looks for all the world like a pair of gardening shears. Maybe its for clearing a path during jungle fights. Or maybe they just like really big topiaries in the Shadow Mirror Universe.
    • The Gunleon from Super Robot Wars Z has an array of weapons which double as construction tools. Among its arsenal are spanners that can be thrown as shuriken or combined at the hilts into nunchaku, nail guns, chainsaws, and a gigantic wrench which can transform into an equally gigantic stake/claw combo.
    • Also from Super Robot Wars Z, the Virgola is armed with the Gunnery Carver, a coffin-like gun almost as large as it is, which can be used as a missile launcher, oversized butterfly knife, energy scythe, or BFG. It can also be used to just bludgeon things with its sheer size. Since all that wasn't enough, later upgrades add the ability for it to fire a Sword Beam from the scythe and turn the giant knife into an even bigger sword.
      • And from Z2, Brasta's EAGLE, which is a machine gun, grenade launcher, net gun, and sniper rifle in addition to having a beam bayonet function. Brasta's shield doubles as a jet-propelled/melee weapon as well.
  • In Tales of Vesperia, the character Yeager has what appears to be a Scythe, a crossbow and a rifle all in one.
    • Hubert Ozwell of Tales of Graces uses a pair of small swords that also function as pistols. He can join them together to form a double-bladed weapon, which can in turn act as a bow for him to fire energy arrows from.
  • Team Fortress 2: The Pyro's flamethrower is surprisingly versatile for a flamethrower. It can set enemies on fire (obviously), reveal disguised or cloaked Spies (by spraying flame onto suspicious-looking players or empty spaces), give a friendly Sniper literal firepower by setting his Arrows on Fire, blow away enemy sticky grenades with the airblast, blow away enemies in general, extinguish burning teammates, reflect rockets, grenades, arrows, baseballs, and pretty much any other projectile that isn't a bullet, shotgun shell, or syringe.
  • Tron 2.0 has a basic set of weapons (a disc, a stick, a virus ball, and a "machine gun") which can transform to many other weapons, for example, the stick can transform from a close combat stun rod to a sniper rifle.
  • Although not used for said purposes during the story, the Seventh Scripture in Tsukihime has numerous abilities. The basic redesigned form made it from an antireincarnation weapon into something that can also fire holy harpoons like bullets. That's instory still, though. Some mentioned other uses note that the weight can be doubled if you add all the various optional pieces to it. Also comes with the spirit of a teenage girl with hooves and strange ears. Order now and we'll include the customized industrial model with four random dots on it!
  • Unreal II: The Awakening sports a grenade launcher capable of firing six different types of grenades (high-explosive, incendiary, toxic, EMP, concussion and smoke).
    • The Unreal Tournament series weapons fall under this as well. Notable examples include the Flak Cannon (a shotgun/grenade launcher), the Shock Rifle (a gun which shoots laser beams and laser balls, the latter of which can be shot by the former to create a powerful explosion), and the Link Gun (which can rapid-fire green pellets of death or a constant stream of plasma; both hurt enemies, but from 2003 onward the latter powers up allies with a Link Gun equipped and repairs friendly vehicles and control nodes).
    • UT 99's rocket launcher has features which combine into seven different firing modes: launch of single rocket, launch of multiple rockets in a spread, launch of multiple rockets in a solid cluster, launch of homing rockets, launch of single rocket as grenade, launch of multiple rockets as grenades in a spread, and the same in a cluster. (If only it made coffee, life would be complete.)
  • Miku's Leek Saber in VOCALOID no Natsuyasumi -Final 4 Days- can change function depending which form Miku currently use. The Sword Form turns the Saber into a sword, Gun Form makes it a rifle, and in Alien Form it becomes an antenna on Miku's head that grants her Psychic Powers. Append Form is the only one that ditches the Saber.
  • There are now officially enough weapons in Koei's Warriors series to have some fascinating combo weapons in them by now. Ludicrous notables include Tokugawa Ieyasu's laser-cannon-spear from Samurai Warriors, Guo Huai's gatling gun-mace-tonfa from Dynasty Warriors, and Benkei's flamethrower-flail-battle gauntlet in Warriors Orochi.
  • As its name suggests, Jude's Shapeshifter from Wild ARMs 4 can take many forms. Throughout the game, Jude has used it as a pistol, a sword, a shield, a sub-machine gun, and a shoulder-mounted beam cannon.
  • Wild ARMs 5 loves this trope even more. Dean has a pair of pistols with long magazines that can be used like tonfas; Greg's BFG has a Laser Blade in the detachable rear grip; Avril's sword can become an energy whip; and Carol's backpack shoots at least three different kinds of missiles.
  • Wizardry 8 has the Omnigun given to the Gadgeteer class. It starts being able to fire bullets and rocks. As it is upgraded, it gains more and more versatility.
  • World of Warcraft
    • Benediction, a healing staff, could — at the owner's whim — be morphed into Anathema, a damage-dealing weapon (this transformation worked both ways). Likewise, hunters had access to a bow that could morph into a staff and back.
    • From the same instance also comes Thunderstrike/Shadowstrike, a polearm that could transform between two forms, each with a different chanse-on-hit-effect. Other than the procs, neither form had any other stats, making it the weapon universally known as Vendorstrike.
    • Furthermore, some weapons or other equipment double their normal purpose with other things. Like opening portals to a certain location or producing drinks out of nowhere.
    • Not available to players in WoW (but playable in Heroesofthe Storm) is Shallamayne. Shallator and Ellemayne were two runeblades (swords that use soul-powered magic) forged for twin heroes. In the novel Wolfheart, they came to be wielded by Varian Wrynn, High King of the Alliance. The swords have the unique property of being able to combine to make Shallamayne: a larger two-handed sword. This grants immense versatility in combat to the wielder, on top of the already powerful magic that both swords are capable of: which only increases as the wielder's bond with the weapons grows.
  • Xenoblade Chronicles 1:
    • The first game has the Gunlance, wielded by Reyn and some other soldiers. It's an enormous spear/sword combo- that extends into a shield with a hammer, and has a rifle attached to it. And it's held with one hand.
    • Unfortunately you rarely see most of this cool functionality, as Reyn mainly just whacks things with it. For extra badass points, he uses his other hand to punch things.
    • Unusually for this trope, the opening cinematic actually shows why such an overdesigned weapon is standard issue for some military units. The Mechon it's designed to be deployed against have deadly projectile weapons, hence the shield part, and are Nigh-Invulnerable to normal weapons themselves, requiring a heavy mass and sharp blade to punch through the armor, then a small cannon shot to inflict any meaningful damage. Unwieldy and only partially effective, yes, but there's only one Monado and that does horrible things to people if they wield it for too long.
    • Sharla has a ridiculously useful sniper rifle. Depending on what ammo she loads, she can shoot thunder bullets, tranquilizers and metal blasts OR she can aim at her own friends and fire a heal bullet, shield bullet, cure bullet, heat bullet (which boosts the party morale) and other "buff bullets". While the idea of a "white mage sniper" sounds crazy, it makes sense in-universe, since it's the safest way to heal a friendly soldier on the battlefield. Also she's not actually shooting bullets, but crystallized Ether that tends to disperse as soon as it leaves the barrel; the weapon type is actually pathetic at dealing physical damage, unless it's aiming for the head and hoping to rupture something important.
  • The aptly-named Multiple Weapon Systems wielded by Shion and Miyuki in Xenosaga. It's a giant square shield/gauntlet thing attached to the back of the arm which contains electric rods, a fire bomb launcher, a giant blade, an antigravity device that enables an ordinary scientist to carry it, and more. But only in the first game. Shion later gets a more streamlined and compact version in the second and third games, while Miyuki brings back the big orange brick for her Guest-Star Party Member stint in the third game.
    • KOS-MOS could be defined as one. She does.
  • The Johnny 5 (probably a play on the Johnny 7, see Real Life section of this page) in ZPC: machinegun, shotgun, laser zapper, grenade launcher and super-disintegrator. Whether it's been done this way for massive sprite recycling power is left to the readers.


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