"And that's for lulling me into great side-scrollers that are nearly impossible to beat!"
"...Like playing Operation, but with a bunch of shit flying around trying to kill you!"
"I had to press quicksave more often than the fire button, and this was on Medium difficulty. I'd dread to this what the hardest difficulty is like. They probably give you a water pistol and replace all the enemies with fire-breathing golden lions."
"In the old days, you didn't come back to a game again and again for anything as fancy as online multiplayer or user-created content. No, you came back because the games were freaking impossible."
— Bobby Ingram, "The 10 Most Irritatingly Impossible Old-School Video Games"
"I mean, what's the point of playing if you can't win every time?"
— Jason Fox, FoxTrot
"Let's talk about the puzzles in this game. La-Mulana is not forgiving. La-Mulana is not your friend. La-Mulana stole your bike when you were eight."
Shigeru Miyamoto: There's something I've learned from making this new Mario title multiplayer.
Satoru Iwata: And what's that?
Shigeru Miyamoto: I realized that, fundamentally, Mario is a game where if you fail and lose a turn, you'll be sent straight back to the start.
"In all fairness, the 'real' Super Mario Brothers 2 wasn't much of a loss at all: it's like the Nintendo execs gathered in their board room in '87 and said, 'All right. We've just put out the biggest and best video game ever. Now we must get to work on the sequel, which naturally must use the same engine and graphics as the first game and be as maddeningly difficult and frustrating as our programmers' ones and zeros can allow. IT IS THE ONLY WAY.' Enter poison mushrooms, backwards warp zones, and Piranha Plants that don't play by Piranha Plant rules. I'll take a doctored Doki Doki Panic almost any day."
"This is wussy compared to older games."
— The King of All Cosmos, commenting on Me And My Katamari
"This mode is difficult!"
"Please have fun playing Mega Man 9, and when you inevitably ponder why this game is so freaking hard, please remember that Inafune-san has a decanter on his desk full of broken gamer spirits that keeps him perpetually youthful."
— Press release for Mega Man 9
"...you're angry and you want to win. You wanna beat the Nintendo. But the cold fact is that nobody cares but you."
"....what's the point of making a game if you...can't even...win it...so stupid...wanna see what my dad has?"
— Evan, Superbad
"The alternate title could be "DEMONICCHOCOBO MAKES THE ULTIMATE SACRIFICE. REPEATEDLY."
— Demonic Chocobo on I Wanna Be The Fraxy
"The Adventures of Bayou Billy is not the shittiest game in the world - but what it is is the most nipple-twisting, nut-aching, hair-pulling, ulcer-causing, butt-itching, frustrating motherfucker of a game you ever saw. Now, The Adventures Of Bayou Billy is, as I said, a frustrating game, but what many people don't know is that it's also the hardest game ever made. Now, I know some people will come forward and tell you that the Gradius games or Ghosts 'n Goblins, they're a real challenge, and they don't know what they're talking about because I fucking guarantee you that nobody has beaten The Adventures Of Bayou Billy fairly. I mean, not without some kind of emulator or Game Genie or divine intervention - this game is fucking HARD."
"Most (normal) games will ease you into the game mechanics at least a little bit, and the ones that present difficult situations earlier have a "steeper" learning curve. Dwarf Fortress pretty much punches you in the nuts with the learning curve and steals your lunch money."
— gameprey, at reddit.com
"Losing is Fun!"
— The official motto of Dwarf Fortress
"I swear, these games were programmed by the Joker!"
"What sick psychotic fuck playtested this and said 'Yeah, you know what, dying all the time's alright, but I wish the game killed me more?'"
"Bowser-King Koopa has never had level designers of this quality!"
"Tell me, please, why does the GAME have to win? Huh? What happens when the game wins and I lose? Is there some huge fucking kegger waiting for it when it gets done? Is there money involved? Or perhaps the motives are more sinister. Maybe the game's family is being held hostage by another game and that game has it's cock in F-Zero's wife's mouth and he's holding a cell phone up to her and F-Zero can hear her pained moans and cries for help and the asshole game then says, "You beat that cock-sucking human, or I'll blow her brains out." I COULD UNDERSTAND THAT. I CAN BE SYMPATHETIC."
"But, of all things, did you tell none other than Treasure to make it more difficult?"
— Satoru Iwata, discussing Sin and Punishment: Star Successor
MURI DA!! MURI DA!!translation
Boku no jitsuryoku deha... translation
MURI DA!! MURI DA!!translation
Mou dame nanoka? Dame nanoka? Akirame youka?translation
Muzukashi sugite susume nai...!translation
"You will not survive."
— Call of Duty: World at War difficulty selection screen, on Veteran Difficulty
"MIKE IS WAITING FOR YOUR CHALLENGE!!"
"The idea of struggling against a game that does absolutely everything in its power to put you down, where every level completed is another tiny and insignificant victory against the malicious game designer, has some sort of weird appeal... A lot of die-hard retro gamers often pine for the days when games were a real challenge—The Tower of Druaga exemplifies this in spades. So, if you're sick of modern games holding your hand with endless tutorials, and want a genuine challenge that will almost certainly crush your enthusiasm for all forms of electronic entertainment, be my guest!"
"You know, when Nintendo gets just a bit mean, like in the last Mario worlds? In this meaning of the word, we can say this game is very Nintendous."
—The Italian Official Nintendo Magazine on VVVVVV
"I'm starting to understand why I had trouble with this as a kid."
Your journey it began because YOU DIED
Out of your cell you ran and then YOU DIED
You pause to catch your breath,
And die another gruesome death,
So now you creep around each corner TERRIFIED
"Back in the NES generation... For example, let's say everyone debugs a game after it's finished. Everyone involved in its production would spend all night playing it. And because they make games, they become good at them. So these expert gamers make the games. Saying "this is too easy". That is why you are reduced to whining and complaining as you play."
—Satoru Iwata on Game Center CX