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The characters of Weird and Unfortunate Things Are Happening. This page is under construction; beware of unmarked spoilers.

Party Members

    General 
The four heroes of the game. They are all psychics, though only Alicia had awakened her powers beforehand.
  • The Chosen One: Of a sort- they were chosen by the Outer Evocations (and Zlonyth) to receive their powers and fight against the Inner Evocations.
  • Expy: They are based on the Chosen Four from EarthBound, though with some clear differences.
  • Nice Job Breaking It, Hero:
    • The first ending heavily implies that by defeating the Inner Evocations, they've only helped the Outer Evocations gain control of the human dimension, which they plan to use as their playground to accomplish their nefarious plans.
    • In the second and third ending, they wind up unleashing the Firstborn Child, who either destroys Earth (second ending) or teams up with the Outers to accomplish their plans (third ending).
  • True Companions: By the end, their bond is so strong that they decide to venture forth together into their new lives.
  • Unwitting Pawn: The normal end heavily implies that the Outer Evocations were using them to get rid of their competition, the Inner Evocations, so they can enact their own hidden agenda.

    Alicia Copeland 
https://static.tvtropes.org/pmwiki/pub/images/actor1_3.png

I'd run across the country for my favorite niece! Especially for something this important.

The main protagonist. She is a psychic and Dottie's aunt who teaches her in the way of psychics. She hails from the town of Eastholt and is the former batter of the Eastholt Specters, frequently visiting Daybreak to see her niece. She, like other psychics, can see monsters. When Daybreak disappears, she makes it her mission to rescue Dottie, and bonds with Elothu the Patient for this purpose.


  • Affectionate Nickname: Miriam calls her Stringbean. At first its somewhat of an insult, but as they grow closer it becomes a mark of their friendship.
  • Batter Up!: Her main weapons are baseball bats. This comes from her having been the batter of the Eastholt Specters.
  • Cast from Hit Points: Aside from a basic Bash, Alicia's physical skills are written in orangey-yellow text and cost HP to use, unlike the Psychic skills, which use blue for their numbers and only consume PSI.
  • Counter-Attack: Alicia's Batting Stance applies a buff that allows her to counter physical attacks while drawing them in, while Miriam has an innate passive that gives her a chance to counter as well.
  • Expy: She is a stand-in for Ness. Like Ness, she is the psychic, bat-wielding main hero who is called upon by a psychic force to fight off an Alien Invasion (or inter-dimensional invasion, in this case).
  • Good Is Not Soft: She's willing to take the time to help other survivors, but will also use her bat and psychic powers to fight anyone who threatens Dottie or abuses their powers. Her flashback in Vinclum shows that she got into fights against people who picked on her friend, Lydia.
  • I Call It "Vera": Her starting bat is named "Margaret". In the Honest Axe event, throwing Margaret into the pond and answering truthfully will empower the weapon.
  • Jack of All Trades: She can fulfill multiple roles in battle, including physical attacks, psychic damage, healing, and debuffs.
  • Puberty Superpower: Alicia's psychic powers are this, as she started seeing things that weren't there for other people when she hit puberty.
  • Ripple-Effect-Proof Memory: Due to her psychic powers, she's able to remember that Daybreak and her niece exist even when the town and its inhabitants are erased from everyone else's memories.
  • Sympathy for the Devil: She's the only one of the party to express sympathy for Clayton Knight, the Evilutionary Biologist who turned innocent people into mutants, when he himself suffers the same fate. She cannot bring herself to speak and her facial expressions make it clear that she wanted him to be saved somehow.

    Miriam Goodwin 
https://static.tvtropes.org/pmwiki/pub/images/weird_and_unfortunate_things_are_happening_miriam_6.png

You go to hell, Soul Man. I know the city, I know how to handle myself in major emergencies, and I’ve got something better than a baseball bat on me!

Alicia's first ally. The former secretary to Mayor Bryan Trautman before Daybreak's current issues, she was abruptly fired, leaving her with resentment towards her boss. She initially wants to just break out with her friends Vi and Erick, and only teams up with Alicia to help herself escape, but does grow to care for her new friend. She bonds with Farudon the Scourge.


  • Action Survivor: Before bonding with Farudon, she's still quite capable of defending herself against the monsters plaguing Daybreak.
  • Blood Knight: Downplayed. She hunts as a hobby and despite being weirded out by Farudon bonding with her soul, she admits that she enjoys the prospect of using his powers to crush her enemies. It's implied this is why Farudon chose her to bond with. However, her father taught her to consider risk and reward when choosing her battles.
  • Empowered Badass Normal: She begins with no psychic powers, fending off dangers with just a gun, until she bonds with Farudon.
  • Expy: Of Paula, the blonde, pink-dressed tough gal of the party. Though unlike Paula, she does get psychic powers and is more rough around the edges.
  • The Gunslinger: Her main weapons are guns. She recounts that she's been practicing ever since she was ten.
    Been shooting ever since my first one- gift on my tenth birthday. Spoon bending’s no match for a gun at your hip.
  • Jerk with a Heart of Gold: She can be abrasive and initially only teams up with Alicia to find her own way out, but does grow to care for her friend and does have a genuine friendship with Viola and Erick.
  • Hair of Gold, Heart of Gold: Crosses over with Jerk with a Heart of Gold. She is rough and somewhat belligerent to Alicia at first, and only wants to escape, but she does dearly care about Vi and Erick, her friends, and grows to consider Alicia a dear friend as well.
  • The Nicknamer: Has a tendency to give people nicknames and refers to very few characters by name. She, respectively, calls Alicia "Stringbean", Lamar "Teach", Dottie "Short Stuff", Elothu "Soul Man", Farudon "Cowskull", and Ginyagu "Sunshine". The nicknames become more affectionate over the course of the game, though, especially by the end.
  • Sir Swears-a-Lot: She's the main source of profanity in the party, to the point that Alicia scolds her for dropping a swear in front of Dottie.
  • Street Smart: Contrary to Elothu's warnings and cautions, Miriam is insistent on knowing the city and its streets, seeing herself as heavily involved in the city than her superiors. She is snarky and wary, and is quite certain she knows how to handle herself.
  • Take This Job and Shove It: Goes on a long, understandably infuriated tirade after being let go from her job as a mayoral secretary that she worked in for years, after she accidentally discovers one of Trautman's secret ritual rooms.

    Lamar Arlington 
https://static.tvtropes.org/pmwiki/pub/images/weird_and_unfortunate_things_are_happening_lamar.png

I would sincerely hope that my class is smart enough not to trust someone like you. Kids, stay behind me. I'll keep you all safe, no matter what.

A teacher at Dottie's school. He was teaching Dottie's class when the Inner Evocations struck. After a failed attempt at defending his class against Garry, he is spirited away and bonds with Ginyagu the Inquisitive to find and protect Dottie.


  • Badass Teacher: He may not look it, but he is one of the party members, and as such he can fight armies of monsters thanks to his psychic powers. Even before gaining them, he held off the Fallen Fool Garry for a few minutes despite having no chance against him, just to keep his students safe.
  • Black and Nerdy: He's a black teacher that's always seen wearing glasses and a sweater-vest.
  • Expy: Of Jeff, the bespectacled, nerdy party member.
  • Healer Signs On Early: Downplayed; he has the best healing spells and does become a party member relatively early on, but only halfway through the second major arc, and it can take five to six hours to reach that point.
  • My Greatest Failure: Throughout the game, he is haunted by his failure to protect most of his students from Garry and the monsters, and wants to protect Dottie in part to make up for this. Even in the ending, where he finally succeeds in getting her outside Daybreak, he still isn't fully over it.
  • The One Guy: Of the party members, as the other three and Amethyst are female. The Evocations also have No Biological Sex, making him the only real major male character.
  • Reasonable Authority Figure: He bonds with Ginyagu in order to to protect his students from the monsters and Inner Evocations, and will stop at nothing to keep them safe, especially Dottie. He is also very hesitant to allow Dottie to tag along with him and the party, but decides she is safer with them.
  • Shut Up, Hannibal!: He gives one to Garry when the latter tries to get him to hand over the children to be sacrificed:
    Garry: C'mon, Arlington! There's nothing to hold you back anymore! Why should you care about a bunch of dumb kids? They're probably gonna die anyway! Live a little!
    Lamar: It's called professional ethics.
    Garry: You don't even have a job anymore! It's the end of the world!
    Lamar: All right, then it's called basic morality.
    Garry: Pah!
  • Throw the Book at Them: How Lamar attacks, by whacking things with the current book / Grimoire he has equipped. It also gives him SP. The Flavor Text for Lamar's starting skill, "Book Impact", is "Strike 'em with a book". After he gets "Ghost Puncher", "Hurts ghosts, too?" is added to it. After he bonds with "Ginyangu", it becomes "Book Learning", and loses that Flavor Text.

    Dorothy "Dottie" Borders 
https://static.tvtropes.org/pmwiki/pub/images/weird_and_unfortunate_things_are_happening_dottie.png

I beat a bunch of monsters on my own in the Vedim thingy! I can really help, Alicia!

Alicia's niece, and a budding psychic. She is captured by Mayor Bryan Trautman to be used in a ritual, and seeks to escape. She befriends Amethyst and bonds with Isanir the Eidolic.


  • Ascended Fangirl: She is apparently a fan of Magical Girl anime, given that she calls Alicia one when witnessing her psychic powers, and when her own powers awaken, she is ecstatic at the though of being a real magical girl.
  • Damsel in Distress: Her being stuck in Daybreak when it disconnects from reality is what motivates Alicia to take on the role of main protagonist.
  • Damsel out of Distress: She teams up with Amethyst to escape the Best Place Ever, and is ironically the one who winds up saving her would-be rescuers from William.
  • Expy: Of Prince Poo, the final party member you get rather late in the game and The Red Mage of the party with Mana Drain powers.
  • Little Miss Badass: Dottie is the youngest out of the 4 party members by far, but she's still easily able to hold her own alongside the others. Her psychic powers are so potent, she's the only human capable of dealing Eldritch-type damage.
  • Puberty Superpower: Like her aunt Alicia, Dottie's powers first awoke around a year before the game starts.
  • The Red Mage: Unlike the other party members who can usually only cast spells targeting a few types of enemies, she is able to gain spells targeting a wider variety- by the time you have gotten all her spells, she will be able to effectively damage any enemy type with at least one of her spells.
  • Squishy Wizard: She has the least natural physical defense growth and HP, but can deal the most psychic damage and is one of the few if not the only human who can deal Eldritch damage. The Inner Evocations kidnapped her specifically for her psychic potential.

Outer and Neutral Evocations

    General (spoilers) 
The gods who live in Outer Dereleth, and the enemies of the Inner Evocations. They are friendly to humans and desire to help them fight off the Inner Evocations.
  • Alliance with an Abomination: All of them are abominations, who form alliance with Alicia and other humans because of their shared goal of stopping the Inner Evocations.
  • Ambiguously Evil: While the are supposedly the Good Counterpart of the Inner Evocations, they act rather suspiciously and the heroes don't fully trust them at first. The Outers tend to not disclose critical information until it becomes pertinent (like binding themselves to their hosts' souls), and Elothu and Ginyagu are incredibly condescending, the former being a snobbish jerk and the latter treating humans like cute pets. Amethyst also warns Dottie not to trust Isanir. Eventually, by the end, the heroes do grow a genuine bond with the Outers and give a sad goodbye... but then the ending heavily implies their initial distrust was completely warranted after all.
  • The Bad Guy Wins: The first and third endings heavily imply that they were using the heroes all along to take control of the human dimension- and with the Inner Evocations gone, they are free to do with it as they wish.
  • Benevolent Abomination: They are terrifying entities beyond comprehension, but they are friendly to humans and team up with the heroes, sharing their powers, to stop the more traditional eldritch Inner Evocations from destroying the humans of Daybreak. The normal ending implies that the partnership was really pure pragmatism and now they intend to carry out some secret evil agenda, but Farudon at least seems to genuinely consider the heroes his friends and isn't in on the plan, while Zlonyth wants nothing to do with either side and only helps when the Inners become so powerful that he is forced to aid the Outers in stopping them.
  • Big Good: They are the benevolent counterparts to the villainous Inner Evocations and the ones who bond with the party to help them in battle, as well as aid them in understanding the world. Until the ending, that is, which implies they were just using the heroes for their own agenda (except Zlonyth, who is neutral and doesn't appear to have any ulterior motives, and possibly Farudon who seems to have no knowledge of his siblings' plans).
  • Bitch in Sheep's Clothing: Elothu, Ginyagu, and Isanir act like supportive, albeit somewhat condescending friends to their human hosts. However, the ending reveals that they merely see their human hosts as pawns for getting rid of the Inners. Only Farudon and Zlonyth seem to genuinely reciprocate the protagonists' friendship.
  • But Now I Must Go: After defeating the Inner Evocations, the Outers and Zlonyth say their goodbyes to the heroes, the latter separating themselves from the heroes' souls. Their home, Dereleth, may be destroyed, but they have other things to attend to.
    Elothu: Our pacts with you have been entirely fulfilled. Our contractual relationships are now at an end. We shall relinquish our connections to your souls. Once we leave your souls, you'll still have your psychic powers, but they will weaken somewhat, especially for those of you without natural psionic talent.
    Alicia: Whoa... so this is really it? Time for goodbyes already?
  • Deal with the Devil: Zigzagged. The Outer Evocations agree to lend their powers to the party in order to help them fight against the Inner Evocations, and are generally fairly considerate towards their hosts, helping boost their power without asking much in return beyond trying to address the same issues. However, the game's regular ending implies the Outer Evocations might have more devilish motives than they let on. Zlonyth, meanwhile, resurrects Vi and Erick, and while they Came Back Wrong, they are still the same people at heart.
  • Did We Just Have Tea with Cthulhu?: The Outer Evocations, in contrast to their Inner counterparts, are more inclined to have friendly conversations with human characters. The four of them introduce themselves to the four human party members, implore them to not be afraid of their appearances, and psychically bond with them so they can help fight the murderous Inners. Zlonyth, a Middle Evocation who is an acquaintance, also watches over the heroes and explains the history of the Evocations that led to the current situation. However, these are still powerful eldritch beings who see themselves as far above humans- the ending heavily implying that all except Farudon and Zlonyth were using the humans for their own hidden agenda.
  • Even Evil Has Standards: Unlike the Inners, they are against the idea of overriding their hosts' wills. Even when they're revealed to have ulterior motives in the ending, they cut off their connections with the party rather than fully possess them.
  • Evil Laugh: In the normal end, they all laugh at the party for unwittingly helping them with their mysterious hidden agendas (except Farudon, who asks what they find so funny).
  • Hidden Agenda Villain: The ending implies that they were using the heroes for their own "interests", but what interests these are is unclear.
  • Horrifying Hero: All of the outer evocations fit this, often having horrific and/or terrifying forms but bonding and wanting to help the humans for their mutual benefit. Though the ending implies that they have some secret nefarious agenda in mind.
  • Mr. Exposition: They are the main source of information on the lore, psychic abilities, conflict, and the like. In particular, Elothu is the one who explains the basic mechanics of the game and is the one who usually explains the lore, while Zlonyth is the one who tells the history involving the Evocations and their mother, Xelanyel.
  • No Biological Sex: As Elothu briefly says, the Evocations don't really have genders, being eldritch gods. They only agree to be referred to with certain pronouns for simplicity.
    Alicia: ...I think he's a him. I never-
    Elothu: "Him" is acceptable, albeit technically inapplicable.
  • Super-Empowering: They provide their powers to their human hosts by forming pacts and bonding with them.
  • Treacherous Advisor: The normal ending heavily implies they were using the party for their own agendas, but what is never specified. According to the creator, it involves using the entire human dimension as their playground, and they merely wanted their competition, the Inner Evocations, out of the way.
    Elothu: A salute to our dear human friends, and the many ways they have advanced our interests! May we ever find such fortune in our contractual arrangements! Hah hah hah hah hah hah!
  • The Unpronouncable: According to Ginyagu, the “Evocations” actually call themselves something that is not pronounceable by humans. They only call themselves that because humans used to evoke them for things.

    Elothu the Patient 
https://static.tvtropes.org/pmwiki/pub/images/monster1_1.png

Unlike those crude boors of the Inner Expanse, we of the Outer Expanse leave our hosts' wills and minds unspoiled. I am merely a passenger... a passenger who will pay his way.

The Outer Evocation that bonds with Alicia, and the one who guides the party through most of the game's events. He is very snobbish and speaks with very advanced vocabulary, and definitely the one who looks down the most on the Inner Evocations, considering them slobs. His snobbishness gets him into conflict with Alicia and Miriam, who deride him as a jerk. Despite this, since he is the one with the most knowledge of the supernatural events and the one who brings the other Outers together, the duo are forced to rely on him.


  • Cyclops: He only has a single red eye inside his... mouth.
  • Humanoid Abomination: Compared to...basically every other Evocation, his proportions are the most humanoid.
  • Jerk with a Heart of Jerk: He can be very snobbish and condescending to humans, including his human allies, but despite everything, he does prove himself to be an invaluable ally and even becomes a genuine friend to the party in the end, with Alicia noting that he isn't so bad after all. Then The Stinger reveals that he was using the party to fulfill his own hidden agenda, and he laughs at them for being so foolish as to trust him.
  • In-Series Nickname: Miriam calls him Soul Man, since he bound himself to Alicia's soul.
  • Sesquipedalian Loquaciousness: Is incredibly and unnecessarily verbose, often to the chagrin of Alicia and other party members.

    Farudon the Scourge 
https://static.tvtropes.org/pmwiki/pub/images/monster1_2.png

FARDUON THE SCOURGE. AWOKE. FREED! WE BONDED. YOU GET POWER. FRIENDS!

A blunt, straightforward Outer Evocation that bonds with Miriam after she and Alicia free him from an Inner parasite. He has the power to poison the soul. Elothu considers him a dear friend.


  • Animalistic Abomination: He's a floating, animalistic maw.
  • Blood Knight: He really enjoys the idea of crushing his enemies, and encourages Miriam to do the same. However, even he doesn't think the Brutal Bonus Level, Makyo, is worth challenging.
  • Hulk Speak: He talks like this.
  • Locked Out of the Loop: In The Stinger, he appears when the other three Outers are having an Evil Laugh and asks what they're laughing at, suggesting he's unaware of his siblings' true plans.
    Elothu: Hah hah hah hah hah hah!
    Ginyagu: Hee hee hee hee!
    Isanir: Aha ha ha ha ha ha ha ha!
    Farudon: ...??? ...WHAT FUNNY?
    Elothu: Ahahaha... ... Oh, dear... You see, my dear chum...
  • No Indoor Voice: All of his dialogue is in all-caps.
  • The Nose Knows: He can smell just about anything and detect things that even his fellow Evocations cannot.
    Elothu: Farudon's olfactory capabilities are truly astounding; I must admit, I could never hope to detect even a hint of the stench of the Inner Evocations in that situation.
  • Poisonous Person: Or Poisonous Abomination, in this case. He has the ability to inflict Scourge Rot, a poison that embeds itself in the target's soul.
    Elothu: Splendidly done, Miss Goodwin! That ridiculous thing's armor may protect it from physical blows, but it can do nothing to prevent Farudon's poisoning of the soul!
    Parasite: What foul venom have you injected into me? It eats away at my insides!
    Farudon: IT IS WHY THEY CALL FARUDON THE SCOURGE! ENJOY IT, PARASITE!

    Ginyagu the Inquisitive 
https://static.tvtropes.org/pmwiki/pub/images/monster1_3.png

Good morning, sweetie! My name's Ginyagu the Inquisitive. Don't worry, it's all gonna be okay. I'll take care of you, buddy!

A curious Outer Evocation that bonds with Lamar, admiring his efforts to fight back against the forces overrunning the school. Friendly, but somewhat patronizing towards their human counterparts.


  • Angelic Abomination: He looks vaguely like a biblical angel in terms of shape and color scheme, though his wings don't have feathers.
  • Condescending Compassion: Though well meaning, Ginyagu treats the humans more like cute animals and pets than actual people with feelings.
    Ginyagu: Aww, I'm so glad you guys are making friends!
    Miriam: ...Wow, okay, I though Soul Man was condescending...
  • Eyes Do Not Belong There: His eyes are on his wings.
  • Giggling Villain: In the normal end, he giggles "Hee hee hee hee" while Elothu and Isanir do a more traditional Evil Laugh.
  • Sissy Villain: Implied; though Evocations do not really have genders, he is referred to with male pronouns, uses feminine speech patterns like calling people "sweetie", and is indicated in the ending to have some sinister agenda along with his fellow Outer Evocations, even giggling while they laugh.
  • Support Party Member: While he provides some offensive skills to Lamar, he mainly focuses on healing and defensive skills.

    Isanir the Eidolic 
https://static.tvtropes.org/pmwiki/pub/images/monster1_4.png

Come now, little human... you need not fear. A powerful guardian has arrived to assist you, according to the wishes of the one named "Alicia Copeland".

A powerful Outer Evocation whom Elothu holds in high regard, who forms a pact with Dottie after Elothu asks her to find and protect the girl.


  • Animalistic Abomination: Her torso has various insectoid elements.
  • The Smurfette Principle: Sorta. She is the only "female" Outer Evocation, or at least the only one who uses female pronouns, but as Elothu says, the Evocations don't really have true genders.

    Zlonyth the Observer 
https://static.tvtropes.org/pmwiki/pub/images/monster2_3.png

The door you open leads to truth, which flows through you, a secret tide. You cannot hold it, cannot keep it; it eludes your mortal mind. But for a fragment of an instant, you will know the reasons why.

A "Middle Evocation" that considers itself a neutral party to the Inner and Outer Evocations, though it aids the main party sometimes. It appears in hidden rooms accessed by cards and in the final area.


  • Affectionate Nickname: Alicia calls him Zlonny at one point, after he officially becomes an ally.
  • Chekhov's Gunman: It's properly introduced in the final area, but makes appearances whenever the player enters one of the bonus rooms locked by an ESP Card. They're also the entity that revives Vi and Erick.
  • Neutral in Name Only: As a Middle Evocation, he purportedly does not side with either the Inner Evocations, who are invading the human world, or the Outer Evocations, who have allied themselves with humanity and are trying to protect them. Despite this, it is eventually revealed that he has taken some actions in the background to help the Outers and their human allies. He is the one who opened the portal to the city of Daybreak, which had become a pocket dimension, to Alicia Copeland, allowing her to meet the Outers and recruit allies to their cause. He also revived Viola and Erick Vaughn when they are murdered by William so they can continue to help the heroes. By the time that the Inners are threatening the fabric of reality, he outright becomes Neutral No Longer and openly aids the heroes in traversing their headquarters and saving the universe.
  • Neutral No Longer: In the final area, they recognize that the Inner Evocations summoning their Matriarch would cause an overwhelming imbalance of psychic energy, and informs Alicia's party how to fight back.
  • Team Switzerland: They call themselves a Middle Evocation- meaning that they don't side with either the heroic Outer Evocations or the villainous Inner Evocations. It's only when the situation gets really bad that they decide to be Neutral No Longer. And given that the Outers are heavily implied in the normal end to have their own villainous "interests", it seems that Zlonyth was very justified in refusing to take either side.

Human Allies

    Viola and Erick Vaughn 
Two of Miriam's friends. They follow along and provide Alicia's party with free healing, and a way to buy items and new weapons, respectively.
  • Came Back Wrong: Downplayed. After they're killed in an ambush, they're later brought back by a third party to keep helping the protagonists. Their memories and personalities are mostly intact, but they're still a bit... off.
  • Collector of the Strange: Erick spends the Daybreak apocalypse finding and storing every single odd thing he can find, and will pay a lot of money for things like slimes, eldritch idols, and giant monster teeth, among many others.
  • Dark Is Not Evil: In their revived forms, they have a Shadowed Face, Glowing Eyes and turn into creepy Terse Talkers, but despite creeping the party out, they are still the same good people.
  • Happily Married: They get along well together and joke around with each other.
  • The Medic: Vi will fully heal the party with her panacea whenever they see her.
  • Terse Talker: Not usually, but after they are killed and revived, they speak in short sentence fragments to signify that they Came Back Wrong.
  • You Can't Go Home Again: At the end of the game, they cannot join Miriam back on Earth due to how they Came Back Wrong, but Zlonyth offers to at least take care of them both in its own realm as a courtesy.

    Sadie Walters (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/sadie1_1.png

One of the Daybreak survivors, accompanying Vi and Erick. She is also secretly part of the Inner Evocation cult and the host of Phritotch the Unknowable, who promised her power. As of the actual game, her soul has been consumed by Phritotch.


  • Cthulhumanoid: Phritotch, while possessing her, warps her body into a red, octo-tentacled monster called Phritotch-Sadie.
  • Evil Counterpart: To Dottie, as both are intended hosts for Phritotch, but Dottie is unwilling and fights to escape this fate while Sadie took it willingly, thinking she would get power.
  • Impersonation-Exclusive Character: Unlike Trautman, who at least got two scenes as himself, Sadie is only encountered while being possessed by Phritotch the Unknowable, so everything we know about her comes from Phritotch herself, such as how she thinks how Mayor Trautman has done wonderful things for the town, when talked to at the clinic.
  • Never Found the Body: She's thrown into the sewer and disappears when the Butcher ambushes the party, never being recovered... until she shows up again in the temple.
  • Posthumous Character: She's been taken over by Phritotch long before the events of the game take place.
  • Walking Spoiler: Anything involving her connection to Phritotch.

    Gregg Whitson 
https://static.tvtropes.org/pmwiki/pub/images/gregg1_1.png

Here, let's get you two cleaned up and fed, all right? We can figure out what you want to do after that. I won't lie, things are looking pretty grim, but... humanity's been through worse and come out the other end.

One of the only survivors of Clayton's abductions. He became the leader of a group of other survivors and has them hang out in his underground bunker.


  • Back for the Finale: He vanishes after the Atkinson Middle School arc, but returns in the ending to leave Daybreak with the others.
  • Reasonable Authority Figure: He tries his best to care for the survivors of the Daybreak invasion and helps Alicia and Miriam on their mission to save Dottie however they can.

    Kelli Stephens 
https://static.tvtropes.org/pmwiki/pub/images/kelli1_1.png

I've got to keep it together, for the kids. No matter what, we'll make it through. I'll do my best to keep everyone in here safe.

The art teacher at Dottie's school. Like Lamar, she tries to protect her students instead of letting Garry abduct them.


  • Back for the Finale: She vanishes after the Atkinson Middle School arc, but returns in the ending to lead her students to leave Daybreak.
  • Reasonable Authority Figure: Like Gregg, she can't fight or do much against the invaders, but she still tries her best to protect her students.

    Amethyst 
https://static.tvtropes.org/pmwiki/pub/images/weird_and_unfortunate_things_are_happening_amethyst.png

Ready when you are, Obsidian! Let's get out of here!

A purple, crab-like, amnesiac creature Dottie meets in the Playroom. She ends up befriending her, and they work together to escape.


  • Amnesiac Dissonance: She acts very friendly to Dottie and dearly cares about her... which is a far cry from Nancy, who bullied Dottie at school. In fact, whenever her original self begins surfacing, she acts aggressively toward Dottie.
  • Break His Heart to Save Him: A platonic version. She attacks Dotty and yells that she doesn't want to be friends with her anymore, implied to be either due to being unable to control her sudden attacks of rage and/or to live in the human realm again.
    Amethyst: I don't think we can be friends anymore.
    Dottie: What?! Why?!
    Amethyst: I... know I used to belong outside, but... That's changed.
    Dottie: But... but we were going to leave-
    Amethyst: ARE YOU STUPID OR SOMETHING?! I... I hurt you just now. And... I know I'm going to do it again.
    Dottie: But...
    Amethyst: Just shut up and listen to me! I... always do this. I'm just gonna keep hurting people. So... I think I belong here. Where everybody keeps hurting each other.
    Dottie: Amethyst, no! Please... I... without you, I-
    Amethyst: You have a better friend now. Someone who won't be mean to you. Your aunt's waiting for you. You better get going.
    Dottie: No, I'm not going to leave y-
    Amethyst: GRAH! (Bites Dottie)
    Dottie: Ah! (crying) Amethyst, why!?
    Amethyst: I SAID we're NOT friends anymore!!! JUST GO! Or... or I'll eat you up!
    Dottie: No... please...
    Amethyst: GRAAAAH! GO! GET OUT OF HERE! I NEVER WANT TO SEE YOU AGAIN!
  • Guest-Star Party Member: She helps out Dottie in the Best Place Ever, but is controlled by the computer, not the player, and vanishes after that part.
  • Red Eyes, Take Warning: Whenever she starts remembering her past as Nancy, her eyes grow red and she growls at Dottie, even attacking her a few times.
  • Stone Wall: She has high HP growth for her level and has a skill that heals herself while drawing aggro, but she can't do much damage.
  • Tragic Monster: After she parts ways with Dottie, Alicia's party later encounters her as a mindless, enraged monster. And even if they go easy on her, an Apharligg takes the field on the enemy turn by unavoidably devouring her with Anima Eater, if they take too long or once her health goes below a certain point but she doesn't die.
  • Was Once a Man: All but stated to be Nancy Trautman, the mayor's daughter and resident Alpha Bitch, given the Playroom was made for her, and the discoverable Signature Headgear of her headband, who was sent into the Playroom to keep her away from what was about to happen to Daybreak.

Inner Evocations

    General 
The gods who live in Inner Dereleth, and the enemies of the Outer Evocations. They are the ones behind the disappearance of Daybreak and are commanding their army of monsters to kill humans for some sinister purpose.
  • Big Bad Duumvirate: They are the entities who turned Daybreak into a hellhole pocket dimension and kidnapped Dottie in order to use her powers to revive their mother, Xelanyel the Matriarch, and turn the planet into a copy of their ruined home Dereleth. While Phritotch is officially their leader, they act more like equals, with the other three having a lot of autonomy and being willing to disobey her orders.
  • Deal with the Devil: The Inner Evocations, like their Outer counterparts, home with their hosts and give them great power, but have no remorse in consuming their hosts from the inside out. This ends up biting the cultists who summoned them in the ass- all four of the cult leaders, who serve as their hosts and who summoned them to "ascend" beyond their human forms, eventually suffer this fate.
  • Death by Irony: They spend the whole game possessing people and consuming their souls, as well as the souls of innocents. As such, it is rather fitting when they end up devoured themselves by their mother after she was freed from them possessing her body.
  • Demonic Possession: Unlike the Outers who bond with their "hosts", the Inners prefer to just possess whoever calls them forth, and eventually consume their host's bodies. They're even willing to do this to their mother when she doesn't want to aid their plans.
  • Dirty Coward: Despite their immense power, all of them flee after their hosts are destroyed in battle.
  • Eaten Alive: Their ultimate fate is to be eaten by Xelanyel, their mother who they spent the whole game reviving to carry out their plans.
  • Eldritch Abomination: Like the Outer Evocations, they are powerful monster-like gods who can warp the fabric of reality and the minds of their hosts, though they are significantly more malicious towards humans, being willing to kill them en-masse.
  • Even Bad Men Love Their Mamas: Their motive for taking over Daybreak and killing hundreds of humans to steal their souls is revealed to be a desire to revive their dead mother, Xelanyel, and have her restore their dying home. Moror outright claims that the Matriarch is the only being that is worthy of their admiration. At least until she refuses to go along with their murderous plans, that is- then Chagora pulls out his Override Relic, which he specifically made in case she refused, and he, Ailtur, and Moror take turns gleefully possessing her and making her attack the heroes against her will with zero consideration for their mother's feelings- only Phritotch has any reluctance in doing so and apologizes to her mother in advance.
  • Evil Is Not a Toy: They are summoned by the four leaders of the human Inner Evocation cult under the belief that they can receive their powers and "ascend" beyond their humans forms into something greater. But despite the willingness of the leaders to cooperate with their masters, it ends with all four being possessed, warped into an inhuman form against their will, and having their souls eaten by the Inners. Elothu even states that they were dead the instant they let the Inners into their bodies.
  • Evil Versus Oblivion: It's implied they sealed the Firstborn Child away because she would destroy both the Expanse and Earth, preventing them from dominating either realm.
  • Faux Affably Evil: Despite being considered the slobs of the Inner vs Outer conflict, they are actually very polite in conversation and outwardly friendly. Of course, it is ultimately a facade to mask their malice, and they are fully willing to possess, alter, and consume the very people they are so friendly to.
  • Final Boss: Basically all of them are the game's final boss. Matriarch Xelanyel is the physical final boss, but all four of them take turns hijacking her body to fight the heroes, and when she eats them all, their powers make a final attempt to control her into destroying everything.
  • Flying Face: Unlike the Outer Evocations who tend to have humanoid bodies (or in Farudon's case, a snake body), the Inners are giant floating heads (except Xelanyel, who may have had a full body when she was alive, though when we see her she's just a torso).
  • Hoist by His Own Petard: They spent the entire game reviving their mother, Xelanyel, expecting her to carry out their wish to restore Dereleth and destroy the humans. Instead, she decides she doesn't want to kill humans, and turns on them for disrupting her eternal slumber, resulting in them being Eaten Alive.
  • Holier Than Thou: Despite having fewer standards than the Outer Evocations, the Inners see themselves as morally superior because they're trying to create a new Expanse while the Outers are merely trying to delay the current Expanse's inevitable destruction.
  • Hijacking Cthulhu: A rare variant where the abomination is hijacked by other, lesser abominations. When Xelanyel, their mother, refuses to play along with the murderous plans of her children, Chagora uses the Override Relic, his creation, to control her body, and they all take turns possessing her.
  • Jerkass Gods: They are perfectly willing to murder and toy with humans in order to accomplish their goals.
  • Knight Templar: They believe reviving Xelanyel and corrupting the human realm is the only way for them to find a home before the Dereleth Expanse dies off. They don't care that the Outers, some of the lesser beings of the Expanse, and Xelanyel herself are against their plans.
  • Lack of Empathy: They have no care for the tragedy they bring to the people of daybreak. When Xelanyel herself sympathizes with the humans and refuses to go along with the Inners' plans, they forcibly take over her body, with only Phritotch having any regret over doing so.
  • Names to Run Away from Really Fast: They all have ominous names; Ailtur the Noxious, Moror the Voracious, Chagora the Enraged, and Phritotch the Unknowable.
  • Non-Action Big Bad: In a sense; though they fight you through their possessed hosts, including Xelanyel, they never actually face you themselves in their normal forms. Xelanyel herself ultimately kills them.
  • Reality Warper: Daybreak's disappearance and Ret-Gone from reality was their doing.
  • True Final Boss: In the Endgame+ mode, if you get rid of all the Agares pots in Makyo, turn back, and fight Xelanyel again, the Inner Evocations possessing her will all gain an increase in their stats to fight the leveled-up heroes.
  • Villainous Breakdown:
    • When they finally achieve their evil plan, only for Xelanyel to demand to be killed instead of helping them, they start freaking out:
      Moror: Why? Why is this happening?!
      Phritotch: Mother!!!
      Ailtur: What do we do?!
    • A little later, once Xelanyel is broken free from their control, they really panic:
      Chagora: WHAT?! THAT'S NOT-
      Moror: This... this does not bode well.
      Xelanyel: ABOMINABLE CHILDREN! (eats Ailtur and Moror)
      Chagora: XELANYEL! YOU CAN'T- (gets eaten)
      Phrotitch: No!!! NO!!!! MOTHER! (gets eaten)

    Ailtur the Noxious 
https://static.tvtropes.org/pmwiki/pub/images/monster1_5.png

You Outers! Always such elitists! What's so wrong with letting a human have some fun with his imagination, huh? You give your hosts what they want, we give ours what they want, everyone's happy! And we know how to get energy out of this arrangement!

An Inner Evocation and the first one faced by the party. It's originally seen bonded with Clayton Knight and helping him take humans to the Re-Education Lab to turn them into monsters, but ditches him after his failure to defeat Alicia, harvesting all the humans he had "evolved" before the pocket dimension breaks down. It has a childishly sadistic personality.


  • Faux Affably Evil: He talks to Elothu and Farudon like they're friendly siblings instead of bitter enemies, but it's clear he has no affection for them and is a twisted creature. He also speaks the same way to Clayton even after turning him into a hideous monster.
    Ailtur: Gosh, Mr. Knight, you're not looking so good. Let me get some pep back in your step!
    (transforms Clayton into a hideous monster)
    Clayton: A Wa Wat What d- did...
    Ailtur: You evolved! Your body's an even higher level than before! Isn't that great?
    Clayton: N No... Thi This...
    Ailtur: Aw, don't you like your new form? It's fine, it'll just take some breaking in! Go ahead and finish those other humans off, so we can process them!
  • Oculothorax: His body consists of a round, furry eyeball shape with two little hands and horns.
  • Psychopathic Manchild: He acts like a little kid having loads of fun turning people into monsters and absorbing some of them.
  • Starter Villain: Alongside Clayton, he's the first of the Outer Evocations that the party faces.
  • You Have Failed Me: When Clayton gets his ass kicked by Alicia and Miriam twice, even after being transformed into a powerful monster, Ailtur decides to consume his soul and possess his body.
    Ailtur: Still hesitating, Mr. Knight? I don't mean to be confrontational, but I really feel like you're not appreciating the help I gave you!
    Clayton: Huh... Help...
    Ailtur: Maybe it's about time you retired. I'll just take over everything for you. Hold still, now! This won't hurt at all... Ahh, it's really nice not having to keep the big guy happy. Time to cut loose and take care of business! Ehehehe!
    Alicia: Wait, you just...
    Elothu: As to be expected from your kind. Once you encounter the least difficulty, you think nothing of plundering your hosts, taking what you want by force rather than civilized methods. How truly pitiful.
    Miriam: Are you SERIOUS?
    Ailtur: Hmm... I'd honestly prefer giving you a slow death, but Mr. Knight really didn't take good care of my gift. No choice but the swift kill, I guess.

    Moror the Voracious 
https://static.tvtropes.org/pmwiki/pub/images/monster1_6.png

You see now why we alter their minds, Outer Evocation. [...] Their emotional reactions have no bearing on my existence.

An Inner Evocation bonded with Principal Ulrich, who helps mold the school into her "court" in exchange for her help in harvesting the souls there. It is more methodical than Ailtur, disdaining his childishness and preferring results to goofing off.


  • Demonic Possession: Sort of- instead of outright possessing Inez, it instead alters her mind after turning her into a Giant Spider to make her do as it wants.
    Moror: I was hoping you'd fare better than Ailtur's host. Seems you'll need more help. I was able to obtain quite the glut of energy thanks to your efforts. I suppose it is only fair to share some of it with you.
    Inez: Gah! Wh- what...!?
    Moror: Hm... If I recall correctly, Ailtur's failing was allowing the host to retain fear and a sense of self... So, if I just alter these parts a bit...
    Inez: A-! Aha!! AAAHAAAHAAHAAHAAHAA! TREMBLE BEFORE THE POWER OF QUEEN INEZ OF ULRICH, PEONS!
    Moror: Ah, excellent. I shall have to report this to my fellows.
  • No-Nonsense Nemesis: Unlike Ailtur who likes to toy with his prey, Moror is more concerned with getting the job done, and so tweaks Inez to remove her fear and take full control of her as well as steals control of the Override Relic from Ailtur while accusing him of playing around.
  • You Have Failed Me: When Inez is beaten by the party, Moror not only turns her into a Giant Spider but hijacks her mind and controls her body- then when she fails again and asks for more power, Moror leaves her to die.
    Moror: Hm. That was rather a disappointment.
    Inez: I... need more strength... Moror...
    Moror: I do not feel you are a good investment, Inez Ulrich. Farewell.
    Inez: no... I have to... I... wish... I wish life didn't... hurt... so...

    Chagora the Enraged 
https://static.tvtropes.org/pmwiki/pub/images/monster1_7.png

Ahahahahahaha! Splendid! Oh, you humans are so delightfully guileless! You've managed to make your way here on brute strength, but you've never fought an enemy with perfect control of their host! You fools really think you can challenge someone of my caliber?

An Inner Evocation that has fully consumed the soul of Bryan Trautman, and taken control of his body. Tasked with carrying out the Inner Evocations' summoning ritual, as well as obtaining a suitable host for their leader.


  • Barrier Change Boss: In the first form of his boss fight, he alternates resistance between physical and psychic attacks every turn.
  • Demonic Possession: To the point that Chagora has consumed Bryan's soul entirely.
    Honestly, I've even impressed myself with how seamlessly I've been able to integrate myself into this mortal flesh. And with access to his memories, I do quite a good impression of your former employer, wouldn't you say, Miss Goodwin? Only his daughter and closest associates even noticed the difference. But worry not about the real Bryan. He's still present... still observing as his plans take effect. [...] Granted, I doubt he planned to give up control to me completely in the process, but it makes things so much easier...
  • Dragon with an Agenda: His plans don't completely coincide with Phritotch's. He contained Dottie as a courtesy to her, but declares that it's not his problem if she doesn't show up to actually collect the girl, and simply stands by and permits Alicia and her friends to enter the rift she's being held in. However, when the party chooses to stick around after saving her and tries to stop his summoning ritual, he puts up a fight.
  • Exact Words: He technically upholds his end of his bargain with Bryan by keeping Nancy "safe," for a certain definition of the word. However, one of the puppet NPCs offer a candy that is implied to have mutated Nancy into a feral monster, giving her a Fate Worse than Death.
  • The Heavy: Of the four, he's the one who does the most to advance their goals. He bonded with Mayor Trautman, the one who performed the ritual that turned Daybreak into a pocket dimension, and is the one who organizes the capture of Dottie, whom Phritotch needs for her plans. He's also the one who performs the ritual to transport the Expanse Temple to Daybreak and is the one who invented the Override Relic to hijack Xelanyel's body just in case she didn't want to help them kill the humans.
  • Jerk with a Heart of Jerk: He has no problem using Bryan's body and voice to mock Nancy, but he at least seems insistent on keeping his promise to protect the latter. However, he only keeps to the letter of the promise rather than the spirit. While the "safe" dimension does have a non-combat area for Nancy to stay in, there's also a candy that will transform the eater into a feral monster. This makes it clear that he intended to betray Nancy from the start.
  • No Indoor Voice: When speaking as himself and not in his vessel, all his lines are in all caps. It’s so loud that it actually hurts the party when they hear it for the first time.
    Chagora: AHHHH... IT'S SO NICE TO FINALLY BE ABLE TO RELAX AND STRETCH OUT!!! I HAVE NO IDEA HOW YOU HUMANS CAN STAND HAVING YOUR SPIRITS SQUEEZED INTO THOSE CRAMPED LITTLE BODIES!!!
    Dottie: Nngh! So loud!
    Lamar: An inside voice would be appreciated, yes...
    Miriam: I thought I couldn't hate hearin' this guy more than I already did!

    Phritotch the Unknowable 
https://static.tvtropes.org/pmwiki/pub/images/monster1_8.png

Aww, this is so delicious. Oh, did some so-called disgusting barbarian manage to pull the wool over your ever-so-enlightened eyes? Poor poor Outers.

The leader of the Inner Evocations. After making contact with a somewhat spiritual human, she was able to corroborate with Bryan Trautman to set her grand ambitions into motion.


  • The Alleged Boss: While she is technically the leader of the Inner Evocations, she is a hands-off leader who treats the others as equals rather than subordinates. Her siblings often do things of their own autonomy, and in the Final Boss fight, it is Chagora who builds the Override relic to take control of Xelanyel while taking turns with Ailtur and Moror, whereas Phritotch has to force herself to take control because she does not want to do that to her dear mother.
  • Demonic Possession: Similar to Chagora, she's perfectly bonded with a human host: Sadie Walters, who is Miriam, Vi and Erick's other friend. However, said host isn't as powerful as she would prefer, so she intends to transfer herself into Dottie.
  • Disc-One Final Boss: Her first battle is initially played up as the final battle, but afterwards there is still The Very Definitely Final Dungeon to deal with.
  • The Dog Was the Mastermind: Alicia first meets her host, Sadie Walters, fairly early into the game, and she seemed to be nothing more than a housewife, survivor, and minor character.
  • Flunky Boss: In her battle, she can summon Fingers to act as enemies, and revive them if they are killed.
  • Token Good Teammate: Ironically, despite being the leader of the Inner Evocations, she's also the least malicious. She's very hands-off, leaving the actual massacring of humans to the others, and genuinely seemed to care for Viola and Erick, expressing how glad she is that they were revived. Also, she's the only one who is hesitant to hijack her mother's body, only doing so reluctantly and telling her that "you'll understand".

    Xelanyel the Matriarch (Unmarked Spoilers) 
The mother of all Evocations. Her resurrection is what the Inner Evocations ultimately desire, ushering in a new age and a replacement for their dying realm, at the cost of completely consuming Daybreak and its inhabitants.
  • Benevolent Abomination: Xelanyel the Matriarch, the mother of all Evocations and the Final Boss, initally seems to be the Greater-Scope Villain but turns out to be perfectly friendly to humans and never attacks of her own will- the Inners have to hijack her body to make her do what they want.
  • Came Back Wrong: Due to the Inner Evocations resurrecting her earlier than intended in order to deal with the Outer Evocations and the humans, she can feel her new body rejecting her, and not just because she's a Death Seeker that was enjoying her eternal, painless rest.
  • Dark Is Not Evil: She is every bit as eldritch-looking as her children, but is a benevolent figure who only wants to rest eternally and refuses to attack the party when commanded to by her children.
  • Death Seeker: Upon her awakening, she immediately asks the main party to return her to eternal rest, contrary to her children's wish.
  • Evil Is Not a Toy: A rare case involving abominations turned on by an even bigger abomination. When she goes against the wishes of the Inner Evocations and begs for death, they attempt to override her desires and take direct control of her power with an override device. When the humans fight back, she breaks free in the process, and completely consumes the Inner Evocations' souls in order to stop their meddling and drag them to death with her.
  • Genius Loci: Lamar states she's one upon learning that the town of Daybreak itself is planned to be part of its new corporeal form, calling her the trope by name.
  • God Is Dead: She was mortally wounded from some unspecified incident (although according to Zlonyth, it seems to have something to do with an invasion by foreigners), and the Inner Evocations want to bring her back to life.
  • God Is Good: She is the Evocation equivalent of God as the one who birthed them all, and is a benevolent figure who does not want to harm humans.
  • Good All Along: From all the buildup of the Inner Evocations' plot to revive her, she seems to be the Greater-Scope Villain, but she's actually friendly to humans and just wants to rest.
  • Greater-Scope Villain: Subverted. At first she seems to be this, given that she is the mother of the main villains, the Inner Evocations, and reviving her will spell the end of Daybreak. However, when actually revived, it turns out she doesn't want to destroy humanity, and the Evocations have to forcibly hijack her body to make her do what they want.
  • Keystone Army: The Evocations' home of Dereleth was maintained by her dead remains, though it was reaching a point of complete destruction. Likewise, the Evocations are only able to invade Daybreak and turn it into a pocket dimension by tapping into her power. When the party takes her out, both realms get obliterated in the process, leaving the remaining Outer Evocations stranded on Earth.
  • Worf Had the Flu: Xelanyel's new body isnt' complete, which combined with her resisting her children, makes her weaker than her prime.
  • Zero-Effort Boss: Subverted. In the first two phases, she doesn't fight back due to being a Death Seeker who asks the party to kill her and doesn't want to harm humans. Then Chagora uses the Override Relic and the Inner Evocations possess her, resulting in an actual fight.

    The Firstborn Child (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/firstborn_image.PNG
https://static.tvtropes.org/pmwiki/pub/images/firstborn_xelanyel_image.PNG

Thank you. Now I can take my revenge. The Inner Evocations. They will pay for what they've done. You can now relax. Your quest is over. I will take care of everything. The power of oblivion consumes all.

The very first Evocation born from Xelanyel. She was hated by the others for her malice and was sealed away by the Inner Evocations in Makyo to stop her destruction. Though absent for most of the game, she reappears in the second ending after having been released and destroys Earth, and in the third ending possessing Xelanyel.


  • Antagonistic Offspring: She certainly doesn't seem too fond of her mother, given how she threw away a gift from her in disgust and possesses her body in the third ending.
  • The Bad Guy Wins: In the second ending, she has been released and promptly destroys the Earth, while in the third ending, she is free to pursue whatever malicious designs she has.
  • The Dreaded: Given that she has the power to destroy Earth in only a few seconds, her fellow Evocations, eldritch god-like beings themselves, are terrified of her, as are the lesser monsters of Dereleth. The second she shows up in one of the endings, the Inners start panicking and screaming for their lives.
  • Eviler than Thou: The Inner Evocations are powerful Eldritch Abominations who kill many innocent humans and cause mass destruction- yet even they are terrified of the Firstborn. And it's not unjustified- the second she breaks free, she either wipes them all out, along with the entire planet Earth, with the flick of a tentacle (second ending) or possesses their mother, Xelanyel, and proves a far greater threat than they ever were (third ending).
  • Fusion Dance: In the third ending route, she fuses with Xelanyel to become the True Final Boss.
  • Generic Doomsday Villain: While the Inner Evocations have a defined goal in wanting to revive Xelanyel and create a new home, the story doesn't reveal why the Firstborn Child wants to destroy the world. The only defined goal she has is wanting revenge on the Inner Evocations for sealing her, and even then, they only did so because her vague quest for destruction conflicts with their own plans.
  • Greater-Scope Villain: She is the most powerful villain in the game, so powerful that she can destroy Earth in a matter of seconds, and even the actual villains, the Inner Evocations, are afraid of her. But she spends almost all of the game sealed away within Makyo, only briefly becoming a threat in the second and third endings.
  • Horrifying the Horror: The Inner Evocations, the Eldritch Abomination antagonists, sealed her away because of how dangerous she was, and once they realize she's been freed, they start screaming.
  • My Name Is ???: In the battle with her, she is only referred to as "?????".
  • Only Known by Their Nickname: Her real name is unknown- she is only called the "firstborn".
  • Satanic Archetype: She was the first child of Xelanyel, the God-figure, who turned against her and the other Evocations for reasons unknown, and was thus sealed away within Makyo (the Hell equivalent).
  • Sealed Evil in a Can: She is so dangerous that the Inner Evocations made multiple seals to ensure she would never escape. First, she is sealed inside a can-like container at the deepest part of Makyo, which is blocked off by the Agares Pots and Progress Nautilus that have the seals inside them. Then, they locked Makyo itself via a door that only opens with a single key that they hid away somewhere, and even getting to Uratheul itself is difficult as it lies in the ruined Dereleth Expanse.
  • True Final Boss: In the Endgame+ mode, if you get rid of all the Agares pots in Makyo, turn back, and fight Xelanyel again, then in the final phase, instead of fighting an unstable Xelanyel like in the first ending, the Firstborn will possess Xelanyel and become an even stronger opponent.
  • Worf Had the Flu: Her True Final Boss form can only be fought if the party removes all the Agares Pots without killing Progress Nautilus, the last remaining seal on her. It's implied that she's weaker in this route because her power is limited by Progress Nautilus, but she's still strong enough to take control of Xelanyel. Fortunately, this means she doesn't have the power to immediately destroy the planet, though she seems to have her own plans concerning the Outer Evocations.

Inner Evocation Cult

    General 
A cult of humans who have allied themselves with the Inner Evocations.
  • Cult: They worship the Inner Evocations and want to help them take over Daybreak and turn humans into monsters, which they consider to be "ascension".
  • Deal with the Devil: All of them chose to serve under the Inner Evocations, with four in particular having directly bonded with them. However, all four of the hosts inevitably get consumed by their masters, to the point that Elothu flat-out says they were dead the minute they allowed the Inners to enter their bodies.
  • One-Winged Angel: With the exception of Phritotch's host, who only has one form, each of the Inner Evocation hosts, upon being beaten in their human forms, are transformed by their masters into a monstrous Ultimate Form.
  • The Quisling: For one reason or another, they have allied themselves with the Inner Evocations who are wreaking havoc on Daybreak and victimizing humans.
  • They Look Just Like Everyone Else!: The cultists, especially Garry, William, and Polly, look like ordinary citizens when they're not in a monstrous form.
  • Unwitting Pawn: They are The Quisling to the Inner Evocations, but are clearly being used by them. The second they no longer serve their purposes, their souls are consumed.

    Mayor/Grandmaster Bryan Trautman 
https://static.tvtropes.org/pmwiki/pub/images/bryan1_1.png

But I suppose, in the end, you're not really a good fit for where this city is going. You don't have vision.

The mayor of Daybreak, Miriam's boss, and Grandmaster of the Inner Evocation-worshipping cult. He was bonded to Chagora the Enraged. Although his soul has been consumed by the time the party meets the being possessing his body, Bryan's actions were responsible for Daybreak being in its current state.


  • Boss Subtitles: Twisted Husk.
  • Disc-One Final Boss: From the perspective of the party, at least; while the player is made aware early on that Phritotch is the leader of the enemy faction, the party is not aware of this and believes Trautman to be the mastermind, as he is the Grandmaster of the cult. So when the defeat him and Chagora, they are shocked to find that there is still more they must do, ending at them facing Phritotch herself.
  • Even Evil Has Loved Ones: He seemed to at least be fond of Miriam, given that he told her to leave Daybreak before carrying out his ritual to turn it into a hellhole. He also very much loves his daughter Nancy as he built an entire pocket dimension specifically for her to play in and asked Chagora, who is possessing him, to ensure her safety- Chagora goes out of his way to do so because that's the contract they made.
  • Impersonation-Exclusive Character: We only see him as himself in the intro doing the Inner Evocation summoning ritual and in a flashback that Miriam has of him firing her. Every other time we see "him", it's Chagora the Enraged possessing his body and speaking through him.
  • Malevolent Mugshot: He loves to plaster his face everywhere, from billboards throughout Daybreak to pictures and statues in his office.
    Miriam: Ugh, typical Bryan: can't get enough of his own damn face.
    Lamar: To be fair, it could just as easily have been made by his followers. They do seem rather devoted.
    Miriam: Bleh, it's majorly tacky, either way.
  • Mayor Pain: The evil variant, he specifically summoned forth the Inner Evocations as part of some plan to transform the city of Daybreak and allow the citizens to be transformed into monsters to "ascend". He is long dead by the actual game, but his actions caused the whole conflict.
  • Pet the Dog: Despite being a corrupt and evil mayor who invited the Inner Evocations to his town, he does have two moments of kindness- he likes Miriam, his secretary, so much that he tells her in a flashback to leave Daybreak before the ritual, clearly wanting to spare her from the horrors he will bring, and built a pocket dimension for his daughter Nancy to play in (it's rather creepy, but there's no indication it was anything but an act of kindness) while specifically insisting that Chagora keep her safe there.
  • Posthumous Character: His soul was consumed by Chagora before the player can properly meet him. The Trautman that the heroes primarily interact with is a dead body being possessed by Chagora. His soul still exists... somewhere, but Chagora is the one in control.
  • Small Role, Big Impact: He only appears as himself in a few scenes in the beginning, before being consumed and possessed by Chagora. Despite this, he masterminded the ritual that allowed the Inner Evocations to turn Daybreak into a hellhole in the first place.
  • Visionary Villain: As he himself states, he has a vision for the city of Daybreak and creates a cult to summon forth the Inner Evocations for this purpose. Specifically, he wants to surpass his human form and transcend into a higher state of being, and wants to willingly transform himself and his people into monsters to achieve this ascension.

    Nancy Trautman 
https://static.tvtropes.org/pmwiki/pub/images/nancy1_1.png

I have no idea what you're talking about.

The daughter of the mayor of Daybreak.


  • The Bully: In a flashback early on, Dottie recounts to Alicia how Nancy took her school textbooks when she wasn't looking and threw them in the trash and then pretended not to know anything about it.

    Clayton Knight 
https://static.tvtropes.org/pmwiki/pub/images/clayton1_1.png

You'll understand soon that Clayton Knight is the one authority you can put your faith in! Abductors, take them to the Re-Education Lab. It's been a while since we got some new trainees. Damn, I'm pumped!

An alien enthusiast bonded with Ailtur the Noxious, and the boss of a UFO-themed pocket dimension that Alicia thinks might have abducted Dottie. He believes he is the "chosen one", meant to use Ailtur's powers to ascend people into a higher state of being...ignoring that they're mainly turning into monsters.


  • Alas, Poor Villain: He may have been a cruel Evilutionary Biologist turning people into mutants against their will, but him suffering the same fate at the hands of his boss Ailtur is still depicted with horror as he whimpers for help, and eventually gets his soul consumed by Ailtur for failing to kill the heroes. Notably, while Elothu and Miriam agree that he deserved it, Alicia feels bad for him and has a moment of silence for him.
  • Arc Villain: Of the first major arc along with Ailtur, his Evocation superior. He and his boss have been kidnapping people and throwing them into their pocket dimension, the Re-Education Lab, turning them into alien-like creatures, and Alicia and Miriam must stop him.
  • Asshole Victim: He ultimately gets himself transformed into a monster against his will and his soul consumed by Ailtur. Given that he willingly served Ailtur and transformed many innocent humans into mutants himself, Miriam doesn't feel one bit sorry for him.
    Miriam: Couldn't have happened to a nicer guy. Remember what he did to all those people.
  • Be Careful What You Wish For: He's been using his powers to "evolve" other humans, even trying to do the same to Alicia and Miriam. But when Ailtur subjects him to the same process during Clayton's boss fight, transforming him into a fleshy mass grafted to metal legs and a spine, it's clearly not what he wanted.
  • Boss Subtitles: Alien Overseer.
  • Evilutionary Biologist: Like the other cultists, he aids the Inner Evocations in turning humans into monsters because he believes it to be a higher form of evolution.
    Clayton: You must have noticed all the beautiful specimens living on my ship! Can you believe- every single one was once a lowly human, just like you. But now, you too can-
    Miriam: THOSE WERE PEOPLE?!
    Alicia: Oh my god.
    Clayton: Oh, they're still people. In fact, they're even more people than they used to be! They're the next level of evolution, after all!
  • Hypocrite: He transforms humans into monsters against their will, yet he clearly wants to limit any biological modifications done to himself and is shocked when Ailtur forces him into a One-Winged Angel form.
  • One-Winged Angel: When defeated as a human, he is transformed by Ailtur into a fleshy, brain-like quiadripedal monster with one eye.
  • Starter Villain: Along with Ailtur, he's the first major villain that Alicia and Miriam face.

    Principal/Queen Inez Ulrich 
https://static.tvtropes.org/pmwiki/pub/images/ulrich1_1_9.png

It seems you haven't the strength of will to understand: in this world, there is only the ruler and the subject. If you do not wish to be the latter, you must become powerful enough to be the former. [...] The teacher rules the pupil. the principal rules the teacher. AND THE QUEEN RULES ALL!

The principal of Atkinson Middle School, which Dottie attends. She is now the self-proclaimed "Queen of Ulther", who has taken over the school to transform it into her fairy court, with assistance from Moror the Voracious.


  • Arc Villain: Of the school area along with Moror, her superior. She's the one who turned the school into a labyrinth of monsters and plants.
  • Be Careful What You Wish For: Leading up to her fight, a fairy tells the party about how a "princess" made a wish to become powerful when she wasn't loved, but ended up unsatisfied and wishing for it all to end. It's implied to be referring to Inez, especially when her last words are "I wish...life didn't hurt so much".
  • Boss Subtitles: Hail To The Queen.
  • Death of Personality: During her boss fight, Moror decides that Ailtur had failed because his host had kept their fear and sense of self. So when Inez shows regret at becoming a Giant Spider, Moror immediately makes "a few tweaks" and she turns into a power-hungry tyrant queen.
  • Devour the Dragon: A little way into her fight, she kills Garry to absorb his powers.
    Inez: ...Jester...
    Garry: Wh- what?
    Inez: The power I gave you... it's time you returned it.
    Garry: Eeeheehee! Your Highness, y- you can't possibly-
    Inez: You have only ever existed at my whim, Jester.
    Garry: NO!!! Your Highness, please! I'll-
  • Evil Counterpart: To Lamar; while he is a Badass Teacher who aims to protect his students and is bonded to Ginyagu, she is an Evil Principal bonded to Moror who sacrifices her students to her master for the sake of personal power and being loved. In terms of combat, they both have a preference for Sorrow elemental skills.
  • Evil Principal: She is the human Arc Villain of the Atkinson Middle School chapter who has made a deal with an Inner Evocation, Moror the Voracious, for the power to become a queen. With Moror's power, Inez turns the school into her fairy court and has her minions abduct children to be sacrificed to Moror via turning them into plants.
  • Giant Spider: Her Ultimate state during her boss fight is a large, moss-covered purple spider with a crown.
  • Lonely Rich Kid: The monsters-turned-fairies state that she grew up in a well-off household, but her family only cared about pushing her to achieve accomplishments and using her as a trophy in high society, causing her to be isolated from her peers. As a result, she sides with the Inner Evocation Cult in order to force people to love and respect her.
  • Obliviously Evil: She seems to believe that the children she fed to the Processing Plants are reincarnated as happy plants and doesn't truly comprehend that she's dooming them to be effieciently harvested for Moror.
  • Would Hurt a Child: Fed nearly her entire school to her garden to "preserve" their souls (in actuality, harvesting them for her Evocation).
  • You Have Outlived Your Usefulness: When fighting alongside Inez, when Garry or her first form reaches half-health, the Queen decides to recall the power she lent to him in order to increase her own and kills him on the spot.

    Fallen Fool Garry 
https://static.tvtropes.org/pmwiki/pub/images/garry1_1.png

C'mon, Arlington! There's nothing to hold you back anymore! Why should you care about a bunch of dumb kids? They're probably gonna die anyway! Live a little!

A janitor at Atkinson Middle School. He's completely obedient to the "Queen of Ulther", gathering the school's children for her and killing any teachers that stand in his way.


  • Card-Carrying Villain: Unlike Ulrich, he has no illusions about what they're doing to the students and believes he's only truly alive when he's killing people.
  • The Dragon: He is Inez's assistant who helps her gather children to feed her plants and fights alongside her in the battle against her.
  • Evil Laugh: "Eeeeheeheeheehee!"
  • Hopeless Boss Fight: After a few turns, he automatically kills Lamar in his first fight.
  • Monster Clown: He can transform into a "Fallen Fool", a ghostly jester with bones exposed by a large hole in his chest. He is also an Ax-Crazy cult enforcer who takes sadistic glee in abducting children and sending them to their deaths.
  • More Despicable Minion: He's a downplayed example to Inez Ulrich, who at least has a Freudian Excuse for why she sought the power of the Inner Evocations. In contrast, Garry is just a sadistic bully with no depth. That said, both are equally complicit in sacrificing children to the Inner Evocations, though he's more self-aware and even proud of the weight of their crimes.
  • Psycho for Hire: Judging from his intro speech, he became the enforcer for Queen Inez and is helping her sacrifice children to Moror because he figures that the apocalypse is here, so he no longer has to care about basic morality and can let loose. And he loves his job, frequently letting out an Evil Laugh and mocking Lamar for still being willing to fight to protect the students.
  • Recurring Boss: He's fought a total of three times: when Lamar is introduced as a Hopeless Boss Fight, again when the party saves the art class, and a third time alongside Inez.
  • Would Hurt a Child: He has no problem helping Principal Inez sacrifice her middle schoolers to Moror, personally searching for and bringing them to her, and mocks Lamar for wanting to protect them, saying that they will die anyway.

    William/"The Blood Moon Butcher" 
https://static.tvtropes.org/pmwiki/pub/images/william1_1.png

Grandmaster. You have prey for me?

One of Mayor Trautman's enforcers, empowered by Chagora. Even before the invasion of Daybreak, he terrorized the city as the serial killer "The Blood Moon Butcher". Mayor Trautman spearheaded a manhunt for him, only to recruit him into his cult, and he and Chagora now send William to kill people on their behest.


  • Hopeless Boss Fight: In his first battle, he cannot be beaten at all, and his is the only fight where the game outright tells you he's unbeatable and you just need to survive.
  • Implacable Man: In his "hunting-shape". The party can do nothing to harm him in his first encounter, and must survive long enough to escape. In the rematch, Dottie's eldritch power reverts him to human form, making him vulnerable. He transforms back into his monster form towards the end of the fight, but by then, he doesn't have enough HP to outlast the party.
  • Mask of Sanity: Unlike Garry, who is hammy about his murderous intentions, William acts more calm and composed. He also sees people as prey, making it clear that he's just as much of a Psycho for Hire as Garry.
  • Psycho for Hire: He was already an infamous Serial Killer before Mayor Trautman captured him, so Trautman decided to hire him to be his enforcer and hitman.
  • Serial Killer: Back before he was a member of the cult, he terrorized Daybreak as the Blood Moon Butcher. While we are never given an exact body count, it is mentioned that his rampage so terrified the town that the Mayor ordered a manhunt for him (though secretly he was trying to recruit William into the cult).
  • Terse Talker: He speaks primarily in single words or short sentence fragments.
    ...Still alive. Good. ...Prey. Excellent. This time... there will be no escape.

    Cultist Superior/Polly 

I'll show you why I'm first among the Grandmaster's elite inner circle!

One of the Grandmaster's elite underlings, recognizable by her red cloak.


  • Black Cloak: Actually red, but still a sinister cultist robe. It's mentioned that she calls it her "wings of ascension".
  • Career Versus Man: It's implied that she was in a romantic relationship with her roommate and at one point she left them to lead the cult, said roommate apparently became an alcoholic after Polly left.
  • Early-Bird Cameo: The first time their red cloak is seen, which is also the only time their given name is revealed note , is during a side-area that's a manifestation of her former roommate's growing concern over her behavior.
  • The Faceless: Her face is overshadowed by the cloak of her cultist robe.
  • Pitiful Worms: Twice she refers to the heroes as bugs.
    (During battle) Seriously? You're coming at me? Haha, what uppity insects! It's almost cute!
    (After battle) Stupid cockroaches... why won't you all just... die...?
  • Screw This, I'm Outta Here: After trying to stop Alicia and the others from reaching Mayor Trautman's office, she realizes how her life's in serious danger, and promptly decides to leave after telling them what they want to know.

Monsters

    General 
The natives of Vedim Space and Dereleth. They serve as both the enemies of the game and as some of the NPCs.
  • Aliens Are Bastards: The ones who serve the Inner Evocations, at least, are helping them transform Daybreak into an Eldritch Location and new home and are killing humans en-masse. However, there are also plenty of Innocent Aliens who were displaced from their ruined home and would rather mind their own business.
  • Benevolent Monsters: At least a good chunk of them, despite being creatures like worms with one big eye, snakes with huge heads, or green ghostlike wraiths, are harmless and friendly NPCs who want to go back home and were forced here by the Inner Evocations.
  • Evil Mask: The ??? enemy is a blank-faced living mask.
  • Innocent Aliens: They are beings from another dimension, the Dereleth Expanse, and while the ones serving the Inner Evocations fall under Aliens Are Bastards, others serve as friendly NPCs who are willing to speak with the heroes and aid them by giving them items.
  • Mecha-Mooks: An entire class of them called Machines. Examples include flying saucers, flying robots called Abductors, and even weirder stuff like Point and Clicks (Animate computer mice) and Flying Toasters.
  • Mix-and-Match Critters: The Cephalopup is a squid-like creature with a dog head.
  • Xenomorph Xerox: The Space Slug enemy has a head that looks very much like a Xenomorph, and the slug-like body is somewhat similar in shape.
  • Zero-Effort Boss: A few bosses only let you decide how you will attack only to cut the battle short before you can actually hit them.
    • The Pupil in Atkinson Middle School will start to fight against you, but before you can actually attack, the Teacher Delegate will defuse the fight so that the class is not disrupted.
    • Downplayed with ??? in one of the Fools Space's. It has a single attack- it will explode and One-Hit KO a party member (unless they are Guarding) before you can even do anything, but since you will have three party members by this point, it is impossible to lose against it. This is averted when two of them show up in Makyo and have other enemies alongside them, ensuring you will need to fight for real.
    • Having A Bad Day will say “Sorry. I’m dead” and promptly die in the first turn. It is an Expy of a similar Monster Party boss.

    Delegates 
A species of humanoid monsters who serve as frequent bosses. They are usually guarding entrances to the Vedim Spaces or other Inner Evocation bases.
  • An Alien Named "Bob": Most Delegates are called the Delegate of X or have Delegate in their name. But two of them that you can fight in Uratheul are named Gonzalez and Petite, for some reason.
  • Creepy Long Fingers: The Delegate of Paranoia has long, bony fingers.
  • Dual Boss: The Delegate of Puissance and Delegate of Diabolism fight you together, as do Gonzales and Petite in Uratheul, who use the same attacks.
  • Duel Boss: Lamar fights the Delegate of Mysticism on his own, without Alicia and Miriam there to help since they're trapped and he hasn't met them yet.
  • In-Series Nickname: Clayton calls the Delegate of Paranoia "Robby", for some reason.
  • Kill One, Others Get Stronger: The Delegates of Puissance and Diabolism, and their Uratheul counterparts Gonzalez and Petite, fight you together- kill one and the other gets a boost in power... at the cost of slowly dying.
    Monster NPC: Two delegates watch over this area. If one should die, the other will go into hyper mode, gaining a big boost. But this hyper boost has a bad side effect. The remaining delegate's body will start to fall apart, bit by bit, giving massive burning pain. What a bad payoff.
  • Not Always Evil: While most of the ones encountered serve as bosses, two of them are non-aggressive; one found in Atkinson Middle School decided to become a teacher instead and is a Reasonable Authority Figure who stops a fight from healing out in their class, and three of them, the Off-Duty Delegate and his two buddies Gonzalo and Petite, hang out in Uratheul, on break, and only fight the heroes if they agree to a friendly sparring session.
  • Optional Boss: The Off-Duty Delegate and his two friends, Gonzalez and Petite, only fight you if you agree to spar with them, and will leave you alone otherwise.
  • Warmup Boss: The Delegate of Suspicion is the first boss of the game. He's a very basic boss, lacking the transformations and gimmicks of the other Delegates.

    Parasite 
Ugh, another Outer loser. But he's brought me another human to sacrifice! Lucky day!

A big parasite monster who has lodged itself onto Farudon and is using him to sacrifice humans.


  • Puppeteer Parasite: It can take control of even Evocations and make them do what it wants (though it seems to have difficulty doing it to Farudon).
  • Seemingly Hopeless Boss Fight: Initially, Alicia can only do 1 damage to it; but once Farduon gets Miriam to wake up and bonds with her, she is able to use Scourge Rot on it, which kills it in a few turns.

    Orircha Defender 
A giant monster encased in a diamond shell. It serves as an early boss in Daybreak, then returns much stronger for a rematch in Makyo.
  • Oculothorax: It is a giant eye with some skin inside a diamond shell.

    Mutants 
The inhabitants of the Re-Education Lab. They resemble aliens, but are actually humans turned into monsters by Clayton Knight and Ailtur the Noxious.
  • Forced Transformation: The "aliens" in the Re-Education Lab were once human before being turned into mutants by Ailtur.
  • Was Once a Man: The "aliens" in the Re-Education lab are humans who were taken by the abductors and turned into mutants by Ailtur.

    Growing Anxiety 
A monster residing in the basement of Polly's house.
  • Multi-Armed and Dangerous: It has six arms and is a tough miniboss, especially on Nightmare Mode.
  • Small Role, Big Impact: In-game, it's only an optional mini-boss, but its associated Fool Space indicates that it's the reason Polly joined the cult- it either kidnapped her or enticed her to join somehow.
  • Too Many Mouths: It somehow has two small mouths on both sides of it's main big mouth.

    Processing Plants 
A trio of plant monsters in Atkinson Middle School who guard various points with their vines.
  • Plant Mooks: They are a trio of plant monsters who guard the parts of Atkinson Middle School.

    Dragongeist 
I am bored. I implore you to battle me. Relieve me from this tedium.

A pair of dragons who reside in the Fairy Vedim Space.


  • Dragons Are Demonic: They are a pair of dragon-like creatures from the eldritch dimension of Dereleth.
  • It Amused Me: They fight the party only to relieve their boredom.

    The Wyvernlord 
WELCOME, HERO. I AM THE WYVERNLORD, THE ULTIMATE KING OF THE ENTIRE LAND. LONG HAVE I WAITED FOR A CHAMPION SUCH AS YOU. WILL YOU JOIN ME AS MY VALKYRIE OF DARKNESS?

An evil mage residing in one of the Fools Spaces.


  • The Bad Guy Wins: Minor, Played for Laughs variant, but no matter what choice Alicia makes, he will banish her and the party from his realm, leaving him free to continue doing his evil.
  • Expy: Of the Dragonlord, as an Evil Sorceror and demon lord who terrorizes an area that is a direct reference to the game that the Dragonlord hails from.
  • Plot-Irrelevant Villain: He doesn't appear to have any relation to the Inner Evocations or their armies whatsoever- he's just some JRPG villain parody.
  • The Unfought: Despite looking like you might challenge him in combat, he banishes the party from his realm before they can do anything to him.
  • We Can Rule Together: He makes an offer to Alicia to become his "Valkyrie of Darkness" and rule with him. No matter what she says, though, he will turn on her- if she accepts, it turns out to be a trap, and if she refuses or doesb't answer, he'll just kick her out.

    Fun Eater 

Hello! Want to play? I know a lot of fun games! [...] I have a really quick game. It's called "How crunchy are you?"

A monster who guards the Playroom.


  • Barrier Change Boss: It can change barriers every couple turns, using a move called Face Change.
  • Faux Affably Evil: For the short screentime it has, it pretends to be a playmate to Dottie and Amethyst, telling them it wants to play a fun game. Said game is called "How crunchy are you?"
  • Floating Limbs: Its nose and eyes are detached from the rest of the body.
  • Flunky Boss: It will repeatedly call forth one enemy every few turns to help it fight, though it only has a limited amount of enemies to throw at you.
  • Flying Face: It is a big face with detached eyes and a nose.

    The Princess 
Please take this. Leave me to my fate.

A creature who lies in the Princess Zone of Uratheul. She sympathized with the Firstborn child and was punished for doing so, having her heart ripped out of her body, which was itself tethered via vines.


  • And I Must Scream: For daring to sympathize with the Firstborn, the Inners ripped her heart out and confined her body in Uratheul, hooking it to the walls with vines, so she could never leave for all eternity.
  • Dark Is Not Evil: Despite her intimidating appearance, she's a friendly NPC.
  • Punished for Sympathy: She was imprisoned in the Princess Zone by the Inner Evocations for sympathizing with the Firstborn, their sworn enemy.
    Monster NPC: The Princess sympathized with the firstborn child and was punished. The Princess has suffered enough.

    Agares Pots 
A series of living pots in Makyo who serve as seals preventing anyone from going inside. They can be dispelled with an Infernal Icon, which they ask for.

    The Progress Nautilus 
Oh, hello. Welcome to the core of Makyo. Peaceful, huh? Well, it's my job to keep things this way. I am the Progress Nautilus. I helped build and keep track of everything. EVERYTHING.

The last boss of Makyo, the bonus dungeon. He lies at the bottom of Makyo and is the guardian of the last seal containing something. Should the party arrive to awaken the seal, he decides to fight them.


  • Badass Boast: In the beginning of his fight, he gives one that is a Shout-Out to Culex:
    I am progress... I am decay... I built the past... I will destroy the future... I am a pelagic marine mollusk of the cephalopod family Nautilidae... AND I WILL CONSUME YOU!!!
  • Hero Antagonist: He's not evil like the other antagonists- in fact, he is trying to stop the party from making a grave mistake by releasing the Firstborn and ending the world.
  • This Cannot Be!: He screams this in the battle once you manage to beat them.
    THIS-!?! THIS CANNOT BE!!!!!!
  • Superboss: He awaits you at the end of the Brutal Bonus Level Makyo. Right off the bat, the player will notice that he attacks twice per turn. Initially, he is not too powerful despite this, but if you let the fight go on for too long, he will easily crush you as he powers up his stats and changes forms, and will slowly get more extra attacks per turn.

    Gonna Kill You, Undefeated Flerovium Organometal, and Barrier Bauble 

Wanna fight?

A trio of bosses who reside in one of the houses in Neo Vinclum.


  • Crippling Overspecialization: The Barrier Bauble can cast random elemental barriers, but these barriers don't reduce damage from physical attacks like bats and bullets.
  • Graceful Loser: They take defeat rather well, even giving you some good items for beating them.
    Oh, I lost. Here, take this. I guess I'll retire. Bye!
  • Superboss: They can only be found in the super-secret bonus area, and all synergize with insane Attack, Magic Attack, and barriers respectively. Gonna Kill You gets stronger every turn and Undefeated Flerovium Organometal gets a massive buff if any of its allies fall first, ensuring that the trio will retain their massive damage output no matter who is killed first.
  • Wolfpack Boss: They fight you as a trio. The Barrier Bauble shields the two others while they attack.

    Cephtil 

A mysterious girl who can be seen in both Vinclum and Neo Vinclum. If the player turns her bulb on and off repeatedly in her second appearance, she will turn into a giant monster and attack the player.


  • Expy: Of Poniko. A blonde girl who looks very similar to Poniko, lies in an area inspired by Yume Nikki, and can turn into a frightening monster if you turn the lights in her room on-and-off again.
  • Superboss: Cephtil is a single opponent, but her progressively stronger discordant wailings (like "AaaaAaaaAaaaAaaaAaaaAaaa") can instantly kill multiple party members at once, dealing beyond 1000 damage. She also gets faster every turn to make it harder to recover from her ridiculous damage. Notably, the creator admits that she was not supposed to be beatable, although it is possible to do so- it just takes a lot of effort.
  • Superpowered Evil Side: Her boss form is a part of her she seems to have little control over once it surfaces, which is why she begs the party not to turn her lights on and off.

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