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This is a character sheet for the custom player party and recruitable companions of Wasteland 2


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Team Echo

Recruits

    Replacement Recruits 

Ashley Brygo, La Loca, and Rook

https://static.tvtropes.org/pmwiki/pub/images/emergency_trio_9578.png
Voiced by: Ellen Carl (Ashley Brygo), Joann Tassone (La Loca), and Jamal Fahmin (Rook)
Appears In: Wasteland 2, Wasteland 3

A trio of new recruits seen usually hanging out outside the Ranger Citadel, being trained by General Vargas. Ashley Brygo (bottom) is the daughter of Vegas "businessman" Faran Brygo, La Loca (left) is a member of the Atchison tribe of the Rail Nomads, and Rook (right) is the youngest of seven children in a farming family.

These three are a bit different than the rest of the recruits. They can be recruited after the main party installs one of the repeater units at either Highpool or the AG Center, but only if either one of the four player-created Rangers has died, or if the player chose to create less than four Rangers at the start of the game. Unlike the rest of the recruits, these three can never be dismissed once recruited.


  • Continuity Nod: Ashley's father, Faran Brygo, was a major character in the first game.
  • Creator Cameo: Ashley is named after either Brian Fargo's wife or his daughter. Either way, she appears as the daughter of his own Creator Cameo character.
  • Mafia Princess: Ashley's father is a legitimate businessman. And nothing else.
  • More Dakka/Friendly Sniper/BFG: Ashley Brygo is trained in using SMGs, sniper rifles, and heavy weapons.
  • Only Known by Their Nickname: La Loca is only referred to by her nickname.
  • Shotguns Are Just Better: La Loca's weapon of choice.
  • The Smart Guy: Rook fills this role, having training in computer science and mechanical repair. Unlike other versions, which are usually snipers, Rook uses assault rifles.
  • Toilet Humor: La Loca earned her nickname by throwing bags of Waste Wolf shit into a Topekan meeting hall. During a meeting.
  • Youngest Child Wins: Rook is the youngest of his seven siblings, and if he joins the party, he's got the chance to be one heck of a hero.
  • We Have Reserves: These three recruits are the reserves. Should at least one of the player-created Rangers die in battle, they can be recruited as replacements. However, they do start at level 1.

    Rose 

Dr. Rose

https://static.tvtropes.org/pmwiki/pub/images/rose_portrait_5446.png
Voiced by: Linda Joy

Appears In: Wasteland 2

One of the Doctors working at Ag Center, Rose is a highly respected member of their science team. Once the infection began to spread, she immediately began work on a cure, which the player must help her complete if they choose to help AG Center. Team Echo's actions at Ag Center - along with her desire to find the ones responsible for the infection - eventually inspire her to join up.

She can only be recruited if Ag Center is saved, and will leave the party if they kill too many innocents.


  • Artificial Limbs: She has a robotic left arm, given to her by Dr. Kyle.
  • The Atoner: Like most people in the Wasteland, she has done things she regrets, and states that this is her reason for joining once the AG Center Crisis has ended. Turns out, she was one of Finster's disciples.
  • Defector from Decadence: Was a follower of Finster back in the day, but left once he began to go insane.
  • Evil Hand: Her arm ends up being her undoing if you take her to the final battle, as it allows her to be possessed by the Cochise AI.
  • Hand Cannon: Her unique weapon, Rose's Thorn, is a custom flintlock pistol modified to fire 12 gauge shotgun shells.
  • Never Hurt an Innocent: Attempting to get her to shoot a civilian NPC will cause her to refuse. This even occurs during the final battle after she's been assimilated by the Cochise AI, as Snake Vargas and all the other NPCs who join are classed as civilians.
  • Never Mess with Granny: She's 67 years old and still a very capable shot.
  • Omnidisciplinary Scientist: She's a biologist, a chemist, a doctor, and depending on the skills you give her, a computer expert.

    Vulture's Cry 

Vulture's Cry

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_vulturescry_6080.png
Voiced by: Amy E. Fisher

Appears In: Wasteland 2

A Native American trader who was visiting Highpool when the Wrecking Crew attacked. Scared out of their minds and driven by lingering racism, they imprisoned her under the assumption that she was a spy, refusing to hear her side of the story. Team Echo comes across her while she's being harassed by some delinquents, and can save her if they so choose. Doing so will see her join them out of respect.

She can only be recruited if Highpool is saved, and will leave the party if they kill too many innocents.


  • Deadpan Snarker: She's got one heck of a sarcastic streak when she's not in her Noble Savage persona.
    Vulture's Cry: "Happy Valley?" This place looks more like "Clinically Depressed Ditch."
  • Friendly Sniper: Her primary weapon is a sniper rifle, and she's very skilled with it.
  • Friend to All Living Things: She starts with the Animal Whisperer skill, which allows her to calm and command non-hostile animals of any kind.
  • Gratuitous Spanish: Upon meeting Hopi, a fellow Native from the south, she has a brief conversation with her in spanish. If one translates it, they'll find that she remains one heck of a snarker.
    Vulture's Cry: (translated) "Hey, sister, what's happening?"
    Hopi: (translated) "Not much, except for these damn robots."
    Vulture's Cry: (translated) "Yeah. America's leftover shit, am I right?"
    Hopi: (translated) "True, true. They died, but their messes are still kicking."
    Vulture's Cry: (translated) "Well, as always. Be careful."
    Hopi: (translated) "Back at you, buddy."
  • Noble Savage: Discussed and played with. While she initially appears to be one, she quickly confesses that it's mostly an act she uses to attract customers and derides it as something of a stereotype. Still, her skill set and exploration quips indicate she's still got a bit of this in her.
  • Obfuscating Stupidity: She pretends to be a Noble Savage to garner sympathy and drum up sales for her caravan. If you don't get her to fess up to it while recruiting her, she'll keep up the act for the entire game.
  • You Can't Go Home Again: Her trading party was cut off from their homeland by a shift in the radiation cloud - one that doesn't seem to be changing any time soon.

    Ralphy 

Ralphy Parker

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_ralphie_2213.png
Voiced by: Josh Rachlis

Appears In: Wasteland 2

A young boy from the Topekan tribe at the Rail Nomads' Camp, Ralphy has always dreamed of travelling. Upon the Rangers' arrival there, they come upon his girlfriend, Jessie, screaming for help, as he's fallen in the river and cannot swim. Saving him earns them the gratitude of his mother. She then offers to let him join them, as she can no longer support him with his father gone.

He can only be recruited if he is saved from drowning, and will leave the party if they kill too many innocents.


  • Cargo Cult: As with the rest of the Rail Nomads, he ascribes to a faith based on railroad mythology, with John Henry as a god and the Golden Spike as a holy relic.
  • Children Are Innocent: While his profile claims that he's 18, his dialogue runs on this trope. The word "golly" gets thrown around a lot.
  • Child Soldier: While not much fuss is made about it, he's still just a teenager.
  • Disappeared Dad: His father ran out on his mother. You can meet said father, now a M.A.D. Monk, in the Canyon of the Titan, where he'll detonate himself out of shame if you don't talk him out of it.
  • Good Old Fisticuffs: He starts off with a pair of brass knuckles and a small amount of hand-to-hand skill, but he's not particularly suited for it.
  • Jack of All Stats: He's fairly average at everything, barring an abnormally high Toaster Repair skill. His low level and good attribute distribution also means lots of potential skill points for whatever roles you need filled.
  • Not Completely Useless: His abnormally high Toaster Repair skill is actually quite handy, as it can help unlock several hidden quests throughout the game.
  • Small Town Boredom: He apparently suffers from a case of this, which is part of why he's so eager to join the Rangers.
  • Star-Crossed Lovers: With Jessie, at Rail Nomads. They take it as a sign that the conflict between the two tribes is pointless.
  • Videogame Cruelty Potential: You could kick down the small totem pole to rescue him from drowning... or you could kick the huge one onto his head and murder him.

    Scotchmo 

Scotchmo

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_scotchmo_7302.png

"I always say, 'A man ain't never got to worry so long as he keeps his mind empty and his liver full.'"
Voiced by: Bob Hurley
Appears In: Wasteland 2, Wasteland 3

A legend among hobos and traders of liquor throughout the Wasteland, Scotchmo is a terror who can drink a lot and still keep fighting, and is well known across Arizona for his drinking skills. He asks flat-out to join the Rangers, and while seemingly incompetent, his reputation can be of surprising use. Even in California, as it turns out.

He can only be recruited if Team Echo has a combined Charisma score of 12 or higher — otherwise they're too smelly even for an old hobo like him. He reappears to rejoin the Rangers as a companion in Wasteland 3.


  • Achievements in Ignorance: He somehow wandered all the way into Colorado in a drunken stupor without ever realizing he left Arizona. If you point this out to him, he'll insist you're both still in Arizona.
  • The Alcoholic: If you have any Snake Squeezins' in your inventory, you may find them mysteriously "disappearing" while he's with you. A bottle is pretty much permanently glued to his hand in 3, and you can see it pressed up the barrel of his shotgun.
  • Beard of Sorrow: His big bushy hobo beard wouldn't be all that badass if not for his skill with a shotgun. Goes with the lack of hygiene and general hobo lifestyle he cultivated after the death of his wife).
  • The Berserker: Mostly out of sheer, drunken courage, his high rogue chance and the short range of his shotgun often leads to him staggering straight into the heart of battle.
  • Bunny-Ears Lawyer: He's a clueless drunk, but he's still an effective fighter and is unrelentingly loyal to the Ranger cause.
  • But Now I Must Go: At the end of Wasteland 3, he wanders off when November aren't looking. It's later said he's been spotted in drinking holes around Kansas.
  • Cloudcuckoolander: Even for a hallucinating drunk, his meandering thought processes can be bizarre. He often does things without really knowing why, though somehow his good intentions shine through nonetheless. He refuses to believe you in 3 if you tell him you're not in Arizona, he's in Colorado. He has to double-check with Pizepi to see if she's always been green or if he's just seeing things. And if he's not with November when they first breach the underground presidential bunker, he's sitting at the bar complaining about the services of the nonexistent bartender with no idea how he got past security or even that there was any security.
  • Code of Honor: Despite his haggard of appearance, he takes the Hobo Code of Ethics very seriously, at one point Shaming the Mob of his fellow hobos with it.
    Scotchmo: We beg, we borrow, we do not steal!
  • Cool Old Guy: He's getting on in years, his beard mostly white, but he holds his own in a fight and knows a thing or two about picking locks and cracking safes.
  • Drunken Master: He's constantly drunk on Snake Squeezins, and has a higher-than-average rogue chance because of it. Despite this, he can still hold his own in combat. In 3, he starts with the Way of the Squeezins' Quirk, which moderately reduces his damage when he's not drunk but massively increases it when he is, which further stacks with the Booze-Based Buff the alcohol already provides.
  • Hidden Depths: So where exactly did a hobo learn how to handle a shotgun and crack safes? Well, at the very least, he wasn't always a hobo. It's well hidden, but he's a good man at heart. Seemingly a run-of-the-mill vagrant, he'll ask the Rangers to join them (if you have at least Charisma 12) and proves to be a surprisingly dedicated recruit, though he wanders off after the immediate danger to Arizona passes.
  • Hobo: One of several would-be rail-riding 'bos found camped out near the abandoned boxcars east of the Topekans' town in Rail Nomad, Scotchmo is seemingly a stereotypical drunken vagrant, but he's surprisingly brave, strong, and handy with that shotgun of his. A born wanderer, he somehow winds up in Ranger HQ in Colorado in the third game, and joins Team November as well.
  • The Last Dance: He's in late stage Liver failure, with some implications that he wants to go out helping people.
  • King of the Homeless: Though he holds no official position, he's still highly respected by the hobos of Arizona, as he holds their Code of Honor very close. Should he accompany the player to the final battle and survive, though, his brethren will officially appoint him to this position of Hobo King.
  • The Lost Lenore: As it happens, he drinks to mourn his wife, who is buried at the Rail Nomads' camp. Disturbing her grave will turn him hostile immediately.
  • Meaningful Name: He's Scotchmo. He likes scotch. Though not as much as snake squeezins'.
  • Never Hurt an Innocent: Do too many horrible things and Scotchmo will give up on his dreams of being a Ranger, leave the party, and take up drinking full time once again.
  • The Pig-Pen: As a hobo, he's not overly concerned with keeping himself clean. Numerous NPCs comment on the smell while you have him along.
  • Plucky Comic Relief: Particularly in 3, he's a cheerful sidekick to the party whose antics are played pretty much entirely for laughs.
  • Safecracking: He starts with Safecracking and Lockpicking (Lockpicking, which covers both, and Sneaky Shit in 3) and is one of the only companions who does early on.
  • Shotguns Are Just Better: He carries one as his primary weapon and starts with Shotguns 6 in the second game, and Small Arms 7 in the third.
  • Shout-Out: A not-very-Stealth Pun: he's a Hobo with a Shotgun.
  • The Sneaky Guy: Has points in Lockpicking and Safecracking in the first game, which primes him for this role. In the third game this is upgraded by the streamlined skill system to both Sneaky Shit and Lockpicking (which includes Safecracking). Sneaky Shit also increases his Detection Time, making him the Stealth Expert as well.
  • Walking the Earth: As to be expected from a hobo. Turns out his previous travels have reached as far as California, and in Wasteland 3 he shows up in the mess hall at Ranger HQ with no idea he's in Colorado or how he got there.
  • Wax Museum Morgue: If he dies in California in 2, his body is picked up by the new Hollywood wax museum and put on display, where it's so full of alcohol that it doesn't even need to be embalmed.

    Chisel 

Aidian "Chisel" Bomositabo

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_chisel_2555.png
Voiced by: Guy Taylor

Appears In: Wasteland 2

The most wanted man in Arizona (or so he claims), Aidian "Chisel" Bomositabo is a "legendary" criminal who turned a new leaf and went legit in his old age. He works as chief of security for the Atchison Tribe, but will retire from it if the conflict is resolved peacefully. He then allows Team Echo - or rather, begs them - to "arrest" him, allowing for a somewhat informal and unorthodox recruitment.

He can only be recruited if Team Echo reunites the Rail Nomads.


  • The Berserker: Has an extremely high rogue chance and requires high-level leadership to keep under control.
  • Boisterous Bruiser: Focused on melee fighting, and quotes Led Zeppelin when charging into battle.
  • Dirty Old Man: Hits on several female NPCs throughout the game, much to their chagrin.
  • Dumb Muscle: Chisel has terrible intelligence and charisma, limiting his skill gain and level up rate.
  • My Grandma Can Do Better Than You: "... and she's dead!" This is one of his taunts when a Player Character misses in combat.
  • Grumpy Old Man: He complains about pretty much everything not involving fighting or drinking.
  • Overrated and Underleveled: Chisel describes himself as a fearsome career criminal in the Wasteland. When join you, he's merely at level 10.
  • Retired Monster: Or so he claims. His biography implies he made most of it up to sound tough.
  • Small Name, Big Ego: Played for Laughs. He claims to be a hardened criminal who's done more dirty deeds than the devil himself, but nobody in the whole of Arizona has ever heard of him, and most people just treat him like an eccentric old man.
  • Still Wearing the Old Colors: During the game's beta, Chisel was a ranged character who focused on More Dakka weapons. Following the game's release he was re-made into a strength-based melee character, but his portrait remained the same and shows him wielding an AK-47, a weapon he's no longer proficient in.

    Pizepi 

Pizepi Joren

Appears In: Wasteland 2, Wasteland 3

A peppy mutant researcher from the lab hidden under Darwin Village.

Canonically she was convinced to join Team Echo in Wasteland 2, where she was one of their dedicated lab rats for years. At the beginning of Wasteland 3, she was part of the original team sent to Colorado to give aid to the Patriarch. After the Dorsey ambush, she and a few other survivors managed to find their way back to Aspen — only to be captured by Victory Buchanan and his men.


  • Action Girl: In both the second and third game, her weapons skill (Energy Weapons in 2, maxed-out Automatic Weapons in 3) starts out higher than any of her other skills.
  • Facial Markings: Shiny blue stripes in a sort of tiara pattern framing her face in 3.
  • For Science!: Understanding why things happen and how they work is generally more important to her than anything else. Not that she's amoral or lacking in compassion, but she simply doesn't go out of her way to pursue conflict the way many Rangers do.
  • Girlish Pigtails: Her black hair is bound up in four long tails near the top of her head, and her personality is bubbly and upbeat.
  • Green-Skinned Space Babe: Not so much based on her portrait in the first game, which makes her look more like a Wicked Witch, but very much in play in Wasteland 3.
  • More Dakka: Most of her perks in 3 are SMG-specific. Combined with Weird Science, she's specifically designed to make use of some of the game's rapid-fire energy weapons.
  • Mutant: She's one of the mutant humans left behind in Darwin in the wake of Finster's cloning research. This gives her green skin mottled with blue spots.
  • Omnidisciplinary Scientist: In 2, she actually doesn't have any specific science skills, just being clever and observant (Smart Ass and Perception). In 3, she's specialized in Nerd Stuff and Weird Science, with a few points in First Aid.
  • Playful Hacker: She picks up hacking skills in between appearances.
  • Plucky Girl: She's a cheerful scientist who lets nothing stand in the way of her research. Not even being held captive by Vic and his insane minions or watching her fellow Rangers die.
  • Progressively Prettier: Her portrait in Wasteland 2 is just a screenshot of her in-game character model, which isn't the most flattering thing with the game's budgeted graphics. Wasteland 3 gives her a proper portrait and improved visuals all around that displays how gorgeous she is.

    Takayuki 

Takayuki

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_takayuki_3439.png
Voiced by: Ryan Stephenson

Appears In: Wasteland 2, Wasteland 3

The son of a miner from Leve L'Upe Mine, Takayuki was only ever exposed to fiction that his mother deemed "manly" and "heroic," as she hoped for him to become a lawman. He joins the Rangers after they save his mother from the mine's collapsed tunnels.

He can only be recruited if Team Echo completes the Leve L'Upe Mine sidequest and saves the miners. He was part of the first team sent to Colorado with Angela Deth in Wasteland 3, which also included Pistol Pete and Brother Thomas.


  • Ascended Fanboy: His mother only ever let him watch action movies and read superhero comics; as such, joining the Rangers is a dream come true for him.
  • The Big Guy: All those points in Strength have to count for something.
  • Demolitions Expert: Starts with a moderate skill level in Demolitions, as befitting of a miner.
  • Doesn't Like Guns: A number of his random comments indicate that he considers guns to be cowardly. Of course Gameplay and Story Segregation means that you can have him use guns if you want to.
  • Dumb Muscle: His strength is almost maxed and his intelligence is almost the minimum.
  • Mama's Boy: Joins the rangers after they save his mother.
  • Powerful Pick: He's a miner and his default weapon is a pickaxe.
  • Proud Warrior Race Guy: He's obsessed with fighting, and has a very strong sense of honor. This is mostly due to his mother only letting him watch or read "manly" things.
    Lexcanium 

Lexcanium

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_lexicanium_7285.png
Voiced by: Adam McLaughlin

Appears In: Wasteland 2

Real name "Dan", Lexcanium was a lonely nerd who Tinker tempted into volunteering for augmentation with promises of power. She was right, in a way - her augmentations did increase his strength tremendously, but they came at the cost of Tesla coils implanted directly into his brain and mechanical prostheses for hands. He hates what he has become, but he hates robots even more.

He can only be recruited if Tinker is defeated and he is broken out of his cage, and requires a combined charisma score of 12 or higher. He will also leave the party if they kill too many innocents.


  • Ascended Fanboy: He's a Warhammer 40,000 fanboy, having taken his nickname from the series' term for "dictionary," and ended up being involuntarily turned into the wasteland equivalent of a Space Marine. Subverted, though, as he's in no way happy about it.
  • Badass Bookworm: He used to be a nerd. Thanks to his augmentations, he's this.
  • Bare-Fisted Monk: He has a special unarmed attack with his robotic arm.
  • Berserk Button: Has a - HABIT, PROCLIVITY, TENDENCY - to go out of control around robots.
  • Cannot Talk to Women: At one point, while describing a pretty girl, he lists "unobtainable" as a synonym for "pretty." Indeed, he gets extremely fidgety around beautiful women.
  • Cybernetics Eat Your Soul: He feels that his implants have made him a - DEMON, BEAST, MONSTER - something less than human. This reaches its logical conclusion if he's taken to the final battle, as they allow him to be possessed by the Cochise AI.
  • Cyborg: Made one against his will. He's kind of - UNHAPPY, DISPLEASED, PISSED - about it.
  • My Nayme Is: The term in 40K is "lexicanum", but the character's name is consistently (mis)spelled Lexcanium throughout the game.
  • Verbal Tic: He - INTERCHANGES, COVERTS, SWITCHES - his words at random, due to an error in his implants.

    Corran Cain 

Corran Cain

https://static.tvtropes.org/pmwiki/pub/images/480px-wl2_portrait_corraincain_b_5061.png
Voiced by: Markham Anderson

Appears In: Wasteland 2

Brother Cain was a Servant of the Mushroom Cloud. But if you disable - or 'kill' Titan, he dismisses his faith in a false god, and he wants to travel the world in hopes of finding a god with a better retirement plan. He may join Team Echo after they return from Silo 7, in the hopes of discovering what other gods the Wasteland has to offer.

He can only be recruited if Team Echo disarms the Titan, proving to him that it was not a god, and requires a combined charisma score of 18 or higher.


  • Crisis of Faith: The reason he joins the Rangers. With Titan disarmed, his faith in it became pointless.
  • Desperately Looking for a Purpose in Life: As a direct result of the above-mentioned crisis - he wants to find something new to believe in.
  • Heroic Sacrifice: If he's alive and in the party after the final battle, he will volunteer to stay behind in order to detonate the nuclear bomb in the Ranger Citadel.
  • Master of None: He's a melee character with mediocre strength and speed, his intelligence is too low and his level too high to be a Skill Monkey and he starts with no ranged weapon skills at all. He has great Awareness, but not enough AP to use it well in combat.
  • Suicide Attack: He was a reserve suicide bomber for the M.A.D. Monks, but by the time he joins you, he's lost faith in the cult and abandoned the role.

    Dan Q 

Dan Q

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_danq_8382.png
Voiced by: Guy Taylor

Appears In: Wasteland 2

Dan Q is a self-proclaimed comedian who travels the wastes putting on shows in bars, barns, missile silos - anywhere he can gather an audience and pass the hat. Sadly, his travels have made him a cynical, sarcastic man, and thus tends to be a glass-half-full type. He may tag along with Team Echo after they return from Silo 7, hoping to pass through the Valley with someone who isn't a thermonuclear suicide bomber.

He can only be recruited if Team Echo hands the Titan over to the M.A.D. Monks, solidifying their hold on the Canyon, and requires a combined charisma score of 18 or higher.


  • Lovable Coward: He's not exactly enthusiastic about fighting (or hanging out with suicide bombers), but he's got a good heart. He grows out of this as the game progresses, becoming more of a Cowardly Lion.
  • Making a Spectacle of Yourself: He's always depicted wearing his signature 3-D glasses.
  • Non-Action Guy: He is almost entirely focused on Intelligence and Charisma, leaving his fighting skills utterly dreadful.
  • Punny Name: His name. It sounds like "Thank You," see?
  • So Unfunny, It's Funny: Despite claiming to be a professional comedian, his sense of humor is dreadful.

    Gary "NaCl" Wolfe 

Cpl. Gary "NaCl" Wolfe

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_garywolf_tex_7049.png
Voiced by: Adam McLaughlin

Appears In: Wasteland 2, Wasteland 3

Corporal Gary Wolfe is a freelance security expert currently working with the Diamondback Militia, skilled at cracking keypad codes and safes and doubling as a range sniper and tactician. He may offer his services to Team Echo after they return from Silo 7, hoping to find new work now that the Militia's operation is completed.

He can only be recruited if Team Echo hands the Titan over to the DMB, allowing them to take over the Canyon, and requires a combined charisma score of 25 or higher. He reappears as the head of his own private security outfit in Wasteland 3, hunting a synth out east. He doesn't offer to join as a companion, but he does offer to pay Team November to hunt other synths in Colorado.


  • But Now I Must Go: Not within the game itself, but in his ending, where he leaves the Rangers behind the second he gets his pay.
  • Cold Sniper: He focuses on long-range killing with cold, ruthless efficiency.
  • Consummate Professional: He's a seasoned mercenary who's more than willing to get his hands dirty.
  • Contest Winner Cameo: He was named after one of the Wasteland 2 Kickstarter backers, though his appearance is not based on him.
  • Jerkass Has a Point: He's very unpleasant, especially in the third game, and he constantly peppers his dialogue with snide insults towards you or the Rangers as a whole, and has a very unforgiving attitude towards Synths and cyborgs. However, he has every right to be; the Synths are dangerous and the ones he specifically sends you to hunt have high body counts and are indeed planning to revive the Cochise AI. Furthermore, cyborgs are vulnerable to being taken over by AIs, which makes his suspicion towards them justifiable.
  • Meaningful Name: Despite his chemistry-based nickname (NaCl is chemical shorthand for Sodium Chloride), he's not much of a scientist at all, unless you count his hacking abilities. He is, however, salty in temperament and generally unpleasant to deal with.
  • Reused Character Design: His portrait is a slightly modified version of the generic Black Ranger portrait, which is also used by Wade Woodson and Pistol Pete.

    Pistol Pete 

Fred "Pistol Pete" Pettersen

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_pistolpete_lazy_tex_7476.png
Voiced by: Anthony De Longis

Appears In: Wasteland 2, Wasteland 3

Fred "Pistol Pete" Pettersen hasn't exactly had an easy life. Between the hardships of the wetlands, the dangers of weapons trading, and the recent occupation of Rodia, he's lost quite a bit, including his vision in one eye. Nonetheless, he's a skilled gunslinger, and is devoted to the wellbeing of his town and his wife, Willa.

He will only be recruitable after Team Echo completes their first distress call in Los Angeles. Along with Takayuki and Brother Thomas, Pete was part of the first team sent to Colorado with Angela Deth in Wasteland 3.


  • Determined Homesteader: Part of the reason he's so keen on forcing the Jerks out of his town - they're stealing the land, piece by piece, and they're coming for his farm next.
  • The Gunslinger: As his nickname implies, he's quite skilled with handguns, and comes equipped with a Click 17.
  • Happily Married: To Willa, a possum farmer in Rodia.
  • Reused Character Design: His portrait is that of the generic Black Ranger, which is also used by Wade Woodson and Gary "NaCl" Wolf.
  • Walking the Earth: If you help out Rodia and don't take him back to Arizona, his ending will see him and his wife leave the town behind behind and start up a travelling weapons business together.

    Brother Thomas 

Brother Neil Thomas

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_neil_tex_7792.png
Voiced by: Markham Anderson

Appears In: Wasteland 2, Wasteland 3

Brother Thomas is an ex-God's Militia gunner who became disillusioned by the corruption in the church. He wanted to do good in the world, and after he left, he hung up his guns, not seeing any group that seemed to have the interests of the common people at heart. Now, however, having heard about the Rangers on the Militia's frequencies, he's decided to find out if they are worthy of his skills.

He will only be recruitable once Team Echo completes the three God's Militia distress calls. Brother Thomas is one of the original Rangers sent to Colorado in Wasteland 3, part of the same team as Takayuki and Pistol Pete and led by Angela Deth.


  • Badass Preacher: He still very much believes in the Lord, and will strike down the unrighteous who would use his name to mask their evil.
  • Combat Medic: His skill set contains level 8 Surgeon and Field Medic skills, as well as some high-level combat abilities.
  • Defector from Decadence: He could have remained a powerful figure within the Militia, but he was not willing to forfeit his soul for it.
  • More Dakka: His primary weapon skill is submachine guns, and he comes equipped with an MP5.
  • Paper-Thin Disguise: He is able to accompany the player to the headquarters of God's Militia with no fuss, despite having betrayed them in the past. Why? Because he shaved his beard. Although depending on how large his beard was beforehand, shaving it can be a surprisingly decent disguise
    • Or not considering he talks to the members - even the one testing new aspirants - by first name and they respond back. It's possible they think he's just trying to join up again.

    Ertan 

Ertan

https://static.tvtropes.org/pmwiki/pub/images/wl2_portrait_ertan_b_1384.png
Voiced by: Dee Jackson

Appears In: Wasteland 2

Real name "Andy", Ertan is a self-proclaimed badass with a heavy machine gun, who heads to Santa Fe Springs to join the Rangers after hearing about them in a Mannerite broadcast. His only desire is to use his combat skills to kill people, and claims he gained strength after sacrificing a goat to Satan, though this claim is dubious at best.

He will only be recruitable once Team Echo completes the two Mannerite distress calls.


  • The Big Guy: With skill points in Heavy Weapons and Hard Ass, he fits the bill perfectly.
  • Butt-Monkey: Every one of his endings end in his death. Even if he opts for a Heroic Sacrifice at the end, absolutely no one cares or remembers him.
  • Crouching Moron, Hidden Badass: As much of a Butt-Monkey he is, Ertan is just as good if not better than most recruits.
  • Even Bad Men Love Their Mamas: Though he tries to cover his tracks, one of the first things he says to the Rangers is that if they don't accept him he'll probably just go back to his mom's place.
  • For the Evulz: He thinks killing is "rad."
  • Gameplay and Story Separation: Nearly every ending has this guy forgotten by everyone, even if he's the most valuable member of your squad, or the one to deal the killing blow to Cochise.
  • Gatling Good: He's particularly skilled with these, as they fall under the category of "Heavy Weapons."
  • Hollywood Satanism: Invoked. He's only knows about Satanism because he read about it in a book once, and only calls himself one to make himself look tougher.
  • "Shaggy Dog" Story: Should he stay with the Rangers to the end, he'll just wind up unceremoniously killed by a Gila Monster anyway.
  • Small Name, Big Ego: He claims to be a Chaotic Evil Satanist badass. Only the "Evil" and "Badass" parts seem to be true.
  • Token Evil Teammate: He presents himself as this. If anything, he's Stupid Evil.

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