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A character sheet for other recurring characters from the entire Wasteland series.

NOTE! Spoilers Ahead!

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    Faran Brygo 

A recurring mob boss, straight from the golden days of made men and wise guys. In Wasteland, he is one of the crime lords fighting over Vegas; in Wasteland 3, he's relocated to Colorado, running a nightclub called the Little Vegas, adding a dash of desert flair to the snowy mountains of Colorado.


  • Action Dad: Able and willing to fight an entire team of Rangers with two tommy guns; also the father of Marie Brygo, a possible squad member in Wasteland 2. She's one of the three characters that can replace a player-made party member if they die, alongside La Loca and Rook, though unlike them she doesn't return for Wasteland 3.
  • Affably Evil: Polite and friendly, even if he thinks you're making a threat - and unlike his subordinate McTavish, Brygo isn't involved in the Dorsey attack on Colorado Springs. He even ordered McTavish to not work with the Dorseys, albeit for the practical reason that it would destroy his business rather than any morals.
  • Badass in a Nice Suit:
    • Brygo can fight the player in both of his appearances, and he does it both times in a lovely suit.
    • In Wasteland 3, this is exaggerated to fit the entire Little Vegas nightclub, as can be seen on any route in which the player make a deal with Brygo. During the battle with Marshal Lipinski that ensues, every single one of Brygo's employees will join in on the player's side. The standouts are the blackjack dealer and the Roulette croupier; both are in suits, and join in the fight by first downing a beer for the buff and then laying into the corrupt cops with Good Old Fisticuffs.
  • Creator Cameo: Kind of. While it can be assumed that Brian Fargo is not a real-life mafioso, Faran Brygo's name is an obvious Spoonerism of the Wasteland project leader.
  • Cutting Off the Branches: Obviously Brygo survived Wasteland in order to appear in Wasteland 3, meaning the original party didn't kill him for his Onyx Ring.
  • The Don: The head of the Vegas mob in the first game, he relocated to Colorado Springs after the Children of the Citadel destroyed Vegas in 2.
  • Evil Redhead: Evil, albeit not that evil, but very bright red hair.
  • Framing the Guilty Party: Subverted. While Brygo is unquestionably guilty of many crimes, the actual, specific crime that Daisy and her Marshals can finally nail him on with player assistance is letting the Dorseys into Colorado Springs, something he is totally innocent of.
  • Guns Akimbo: Dual-wields two tommy guns if you get into a fight with him in 3.
  • Neighborhood-Friendly Gangsters: How Brygo acts in general. He's very affable and quite willing to cut a mutually-beneficial deal with the Rangers.
  • Older Than They Look: Hasn't aged a day since the first Wasteland game. Also a Mythology Gag as Brian Fargo hasn't aged much since 1988 himself.
  • The Password Is Always "Swordfish": In the first game, the password into his hideout is Kestrel. In Wasteland 3, the password that allows access to his club's computer system is also Kestrel.
  • Reasonable Authority Figure: For a guy who has so much trouble keeping his subordinates in line, he's clearly got his head screwed on straight.
  • Surrounded by Idiots: In Wasteland 3 this becomes an incredibly inconvenient problem for the man. While Brygo himself is reasonable and competent, the frank truth is that nearly every named subordinate he has manages to make his life harder. Ken Doll immediately betrays him for the cheap sum of $100 Colorado dollars, Charley has thrown a spark at the powder keg that is Brygo's relationship with the Marshals by capturing one and locking him up in his club, and McTavish let the Dorseys into town despite Brygo's orders, resulting in massive amounts of death and destruction, not least of which is Lucia's entire family save her father. This last one can get Brygo imprisoned by the Marshals, which is effectively a death sentence, or shot up by Team November.
  • Wicked Cultured: A definite theme for the man. This applies to Team November's base if they make a deal with him; the Arms Depot will gain a literal red carpet and look like an extension of the Little Vegas nightclub.

    Night Terror 

A weird, horrifying creature that shows up in all three games so far. In Wasteland, it's a powerful enemy within the Mind Maze, implied by Finster to be the player's childhood bogeyman; in Wasteland 2 and 3, it's a prisoner (Darwin Village in 2, Cheyenne Mountain in 3's Holy Detonation DLC) who will tag along and fight beside Team Echo if they free it.


  • Ascended Extra: From a late-game powerful enemy to a possible tagalong Guest-Star Party Member.
  • Call-Back: The Night Terror's very appearance in Wasteland 2 and 3 is a callback to its presence in Wasteland, obviously, but a more subtle one is where it's found. In Wasteland 2, the Night Terror is found (under heavy guard and lock) in Darwin Village; in the first Wasteland, while the Night Terror could only be found in Finster's Mind Maze, the only other enemy that used its sprite, the Night Screamer, was only found in Darwin.
  • Creepy Doll: The Night Terror has a doll with it in its sprite for Wasteland. In Wasteland 2, its official art has it clutching the same doll. This ties into both its possible nature as a childhood bogeyman in Wasteland, and its strangely childlike nature in Wasteland 2.
  • Cute Monster: Especially in 2 and 3. It's extremely weird-looking, but it seems so friendly that it's kind of... cute, even when asking for "candy" - i.e. meat.
  • Guest-Star Party Member: Can't join the party officially in Wasteland 2 and 3, but will follow them and act as a computer-controlled assistant - one who's useful for a bunch of reasons, primarily its massive health pool (8000 HP).
  • Made of Explodium: A bizarre example. If dropped to 75% or so CON in Wasteland 2, the Night Terror will explode, damaging anything around it and leaving a huge pile of junk items.
  • Names to Run Away from Really Fast: With a name like Night Terror, yes you should definitely run.
  • Nightmare Weaver: In Wasteland as part of the Mind Maze, it is apparently literally the stuff bad dreams are made ofinvoked; as in Finster claims he lurked under your bed. If you include it in a party with Scotchmo in 3 he'll wonder aloud that he thought it was a dream.
  • Obliviously Evil: Comes off as this in Wasteland 2. It wants "candy" - which is, very worryingly, flesh items of any kind - and is clearly a capable combatant and killer... but it just wants "candy", never attacks the party unless they attack it, and seems eager to assist the player.
  • Shout-Out: Yells the "I'm helping!" quote from Sealab 2021 when fighting in Wasteland 2 and 3.
  • Stone Wall: In Wasteland 3, the Night Terror no longer explodes. While its attack is fairly weak as companions go, it has several thousand HP and is the second most endurable companion in the game after the Honey Badger.
  • Things That Go "Bump" in the Night: Finster claims it was literally the monster under your bed in Wasteland. In Wasteland 2, it seems to just be one of his mutant experiments... maybe...?
  • Zombie Puke Attack: Feeding it 'candy' in Wasteland 3 leads to it temporarily getting one of these. However, if you feed it too much the Night Terror will fall asleep and permanently leave the party.

    Quarex 

A harmless, friendly nerd who loves ancient video games, appearing in Wasteland 2 and Wasteland 3. His almost total lack of self-preservation or common sense in the name of his hobby has led him to more than a few incidents that require Ranger assistance - usually in the form of retrieving the objects of his obsession through violence.


  • Call-Back: Exists primarily as a custodian of the series' past lore. His museum in 3 is even dedicated to old world artifacts that include several key items from prior games in the series, like a disabled slicer-dicer robot.
  • The Collector: He loves old video games, and will pay a bounty if you can find him an intact Philips CD-i in the second game.
  • Geek Physiques: On the skinny side, said to be "weedy" in his in-game description.
  • Mythology Gag: Among his prized possessions is a copy of the original The Bard's Tale — also worked on by Interplay and given a Kickstarter-backed sequel by InXile.
  • Nerd Glasses: Wears thick, coke-bottle glasses.
  • Shout-Out: His other reason to exist. Some of the games he's collected include things like a Nintendo Super Scope.

    The Provost 

A bizarre, white-suited fellow who speaks only in Latin. Shows up in Wasteland 2 and Wasteland 3.


  • Badass in a Nice Suit: Low HP and armor, but his handgun is incredibly strong, and he wears an immaculate white suit.
  • Guest-Star Party Member: Never controllable by the player, but seems content to accompany them and blast away at things with his absurdly powerful handgun. He'll leave your party in 3 If you find the Mysterious Cave and complete the ceremony, or when you enter Yuma Speedway in the end-game.
  • Gratuitous Latin: He speaks exclusively in largely non-sequitur Latin quotations.
  • Hand Cannon: Whatever his gun is, and whatever he loads it with, it sure as shit packs a punch. This is downplayed in 3, but in 2, he can carry a low-level party through battles with mutants. He fares less well with humans, who tend to outrange him.
  • Inexplicably Awesome: Everything about the guy, from his fancy suit to his skill with a handgun to his penchant for only speaking in Latin. Even during the ceremony in Wasteland 3, you don't learn anything, so much as you are left with a better basis for your future questions.
  • The Illuminati: The achievement for completing his associated quest in 3 is simply titled "Illuminati". Provost is a masonic degree with the Freemasons, as is Knight Kadosh, which is the title given for the circle of identically dressed men who greet you in the Heart of the Mountain.
  • Recurring Traveler: Keeps showing up in weird-ass places, like a minefield near Rail Nomads, a scrapyard outside of LA, and the inside of a storage container in an underground mall parking lot in 3.
  • Religious Bruiser: He reacts poorly to atheist characters in 2, and in 3 he seems to be a devotee of Pallas Athena.

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