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Characters / The Thing (1982)

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This page is for tropes related to characters appearing in John Carpenter's The Thing (1982).

Due to being a Character Sheet, spoilers are below.


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    MacReady 

R.J. MacReady

https://static.tvtropes.org/pmwiki/pub/images/rj_macready_the_thing_7387.png
"Yeah, fuck you too!"

Played By: Kurt Russell Other Languages

"Somebody in this camp ain't what he appears to be. Right now that may be one or two of us. By spring, it could be all of us."

The camp's helicopter pilot, and the protagonist.


  • Action Survivor: Mac's a normal guy who can go toe-to-toe mentally and physically with the Thing.
  • The Alcoholic: Mac spends a third of his screentime drinking, and all he really wants to do is get drunk in his shack.
  • Adaptational Job Change: He was a meteorologist in the book. Here, he's a helicopter pilot.
  • Bond One-Liner: Quite possibly one of, if not the, most badass examples in movies
    MacReady: (After The Blair-Thing roars at him) Yeah, fuck you too!
  • The Call Knows Where You Live: All Mac wanted to do was go to his home shack and get drunk, but The Thing situation getting worse made him unable to have a single drink. To add insult to injury The Thing invades his shack to frame him. At the end after the big explosion Mac was carrying a bottle with him before he collapses into the snow prior to Childs finding him.
  • Combat Pragmatist: Not above cheating if it means winning.
  • Cool Shades: Mac's shades emphasize his badass credentials.
  • Determinator: As mentioned above.
  • Ditzy Genius: He is generally a pretty intelligent guy, but he still has to be reminded on more then one occasion that the men from the other base are Norwegian, not Swedish.
  • Establishing Character Moment: He's introduced playing chess against a computer. When he loses, he destroys it by pouring his drink into the circuits — demonstrating both an unwillingness to concede defeat and that he's smarter than he looks. The computer meanwhile declare check-mate, despite not having one. Which also parallels The Thing, which by its nature could be said to be 'playing dirty', by taking the appearances of others as a disguise.
  • Four-Temperament Ensemble: Choleric. He's the most determined to destroy The Thing and takes lead early on.
  • Good Is Not Nice: He's the ostensible protagonist and his desire to stop the titular alien is admirable, but he's also a rude, anti-social Jerkass. Arguably, his motivations are also less about saving the world and more about beating The Thing, as implied by the parallels with the computer chess game.
  • The Hero: Out of all the characters he's definitely the central focus of the film, and determined to stop the Thing from spreading.
  • Heroic Sacrifice: Along with Garry and Nauls, he's willing to freeze to death if it means stopping The Thing.
  • Manly Facial Hair: Unlike some of the other team members (who presumably grow one out due to the frigid Antarctic weather), Mac's beard also serves to show him as a badass; he kills more Things than anyone else in the film.
  • Race Lift: Depending on how you interpret Who Goes There? 's description of him as "bronze", which Kurt Russell as MacReady clearly isn't.
  • Shell-Shocked Veteran: According to Word of God, MacReady is meant to be a former military helicopter pilot who served in Vietnam and survived a terrible tragedy. This serves as a catalyst for why he adapts fairly well to the horror of the situation and doesn’t hesitate to shoot Clark after he tries to attack him.
  • Smart People Play Chess: Introduced playing chess and one of the smartest characters in the movie.
  • Sole Survivor: If he's still human, then The Thing (2002) confirms that only he made it out of Outpost 31 with his life.
  • Sore Loser: At the beginning, playing chess on a computer, MacReady would rather destroy the game than lose it— which is what he does at the end of the movie, burning down the camp in order to deny the Thing victory. This was noted in an article in Script Magazine.
    MacReady: Cheating bitch.
  • Taking You with Me: He grabs a bundle of dynamite and threatens to light it if the others try to rush him. It also keeps them from burning him. His intention is to get everyone to shut up and listen to him for two seconds, but all indications are he's not bluffing — he will blow them all to kingdom come if they rush him. As noted, MacReady would rather destroy the game than lose.

    Blair 

Blair

https://static.tvtropes.org/pmwiki/pub/images/blair-the-thing_8888.jpg
"You guys think I'm crazy! Well, that's fine! Most of you don't know what's going on around here, but I'm damn well sure some of you do!"

Played By: Wilford Brimley

The camp's biologist.


  • Acrofatic: He's out of shape (and quite long in the tooth, to boot). Yet when he goes on his rampage against the other crew members, it takes several of them ganging up on him at once to bring him down.
  • And Then John Was a Zombie: The Thing takes him over at some point between his isolation and the climax, and he tries to consume the remaining survivors.
  • Ax-Crazy: When he becomes mentally unhinged, he destroys the radio equipment and attacks the others. With more emphasis on the Axe.
  • Chairman of the Brawl: Blair attacks with a chair when the rest of the team rushes him in the radio room.
  • Final Boss: He's the final Thing-Monster at the end, assuming Childs, or MacReady, isn't one as well.
  • Four-Temperament Ensemble: Melancholic. One of the more introspective and serious members of the team.
  • Go Mad from the Revelation: When he discovers just how dangerous The Thing is, he goes completely bonkers. Before this he was calm, detached, and overall a reasonable fellow.
  • Heroic Suicide: Blair sees cutting off communication with the outside world and effectively ensuring there is no escape as the only way to keep the Thing away from the civilized world, no matter what happens to him once he is done cutting off the escape routes for it.
  • Properly Paranoid: His fear of the thing is completely justified.
  • Sanity Slippage: When he realizes the potential of a Thing outbreak on the mainland, he is determined that all outside contact should be broken and he and his team left to die for the good of mankind. He eventually becomes a raving lunatic who attacks Windows and shoots up the communications room.
  • Smart People Wear Glasses: He and Fuchs are the only ones with glasses, and also the most intellectual ones.
  • Well-Intentioned Extremist: His mad ravings in a fit of destruction through the radio room gives everyone within hearing range a piece of his mind perfectly clear behind his actions.
    "D'ya think that thing wanted to be an animal? No dogs make it a thousand miles through the cold! No, you don't understand! That thing wanted to be US! If a cell gets out, it could imitate everything on the FACE OF THE EARTH! AAAAND NOTHING can stop it!"

    Nauls 

Nauls

https://static.tvtropes.org/pmwiki/pub/images/naulsface_274.jpg
"Maybe we at war with Norway."

Played By: TK Carter

The camp's cook.


  • Adaptational Heroism: The cook Kinner in Who Goes There? suffered Norris' fate while Nauls is the last person to die in the film.
  • Adaptation Name Change: A cook character under the name Kinner appeared in the original story.
  • Deadpan Snarker: At the beginning of the movie, he's carefree and jocular. As things get more serious, so does he.
    "Five minutes is enough to put a man over down here. I mean, look at Palmer. He been the way he is since the first day."
  • Establishing Character Moment: Enters the room with the dead Norwegian on rollerskates, quips that they might be at war with Norway, contradicts the leader of the camp, insults the only guy agreeing with him, and then leaves. This shows that he isn't prone to taking things too seriously.
  • Four-Temperament Ensemble: Sanguine. Nauls is generally happy-go-lucky and prone to not taking the situation seriously.
  • Heroic Sacrifice: Along with MacReady and Garry, he's willing to freeze to death if it means stopping The Thing.
  • Pretty Boy: Somewhat younger and more effeminate than the rest.
  • Uncertain Doom: The last time we see him, he's walking down some stairs. The original script had him getting attacked by a jack-in-the-box like alien, only they cut the scene as the special effects didn't look real enough, and Carpenter liked leaving it ambiguous anyway. Another scene, which made it to storyboards but was never filmed, showed him being eaten alive from the inside out by a series of Thing-tentacles.
    • In the novelization of the film, Nauls kills himself during his, MacReady's and Garry's attempt to burn down the Outpost. He is cornered by The Thing and stabs himself in the throat with a splintered piece of wood to avoid being assimilated by The Thing.
  • Uncle Tomfoolery: '70s-80s style, with his skates, funk ghetto blaster, and position as a Servile Snarker.

    Palmer 

Palmer

https://static.tvtropes.org/pmwiki/pub/images/download_7_3154.jpg
"Read von Daniken! Have you read von Daniken? Get your facts straight!"

Played By: David Clennon

The camp's assistant mechanic.


  • Canon Foreigner: Has no counterpart in Who Goes There?. The Wikipedia article on the book says he's a version of Bart Caldwell, but there's very little evidence behind this claim.
  • Cloud Cuckoo Lander: Claims the aliens "taught the Incas everything they know", and is generally a bit out there.
  • Four-Temperament Ensemble: Sanguine. He frequently makes wisecracks and can be seen smoking pot in a number of scenes.
  • Jerkass: Openly distrusts and antagonizes Windows. The thing is, Windows is human, but Palmer has been assimilated. He also mocks Garry for finally getting a chance to use his 'popgun' in the beginning. He says this while Garry is still clearly disturbed by the fact that he had to kill the Norwegian in an act of self-defence for the camp.
  • The Mole: One of the three humans confirmed to be assimilated. Palmer-Thing gets this distinction since Blair never had anyone's trust, and Palmer-Thing was encouraging everyone to murder MacReady after he was framed.
  • Precision F-Strike:
    "You've got to be fucking kidding..."
  • The Stoner: Openly smokes marijuana joints in front of the whole group, spouts off on how aliens are real and "taught the Incas everything they know." His generally non-threatening and comical personality might be why the alien assimilated him, because he didn't draw much suspicion.
  • This Is Gonna Suck: He has an expression of quiet resignation just before the blood test outs him as a Thing.
  • You Have GOT to Be Kidding Me!: When he sees the Norris-Head-Spider... Thing. It should be noted that at this point, he's a Thing too.

    Childs 

Childs

https://static.tvtropes.org/pmwiki/pub/images/keith_david__the_thing_1982_9367.jpg
"Now how's this motherfucker wake up after thousands of years in the ice, huh?"

Played By: Keith David

The camp's chief mechanic.


  • Adaptational Jerkass: A minor case, since he's still fairly heroic in the film anyway, but the novelization has him utterly racked with Survivor's Guilt for failing to save Bennings while out on the ice. In the film, we get no such indication and as a result, he comes off as slightly more abrasive and callous.
  • Bald of Authority: Assumes this role briefly when Nauls comes back with MacReady's torn clothes. He also tried to take over when Garry stepped down, but Mac and Clark nixed that idea.
  • The Big Guy: It's even stated in the script that he is 6'4". Keith David is close enough.
  • Black and Nerdy: It never really comes up in the film, but you don't get to be chief mechanic without technical know-how.
  • Canon Foreigner: There is no such character in the book. You could perhaps argue he's the equivalent of Van Wall or Barclay but given how little development those characters get he's essentially an original creation of the film.
  • Fire-Forged Friends: A bit of this later in the movie. Despite Childs and Mac increasingly disagreeing and being on the verge of killing each other, out of mutual suspicion that the other is really the alien, the instant that they can prove that they're both human (using the blood test) Mac trusts Childs enough to unquestioningly give him a flamethrower.
  • Four-Temperament Ensemble: Melancholic. Childs is a rather critical and perfectionistic man who locks horns with Mac about the nature of the Thing.
  • Hypocrite: He has the nerve to call MacReady a murderer after he kills Clark in self-defense, while he was willing to let Mac freeze to death out of paranoia regardless if he was human or not.
  • Jerk with a Heart of Gold: At the end of the film, he calmly accepts his death and shares a drink with MacReady. That is, of course, assuming he's still human....
  • Kick the Dog: During the blood test scene, when the test reveals Clark was human after all, he rubs in the fact that Mac just killed a human. And he didn't even believe the test worked at that point.
  • The Lancer: He becomes MacReady's second man once the team is whittled down to four people.
  • Scary Black Man: He's one of the more intimidating team members and one of only two black ones, the other being the more effeminate Nauls. Especially when Mac is suspected of being another thing, and he breaks through the door with an ax so he can kill him with his flamethrower.

    Copper 

Dr. Copper

https://static.tvtropes.org/pmwiki/pub/images/richard_dysart__the_thing_1982_6857.jpg

Played By: Richard Dysart

The camp's physician.


  • An Arm and a Leg: He ends up getting BOTH of his arms chomped off by the Norris-Thing.
  • Cruel and Unusual Death: Norris has had a heart attack, and Copper tries to resuscitate him with the defibrillator. Suddenly, Norris' chest opens up and bites Copper's forearms off, revealing Norris to be one of the Things. Copper presumably dies from shock and/or blood loss, because the next time we see him (after Norris-Thing has been taken care of), he's dead.
  • Death by Adaptation: In Who Goes There?, he is the one who remembers that Blair is still in the shack and hasn't been tested, after which point nobody dies.
  • Nice Guy: He is adamant to provide his patients with the proper care.
  • Surprisingly Sudden Death: There's next to no build up to his death scene. The Thing imitates so perfectly, it basically inherited a character's heart condition, and upon having a stress induced heart attack received medical treatment, then out of nowhere reveals its killer jaws and eats the Doc's arms. It's suggested that the defibrillator shocks were actually hurting it, hence it retaliated as the out in the open attack is rather out of character from the stealthy Thing.

    Norris 

Vance Norris

https://static.tvtropes.org/pmwiki/pub/images/images_27_1943.jpg
"Seismic activity has been pushing this area up from way down for a long time... This ice it was buried in... It's over a hundred thousand years old."

Played By: Charles Hallahan

The camp's geologist.


  • Adaptational Ugliness: His story counterpart was described as being well-built, something Norris is sorely lacking here.
  • Adaptational Villainy: He's infected by one of the Things, while his original character remained a human.
  • Adaptational Wimp: Is one of the key staff members in the original story and muscular, a big guy with a heart condition who gets infected here.
  • Death by Adaptation: In Who Goes There?, he even says the story's last lines.
  • Demoted to Extra: In Who Goes There Norris was one of the first men to be aware of the Thing's nature, and spends several passages detailing his theories. In this film, Norris gets little lines or points of focus. Played with when he turns out to be a Thing, which makes his inconspicuous nature more sinister.
  • Field Promotion: Defied. He gets offered one when Garry steps down, but turns it down for fear of not being capable of doing the job right. We later learned that Norris was assimilated. This could also mean that he turned down the position as it would put a lot of attention and suspicion on him. The actor himself said he played the scene as if Norris could sense that something wasn't quite right with him.
    "I'm sorry fellas, but I'm not up to it."
  • Four-Temperament Ensemble: Phlegmatic.
  • Heart Trauma: He suffers a heart attack, and is hauled off for first aid. This turns out to be a mistake, because he was a Thing all along.
  • Loved by All: He's probably the only member of camp who gets along with everyone else and no one objects when he's offered command. Notably, his heart attack causes all the other camp members to halt their fighting and get him help.
  • Nice Guy: He's a very meek, quiet guy. He also rejects an offer to lead the team because he worried that he's not up to the task then again, if he was already infected at this point, it could be the Thing's way of avoiding a leadership position which might invite suspicion.

    Bennings 

George Bennings

https://static.tvtropes.org/pmwiki/pub/images/thing-bennings-4_4699.jpg

Played By: Peter Maloney

The camp's Meteorologist.


  • Adaptational Badass: In the film, he has little agency over his ultimate fate, but in the novelization, he meets his end bravely venturing out onto the ice with MacReady and Childs to prevent The Thing escaping.
  • Adaptational Job Change: In the original story, he was an aviation mechanic. In the film, he's a meteorologist.
  • Adaptation Name Change: Zig-zagged; his name in Who Goes There? is usually Benning, without the s, however he's occasionally called Bennings.
  • Adaptation Personality Change: He's more paranoid and nervous in the book (although he dies before The Thing's imitation properties are fully revealed in the film). Considering that he survives the book and is victim #4 in the movie, he's certainly Properly Paranoid.
  • Creepy Long Fingers: When he is assimilated, The Thing is caught before it can wholly replicate him, leaving it with monstrous lower arms with stinted, malformed fingers.
  • Death by Adaptation: He survives Who Goes There?; although he isn't mentioned after wondering how many people are infected, he isn't listed among the dead by Copper.
  • Death by Materialism: Bennings speaks against burning the bodies of the Things due to how they are alien specimens that could win "someone a Noble Prize". Those bodies are Not Quite Dead and quickly assimilate Bennings.
  • Jerk with a Heart of Gold: Bennings is impatient and irritable at times (such as while watching hours of the Norwegians' videotapes or being kept up by Nauls music) but most of this is due to understandable stress and he is a helpful and laidback man for the most part.
  • Kill It with Fire: Is incinerated by the crew when he is infected.
  • Last-Name Basis: The only one of the men to avert it, and even then only once.
  • Only a Flesh Wound: He's shot in the leg, but he's walking less than a minute later. Justified, as the bullet barely grazed him.
  • Perpetual Frowner: Though he was shot at the beginning of the film.
  • Sacrificial Lamb: His assimilation and subsequent death is what clues the others in on The Thing's abilities and that, just because it looks dead, doesn't mean it is dead.

    Clark 

Clark

https://static.tvtropes.org/pmwiki/pub/images/download_8_8705.jpg
"I don't know what the hell's in there, but it's weird and pissed off, whatever it is!"

Played By: Richard Masur

The camp's dog handler.


  • Adaptational Heroism: Was one of the Things in the original story. Avoids getting infected in the film before dying.
  • Berserk Button Harming or even killing the dogs is a fast way to get on Clark's bad side.
  • Beware the Nice Ones: Tends to remain calm and diplomatic instead of arguing, and goes along with the group's decisions without protesting even when he has every right to be angered by them (notice how he doesn't hesitate when Mac tells him, Copper, and Garry — at the time the main suspects — to move away from the others). But when the group's safety is being threatened, he will not stand idly by. When Childs tries to take command, Clark pulls a knife on him. And when Mac wants to have everybody tied up, Clark tries to take him out.
  • Boom, Headshot!: Gets shot by MacReady while lunging against him with a scalpel.
  • Friend to All Living Things: His job is to take care of the sled dogs on the station, and he loves the animals. This devastates him when they're forced to kill all the infected dogs.
  • In the Back: Tries to stab Mac when he's looking the other way. Gets shot for his trouble.
  • It's Personal: Once all of his beloved dogs are killed and/or murdered, he, blinded by wrath, gets hellbent on making the Thing pay for it. Unfortunately, he gets outplayed and directed at the wrong target by it, resulting in his death.
  • The Mutiny: Attempts to overthrow MacReady by stabbing him in the back. Mac turns around and shoots him in the head.
  • Nice Guy: He's one of the calmest, most softspoken guys in the film and a Friend to All Living Things.
  • Pretty Little Headshots: Despite being shot at point-blank range, his head still remains mostly intact with only a bullet hole to show for it.
  • Red Herring Mole: MacReady suspects him to be one of the Things, and shoots Clark when he makes a move on Mac. It later turns out that he was still human, for which Childs calls MacReady a murderer. A scary example of It Can Think — the Thing was smart enough to realize that everyone knew that it was alone with Clark for a long time, so it was too obvious to bother infecting him.
  • Tranquil Fury: His calm demeanor can be a bit off-putting as he prepares to backstab Mac. He's in this state after all the dogs have been killed.

    Garry 

Garry

https://static.tvtropes.org/pmwiki/pub/images/800_large_the_thing_blu-rayx1_7564.jpg

Played By: Donald Moffat

"I know you gentlemen have been through a lot, but when you find the time, I'd rather not spend the rest of this winter TIED TO THIS FUCKING COUCH!"

The leader of the camp.


  • Adaptational Heroism: Was one of the Things in the original story.
  • Adaptational Wimp: In the novel, he's respected by everyone at the station. Here, he's constantly mocked and belittled by everyone there.
  • The Captain: He's the definite leader of the team at outpost #31. Palmer mockingly calls him "El Capitán" after Garry shoots the Norwegian gunman.
  • Cruel and Unusual Death: Has Blair-Thing's hand shoved into his mouth and morphed into him in close quarters away from everyone else.
  • Heroic BSoD: Appears to have a very short breakdown after having to shoot the Norwegian in the beginning. He steps out of the building he was in and just stares guiltily at the man's body before moving to help the others.
  • Heroic Sacrifice: Along with MacReady and Nauls, he's willing to freeze to death if it means stopping The Thing.
  • Moe Greene Special: He shoots the rifle-toting Norwegian through his eye.
  • Nice Job Breaking It, Hero: To his credit, there's no way Garry could've known what was going on, but his killing the Norwegian ensured the survival of the Dog-Thing.
  • Reasonable Authority Figure: Relinquishes his authority of his own accord when it becomes obvious the others do not trust him, apparently with no hard feelings.
  • Red Herring Mole: He's suspected of being a Thing during the blood testing scene. It turns out to be Palmer instead.
  • Suddenly Shouting: Garry has just been proved to be human and not a Thing, just after a fight with a Thing he was tied to, and he is understandably very annoyed.
    "I know you gentlemen have been through a lot, but when you find the time, I'd rather not spend the rest of this winter TIED TO THIS FUCKING COUCH!!"

    Fuchs 

Fuchs

https://static.tvtropes.org/pmwiki/pub/images/13940-19343_5984.gif
"I just can't believe it... We're going to go down as the biggest bunch of assholes in history..."

Played By: Joel Polis

Dr. Blair's assistant.


  • Better to Die than Be Killed: MacReady and the others find his charred corpse in the snow outside. They speculate that he burned himself before the Thing could get to him.
  • Canon Foreigner: He has no counterpart in the book.
  • Cunning Like a Fox: His name is German for Fox, and he's probably the smartest of the group.
  • Death by Genre Savviness: All the savviness doesn't do him a lick of good. Justified Trope in that it's suggested that the Thing deliberately targeted him to stop his research.
  • Heroic Sacrifice-/Heroic Suicide: Implied. He is found as a charred corpse. Nauls immediately suspects the Thing did it purposefully, but others suspect Fuchs did it himself to avoid being assimilated. Being separated from the group long enough for the others to consider killing him on sight makes it murky.
  • Killed Offscreen: His death scene isn't shown, only his incinerated corpse is found.
  • The Lancer: Prior to his offscreen demise, Fuchs acts as Mac's main advisor and helper after Mac assumes leadership of the group.
  • Seeking the Missing, Finding the Dead: He's Killed Offscreen and the main characters find his charred corpse a few minutes later.
  • The Smart Guy: Becomes after things start looking grim around Outpost 31 and The Thing starts taking control of the base. While Blair was the one to study the unknown creature’s methods and its desire to assimilate innocent bodies and imitate their cells, he dives a little deeper into those studies which makes him suggest that everyone eat out of cans to avoid any further infections.
  • Smart People Wear Glasses: He and Blair are the only ones with glasses, and also the most intellectual ones.

    Windows 

Windows

https://static.tvtropes.org/pmwiki/pub/images/17773-19343_4411.gif

Played By: Thomas G. Waites

The camp's radio operator.


  • Adaptational Badass: In the novelization, he survives until the final battle alongside Nauls, Childs, Garry and MacReady, and is similarly committed to their Heroic Sacrifice; he even pulls a Better to Die than Be Killed by taking a cyanide pill as The Thing grabs him.
  • Adaptational Name Change: In the novelization, he's called Saunders, and his name in an early draft of the script was Sanchez.
  • Aw, Look! They Really Do Love Each Other: As Windows is getting attacked by Palmer-thing, Nauls screams out his name in horror. In the end, despite his flaws, the crew still cared about the guy in his final moments.
  • Canon Foreigner: No analogue in Who Goes There?.
  • Communications Officer: Serves this role in theory. However, at the beginning he states that he "[hasn't] been able to reach shit in two weeks". Later on, the radio equipment is destroyed by Blair, making the whole point moot.
    "I doubt if anybody's talked to anybody on this entire continent, and you want me to reach somebody!"
  • Cruel and Unusual Death: Palmer-Thing grabs him and bites him in the head, flinging him around before throwing him into a corner to bleed to death and reanimate as a Thing. Thankfully, Mac incinerates him before this happens.
  • Deadpan Snarker: His quote above is an excellent illustration of his attitude.
  • Deer in the Headlights: Has a tendency to freeze up when confronted with danger. It's what gets him killed.
  • The Friend Nobody Likes: "Friend" is probably an overstatement for any relationship in this movie, but he is severely disliked by his coworkers, who find him annoying at best. Naturally, they usually gang on him whenever there's a paranoia spike. It's quite sad, actually.
  • Heroic BSoD: When he sees the Palmer-Thing.
    • Has one after he sees Bennings being assimilated, another when he realizes the Thing must have gotten the keys to the blood storage after he dropped them, another when Blair loses it and starts trashing the radio room. Honestly, the guy is pretty much a walking nervous breakdown for the entire movie. This is what ultimately gets him killed.
  • Hidden Depths: Windows is an incompetent coward for the most part, but he is also the only person to speak up on Mac's behalf when the others want to either burn him alive or leave him outside to freeze after they think he may have been assimilated, arguing Mac may still be human. Furthermore, he seems to have a bit of medical knowledge, as he assists Dr. Copper in treating Norris's heart attack and Mac trusts him to take blood samples from the others. He is also the first person to suggest burning the bodies of the Dog-Thing and Splitface-Thing (which do turn out to still be dangerous), although he may have been Right for the Wrong Reasons in that regard.
  • Jerkass: Is quite abrasive towards the others and very grouchy.
  • Lovable Coward: Despite his understandable terror, he doesn't want anyone to die, and is the only one to protest the lynch mob when everyone's paranoia is tearing them apart.
  • Kill It with Fire: His final fate.
  • Kubrick Stare: Gives one to MacReady just before the latter tests his blood. It's a Red Herring — Windows is human, as is Mac.
  • Nervous Wreck: Windows prove time and time again that he's really no good when put under pressure, eventually resulting in him freeze up at the worst possible moment and getting killed for it.
  • Oh, Crap!: When he realizes that he dropped the keys that let the Thing get to the blood.
  • Poor Communication Kills: Never tells a single person that he dropped Garry's keys when he came upon Bennings being assimilated. Not even when both Dr. Copper (the only one with access to the blood storage) and Garry (Who has the only key) are being accused of being Things.
  • Unwitting Instigator of Doom: If he hadn't dropped the keys, who knows what might have happened? Granted, The Thing probably would have just broken in regardless, but it pinned the blame on two innocent men and thus left them incapacitated for the majority of the film.

    The Norwegian 

The Norwegian

https://static.tvtropes.org/pmwiki/pub/images/da036151_e7c9_48c1_91d2_13c2caceacef.png
"Se til helvete og kom dere vekk! Det er ikke en bikkje, det er en slags ting! Det imiterer en bikkje, det er ikke virkelig! KOM DERE VEKK, IDIOTER!" note 

Played By: Norbert Weisser

One of the few survivors of the Norwegian outpost chasing after the Dog-Thing. For more information on him, see Lars' folder here.


  • Bilingual Bonus: His attempts to warn the Americans sounds like gibberish, but that's because he's speaking Norwegian. Audiences who knew the Scandinavian language would've deduced something's wrong about the dog at least half an hour before the Thing in it reveals itself.
  • Canon Foreigner: He was created for the movie to expand on The Thing's backstory.
  • Friendly Sniper: He spends most of his screen time shooting at the Thing with a scoped rifle (albeit unsuccessfully) and he shows some concern for his pilot and the American scientists the Thing is approaching in his Bilingual Bonus dialogue.
  • Hero of Another Story: Which we wouldn't know until the 2010 prequel.
  • Poor Communication Kills: He's just trying to protect the Americans and stop the Thing from killing more people. Unfortunately his inability to speak English, frenzied demeanor and wild shooting lead to them mistaking him for an attacker and killing him.

    The Thing 

The Thing

https://static.tvtropes.org/pmwiki/pub/images/dec9aa7eca2008ebb19212fad6320f1b.jpg

Played By: Jed (as the husky)

The Antagonist, who tries to kill the heroes and make copies of them. An alien lifeform from another world that assimilates and breaks down biological mass and replicates it.


  • Acid Attack: The Thing in the kennel demonstrated the ability to spray a powerful digestive acid, which it used against at least one of the dogs. By the time the creature was discovered by the Outpost 31 crew, the dog it attacked had most of its fur and skin burned away by the fluid.
  • Adaptational Intelligence: The most devious and clever iteration of the creature so far. The Thing is extremely careful and selective when it comes to who it infects, preferring to avoid the most obvious candidates such as the leader of the camp, and instead actively working behind the scenes to frame and increase paranoia towards the most intelligent and likely suspects.
  • Adaptational Nice Guy: The Thing in Who Goes There? is portrayed as being inherently selfish, willing to betray other Things just to ensure its own survival, which of course leads to the downfall of them all. Here, the closest we get to such an implication is Palmer pointing out the Norris spider head, although Windows was about to notice it anyway so it made little difference.
  • Alien Blood: Every cell of the Thing will try to defend itself, as opposed to regular human blood, which is inert. This is part of the basic nature of the Thing; even when it's replaced multiple people, each individual will act independently. In essence, every cell of the Thing is the Thing as a whole.
  • Animalistic Abomination: It also spends most of the time disguised as a dog, and in the 2011 prequel it first surfaces as an insect/arachnid like thingy that may or may not be a distorted form of the alien pilot. In Campbell's novel, it is also implied it assimilated an albatross, and is now flying towards us.
  • The Assimilator: The entire modus operandi of the alien entity. Also, quite possibly, the most frightening example.
  • Assimilation Backfire: The Thing imitates whatever it eats perfectly, right down to their biological flaws. When it assimilates Norris it also gains his bad heart, meaning it suffers an unintentional heart attack, forcing it to reveal itself when Dr. Copper tries to resuscitate "him" with the painful electro shock pads.
    • The Thing is also not capable of imitating non-biological material, so if it tries to eat someone with artificial parts inside of them (such as fillings, ear piercings, tattoos, ect) then it would become very vulnerable if anyone checked too carefully.
  • Asteroids Monster: Every cell of the Thing is an independent organism. At various times during the film, it gets parts chopped off it, which grow new appendages and scuttle off.
  • Antagonist Title: The Thing, that's all we can call it.
  • Big Bad: Its attempts to assimilate other organisms and spread, the dangers thereof and the paranoia its abilities cause serve as the main driving forces behind the story's plot.
  • Black Eyes of Evil: According to Carpenter himself, one of the easiest visual foreshadowers for being replicated is how the eyes are cast in shadow. For instance, in the blood test scene, Palmer is the only one whose eyes are in darkness, while everyone else reflects light off their eyes. The original script also describes the Dog-Thing's eyes prior to eruption as "black orbs".
  • Body Horror: Dear LORD. Every single time the Thing appears in a non-human form, it looks absolutely repulsive, like something straight out of an H. P. Lovecraft story. "Horror" is probably too gentle a word.
  • Big Creepy-Crawlies: The very first form of the Thing that we see in the 2011 prequel is essentially a giant, carnivorous bug. Unique among all its other variations, it appears to function like a "normal" animal with a regular mouth, stomach, and womb-like area where it produces the imitation. While it's very unlikely that this is the Thing's original incarnation, it should be noted that the monster almost always takes on some kind of insectoid feature when it transforms.
  • Cannibalism Superpower: This seems to describe the Thing quite well.
  • Clipped-Wing Angel: With all the flamethrowers in the Antarctic base, any piece of the Thing which takes an easily recognizable form on-screen is immolated relatively quickly. The real problem is in finding who it is in the first place.
  • Decapitation Required: Subverted horribly. Decapitation does absolutely nothing to the Thing. When its head is removed it acts as an independent organism and tries to escape.
  • Eat Brain for Memories: When it consumes a human being and converts it into a Thing, the new Thing has all of the memories of the original person.
  • Eldritch Abomination: Downplayed. The Thing embodies Lovecraftian Superpower completely, with its shape-shifting, tentacles, and being able to become any living creature down to the memories. It's functionally immortal, can assimilate any higher lifeform, and completely warps the laws of thermodynamics just to exist (though this last part may be more a case of Artistic License – Biology). But it's more of a borderline case between Animalistic Abomination and a true eldritch monster. It's like a lesser Eldritch horror (such as a Shoggoth) - its "native" forms are imperfect and can be destroyed by something as simple as a flamethrower. Its abilities also only extend to itself and those it infects. It can't bend the laws of physics in seemingly impossible ways or use abilities that could be deemed magic by humans, and its assimilation and shapeshifting abilities are shown to be entirely natural, scientific, and microbiological in nature. Like any Eldritch Abomination, however, just being in the presence of a Thing is enough for most ordinary people to promptly BSOD (though for entirely natural and mundane reasons), which the titular Thing takes full advantage of.
  • Evil Is Visceral: If there is any way to describe what the Thing is, it's this. The Thing may never have a set form, but it always manifests as a gruesome mass of blood, gore, and viscera.
  • Evil Only Has to Win Once: Just as important to the plot as the men trying to survive is them trying to make sure that it never leaves the desolate wasteland of Antarctica, because it's made very clear that if it does escape, there will be absolutely nothing anyone could do to stop it.
  • Face Stealer: The Thing steals people's identities by absorbing them.
  • Fate Worse than Death: What its assimilation process is like. It requires its victims to be alive while it digests and absorbs their flesh, inducing unimaginable pain at best. Arguably, it doesn't even kill them if you subscribe to the idea that the assimilated don't know they're infected. That's not going into the implications of it letting out human/animal screeching, even when it's a different species. It's telling that the dog that got shot in the chest was the luckiest out of the bunch.
  • From a Single Cell: The characters speculate that all it takes is one Thing cell to infect someone. Alan Dean Foster, in the novelization, seemed to think this is implausible, and has Blair talk in detail on the subject. Of course, that depends on whether you think Blair was still trustworthy at that point. Ultimately it's left up to fans to decide what pseudoscience to believe. This turns out to be its Achilles' Heel of a sort, as it becomes the give-away for its otherwise perfect camouflage: tissue separated from its main body is capable of independent life, even a blood sample, and will try to crawl away from danger like a hot needle.
  • Generic Doomsday Villain: It's trying to spread itself as wide as possible, and if this is just base instinct or for some higher plan is unknown. It would likely be a lot less frightening if the viewer did understand what its motives were.
  • Grand Theft Me: Its MO. It's unclear if it directly robs the victim of their consciousness, or slowly subsumes it, bit by bit, to maintain a guise. Carpenter kept it ambiguous.
  • Hair-Trigger Temper: When exposed, it doesn't just try to attack anyone near by, it roars and screams before transforming. Clark calls it "weird and pissed off" for a reason.
  • Harmless Freezing: The original Thing was frozen for around 100,000 years. When it's thawed out, it's completely fine. Childs even points out how impossible this sounds, to which Mac points out that it's from outer space and different from us. After the Thing abandons its plan to escape, its new goal is to kill all the survivors and simply freeze itself again until new hosts wake it up.
  • Hell Is That Noise: Just about every sound the Thing makes qualifies. It sounds as utterly alien as it looks.
  • Hiss Before Fleeing: The Thing hisses and moans when it's currently in an imperfect copy of its host. Even the blood finds a way to scream before it jumps from the petri dish.
  • Humanoid Abomination: The thing spends most of its time looking like a good ol' Homo sapiens. It's even clever enough to act like us perfectly. Until it has its prey alone. It'll even turn against other Things... which means if two Things meet and don't know the other is a Thing, it'll act as it expects a human would. Which is a problem when two men are stranded alone...
  • It Can Think: The station personnel realize their situation is From Bad to Worse when they discover that someone sabotaged their stock blood samples they were going to use to test who was infected (and not even by just ripping open the locker, but using a key). It isn't just a virus, it's at least as intelligent as the humans it absorbs and replicates. Ultimately, they find out that it is smart enough to frame people who aren't infected, and even avoid infecting people who are too obvious. Later, it turns out it was even trying to build an escape vehicle from scavenged parts.
  • Kill It with Fire: Fire is the only thing the characters have on hand that can kill a Thing. Since it's a shapeshifter, shooting it barely inconveniences it and it can survive for thousands of years frozen. Luckily, ice stations have handy flamethrowers.
  • Losing Your Head: Decapitating the monster doesn't work; in one instance, it decapitates itself, then the head grows legs and scuttles away.
  • Lovecraftian Superpower: More like Lovecraftian Abilities, but it still plays the tropes straight when it weaponized body horror, creating mouths and claws out of nowhere, splitting its form into two beings, and much worse.
  • Manipulative Bastard: The Thing knows that paranoia only makes the situation worse for the humans and does what it can to spread that paranoia even more than it already does by nature alone.
  • Mind Hive: Each individual Thing cell is technically its own organism, but the ones in a given clump all share a single intelligence between them the same way your brain cells do. Otherwise utterly averted, while Things cooperate with each other they lack an actual hive mind.
  • Monster in the Ice: At the start of the film, a Flying Saucer which is carrying the Thing crash-lands in the Antarctic, leaving it frozen in the ice for more than 100,000 years, per Norris' estimation. It's then dug out of the ice by the Norwegian expedition, and subsequently encountered by the Americans when the last Norwegians try to kill the dog-Thing.
  • Nigh-Invulnerability: To destroy the Thing completely, not one single cell can be left alive, since even one cell is an independent organism with the power to assimilate an entire host body. The group burns them to ash, but realistically this would be unlikely to kill every single cell — which is why they haul the remains outside where they can freeze. During the scene where Blair is examining the dog-Thing, a deleted line had him mentioning that it was still alive. It's implied that this creature is the one that eventually got Blair. Unless he was infected during the autopsy.
  • No Biochemical Barriers: The Thing can infect Earth life just as easily as it did alien life. It's not clear how long this took or what the alien was like. Actually lampshaded in the original novel, where its potential to infect us (or carry some alien disease) was initially dismissed based on the otherwise logical assumption that all of Earth's life forms, including plants and fungi, are more closely related to us than the Thing is, and their diseases can't affect us.
  • Non-Malicious Monster: At the end of the day, its motivations, let alone whether it is even a sapient being, are unclear, and may not go above basic instinct to survive. Averted in both the original book and some of the spin-off comics, however, where it is in fact malevolent (though in Eternal Vows, some of the things just want to be left in peace). Notably, in both the 1982 film and the 2011 prequel, while the Thing is actively hostile, it is much less aggressive/industrious than you'd think, with only 2 or 3 characters actually getting infected until the climax of each film when the Thing is fully unmasked and forced to embark on a killing spree.
  • One-Winged Angel: Whenever a Thing is exposed, it busts out More Teeth than the Osmond Family and Combat Tentacles — the more, the merrier — and uses them to savagely attack anyone in the vicinity. Particularly noteworthy when it confronts MacReady at the end — all the remaining Things combined with the Blair-Thing into a mashup that looks like a cross between a Shoggoth and a T-Rex. If a Thing is caught before it can complete a transformation, it quickly becomes a Clipped-Wing Angel.
  • Paranoia Fuel: In-Universe. It's basically the physical embodiment. The Thing is all about creating this in the camp and turning everyone against each other, thus making it even easier to infect them all.
  • Partial Transformation: It is sometimes caught in partial transformation.
  • Pragmatic Villainy: It does not infect Clark, because it figured the others would suspect him as a Thing anyway.
  • Shapeshifter Default Form: Only in the book, where its true form is apparently a blue-skinned humanoid with three red eyes. There were plans to depict this form somewhere in the movie, but it was ultimately scrapped for looking too silly, which is probably all to the good. In the movie version, it doesn't seem to have a "true" form, beyond some kind of blob of undifferentiated cells.
  • Shapeshifter Longevity: Capable of transforming into anyone or anything it's assimilated, allowing it to remain undercover while it continues to assimilate victims across the base. For good measure, it's eventually revealed that the ship it arrived on Earth aboard crashed over a hundred thousand years ago, the Thing having spent the next few millennia dormant in the ice ever since then.
  • Starfish Aliens: There really is not a word other than "The Thing" to call it, because no one even really knows what it is. It is capable of perfectly replicating anything it has ever come in contact with, and every single cell of its body is a separate, hostile organism. It's so utterly alien that people aren't even sure if it has a true form or not, even the huge, grotesque monstrosity it forms in the end.
  • Taking You with Me: When exposed and left without any options of escape, with its destruction as the only outcome, the Thing will always try and take at least one of its assailants down with it, regardless if it can assimilate them or not. Always.
  • They Look Like Us Now: Played for all the paranoia it's worth. Especially at the end.
  • This Is Gonna Suck: Palmer-Thing, prior to being exposed by the blood test, sports a look as if it knows it's about to be found out and will have to transform.
  • Tomato in the Mirror: Discussed. As the survivors wonder, if the Thing perfectly mimics who it copies, does the assimilated person even know it's a fake? The novel claims it does, absorbing the memories and personality of the Thing, and Carpenter in the commentary agrees that if it did, it wouldn't matter — it'd use their personality to react accordingly. Given that the Thing-imitations take several actions to frame unassimilated humans, and one of them is secretly building a hovercraft, it seems probable that they know what they are. That said, the actor playing Norris mentions in the commentary that he played his character as being worried that he might be the Thing without knowing it. (He's very much correct.) Note his reaction when offered Garry's gun — "I'm not up to it.".
  • The Virus: Possibly the ultimate example. It can consume and imitate any life. Someone infected, assimilated and replicated by the Thing is such a perfect imitation that they never break character until either an opportunity arises for it to kill a bunch of people or it gets exposed. Even if other people get exposed as a Thing, a still-in-disguise Thing will remain in-character and even attack the other of its own kind, just to keep up the act. Worse yet, the monster apparently retains the knowledge of everything it has eaten (an isolated one is trying to build a spaceship to escape) and can even mix-and-match parts from the various creatures it's assimilated.
  • Voice of the Legion: When The Thing screams, it is screaming with the voices of all of its victims.
  • Worthy Opponent: Assuming the interpretation that Childs is a Thing himself at the end of the film is true, him sharing a bottle of whisky with MacReady as they both wait to freeze to death can be interpreted as a respectful gesture of "touché, brave and resourceful adversary; you win this round." Assuming MacReady isn't one as well, but what better opponent for such an alien than another one of itself?
  • You Are Who You Eat: The Thing absorbs other people so it can assume their identity, leading to paranoia as to who exactly is a Thing or not. The alien can consume a person in one go, but its individual cells also have the ability to slowly do this to an infectee, literally eating them from the inside out.
  • You Cannot Grasp the True Form: Nobody knows what the original Thing is or even what it looks like. Even John Carpenter notes that one could go crazy even thinking about it.

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