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The Thundermen

    General 
  • Covert Group: They all eventually become members of the Unbroken Chain.
  • 11th-Hour Superpower: In the final episode, Chaos imbues them with chaos energy to battle Order. All of them get their hit points tripled and their AC bumped up, and that's just the start.
    • Argo gets the power to create whirlpools under foes
    • The Firbolg gets a healing power
    • Fitzroy gets to damage anyone that hits him and empowers Snippers into a bus-sized beast of a crab.
  • Enemy Mine: In Episode 29, they pull this with Grey, so they can find a way to avert the war altogether.
    Fitzroy: Have you ever heard the phrase "the enemy of my enemy is my sort of tenuous, extremely tenuous associate"? Because I think that's an arrangement we could come to.
  • Fighter, Mage, Thief: Fitzroy is a barbarian and fills the role of physical brawler, the Firbolg primarily uses druidic magic, and Argo is a swashbuckling rogue.
  • It Sucks to Be the Chosen One: Does it ever! Order and Chaos choosing them to start a war against Grey results in their lives being completely upended and puts them directly in harms' way a lot of the time.
  • Loser Protagonist: As members of the sidekick/henchperson program they are this by default.
  • Ragtag Bunch of Misfits: Even by the standards of the sidekick/henchperson classes, they stand out as odd.
  • Teeth-Clenched Teamwork: Not with each other—disagreements aside, they actually make a good and cohesive team for the most part—but with Grey, when they realizes he's an Unwitting Pawn in Chaos and Order's scheme.

    Argo Keene 

Argonaut "Argo" Keene

Race: Water genasi
Class: Rogue (Swashbuckler)

A water genasi rogue with a handlebar mustache. He spent several years as a swashbuckling seafarer, but is now interested in a different career. Played by Clint.


  • Bad Liar: Not so much bad at lying itself but bad at subterfuge and secret-keeping in general. This eventually gets him into hot water with the Unbroken Chain.
  • Dark and Troubled Past: Mentions that his family is poor and it was difficult for him to get the funds necessary to enroll.
  • Half-Human Hybrid: As a water genasi he is part-human and part-genie.
  • Hidden Agenda Hero: His conversation with Jackle implies that his reason for enrolling at the academy is more complicated than it may appear and involves a woman named "Mariah". Turns out he wants to kill The Commodore for murdering his mother.
  • The Knights Who Say "Squee!": Admires a hero known as "The Commodore" and enrolled in the academy in hopes of becoming his sidekick. He actually wants revenge on The Commodore for killing his mom.
  • Making a Splash: He has some innate control over water because of his heritage.
  • Mellow Fellow: He is the only member of the main trio who seems genuinely interested in the sidekick/henchperson program.
  • Missing Mom: His mother Shebrie died prior to his enrollment in the school.
  • Refuge in Audacity: At the tribunal for the Commodore, Argo bluffs that he possess a physical letter in which his mother said she knew the Commodore wanted her dead. Despite this being a lie, however, Jackle backs him up by saying he's seen the letter himself.
  • Revenge: Episode 19 reveals that he wants to become the Commodore's sidekick in order to kill him because the Commodore betrayed Argo's mother, causing her death. However, Argo admits that at this point his life has become a lot more complicated than a quest for revenge against one man, and he doesn't know that it's still what drives him. Though ultimately he does get to make good on his revenge when he kills the Commodore in Episode 37.
  • The Smart Guy: Mechanically, he is the only party member with any investment in intelligence.
  • You Are Better Than You Think You Are: To Fitzroy in episode 15.

    Firbolg 

Firbolg

Race: Firbolg
Class: Druid (Circle of the Land - Forest)

A firbolg druid who has no personal name, and due to some past event, no clan name, either. He moves at a different pace from most of the student body, being more interested in nature than interpersonal drama. He speaks broken Common with a Slavic accent. Played by Justin.


  • Bad Liar: To the degree that it's actually a plot point. His inability to deceive anyone earns him Higglemas' trust, but it's a double-edged sword; being unable to lie means that if anyone asks him outright about any secret he's keeping that secret is as good as spilled. Higglemas ultimately decides to enthrall him as a security measure (with the Firbolg's consent).
  • Blue-and-Orange Morality: The crime he was exiled for. He "hoarded" food as security against lean times, which is verboten among the Firbolgs. As his tete-a-tete with Chaos shows, however, the Firblog still believes himself to be right and would readily share it if asked.
  • Dark and Troubled Past: He was exiled from his clan.
  • The Eeyore: Describes himself as "lower than dirt" because of his exile.
  • Friend to All Living Things: Comes with being a druid and he shows a gentle side for smaller animals.
  • Gentle Giant: He is 8 feet tall and, despite his gruff exterior, he takes the time to console a lost baby Pegasus in the first episode.
  • Manchurian Agent: Higglemas seems to have him under some kind of mental influence that can cause him to take certain actions when conditions arise or communicate in dreams. The Firbolg himself forgets these things immediately afterwards. Ultimately subverted because he willingly subjected himsemlf to this to avoid being placed in a situation where he would fail to lie.
  • Meaningful Rename: In the finale, he decides to join the Garys and renames himself Gary.
  • No Need for Names: As a Firbolg he doesn't see a use for names. The closest he had was the name of his clan, but since he was exiled it's doubtful he'd use it anymore. Ultimately Subverted. In the finale, he decides to name himself Gary.
  • No Name Given: Firbolgs typically do not have given names, and this one is no exception. His classmates have suggested several names including "Bud", "Furby", "Sir Fitzroy Maplecourt", and "Yew" but none have stuck so far. He does seem fond of "Doctor Mushrooms" after Fitzroy suggests it during their first henchman assignment. Mostly, everyone just calls him "Master Firbolg." Ultimately Subverted, since he renames himself as Gary in the finale.
  • Precision F-Strike: Twice in Episode 15, once when he realizes that the centaurs' golden apple is missing and again when he realizes that Calhain has planted it in his backpack in an effort to pin his crime on the Thundermen.
    Firbolg: Motherfucker.
  • Speaks Fluent Animal: He can communicate with the animals around campus.
  • Walking Spoiler: After finishing the series, it’s hard not to talk about his name, Gary.
  • Will Not Tell a Lie: He cannot utter a statement that he knows to be false. However, he is capable of remaining silent when required.
  • You Can't Go Home Again: He is not permitted to ever return to his home or his clan.
  • You No Take Candle: He tends to speak like this, likely due to not having much familiarity with Common.

    Sir Fitzroy Maplecourt 

Sir Fitzroy Maplecourt

Race: Half-elf
Class: Barbarian (Path of the Wild Soul) (Path of the Storm Herald) / Sorcerer (Wild Magic) (Storm Sorcery)

A half-elf nobleman who originally attended a school for knights, but when his underdeveloped magical potential was discovered, he was no longer able to attend that school. Played by Griffin.


  • Be Careful What You Wish For:
    • Constantly bemoans his lack of respect, his presence in the henchperson division, and his desire to leave the school to become a great knight defending Good Castle. When he’s recognized for his talents and offered a chance to escape the henchman track, it’s as a potential villain.
    • His desire for respect is also granted through the magical powers given to him by Chaos, except it is specifically respect earned through fear.
  • Blessed with Suck:
    • His magic powers manifesting ruined his chances at becoming a knight and forced him to drop out of his first school.
    • They're also the result of Chaos and Order choosing him to kickstart a massive war he emphatically does not want.
  • The Chosen One: The god/embodiment of chaos chose Fitzroy to be their champion and spread chaos throughout the world.
  • Familiar: Festo conjures him a crab familiar to help him learn to nurture his magic instead of repressing it. Fitzroy has dubbed the crab "Snippers" for the time being.
  • Future Badass: In the future Chaos shows him, he is a Sorcerer King who controls most of Nua, has incomprehensible amounts of magic, and entire armies at his disposal.
  • How Do I Shot Web?: The way magic derailed his plans becomes apparent in the second episode when his attempt to cast Mage Hand in a dodgeball game becomes Thunderwave, which injures everyone in the vicinity. He admits to Festo that the reason for his expulsion was because he accidentally transmuted his teacher.
  • Immune to Mind Control: He most certainty is not, which is his direct motivation for trying to learn artificing.
  • Jerk with a Heart of Gold: Even Fitzroy's friends will admit he is a complete and total ass, and he's generally in the cause for not-so-heroic reasons. But he's loyal to his friends, has a strong sense of justice, and balks at anything that would bring harm to innocents.
  • The Paranoiac: Starts showing shades of this after getting transferred to the villain track. It's mainly comedic at first, like checking his tea for poison, but it becomes more serious after he realizes something happened to Leon and Buckminster was brainwashed when trying to find out what.
  • Punch-Clock Hero: He is single-mindedly focused on his dream of becoming a knight, hero/villain system and demonic incursion be damned. To the extent that Higglemas' Call to Adventure fails to move him until Higglemas promises him early graduation if they succeed in saving the world.
  • Royal Brat: Sir Fitzroy has the haughty and entitled demeanor that his title would imply. Episode 12 reveals that his upbringing was actually very humble and he has little or no claim to a royal title, implying that this part of his personality is an act he put on to fit in at Clyde Nite's Knight Night School.
  • Slowly Slipping Into Evil: His connection with Chaos is gradually bringing out the worst in him and causing him to go Drunk with Power.
  • Trademark Favorite Food: Crepes.
  • Upper-Class Twit: Comes from a noble family and flaunts his title at every opportunity, bemoans having to share a room with the Firbolg and Argo, and expects to get preferential treatment from the faculty. Turns out he's not upper-class or that much of a twit; his background is entirely made-up and he reveals himself to be quite pragmatic when he needs to be.
  • Why Did It Have to Be Snakes?: Skeletons freak him out. That makes things a little awkward around the skeleton combat instructors and would around Rainier if she wasn't so good-natured.

Faculty and Staff

Administration

     Hieronymous Wiggenstaff 

Hieronymous Wiggenstaff

Head of the Hero/Villain school and Higglemas' brother.


  • Broken Ace: After being returned to his true form, he's noticeably reserved and anxious after his fifty years of being cursed.
  • The Dog Was the Mastermind: Literally. The real Hieronymous Wiggenstaff has been trapped in the body of a dog, and an imposter is running his school.
  • Punny Name: The first part of his name is pronounced "hero" and he is a hero who runs a school for heroes.
  • Sibling Yin-Yang: He's much more outwardly friendly than Higglemas and seems to enjoy the spotlight much more. Whether that's because he was the hero brother or just how he's always been is unknown.
  • The Spook: The Hieronymous we know is an impostor that simply showed up one day after the real one was supposedly slain.
  • Walking Spoiler: Gray sealed him into the form of a dog and replaced him with an impostor in order to carry out a mysterious scheme connected to the Godscar Chasm and possibly Fitzroy.

     Higglemas Wiggenstaff 

Higglemas Wiggenstaff

Head of the Sidekick/Henchperson annex and Hieronymous' brother.


  • Big Brother Worship: Has a lot of respect for Hieronymous, and his plan when Hieronymous is cursed beyond uefulness essentially boils down to "hide and protect my brother until he can come up with a plan."
  • Dirty Coward: Depends on who you ask. Every time Gray refers to him, you can expect him "the coward" to either replace or follow immediately after Higglemas's name, and even Fitzroy is skeptical of his willingness to save his own skin first. On the other hand, some healthy survival instincts are to be expected after spending fifty years living in the same building as the demon lord who cursed your brother and nearly killed you.
  • Knight in Sour Armor: He genuinely believes in the concepts of heroism and goodness, but he's become embittered by the way modern society has made the roles of hero and villain into mere jobs for a paycheck.
  • Ripple-Effect-Proof Memory: He's the only one who knows the Godscar Chasm isn't as old as time, but is only as old as the demon's curse on his brother.
  • Sealed Good in a Can: He hasn't been able to leave his room in fifty years.
  • Sibling Yin-Yang: Higglemas is much less approachable than his brother, and doesn't even show up for orientation, preferring to give a short and slapdash speech remotely via magical projection. It's unclear if this is a result of being his brother's sidekick or if he was always like that.

Staff

     Festo 

Festo

A fairy who teaches magic.


     Jackle 

Jackle

A kenku who teaches sneakery.


  • Covert Group: Part of the Unbroken Chain, an organization that "does what needs to be done."
  • Creepy Monotone: Speaks in an awkward, stilted manner. Since he is a Kenku, this is likely because he is repeating the phases from someone else.
  • It's Personal: He backs up Argo when Argo accuses the Commodore, Shebrie having been a dear friend of his.
  • Let's Get Dangerous!: Usually his presence is unobtrusive and hard to notice because his whole thing is sneaking. When he draws himself up to his full height after hearing who is responsible for Shebrie's death, he is apparently terrifying.
  • Secret-Keeper: Knows about Argo's real reason for enrolling at Wiggenstaff's.
  • Voice Changeling: As a kenku, he speaks through mimicry. Notably, the longer Jackle talks with Argo, the more he picks up the latter's accent and diction.

     Sabour 

Sabour

Race: Tortle

The librarian.


  • Ascended Extra: When the Firbolg enlists his help against the Demon Prince, he breaks the fourth wall to congratulate him on his "promotion to secondary character."
  • Covert Group: Another member of the Unbroken Chain

    Other Professors 

Azamondelius

A warforged who teaches strategy.


Bartholomus

A humanoid owl who teaches accounting.


  • Cool Teacher: Has this reputation in part because accounting is a very popular subject. The Firbolg may beg to differ, though.
  • Determinator: He has made it his mission to help the Firbolg understand accounting. Considering he comes from a society without currency or the concept of ownership in general, Bartholomus has his work cut out for him.

Crush

A silver dragonborn who is the combat instructor for the hero/villain track. He's married to Jimson.


Dakota

A teacher responsible for the "tavern" classes.


  • Covert Group: Part of the Unbroken Chain, an organization that "does what needs to be done."

Hernandez

A kindly centaur who teaches animal handling.


Jimson

A human man who serves as the fighting instructor for sidekicks and henchpeople. Married to Crush.


  • Insistent Terminology: He wanted to name human shield training "cooperative defense", but got overruled.
  • The Stoic: He talks exclusively in a calm, mellow baritone.

Mosh

A goliath man who teaches the blacksmithing class.


  • Best Friend: Jackle is his closest friend and the one who invited him into the Unbroken Chain.
  • Covert Group: He’s part of the Unbroken Chain, and is in fact the second-in-command of the local chapter.

Ramos

A goliath woman who teaches shieldwork.


Riveau

The halfling professor of blame-taking.


Crabtree

A dwarf woman who teaches artificing.


  • Covert Group: Part of the Unbroken Chain, an organization that "does what needs to be done."

    Other School Staff 

Gary the Gargoyle

The gargoyle assistant/RA in the room.


  • Hive Mind: The various room gargoyles form a network of shared information, although each individual has their own personality.
  • Nice Guy: He genuinely wants all students to enjoy themselves at school and do well.

Groundsy the Groundskeeper

The groundskeeper.


  • Alliterative Name: He introduces himself as Groundsy the Groundskeeper. The effect is exacerbated by the fact that the party had just met Gary the Gargoyle.

Germaine, Victoria, and Rattles

A group of skeletons that serve as training dummies.


  • Dem Bones: They are skeletons after all.
  • Friendly Skeleton: They are shown to be cordial and eager to help new heroes, villains, sidekicks, and henchmen train.
  • Punny Name: Played straight with their group name.
    • Averted with their own names; they introduce themselves as Skully, Bonesy, and Rattles, but explain this is just a joke. Their actual named being Germaine, Victoria, and... Rattles.
  • The Silent Bob: Rattles doesn't speak, he just rattles his jaw. The other skeletons don't want to talk about it.

Stewart LeBoeuf

A brawny human man who runs the cafeteria.

Tomas

The guidance counselor.

Marie

Race: Elf

The school physician.


Students

    Rainer 

Rainer Michelle

Race: Human
Class: Wizard (School of Necromancy)

A cheerful necromancer on the villain track.


  • Bad Powers, Bad People: Played with. According to her, her necromancy powers are why she was sorted into the villain track, though she herself is a very nice person.
  • Cool Chair: Her chair floats around and has magical neon lights she can control. Plus, lots of storage space.
  • Daddy's Little Villain: Her father is a powerful necromancer himself, and became a lich at some point after Rainier's birth. According to her, he taught her everything she knows about necromancy.
  • Future Badass: In the vision Chaos presents to Fitzroy in episode 19, she’s the Lich Queen.
  • Hair of Gold, Heart of Gold: Blonde and very nice.
  • Handicapped Badass: She has a chronic illness that confines her to a magical floating chair, and she is a powerful enough necromancer that she can make squirrel skeletons dance on command.
  • Happily Adopted: Gordy reveals that he's not her biological father (and given that he's a lich, he probably can't have biological children), but he's raised her since she was a baby and gives her everything she needs.
  • Nice Girl: Described by Buckminster as a beacon of light and loyalty and friendship, a description she lives up to whenever she talks to anyone.
  • The Reliable One: Even when he goes full Paranoiac, Fitzroy genuinely trusts her, and they often go to her for help or backup when they need it.
  • Ship Tease: She seems to have a crush on Fitzroy, and in at least one possible future, proposes to him.
  • Troll: Advises the Firbolg to play the role of Resident Bad Boy during his interview with Althea Song. He does.

     Leon 

Leon

Race: Human
Class: Fighter

Buckminster's softspoken sidekick.


  • Mellow Fellow: He speaks very politely with an mellow tone, even when trying to convince Riveau that he stole his coin.

     Other Students 

Buckminster Eden

Race: Human
Class: Rogue

The son of The Iron Lord and student on the hero track. Seems to have a rivalry with Rolandas.


Dip

Race: Half-orc
A half-orc in the henchperson track and twin sister of Pip.
  • Sibling Team: Dip is training to be a henchperson for her sister, Pip, who's in the villain track.
  • Successful Sibling Syndrome: Dip didn't make it into the villain track, while her sister Pip did. Fitzroy theorizes this could lead to some tension.

Mimi

Race: Gnome
Class: Artificer

A gnome artificer on the henchperson track.


  • Gadgeteer Genius: Uses a pair of mechanical arms they built to compete at dodgeball.

Pip

Race: Half-orc
A half-orc in the villain track and twin sister of Dip.
  • Sibling Team: Pip is training to be a villain, with Dip as her sidekick.
  • Successful Sibling Syndrome: Pip made it into the villain track and Dip didn't. Fitzroy theorizes this could lead to some tension.

Rhodes

Race: Human
Class: Ranger

A hero student who is friends with Rolandas.

Rolandas Fontaine

Race: Human
Class: Paladin

The son of a deposed king now in the hero program.


  • The Alcoholic: Introduced nursing a severe hangover on the first day of the semester.
  • The Bully: Mocks Fitzroy on his first day for not getting into the hero program.
  • Establishing Character Moment: Introduced nursing a massive hangover (on the first day of the semester) making very strained conversation with our main characters, only to promptly drop all pretense at friendship when he realizes they aren't in the hero track.

Zana

Race: Tiefling
Class: Sorcerer

A student in the villain program. She is friends with Rolandas.

Planar Intruders

    The Xorn 
A xorn that makes trouble by moving into a mine.
  • Back for the Finale: Helps the Thundermen out during the final arc.
  • Non-Malicious Monster: He's not evil, just hungry. When the gang feeds him, he's perfectly reasonable and very remorseful about the trouble he caused.
  • The Unfought: The gang serves him a subpoena and sends him home through a portal, no fighting required.

    Terrence 
A chain devil who took over a hospital with the help of a flock of imps.
  • Blatant Lies: He claims to be behind everything in the story up to his appearance, which Fitzroy immediately calls out as B.S. Sure enough, his thoughts are along the lines of how they're falling for it.
  • Chain Pain: It comes with the territory of being a chain devil.
  • The Chessmaster: What he says he is.

    Grey 

Grey, the Demon Prince

Race: Fiend

The demon prince who has been running the school in the guise of Hieronymous Wiggenstaff for the past fifty years.


  • Blood Knight: It turns out he also wants Hieronymous restored since it means they could continue their battle. When asked why, he returns by asking why they eat and breathe - it is his nature.
  • Cut Lex Luthor a Check: Fitzroy suggests that since he's actually a good administrator, he could just keep doing that. Gray points out that running a mere school is peanuts compared to overseeing an entire circle of Hell. Also, it's too boring.
  • Enemy Mine: He agrees to ally with the Thundermen against Order and Chaos in Episode 29.
  • Faux Affably Evil: He's courteous and calm and has no problem carrying on an extended conversation about his goals with the Thundermen, quite possibly because he could crush them at will. But there is only a certain amount of disrespect he will tolerate.
  • It Amused Me: His reasons for doing anything boil down to, "I want to, and I always get what I want."
  • No-Sell: Fitzroy hits him with a firebolt as soon as they meet. It singes the Prince's jacket a bit. And he found it mildly hurtful.
  • Omnicidal Maniac: He wants to kill every living creature in Nua, just for the hell of it. When the Thundermen ask And Then What?, he responds that he'll move on to the next plane, kill everyone there, and then move on to the plane after that. Repeat ad nauseum.
  • Psychopathic Manchild: He treats the upcoming war like some sort of game, and displays bouts of immaturity and frustration that make him feel more like a teenager than an ancient demon. Order describes him as "desire incarnate," caring only for his own gratification with a complete lack of regard for the bigger picture. During his Villainous Breakdown in Episode 29, Travis outright says he's acting like a teenager throwing a tantrum.
  • Teeth-Clenched Teamwork: He aligns himself with the Thundermen in Episode 29 because it's his only shot at getting home. He is not happy about the restrictions they place on him, or the fact that he now has to help his worst enemies.
  • Villainous Breakdown: He freaks out when he's sealed off from his home plane, and nearly murders Fitzroy on the spot before he realizes Fitzroy actually didn't do it. He then redirects his rage to Order and Chaos.
  • Unwitting Pawn: He’s unaware of Order and Chaos’ true motives.
  • Walking Spoiler: His mere existence is a spoiler.

Last Hope

    Barb 
Race: Human
Class: Fighter (Eldritch Knight)

The owner of the tavern in Last Hope.


  • Red Baron: Was known as "Bloodhawk Barb" while working as a villain.
  • Retired Badass: She was a villain and former student at Wiggenstaff's before losing her sight to a curse and deciding villainy wasn't worth it.

Centaur Tribes

    Malwin 

Malwin the Strong

Race: Centaur

The leader of the centaurs of the Scarlet Woods.

    Arturis 
Race: Centaur

The leader of the centaurs of the valley.

    Calhain 
Race: Human
Class: Wizard

The magical consultant for Malwin.


    Taren 
Race: Centaur

Calhain's fiancé and co-conspirator.


  • The Mole: For Grey.
  • Teeth-Clenched Teamwork: She hates the Thundermen for their role in Calhain's death and works with them with express unhappiness and full intent to kill them as soon as she has an excuse.

Other Characters

    Althea Song 
Race: Elf
Class: Cleric

An overseer from the Heroic Oversight Guild who comes to check in on the academy.


  • Dark and Troubled Past: Revealed in Episode 30. When she was the Avenging Angel, she filed a complaint against a rule-breaking villain. Unfortunately, the investigators chose to ask the mayor of the town, who lied and said that Althea was actually breaking the rules. She was promptly labeled “evil” and blacklisted.
  • Healing Hands: Has access to Cure Wounds and Mass Healing Word.
  • Reasonable Authority Figure: She meets with the Thundermen individually as part of her investigation and treats their concerns about the school seriously. She even takes the opportunity to give Argo some relationship advice. She also chooses not to spy on the Firbolg's meeting with Higglemas through the pendant when given the chance.
  • Red Baron: She was known as the "Avenging Angel" during her hero days.
  • Retired Badass: She was a successful hero for some time before retiring to work with the H.O.G.

    Chaos 
Race: Deity

A deific being that works with the balance of chaos and order on Nua. The counterpart to Order.


  • Big Bad Duumvirate: They are working with Order, as both are united in their goal of forcing the stagnant cycle of order and chaos to begin moving again.
  • The Chessmaster: They and Order were actually behind the Thundermen’s formation.
  • The Corrupter: They have chosen Fitzroy to mold into their vessel to spread chaos throughout the world. In Episode 19, they become this to the other two Thundermen as well, offering them their greatest desires if they agree to forget about morality and follow their instincts instead.
  • Evil Counterpart: To Order, though “evil” isn’t completely true...
  • Heel–Face Turn: Teams up with the Thundermen to fight Order in the Grand Finale.
  • Non-Human Non-Binary: They use they/them pronouns and are clearly supernatural in origin.
  • Nonindicative Name: Fitzroy notes several times that despite their name, they have quite the fondness for controlling people and situations. Which turns out to be meaningful: they got the name Chaos because they appear during times of chaos, where their role is to shepherd in order.
  • Physical God: They can be, but as the world's been locked in a state of order for the past two centuries, they've remained a mental figment for all that time. They can still appear in dreams and visions, but Order's the one with an actual form.
  • Utopia Justifies the Means: Episode 19 is all about them trying to convince the three Thunderman that they can bring peace and unity to Nua if they have the strength to "do what has to be done."

    Order 
Race: Deity

A deific being that works with the balance of chaos and order on Nua. The counterpart to Chaos.


  • Big Bad Duumvirate: They are working with Order, as both are united in their goal of forcing the stagnant cycle of order and chaos to begin moving again.
  • Blue-and-Orange Morality: They do not particularly care about good or evil, but they absolutely loathe restrictive societal structures and want to encourage disruptive social change through the Thundermen's actions. Their goal is to kill so so many in order to overthrow the current social order.
  • The Chessmaster: They and Chaos were actually behind the Thundermen’s formation.
  • Dragged Off to Hell: In the finale, The Firbolg uses his magical yarn to exile Order into Grey’s realm.
  • Final Boss: The last villain the Thundermen face.
  • Good Counterpart: To Chaos, though ”good” isn’t completely true... In fact, they’re the Final Boss.
  • Non-Human Non-Binary: They use they/them pronouns and are clearly supernatural in origin.
  • Non-Indicative Name: They're named Order because they appear during times of order, times during which their role is to end the order and bring chaos.
  • Physical God: They are the aspect of the chaos/order balance currently manifested in physical form.
  • Utopia Justifies the Means: In Episode 28, they explain that they're okay with the millions that will die in the war with Grey, as long as the massive social change they want occurs.
  • Villain Has a Point: They are not wrong when they say the system on which Nua operates is completely messed up and needs to go down. Their plan for how that's going to happen, however...

    The Commodore 
A naval hero who used to work with Argo's mother and whom Argo blames for her death.
  • Ambiguously Human: It’s never stated what his species is, but he’s definitely not genasi.
  • Covert Group: Part of the Unbroken Chain, an organization that "does what needs to be done."
  • Fantastic Racism: Calls Argo a "spray" because of his genasi heritage.
  • Hate Sink: He immediately establishes himself as a condescending jackass who calls Argo racial slurs.
  • Green-Eyed Monster: He set up Shebrie to be killed in an ambush because she was outshining him as a naval hero.
  • The Mole: He's in league with Grey.
  • Walking Spoiler: It’s hard to talk about him without revealing he killed Argo’s mom and is in league with Grey.

     Gordy, the Lich King 
Race: Lich

A necromancer with a skeleton army. Rainer’s dad.


  • Action Dad: He’s the leader of a skeleton army and also a loving father.
  • Dark Is Not Evil: A lich necromancer who’s affable, non-villainous, and on the Thundermen’s side.
  • Happily Adopted: After his biological parents abandoned him, he was taken in by a much kinder, more nurturing set of parents.

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