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     Wolfgang Connolly 
https://static.tvtropes.org/pmwiki/pub/images/wolfgang_9.png
"Someone has to do it."
Connor's character. An Aasimar Celestial Pact-Warlock and a member of an elite family of monster hunters who retired years ago to settle down in Amberglade to raise his son; Elliott. What he finds at the border-fortress The Wall forces him out of retirement so that he can make the world safer for his son.

In Book 2, Wolfgang is the headmaster of the Caelum Diaboli: a demonhunting school.


  • Action Dad: Fights monsters and dotes on his son.
  • Ancestral Weapon: Crescendo, the blade of the Connolly's of old that was held by the monks of Platinum Peak. It's a mirrored blade of magic infused platinum that can use his own holy energies as a damage boost.
  • Badass Family: Connollys get shit done, and he's no exception.
  • Bargain with Heaven: His warlock pact is directly attributed to the creator god in this world, but it's been so long since he did the ritual that he doesn't have a clue where his power actually comes from or why, only that it happens. The one time he does meet with his patron, he's so blackout drunk he can barely understand it.
  • Berserk Button: Do not touch his wife's grave. He also has a real issue with his family being threatened or killed.
  • Curtains Match the Window: His hair is described as gold colored and his eyes are a glowing amber shade. Subverted. In the "Future Timeline" Arc, Wolfgang expends a majority of his holy power trying to revive his fallen son, and upon awakening it's revealed that his amber-colored eyes are a result of his celestial warlock pact, and his true eye color is green.
  • Dad the Veteran: Of a sort. He's an ex-Monster Hunter who gets pulled out of retirement.
  • Defeat Equals Friendship: He met his wife Akayzey on the field of battle, assuming her to be some ravenous beast the likes of which her kind usually are, and both fought until the sun came up, she transformed back into a human, and both fell in love as they sat exhausted in the dirt.
  • Dope Slap: Gives them out liberally to Asmo. Though with his wretched strength score, he often rolls so low he gets into the minuses.
  • Dump Stat: He has a very low Strength score, which is fine for a warlock.
  • He Cleans Up Nicely: Starts the campaign looking like a haggard, skinny little man. When he's summoned to go fight for the king, however, he looks downright stately in his all-white-and-gold outfit.
  • Hereditary Curse: In spite of their incredible power, Connolly's usually meet early deaths; and he's worried he's going to be next.
  • Mundane Utility: He uses all of his cantrips exclusively like this.
  • Only Sane Man: Between Asmo's stupidity, Daenir's loosening grasp on sanity, and Twig and Nara's eccentricities he fits this trope like a glove
  • Scot Ireland: His accent hails from here.
  • The Stoic: He rarely speaks, and when he does it's with a resigned, matter-of-fact sort of tone.
  • Teeth-Clenched Teamwork: Considering how much he hates anything related with Solomon he's less then thrilled about Nara being part of the team
  • This Means War!: Declared he would destroy Solomon and anyone who ever worshipped him after Yu was instructed to create a werewolf from the corpse of his wife.
  • Touched by Vorlons: While it's never explicitly stated, Wolfgang is an Aasimar.
    • Jamott stated that his warlock pact was explicitly done to limit the amount of power he was channeling from his celestial parent.
  • You Can't Fight Fate: Tried to, and his wife died as a result.

    Daenir Highwind 
https://static.tvtropes.org/pmwiki/pub/images/daenir.png
"There are plenty of swords of justice. I will be their shield."
Bob's Character. A Tabaxi Wizard who broke a rule his mother set of never going into a certain cave, and found a particular crystal that teleported him hundreds of miles away from his southern island home. He now lives with the Librarian in Amberglade, trying to make enough money to return home. He joins the mission primarily out of a sense of guilt, for he keeps the crystal that is the source of all his and the kingdom's woes eerily close to him...

In Book 2, Daenir is the headmaster of a college of sorcerers in Dragonsrest. He briefly leaves the campaign towards the end of Book 2 in fear of having learned too much with Ramses Palto. He returns to the party after being forcefully teleported to the Scorch.


  • Arch-Enemy: He's the member of the party that is against The Bleeding God the most and considering that He's the only member of the party it has contacted directly. The feeling is, of course, mutual.
  • Barrier Warrior: Daenir's concentration as a spellcaster is in Abjuration, which has primarily defensive capabilities. When he's not using the bog standard magic missile, he usually uses wards or spells that impede foes in combat or buff his allies.
  • Brainwashed and Crazy: Only long enough to point a staff and his crystal at King Bahoum. In other words, only as long as the Jester of Bordeaux needed.
  • Conditioned to Accept Horror: Is revealed to have his consciousness taken to the bleeding god's realm in his sleep for years now, and takes it all in stride.
  • Covert Pervert: Ends up buying a "Romance novel" with no amount of embarrassment from himself because he was curious.
  • Chronic Hero Syndrome: Seems to have a pretty bad case of it as he tends to volunteer the group to help people without consulting the group.
  • Clingy MacGuffin: His crystal is rather innocuous most of the time as he makes his Wisdom saves pretty regularly, giving him warm visions of home and the sensations related, but as he learns more about the crystals and about what the Bleeding God makes his thralls do, he attempts to wean himself off of it.
  • Dream Spying: Tends to engage in this upon his return to the party. The first time is to get in touch with his father for the first time in several years, and the second time is to see how Elliott's doing...which gets him forcefully banished from the dream.
  • Furry Reminder: Can be found occasionally swatting at things like a cat, purrs when he is relaxed or comfortable, and hisses when he's attacked or is around dogs.
  • Heroic BSoD: Late Book 1 and the beginning of Book 2 has him go through two really bad ones. It appears to be his way of dealing with his stress breaking point or dread in general.
  • Horrible Judge of Character: Even up to the moment Ramses Palto steals the gems to help complete the Bleeding God's work, he still believes that he is merely "misguided". Eventually, it gets shown how bad he misjudged when not only was Ramses was working with Red since the very beginning, but Ramses is also Asmodeus itself.
  • It's All My Fault: When he learns that he ended up creating the events that would lead to Ramses Palto becoming Asmodeus he blames himself for every bad thing that happene din the campaign.
  • Meaningful Appearance: The reason he wears a Red cloak isn't a personal preference. It's that when he's sleeping, he can hide in the bleeding god's realm.
  • No Social Skills: Of a sort. He's friendly, but intensely awkward. The one time he tries to describe their adventures, he ends up terrifying the man he tries to regail because he focused too much on the blood and death.
  • Put on a Bus: Daenir learns about Lady Tia and Iadric Kench's affair, and the demon Lady Tia has as a pet, and flees with Ramses Palto to avoid being branded as having learned too much and killed for it.
  • Sanity Slippage: As time goes on it's quite clear that his constant dreams of the Bleeding God, and his insistence on invading other people's dreams, has begun to take a number on his sanity. To the point where he sometimes gets his nightmare dreams and reality mixed up.
  • Spell My Name With An S: Daenir's name has been spelled by everyone about as poorly as one could until he laid it out for everyone.

     Asmo 
https://static.tvtropes.org/pmwiki/pub/images/asmo.png
"You'll have to do a lot more than that to kill me..."
Taka's Character. A Mangrove Snake-Lizardfolk Fighter and thug who left a gang under mysterious circumstances. He winds up in Amberglade attempting to hustle people into allowing him to bring them places without harm coming to them. He's press-ganged into going to The Wall, and joins the party on their mission primarily for the money.

In Book 2, Asmo becomes a Vigilante, obsessed in finding out more about the Dead Eyes.


  • Aesop Amnesia: Of a sort. He's been given a reason why Sorcerers in-universe are mistrusted and often persecuted in the North several times but it's never, ever stuck.
  • Badass Normal: Asmo is only armed with two swords, a dagger, and his wits, and he manages to be one of the most effective members of the group in combat.
  • Big Eater: Swallows most of his meals whole, and can eat an entire pig in one sitting.
  • Combat Pragmatist: He often uses the environment and his natural ability to attack with his fangs to his advantage, mostly preferring to do some pretty underhanded things to fight.
  • Dumb Muscle: He’s the physically toughest of the group, and it’s clear that his mental capacities leave a lot to be desired.
  • Dump Stat: His INT score is pitiful. Which ends up being a problem as he’s the only party member that can give out info on the dead eyes and frequently is too stupid to try and handle his problems.
  • Evil Sounds Raspy: Has a scratchy, threatening voice, and he’s easily the most amoral of the heroes.
  • Even Evil Has Standards: A rough bully and hustler who doesn't care who he swindles, but draws the line at being an undercover lech.
  • Eye Scream: Asmo loses his right eye in the fight against Vander.
  • Furry Reminder: Doesn't blink, has a poisonous bite, and his mouth, neck and stomach can accommodate for large prey like a real snake.
  • Heroic BSoD: Has one in Chapter 13 after he's been fighting and been charmed by a Claratrix, (The name for a Succubus in this setting)something he had no idea even existed and forced him to attack his friends.
  • Only One Name: Only ever referred to as Asmo. It's implied to be a Snake-Lizardfolk thing, as another NPC of the same breed of lizardfolk also only has one name.
  • Morality Pet: Pip is one for him, as he took him under his wing for a bit and even gave him decent advice on dating. He's aslo this to Nara, helping her reign in her nastier impulses.
  • Not What I Signed on For: Azmo takes this attitude halfway through his work in the north, as he was 'not' expecting half the things the crystals do nor the kind of magic they attract, but eventually just learns to roll with it.
  • Parental Abandonment: Clearly went through it and respects Wolfgang for being there in his son's life.
  • Race Against the Clock: In Book 2, as he contracts an extremely dangerous disease that threatens to kill him unless he can find a certain Lily that grows in the Scorch, a blasted wasteland ruled by the god of war.
  • Red Baron: Picks up the name "The Snake" while he hunts the Dead Eyes in-between the end of Book 1 and the beginning of Book 2.
  • Smug Snake: Most of the time when it comes to his fighting, but is often shot down hard by those who can overpower him. He largely grows out of it in Book 2
  • Survivor's Guilt: Is the only survivor of his gang, who were slaughtered to a man by his own brother at the behest of the Dead Eyes. His motivations stem from this incident.
  • Viewer Species Confusion: He'd fit the general description of a Yuan-Ti, but Asmo is in fact a mere lizardfolk.

     T-Wig 
https://static.tvtropes.org/pmwiki/pub/images/twig.png
"Hyello! I am T-Wig!"
Monty's character, introduced in Book 2. A magically-powered Arcanoton that was made by the Gnome Arcanist known as Tenry (with some help from his "grandson" Hackless), and is his magnum opus. T-Wig is a simple creature who only wishes to scan and catalog animals and plants, but joins the group as their fourth member as a "field test" of the Arcanoton technology.

In Book 3: T-Wig leaves the party after the death of Garruk spurs the second soul, the dragonborn woman Keshin, to take over, and they murder Xander Crowley in order to get revenge on both their own death, Garruk's, and Wolfgang's grandfather's, then leaves without a word.


  • Affectionate Nickname: "Uncle Fuck" for Asmo. That they picked up from Elliot.
  • Animorphism: T-Wig, like most Druids, principally utilizes transformations into animals in order to fight. Unlike most druids on the other hand, T-Wig can't make their transformations ever seem natural thanks to their metal body.
  • Bee-Bee Gun: Uses Infestation by merely opening their faceplate, allowing thousands of bees to charge out at once.
  • Berserk Button: Being reduced to just being a walking suit of armor or being thought of as a weapon. They even draw angry eyebrows on their face to denote how mad it makes them.
  • Constantly Curious: Comes with being a being that just came into being.
  • Composite Character: T-Wig's accent is the same Monty gives for the NPCs Helga and the general curiosity and naivete of Log in The Unexpectables.
    • Also implies in universe as well, as T-wig is made up of two personalities, the war forged, personality, and an unknown second one that might've been a dragonborn.
  • Confusion Fu: Throughout their fight with Theranak, T-Wig is more than aware they're no real match against the gargantuan fighter, and so uses plenty of spells that inconvenience the berzerking and avoid being attacked.
  • Didn't Think This Through: Because of their naivete and youth, T-Wig often does things without thinking of the consequences:
    • When the party has to sneak their way down a river, instead of using the boat they found, T-Wig offered instead to use a surprise, the spell Waterbreathing, which works differently in this universe as everyone has to make consitution checks to not immediately start choking. Several members of the group aren't prepared for when they get dropped into the river that immediately picks up a rough current, and begin taking lots of damage from the rocks, bears, and eventually the waterfall. Had T-Wig given them a minute to prepare (or even let them get in the water first), there was a good chance all that could've probably been avoided. To say nothing about whether or not they just used the boat in the first place.
    • Happens again in the Scorch, as T-Wig both creates a puddle of water that draws the ire of Vander's children note  and inadvertently gets several lycanthrope villagers killed, and also rushes off to face the first of his children without getting their party members to help out or even telling them where they're going, leading to three rounds of combat alone with a demigod.
  • Expansion Pack Past: Alluded to. It's clear this isn't the first body they've inhabited. Nor is it the soul in the body.
  • Expressive Ears: T-Wig mostly emotes through their long, rabbit-like ears.
  • The Faceless: A positive, nonthreatening example. Their head is mostly a fashioned helmet with a pair of holes for eyes.
  • Green Thumb: Naturally for a druid.
  • Husky Russkie: Their accent, though Monty doesn't put any gravel behind it so they mostly just sounds naive and cute.
  • Insistent Terminology: Refers to Human children as "Human puppies", and the party as a "Pack".
  • Literal-Minded
  • Painting the Medium: Monty speaks into the same coffee can to get the mechanical quality of their voice down as she does for the constructs in her own campaign.
  • Put on a Bus: Leaves after episode 70 After they kill Xander Crowley in a fit of righteous rage, and give up their body to their other personality for the time being.
  • Reincarnation: Can cast this. Which they use on both Valentine and Yu. This is important because nobody else in the setting can do without it being considered Necromancy.
  • Treasure Chest Cavity: The mysterious gemstone that powers T-Wig lies in it's chestplate.

     Nara 
https://static.tvtropes.org/pmwiki/pub/images/nara.png
"Purple man wastes my time...I take his."
Caitlyn's character. A Drow that controls unique powers in magic and over shadows, who joins the party later in Book 3 as Solomon's "Middle-man" in ensuring Asmo delivers 100 bodies to Solomon, and to take the head of the Dead Eyes' leader.
  • Acid Attack: She has plenty of uses of spells for this at her disposal.
  • Blood Knight: She leaves exactly zero survivors of her first fight, much to Asmo's chagrin since he wanted to interrogate one of the Dead Eyes.
  • Casting a Shadow: Her main skill-set uses the power of shadows to her advantage, and her familiar is a powerful wildcat made of shadow named "Whisper".
  • Clock King: She initially has an obsession with keeping time, given that, from her perspective, her "charge" has been wasting a ton of it.
  • Characterization Marches On: Nara starts out as a terrifying, sadistic woman fastidiously encouraging Asmo to kill to complete his contract, but later on gets more of a Manchild like personality.
  • Early-Bird Cameo: She was in the audience of Drow when Asmo, Daenir, and Wolfgang first met Solomon.
  • The Gadfly: She spends most of her time pushing Asmo's buttons simply by being herself.
  • Hates Being Touched: Does not care for being touched because being touched in the past by Solomon usually meant she failed a mission, and her punishment was always getting her soul ripped out of her until he needed her again.
  • I'm a Humanitarian: She references having consumed human flesh in the past and isn't adverse to doing it again.
  • Luke Iam Your Father: She's heavily implied to be the daughter of Kageroshi, the founder of the Deadeyes.
  • Nightmare Fetishist: Her interests are purely geared towards being an assassin for Solomon: She prefers darkness and especially sewers, she treats violence and murder like theme park attractions, and only comes around on cooked food when it's described as "Charred Meat."
  • Poisonous Person: Her main source of damage is acid, necrotic, and poison spells.
  • Sinister Scythe: Her signature weapon is Tango Muerte, a magical jet-black sickle that can cause impressive amounts of necrotic damage and can "dance" in the air at a destination of her choosing.
  • Sociopathic Hero: As a drow tied to Solomon, she's completely amoral; only ever concerned about Asmo "sending" the bodies, even if the bodies were those of recently dead friends.
  • Token Evil Teammate: She openly enjoys conflict and killing, and sees bloodshed as a game.
  • Vocal Dissonance: Her Vamp-y look, complete amorality, and extreme competence with magic belies her flutier, more whimsical voice and childish tone.
  • You No Take Candle: Her accent is far thicker than other characters, primarily because of her naivete.
  • What Is This Thing You Call "Love"?: Is thoroughly confused by emotions, especially love and relationships, which frustrates Asmo to no end because his first attempt to create a cover story is that she's his girlfriend.

NPCs

     Wandering Weasel Regulars 

Tommen Ipombus

The bartender and presumed proprietor of the Wandering Weasel, the magical bar that changes destinations every so often. Tommen is a delightful, yet somewhat vague man who always prefers to keep his patrons at a friendly distance. Because of that...there seems to be more to him than meets the eye...

Lush reveals that Tommen is in fact the god of stories and lore.


  • All-Powerful Bystander: Tom is a god, but is a god of stories, so it's not that he doesn't care to join in, it's that he doesn't want to ruin the story for himself.
  • The Archmage: He's considered so good at the arcane arts that Arcanos, the god of magic, trained under him which makes sense considering he is Arcanos from a later point in his life.
  • Catchphrase: "WELCOME! To the Wandering Weasel!"
  • The Nicknamer: In a way. He can't remember names all that well, and so he tends to write down nicknames for people based on descriptions. It's implied in the interquel and prequel one-shots that he does know their names, but only after the people in the stories have long since gone.
  • The Older Immortal: He's considered one of the oldest gods around ironically he’s one of the youngest bases off order of birth but due to being thrown in the void he got so old that people didn’t recognize him as Arcanos.
  • The Pollyanna: Is constantly chipper and cheerful.

Lush

The goddess of revelry and debauchery she is the almost constantly hungover, sardonic bouncer of the Wandering Weasel usually found attempting to sleep at the bar. She's usually no real issue for most patrons, but attempting to fight her generally ends very badly

Pip

The tall, lanky squire to Barriston Kench who was abandoned for dead after their initial encounter, later revealed to be an apprentice-level sorcerer. The group took him in, but as they entered the more sorcerer-unfriendly Northlands, they convinced Tommen to bring on the boy as hired help.

Only speaks in a series of high-pitched "Meh"s.


  • Affectionate Nickname: Called "Meep" by Azmo.
  • Chivalrous Pervert: Is completely enamored with the Weasel's invisible waitstaff.
  • Ensemble Dark Horse: By far the most popular NPC Lani rolled up, in-universe or out. To the point that he's been made an emote on his twitch channel.
  • Expy: Tall, perpetually frowning with bugged out eyes, speaks in high-pitched nonsense, often a butt-monkey for a more powerful yet equally as irresponsible boss...Who else could that possibly resemble?
  • The Igor: Poor Pip doesn't fare much better than his inspiration in being the lacky for Barriston Kench, where he nearly dies before the crew makes a point to revive him.
  • Incompletely Trained: More like barely any training in magic at all, with much of his early teachings being minor prestidigitation ideas from Daenir. That said, he can control it a lot better than his fellow hand in the Wandering Weasel.
  • Ink-Suit Actor: Beaker from the muppets, but as a sorcerer!...in training.
  • Noodle Incident: An incident involving a horse reduced his speech to the meeps he's now known for.
  • The Unintelligible: Most have a lot of trouble trying to figure out what exactly it is he's trying to tell them.

The Waitstaff

Presumably magical constructs or summoned creatures resembling shades of well-endowed women.
  • Living Shadow: They are barely visible at all.
  • Stripperiffic: Most of the outfits the staff wear are pretty revealing. Though, given what they are, it mostly just seems like the outfits are floating in mid-air.

    Dragonsrest 

Jamott

The gnome steward of the Connolly family, who helps Wolfgang with raising his son while he's away.
  • Heroic BSoD: When he hears of Wolfgang's wife's body being revived as an undead abomination, he's shaken to the point of near tears.
  • Heroic Sacrifice: He end up dying trying to protect a young Elliot from the Jester in the bad future.
  • The Jeeves
  • Old Retainer: Jamott's served the Connolly's for generations, and has always been extremely loyal to them.

Elliott Connolly

Wolfgang's infant/toddler son, who he and Jamott dote on frequently.
  • Baby See, Baby Do: Unfortunately...he picked up swearing from Asmo.
  • Baby Talk: Self-explanatory. As he is a baby and a toddler for books one and two.
  • From the Mouths of Babes: Letting Asmo around Elliott allowed him to pick up the F-word really quickly.
  • Future Badass: his appearance in the bad future has him being the leading force against evil due to growing into a powerful Sorcerer.
  • Power Incontinence: After returning from the Scorch, Wolfgang learns that his son is starting to go through the same fever he did as a child, just much younger than he ever did.
  • Sir Swearsalot: Asmo clearly had an influence on his future counterpart.
  • Wonder Child: Is noted by Jamott and Wolfgang to have great power welling up inside of him from his parentage, and when Daenir visits his dreams, the act of merely looking at him gets him forcefully ejected from his dream so hard that Daenir falls on the floor upon his spirit returning to his body.
    Daenir, Dazed: What the hell is up with Wolfgang's kid!?

Akayzey

Wolfgang's late wife and Elliott's mother. She was a werewolf that Wolfgang met while out monster hunting that he fell in love with, and was more than willing to leave his former life behind for. Unfortunately, thanks to a nagging wound and complications with the birth of her son, she died soon after Elliott was born.

For most of the story she is entirely a posthumous character who is referred to occasionally. But fate briefly had other plans as Solomon briefly resurrected her body to provide a distraction.


  • Came Back Wrong: Solomon sent her dissheveled werewolf corpse to distract Barriston Kench's men.
  • The Lost Lenore: For Wolfgang.
  • Our Werewolves Are Different: Her brand of werewolves have a chance at learning how to fully control the transformations and Wolfgang was helping her do so, but unfortunately she didn't get the chance to before she passed.
  • Posthumous Character: Long dead by the time the campaign starts but she continues to have an impact on her family.

Xander Crowley

A belligerent noble who lives just outside Dragonsrest who is an intense critic of the crown, but is too alcoholic and full of himself to be truly any danger. At first. It's revealed he has a lot more to do with later revolutionary movements.
  • The Alcoholic: Mostly spends a lot of his time in court getting piss drunk and causing scenes. It's implied the death of his children drove him here.
  • Bait the Dog: At first he appears to legitimately want what's best for the common folk, even if he was an ass about it. Only for later events to reveal that his involvement in the Hands of the People was a ploy to get political power and he hired the Deadeyes to murder anyone who stood in his way.
  • Fantastic Racism: He doesn't hold a high opinion on Dragons, calling them lizards and believes that they have no right to rule the people.
  • Karmic Death: Gets killed by one of the people he hired the Deadeyes to kill after the murder of her son Gerrik brought her consicousness forward from Twig's body.

King Bahoum

The Gold Dragon king of the realm. He gives the group the task of bringing back any of the bleeding god's gems to the group.
  • Brainwashed and Crazy: Ends up being put under control by the Jester to try and take the hero’s supply of crystals.
  • The Good King: Tries to be, but knows that living eternally as he does and dealing with the machinations of the nobles and even his own siblings means he can only do so much.
  • The Kirk: He's the one trying to be reasonable between the three siblings.
  • Older and Wiser: When he was seen in a one shot set during the war against the Bleeding God he acted a lot like Horaesch does. The millennia of kingship did a lot to mellow him out.
  • Royals Who Actually Do Something: Did in the past, as he fought in the 1000-year war.

Lord Horaesch

The Brass Dragon younger brother of King Bahoum. He's a brash and angry type who prefers to act first and ask questions later.
  • The Big Guy: He's enormous, even when in humanoid form.
  • Establishing Character Moment: Smacking into the ground right in front of the group and then nearly breaking Wolfgang's head open with one punch.
  • Eye Scream: Loses an eye trying to stop his brother Bahoum from taking the crystals for himself.
  • Jerkass: Horaesch is a bit of an overzealous, warmongering prick who begrudgingly works with the party if only because his brother and sister seem to like them.
  • Jerkass Has a Point: While his smackdown of Wolfgang was harsh, Wolfgang did threaten to kill him just because Horaesch accidentally landed to close to his wife’s grave.
  • Really Gets Around: All Bronze Dragon born are descended from him and they're far from an uncommon sight.

Lady Tia

The Silver Dragon younger sister of King Bahoum. She is a peaceful, kind sort. It is she who gets the party on the path to collecting and securing gems, as well as brokering peace with the North.
  • Ambiguous Situation: The exact situation behind the events that supposedly lead to her sleeping with Iadric Kench is covered a bit with this due to the fact that Iadric was clearly insane, by that point, and the fact that this info was given by Ramses, who may be corrupted by the crystals. Eventually it's confirmed true after that party meets her "son".
  • Breeding Slave: Her fate in the "Future Timeline" Arc appears to be forced by Nidhogg to produce children.
  • Broken Angel: She's had her wing torn to shreds in the 1000-year war prior to the campaign. Iadric Kench and Solomon have pieces that they incorporated into either themselves or into items they made.
  • Career-Ending Injury: She fought in the 1000-year war against Solomon, but her wing getting torn up ensured she wouldn't be fighting in the air anytime soon, even all those years later.
  • Dark Secret: After Iadric was able to successfully summon a demon using the Bleeding God's gems, she gave him the night of passion he had so desperately desired, and took the demon as a pet. It's this revelation that causes Daenir to lose faith in the crown.
  • Gone Horribly Right: Her plan to use the corpse of Garrick as a vessel to move the corruption out of Bahum works in that Bahum is cured but it leads to the birth of Nidhogg the first Chromatic Dragon in this world who ends up becoming a major thorn in everyone’s side.
  • Hated by All: As more time goes on she ends up alienating all of her allies which reaches its head when it's revealed that she hired the Deadeyes to assassinate Garrik in her scheme to heal Bahoum, which resulted in Gerrik getting corrupted into an Ancient Red Dragon, and finally wrecking Dragon's Rest. This leads to everyone around her walking away as she futilely tries to give her reasoning.
  • Laser-Guided Karma: A more sympathetic example them most who get hit by this but still. in the Bad Future the party visits her ultimate fate is to be taken by Nidhogg, a monster she created in her attempts to save Bahum and forced to produce children for him.
  • Offing the Offspring: Kills Matthew, who might not be blood related to her but sees her as his mother after he ends up attacking the party.
  • Silk Hiding Steel: Her polymorphed humanoid form is very pretty, but she's still a dragon more powerful than the characters could ever hope to be.

Deus

A mysterious, dangerous member of the Dead Eyes. Who is also Asmo's brother.
  • Cain and Abel: Left Asmo for dead in an alleyway in order to join the Dead Eyes.
  • Hero Killer: He's the one who put down Gerrick

    Around Marmaria 

Maggie

An old "witch" who lives out in the forest near Fallwood Barough. She's a bit off...but is otherwise perfectly nice.
  • Abhorrent Admirer: She really likes Daenir, and whenever the group shows up without him, she always sounds a bit disappointed.
  • Crazy Cat Lady: The nicest possible version of one. She's mostly just incredibly awkward.
  • Hidden Depths: Basically had her mind altered by Daniel Peaches in order to help her move on from her parents dying right in front of her, where she was in a catatonic state.
  • Unusually Interesting Sight: Doesn't find Daniel Peaches' ability to talk especially interesting. Even when there are no talking cats anywhere else.

Daniel Peaches

Maggie happens to have many cats, but only one talks. He's...unusual.
  • Hiddenin Plain Sight: [[Spoiler:He's Fleetfoot, the god of nature, but lives as a cat with a goofy witch in the woods.]]
  • Unusually Interesting Sight: A talking cat isn't especially noteworthy in this universe, just somewhat unusual Invoked, as the God of nature needs a suitable disguise.

Giblink the Goblin

A goblin the party meets in the underdark that they take a shine to. Later on, he becomes the unofficial leader of the refugees of the underdark city after Barriston Kench burns it down.
  • Handicapped Badass: After his torture by Barriston Kench, the nerve endings in his legs have been permanently damaged.
  • Jerkass with a Heart of Gold: Giblink is used to doing amoral things to survive, but ultimately is just trying to do the right thing.
    the Northlands 

Barriston Kench

A Paladin and now Lord of the borderland town Silverrock between the North and the South that the party meets while passing through for the first time. He's nice...to a point.
  • Dark Secret: His great-to-the-umpteenth-power-grandfather Iadric Kench has survived for millenia on the bones and blood of sorcerors, and he'd been feeding him their burnt bones for decades. That said, he isn't super broken up about his passing.
  • The Fighting Narcissist: Incredibly high on himself.
  • Karma Houdini: Largely gets away with the Cold-Blooded Torture he inflicts on the party and of the murder he commits, due to the group not keeping more evidence and allowing Ramses Palto to destroy Iadric's laboratory, and his position in the kingdom makes him an enormously prickly thing to take out.
  • Karma Houdini Warranty: Later after getting his land to rebel agaisnt Dragon's Rest the party ends up associating him and do so in a way that makes it impossible for him to be ressurected.
  • Light Is Not Good: Well...he sure isn't, anyway. Especially since it's revealed he's been burning sorcerers not just due to the law of the land, but to feed his great-great-great grandfather's lust for magical blood.
  • The Sociopath: Has absolutely no qualms leaving the petrified Pip to die alone, and it's clear his faith and his status are the only things keeping him from being a murderer. He also happens to love inflicting torment on those who are jailed by him.
  • Unholy Matrimony: Gets married to Lady Vileblood later on.
  • Villainous Breakdown: Since the party dethroned the god of war for whom he prayed to, and specifically told his replacement he was no good, he lost his divine favor, and has been losing his mind ever since.

Lady Vileblood

One of the many Vilebloods in power up in the north, who spends her days as an inquisitor for the Archmage. Later on she ends up marrying Barriston Kench.
  • Disproportionate Retribution: Her response to most things that irk her is to stab them quite violently.
  • Ice Queen: Has a rather cold demeanor at all times.
  • Mystical Pregnancy She ends up becoming pregnant despite Vampires in this setting being sterile. Considering her close proximity to the Bleeding God, this worries the party.

The Jester of Bordeaux

The Mysterious Jester of Bordeaux is a legendarily terrifying and enigmatic figure that appeared just after the capital of the Northern Elven kingdom was completely destroyed. He's said to wander the North, though few have ever lived to tell the tale of who he is and what he's after. Also goes by Fezziwig, a bard whose mind was shattered after an encounter with the gems.
  • The Dragon: About as close to one as the Bleeding God has in this world, since he's the one to hang on to whatever tatter of sanity he has left.
  • Faux Affably Evil: Speaks in a calm, cordial manner while casually murdering people. It’s even worse when he’s just Red as he just becomes a thinly veiled maniac who views all the people he hurts as toys in a game.
  • Grand Theft Me: He has the ability to hijack anyone who takes his power and his current endgame is to do this to Nidhogg
  • Laughing Mad: When he attacks someone, a failed save causes the damaged person to start laughing so hard they can't move.
  • Magical Clown: Specifically uses Illusions more than anything else.
  • Monster Clown: Fits the bill perfectly.
  • Split Personality: Double Subverted Originally it was assumed he was this to Fezzywig but it eventually gets revealed that he’s actually a spirit named Red possessing him. Then it turns out he is this to Ramses Palto
  • Start of Darkness: His notebook suggests that he was an otherwise fine elf, but was corrupted into believing he could bring back his dead sister by the Bleeding God.
  • Teeth-Clenched Teamwork: He really doesn’t like working with Ramses even assaulting him at one point, but considering they’re the same being they ultimately work together more often then not.
  • Troll: He didn't have any reason to fight the party when he did, he was just bored and messing with them while they were on edge.

"Yu"

The chilled out drow necromancer the party encounters who uses cow's milk to create a bonelord. They do kill him...but then he shows up again.
  • Affably Evil: He's...shockingly amiable for a mass murderer.
  • Beware the Silly Ones: Yu seems pretty affable and kind of acting like he's doing a nine-to-five job...and then he singlehandedly slaughters the entirety of a small village for his master.
  • Death Means Redemption: T-Wig definitely seems to think that's true and he is finally free of Solomon's grasp When T-Wig reincarnates them, but it's implied it's not entirely up to death to do that.
  • Face Death with Dignity: Smiles and simply gives in to sweet release when he's killed in the Scorch arena.
  • Line-of-Sight Name: He's vague about his actual name, so the group christens him as "Yu". Word of God states the group was the one who actually named him.
  • No Social Skills: He is completely unaware of context clues and is unable to read the room at all since he's spent so long basically being a lapdog for Solomon.
  • Reports of My Death Were Greatly Exaggerated: Thanks to being Solomon's lacky, death has little meaning to a man who can just be brought back and Solomon has done so over and over and over..

Solomon Liebentod

The god of undeath and father of all drow that the party happens upon. A terrible, whiny child of a god...who just happens to be very...very bored, and very, very cross with them.
  • Almighty Idiot: While he’s a sentient being, he's about as mature, and intellectual as a 14 year old in spirit, but has the terrible ability to control life and death itself.
  • Body Horror: Creates creatures like this as a way to stave off the boredom of omnipotence. Slightly applies to him, as his body appears to be a skeleton with the flesh appearing and reappearing like smoke from a smoke machine.
  • The Call Knows Where You Live: For both Asmo and Wolfgang. For Asmo, he gave him a brand and the mission to deliver him 100 bodies by use of a ring, and done in the most horrifying way possible as Wolfgang's wife is brought back from the dead as a monster to provide a distraction to get away from Barriston Kench.
    • Also happens much later to Asmo, as an unsubtle reminder that he's been dragging his feet in getting his bodies.
  • Dark Lord: For the Drows.
  • Evil Is Petty: He's the type of person who responds to people slighting him by killing their loved ones, turning their already dead loved ones into undead abominations and resurrecting their dead children to be his slaves.

    The Scorch 

Dogud

A giant who lives in the mountains bordering Marmaria and The Scorch, harassing those who would pass through his territory for gold...but he clearly has more to him.He is revealed to be the oldest son of Vander, who gave up his father's powers as a result of what happened to his mother, but eventually is spurred to finally face his siblings and his father, and eventually takes his place as the god of Thunder and War.
  • The Big Guy: The size of a storm giant.
  • Jerk with a Heart of Gold: He's a prickly, uncomplicated savage man who basically existed as a highwayman for decades, but has a good heart, dearly loves his dog, and eventually faces his father in order to get even with him and stop the fights from ever continuing the Scorch's tribulations.
  • Power Incontinence: When he Finally inherits his powers, he has to do a bit of trial and error to make them work.
  • Refused the Call: Refused to be part of Vander's machinations after the death of his mother, and only ever joins the party when Spike falls in battle.
  • Roaring Rampage of Revenge: His impetus for joining the party is the death of his "dog", Spike. And he ends up getting exactly what he wants with the thanks of the party.

Theranak

One of Vander's children, a mean, idiotic brute who enforces Vander's will with lightning and thunder.

Veris

The middle child of Vander. She is a tall, marbeline goliath woman who enforces Vander's will through storms and wind.

Vander

The god of Thunder, Conflict, and War. He is responsible for the condition of the Scorch, and the yearly tournament that decides the fate of the Scorch.

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