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The Main Characters

    Phil Eggtree 

The main protagonist of the series. Phil is a young boy who wants to escape school.


  • Achievements in Ignorance: If his reaction to Smiley's statement regarding how he has a better grades than her is anything to go by, even he doesn't aware regarding his own intellect despite being lazy.
  • Action Survivor: From 5 onwards. Despite being an elementary-school-aged child with no combat abilities, he manages to survive government imprisonment and take down three separate alien overlords, using nothing but his quick wits and craftsmanship.
  • Adorably Precocious Child: Definitely not at first, but becomes one by 5. He shows great selflessness and maturity in Transfer 2. JonBro even describes him as an adult in a child's body.
  • Armor-Piercing Question: Phil invokes this while interrogating Quiz towards the climax of Transfer 2. He challenges Quiz to a quiz, and asks several of these questions in a row, every single one of them one of these, to illustrate just how much he suspects about Quiz's motivation.
  • Author Avatar: JonBro claims that Phil has always been this to a certain extent, written as a representation of the kind of person he wished he was.
    JonBro: Back then, he was a brash, rebellious youth who always got his way. But then, he became a smart adult in a child's body, who had a chance to redo his life and no longer take it for granted.
  • Badass Normal: Despite being just a regular kid, he's triumphed over alien overlords and a secret agency.
  • Badass Pacifist: He's shown to be able to escape from anything with just his puzzle solving skills.
  • Big "WHAT?!": Phil's reaction in Transfer 2 when Smiley says he always had better grades than her, despite her being more passionate about learning.
  • Brilliant, but Lazy: He shows remarkable intelligence for a boy his age, but he doesn't take school seriously. He drops the lazy part later. And in Transfer 2, Smiley tells him he's always gotten better grades than her.
  • Captain Obvious: Some of his descriptions of things are just stating what the object is or giving an obvious fact about it.
"The answer to that [math] problem most likely has numbers in it."
  • Character Development: By the end of the series, he's grown from a rebellious youth with a desire to escape his responsibilities to — in Jonochrome's own words — an adult in a child's body who fights to free his friends when they're in trouble and accepts the full weight of the world onto his shoulders, presumably also never trying to skip school again once he begins to live his life out for real. He also goes from snarking and teasing Smiley to respecting, caring for, and ultimately coming to love her.
  • Chekhov's Skill: His talent of being able to escape school allows him to escape a governmental prison and take out three alien overlords.
  • Childhood Friend Romance: The ending to Transfer 2 has him confess his love for Smiley.
  • Deadpan Snarker: Full of dry wit and wisecracks; every other thing he says is a sarcastic comment.
  • Earn Your Happy Ending: The end of Transfer 2 has him enter a relationship with Smiley after two back-to-back abductions and a confrontation of an evil alien project.
  • Escape Artist: Shown to be able to escape from anything he's in. Even alien spaceships and governmental prisons.
  • Grow Old with Me: He marries Smiley, and the last shot of the series is the two of them as elders, sitting arm in arm.
  • Guile Hero: He become one by the time of 5. He always had the "guile" part, but not the "hero" part until then. He escapes school, rescues his friends, breaks them out of top secret facilities, and overthrows alien overlords with his wits.
  • Leaning on the Fourth Wall / Medium Awareness: He does this on occasion.
"It says "Life Transferring Station", can't you read? I naturally assume you can since everything I say is text."
"What does the number pad say about this game's meme level?"
"I can't leave the room. I have to kill Zack. ...It's really astonishing how nobody heard me say that."
  • Nice Job Breaking It, Hero: It's not revealed until 5, but if Phil hadn't escaped school way back in 1, the entire series' overarching plot would've been nullified and Earth would never have been in danger (though it is implied that Viz was looking for an excuse to destroy Earth anyway).
  • No Mouth: Like most characters other than Smiley, he's depicted without a mouth — however, scenes like the end of 4 show that he does have one. Subverted in the last cutscene of Transfer 2, when he hugs Smiley and finally takes on a smile just as wide as hers.
  • Official Couple: With Smiley in Transfer 2.
  • Pungeon Master: Likes to crack puns at the situation at hand. One Running Gag is remarking "Now THAT was A SHARP idea!" whenever he solves a puzzle using something sharp (be it a pencil or a music note), immediately followed by him shaming himself for being so lame.
  • Relationship Upgrade: With Smiley in Transfer 2, after he confesses to her. They even wind up Happily Married.
    Jonochrome: Fans asked me if Phil and Smiley were in a relationship. I always said "No, they could both do so much better". But after Phil's newfound acceptance of school, I figured maybe they're perfect for each other.
  • Sarcasm Mode: Most of his lines are delivered this way.
"Not once in my life did I ever expect to wake up in space. What a pleasant surprise."
"Do I have any living things that I wouldn't mind taking life from? I'd submit my own body to science but I really don't have a life."
  • Sesquipedalian Loquaciousness: He tends to use long words when describing things.
  • Shoot the Dog: In 5, he has to kill his friends in their dreams to wake them up from the Lotus-Eater Machine.
  • The Smart Guy: He's the most clever of his group of friends coming up with the plans in the series. And in Transfer 2, it's revealed he has better grades than Smiley.
  • When He Smiles: When he returns Smiley's hug at the end of Transfer 2, he finally smiles for the first time in the series.

    Smiley Sundae 

One of Phil's friends from school, Smiley is a student who enjoys school and learning. She has a minor role in 1-4, but she becomes more important in 5 and the Riddle Transfer duology.


  • The Ace: Being an academic scholar, she appears to have the strongest future of Phil's friends.
  • Brainy Brunette: The smartest and most dedicated student in the school, and she's confirmed to be a brunette after she grows her hair out in Transfer 1 thanks to a can of instant hair growth spray she was playing around with while bored.
  • Childhood Friend Romance: The ending to Transfer 2 has Phil confess his love for her.
  • The Cutie: Sweet, innocent, and almost always smiling.
  • Grow Old with Me: After marrying Phil, she is depicted at an old age, sitting next to the equally old Phil.
  • Lady Looks Like a Dude: In the earlier games, the only thing that distinguishes her from her male classmates is pronoun usage. After she grows her hair out, this is averted.
  • Meaningful Name: Smiley always tries to stay positive about things and her head looks like a smiley face. Her last name, Sundae, references her cheery nature.
  • Nice Girl: Friendly to everybody.
  • Official Couple: With Phil in Transfer 2.
  • Plucky Girl: A very outgoing girl who takes her studies very seriously and tries to make friends with everyone.
  • The Pollyanna: She is constantly smiling and is very rarely unhappy. Although Transfer 2 starts to wear down her big smile before bringing it back up when Phil confesses his love for her.
  • Relationship Upgrade: With Phil in Transfer 2, after he confesses to her. They even wind up Happily Married.
  • The Smurfette Principle: She's notable for being the only female character among the main casts.
  • Tertiary Sexual Characteristics: Smiley has a mouth as her characteristic. As a style choice, JonBro made all the children bald and gave all the adults hair. Since Smiley didn't have the usual TSC of hair, he tried giving her a mouth instead. It didn't work: The special features section in 5 lists "Smiley is a guy" as the biggest misconception about the series. Come Transfer 1, he just gives her a ponytail and some small eyelashes.

    Zack Kelvin 

One of Phil's friends. Zack is a boy who is unceasingly chilly. And later has a terrible fever.


  • An Ice Person: Inexplicably cold all the time, to the point that he freezes solid when startled in 2. This becomes a Chekhov's Gun twice in 5.
  • Deadpan Snarker: Not as much as Phil, but he still has his moments.
    Phil: (Hanging a bucket of water over his head) Let me know if this is awkward.
    Zack: Oh, don't worry. It's DEFINITELY awkward.
  • Human Popsicle: Becomes frozen in 2 after Phil blows his whistle to escape.
  • Living Battery: In 5, he becomes this for Viz's planet-freezing laser.
  • Literally Shattered Lives: In 5, Phil triggers his freezing power and pushes him down when he is frozen to get him to wake up from his dream.
  • Magic Pants: Zack's sneeze-induced fireball completely destroys the ropes he is tied in, without damaging his clothes in any way.
  • Meaningful Name: His last name, Kelvin, seems appropriate for someone who is plagued by extreme temperatures, both cold and hot.
  • Playing with Fire: After 5, he loses his constant coldness following the incident with Viz in favor of a constant fever, leaving a flame coming out of his head.
  • Plot Allergy: He is allergic to daisy pollen. After gaining fire powers, his whole body bursts into flames when he sneezes. Phil puts a daisy close to his nose, which burns up the ropes tying him up and freeing him in the process.
  • Unwilling Suspension: He gets tied up and left hanging on the ceiling of his prison cell by the agents of Zone 5.1, when they found out that he was too hot to handle.
  • Why Did It Have to Be Snakes?: In Transfer 1, he mentions that pigeons freak him out.
  • Yank the Dog's Chain: After losing his constant shivering, he immediately jumps to the other end of the temperature scale and begins to emit fire. He much prefers the latter though.

    Phred Whistler 

Phil's best friend. Characterized by being constantly bored and lazy.


  • The Generic Guy: Never had much of a personality to him compared to Phil, Smiley or Zack. Even his extreme apathy is seemingly transferred over to Zack by the end of the series. When giving the characters last names, JonBro just gave him Whistler, since he had no real personality before then and was only known for giving Phil his whistle in the second game.
  • Lazy Bum: He always seems to be the most bored out of the classmates, to the point of barely staying awake in 3. He even says that he's "devoted as much of his life to doing as little as possible".
  • Leaning on the Fourth Wall: In his dream, he says that "the chances of [the scenario of 5] are lower than the chance of Riddle School 5 coming out.", referring to how Jonochrome originally intended for 3 to be the last installment and created 4 to "deliberately suck out all room for a sequel" (although it was a façade and 5 was already in production).
  • My Nayme Is: Phred.
  • Out of Focus: Doesn't contribute much once Zack and Smiley got more development.
  • Satellite Character: Compared to the others, Phred has little to no real personality other than being constantly bored and Phil's closest friend.
  • Token Black Friend: Is described as being Phil's best friend, but is otherwise the only black kid in the group and does not get focus.

Other Students

    Chubb Munch 

A very heavy kid who is often used as a roadblock to the main office Phil tries to get into.


  • Actually Pretty Funny: He will let fat jokes about him slide if they amuse him. When Phil falls him Fatty, he takes offense for how uninspired it is, but when Phil later calls him Earthquake Generator, he laughs heartily.
  • Big Eater: His main trait. He eats quite a lot, and has gotten fat from it. The main way to get past him in the games is to bribe him with a sweet.
  • Do Wrong, Right: He has no problem with people making fat jokes at his expense as long as the joke is Actually Pretty Funny. For instance, he doesn't appreciate being called "Fatty" because that's just uncreative.
  • Extreme Omnivore: In 1, Phil claims that Chubb once swallowed his refrigerator. In 3, he eats a bowl of pudding—bowl and all.
  • Fat Slob: Due to his gluttony.
  • NPC Roadblock: Is often used to block the main office Phil is trying to get into, usually the principal's or counselor's office where the key to escape the school is. The only way to make him move is with a sugary treat. In Transfer 2, the aliens invoke this by deliberately setting him down there so Phil can't get to Quiz.
  • Sweet Tooth: Likely the reason he's so fat is that he's addicted to sugary foods.
  • Trademark Favorite Food: Anything with sugar in general, but he really seems to love cookies.
  • You Are Fat: Is often the subject of fat jokes, especially from Phil. Oddly, Chubb doesn't mind people making fun of his weight, as long as it's witty.

    Greg Sleep 

A student who is asleep for most of his time.


  • Sleepyhead: At one point, Phil mentions he's been asleep for most of his life.

    5 

A popular kid at school known for his Vote 5 T-Shirts.


    Richie 

Richie was the Hall Monitor in 1. In 3, he becomes obsessed with collecting buttons.


  • Collector of the Strange: Becomes obsessed with button collecting in Riddle School 3.
  • Help, I'm Stuck!: Has a nasty tendency to get trapped inside his locker.
  • Internal Retcon: When he reappears in Transfer 2, it turns out that in real life he's not at all like the version of himself in Phil's dream (3), mainly in that he thinks collecting buttons is dorky. Phil makes a guess that he might change his mind in the future.
  • Stuffed into a Locker: In 3. It's not at all clear how he actually got in there in the first place.
  • The Bus Came Back: Appears in Transfer 2 after not being seen since 3.

The Teachers

    Mr. Kahm 

Phil's teacher in 1 after he made fun of Smiley. Teaches the Special Class for the Insane.


  • The Ditz: Very clueless and unprofessional in his teaching job, to the point that he literally has to ask his students what the answer for a problem he gave is because he forgot.
  • Ultimate Job Security: Someone as stupid as him really shouldn't be a teacher and yet, he still have a job at school.

    Ms. Cophey 

Phil's former teacher in 1.


  • Meaningful Name: Her last name, Cophey sounds like "Coffee".
  • Motor Mouth: Phil has stated that she speaks so fast that she always finishes class early.
  • Must Have Caffeine: Has a serious coffee addiction, to the point where she is in a near-constant state of overdrive.
  • Reasonable Authority Figure: While she (admittedly understandably) doesn't believe everyone's story about missing school for a week because they'd been abducted, she does mention that she made sure to make time for everyone to make up the missed work and axed that week's quiz.
  • The Bus Came Back: Appears in Transfer 2 after not being seen since 1 and getting an offhand mention in 2.
  • Trademark Favorite Food: Coffee, of course.

     808 

5's Dad and the janitor in 1.


  • Double Meaning: He uses a feather duster to dust birds.
  • Irony: The duster he was looking for was found in the dustbin.

    Mr Cwesschyn 

The principal in 1.


  • Berserk Button: Stealing the school keys from him.
  • Big Bad: Of 1, as he runs the elementary school that Phil is trying to escape from and holds the key to his escape.
  • Jerkass: He has no nice in him and likes to beat people up for fun.
  • Would Hurt a Child: The special features in 4 reveal that Mr. Cwesschyn was arrested after beating a student's head in.

    Mr. O. Boe 

Phil's band teacher in 2.


  • Punny Name: The only reason he was hired as a band teacher was because of his name.

    Mrs. Sleep 

Greg's mother and a teacher in 2.


  • Generation Xerox: Shares Greg's trait of being asleep for most of the time.
  • Sleepyhead: Fell asleep while unplugging a computer and has been asleep since then.
  • Ultimate Job Security: Despite being asleep most of the time, she's still a teacher since they haven't found anyone to replace her yet.

    Mr. Mister 

The counselor of 2.


  • Anti-Villain: He's the main obstacle Phil has to overcome to escape the school, but he never tries to stop him.
  • Big Bad: Of 2, as he runs the middle school that Phil is trying to escape from and holds the key to his escape.
  • Butt-Monkey: According to the bio in 4, he would get robbed of all his possessions and not realize it.
  • The Guards Must Be Crazy: Phil enters the principal's office, takes the key to the front door, and bolts... all directly in front of the principal, who just stands there the whole time.
  • Pointy-Haired Boss: Phil steals the school key right in front of him and he doesn't seem to notice.

    Mr. Potato 
The counselor in 3.
  • Anti-Villain: He's technically the antagonist, but he doesn't do anything other than play his video game. He doesn't even notice Phil as he swipes the school key.
  • Big Bad: Of 3, as he runs the high school that Phil is trying to escape from and holds the key to his escape.
  • The Guards Must Be Crazy: Phil was able to swipe the key without him noticing since he was more focused on the game he was playing instead of other important work he could have been doing.
  • Pointy-Haired Boss: He is far too busy playing his video game to notice Phil stealing the keys.

    Mr. Munch (spoilers) 
The only teacher in 4.
  • And Then What?: The last part of Mr. Munch's plan to kill Phil is just a note that says "Killed Phil. Now what?"
  • The Bad Guy Wins: He succeeds in killing Phil.
  • Big Bad: In 4, as the one who builds the school and kills Phil. Subverted, however, when the next game reveals that Diz was controlling him.
  • Brainwashed and Crazy: Diz alters his mind in order to get him to kill Phil.
  • Disc-One Final Boss: Though he is the one who kills Phil, Diz controlled him into doing so.
  • Failed a Spot Check: Phil re-engineers his own murder plot to instead kill Phred by just having him wear his green hoodie, since he only had a very vague description of him (bald, wears a green hoodie, sits at a specific desk).
  • Fat Bastard: He is just as obese as his wife and kid, and a murderer who kills one of his own students.
  • Knight of Cerebus: His murder of Phil sets up the darker plot of the series.
  • Meaningless Villain Victory: He succeeds in killing Phil... then has no idea what to do next. His wife still divorced him, and his ultimate fate is to die from his obesity.
  • Walking Spoiler: His main role is to kill Phil, a shocking development that brings the series into a Wham Episode.

Zone 5.1 Inhabitants

    Zone 5. 1 Agency 

An agency that monitors aliens and other unusual creatures. In Transfer 1, they imprison the heroes to learn about Project Vizion.


  • Big Bad: In Transfer 1, as they capture Phil and his friends, imprisoning them in their building.
  • Bond Villain Stupidity: They happen to capture Phil and his friends on the same day as Annual Agents Off Day, letting Phil wander around the secret base freely to free his friends.
  • Government Agency of Fiction: They're obviously based on the agency in Area 51.
  • The Guards Must Be Crazy: Not only do the Zone 5.1 Agents make very little effort to conceal the codes to open the prison cells from the prisoners, but every guard in the facility apparently gets the day off at the same time.
  • Hijacked by Ganon: Transfer 2 reveals that they were working for Vizion the whole time.
  • The Quisling: Assuming the agents are humans and not aliens in disguise, they are humans working for the alien Project Vizion.

    Flying Pig 

    Goat-Man 

    Bigtoe 

    Yeddy 

  • Berserk Button: He is really sensitive about his BARENESS.
  • Bigfoot, Sasquatch, and Yeti: A parody of the Yeti or Abominable Snowman.
  • Nightmare Face: He has a pretty startling one when he gets mad.
  • Puppy-Dog Eyes: He makes one when he realizes Phil made a pun for him.
  • Rapid Hair Growth: The hairspray Phil borrowed from Smiley helped him grow all his fur back in an instant.
  • Stealth Pun: His personality is described as sometimes shy and sensitive and sometimes mean and forceful. In other words, he's bipolar.

    Messie 

  • Jerk with a Heart of Gold: While he's rude to Phil and very cranky, he does enjoy the tourism and friends he has back in his lake, and he gives Phil the card to the Power Room when he says he wants to help him get back home. And when Messie finally makes it back to his home, he gives off a big smile.
  • Really 700 Years Old: He's billions of years old.
  • Stock Ness Monster: Provides the page image. He's based on the Loch Ness Monster, much like how the other creatures trapped in Zone 5.1. are based on other cryptids.

Project Vizion (Spoilers)

    General 
A civilization of aliens who are led by Viz, Diz, and Quiz and judge planets to be worthy or unworthy of existing. They have set their sights on Earth and trap Phil and his friends in dream worlds, hoping to use Zack and his food to power their Doomsday Device.
  • Aliens Are Bastards: A civilization of aliens that want to judge all planets and destroy the ones that are deemed evil. Though only Viz, Diz, and Quiz really want to do this (and Quiz is talked out of it eventually); their subordinates are Just Following Orders.
  • Aliens Speaking English: The three heads of Vizion, Viz, Diz and Quiz, along with Nit Wit, all speak English.
  • Big Bad Ensemble: Viz, Diz, and Quiz are the overall villains of the series as the three heads of Projectc Vizion who want to destroy Earth as Viz judges it as being unworthy of life, and the three have their own agendas and try to wrestle for control of Vizion.
  • Just Following Orders: Diz explains in 5 that their civilization disagrees with Project Vizion and the destruction of other planets, but since Viz is their leader, nobody feels they can refuse his orders.
  • Knight of Cerebus: When they're revealed, the series goes from being a light-hearted adventure game series about escaping school to a battle to save the Earth from their destructive plans.
  • Walking Spoiler: Their very existence revolves around The Reveal that Phil and his friends were abducted and the Earth is in danger.
  • You Have Outlived Your Usefulness: Implied. Zone 5.1 is owned by Vizion, yet the aliens have no problem with destroying the planet it is located on.

    Viz 

The head of Vizion and the antagonist of 5. He believes that it is his destiny to decide the fate of every planet in the universe, starting with Earth, and destroy the evil ones. To that end, he kidnaps Phil and his friends.


  • Big Bad: Of the original Riddle School series, most directly in 5, as he is responsible for the kidnapping of Phil and his friends and the plot to destroy Earth.
  • Big Bad Ensemble: Though officially the boss, he competes with the treacherous Diz and Quiz over control of Vizion.
  • Bond Villain Stupidity: There were no cages left in the flight deck of the Vizion ship, so he allows Phil to freely wander around the flight deck instead of locking him somewhere where he can't see the world get destroyed.
  • Color-Coded for Your Convenience: The red, sinister one of the alien trio.
  • Disproportionate Retribution: He decided Earth was evil enough to be destroyed because one kid left school early. Downplayed in that he also spent time researching some of the kids at the school and humanity in general through Zone 5.1- it is indicated that Phil skipping school was little more than a convenient excuse for him.
  • Faceship: His personal spacecraft is made in the likeness of his head.
  • Final Boss: He is the last opponent of the original series.
  • Hoist by His Own Petard: He is a fan of this, saying that evildoers deserve a taste of their own evil. Ironically, he himself gets frozen to death by the same freeze ray he was planning to use to freeze the Earth.
  • Knight of Cerebus: He is the first and only truly evil villain in the series aside from Diz himself (who is not revealed as evil until later), and he is the one who takes the series in a radically different and darker direction. None of his scenes are played for comedy, as he is instead a fully serious threat.
  • Knight Templar: His plan is to eradicate any planet he sees as evil.
  • Literally Shattered Lives: His ultimate fate- he and his ship get frozen by his own freeze ray, then crash into an asteroid.
  • The Man Behind the Man: To Mr. Mister and Mr. Potato, the antagonists of the second and third games, as he essentially created them.
  • Not-So-Well-Intentioned Extremist: Though he claims to be eradicating evil, he is shown to be a sadist who is merely trying to justify himself and is willing to use a child skipping school as a legitimate excuse to destroy an entire planet. The Stinger in Return To Riddle School shows him happy when Phil skips school because it allows him to implement Project Vizion, strongly implying that he wanted to eradicate humanity from the beginning and was looking for an excuse.
  • Red and Black and Evil All Over: An alien overlord with red skin and wears black.
  • Sinister Shades: Pointed shades.
  • Triangle Shades: He sports a pair that serve as Sinister Shades. So does his spectator pod.
  • Villain Has a Point: He is a lunatic convinced of his righteousness in bringing judgement to every planet in the universe, and at first it seems that him calling Diz a cowardly traitor is part of his Knight Templar mentality. Then, in the Riddle Transfer games, Diz abandons Phil and his friends to die in Zone 5.1 just so he can escape with the Vizion ship, and it is revealed that he betrayed Viz simply because he wanted his power.
  • Walking Spoiler: His existence spoils The Reveal that the second, third, and fourth games were All Just a Dream, and the subsequent main plot to save the Earth from destruction.

    Diz 

The second-in-command of Vizion. He helps the heroes stop Viz and escape back to Earth.


  • Big Bad: Of the series as a whole, as he aids Viz in his plan to destroy Earth while manipulating Phil to usurp Viz. He is most directly this in 4, as the one who Mind Controls Mr. Mulch into killing Phil, and the endgame of Transfer 2, where he tries to destroy Earth.
  • Big Bad Ensemble: He competes with Viz and Quiz over control of Vizion. Ultimately, he is the winner of the trio as the biggest and most lasting threat who becomes the Final Boss of the series.
  • Bitch in Sheep's Clothing: For most of the series, he behaves as a gentle man and presents himself as a Defector from Decadence. This is to hide his true sadistic nature, as he is every bit the maniac that Viz is.
  • Chekhov's Gunman: He appears briefly on a poster in the third game and as a transfer student in the fourth game, before becoming a main character in the fifth game onward.
  • Color-Coded for Your Convenience: The Green, composed one of the alien trio.
  • Defector from Decadence: He initially presents himself as having rebelled against Viz to stop his tyranny and world-destroying plans. In truth, he rebelled for the sake of power.
  • The Dog Was the Mastermind: The weird alien guy who briefly appeared in the third and fourth games, then became a friendly mentor to Phil and Defector from Decadence, is suddenly revealed in the last game to have been the series Big Bad who masterminded the whole plot to overthrow Viz and gain control of Vizion.
  • Dragon with an Agenda: Serves as Vizion's number two, but wants to take Vizion in a different direction.
  • Early-Bird Cameo: Made an appearance in 3 and 4 before becoming a main character from 5 onwards.
  • Evil All Along: Helps the protagonists only to get rid of Viz and Quiz so he can take over Vizion.
  • Final Boss: He's the last villain faced in the series.
  • Knight of Cerebus: Retroactively revealed to be this, as his murder of Phil within his dream world in the Wham Episode is what leads to the reveal of the darker plot.
  • The Man Behind the Man: He was the one who brainwashed Mr. Munch into killing Phil.
  • Manipulative Bastard: He uses Phil and his friends as pawns in his plot to usurp Viz and rule over Vizion himself.
  • Not-So-Well-Intentioned Extremist: He kills Phil within the latter’s dream, then leads Phil to kill his friends inside their dreams as well. Though initially he seems to do this as a necessary evil to wake them up and help them stop Viz, it turns out that he did this just so he could steal control of Vizion from Viz.
  • Omnicidal Maniac: His motivation of wanting to destroy planets is that he finds it fun, and he wanted the freedom to do so without Viz restricting him to planets he has judged unworthy.
  • Playing Both Sides: He feigns loyalty to Viz while secretly manipulating Phil in order to overthrow Viz so he can take control of Vizion.
  • Pragmatic Villainy: He wants to stop Viz from freezing the Earth so he can destroy planets for fun without anybody to get in his way.
  • The Starscream: His role in 5 is getting Phil to stop Viz so he can have complete control of Vizion.
  • Sudden Sequel Heel Syndrome: In 5 and Transfer 1, he is portrayed as a Defector from Decadence and a Mentor Archetype to Phil who seeks to help him save humanity from the evil Viz. In the last part of Transfer 2, he is revealed to have been The Starscream who only wanted to take power of Vizion for himself, and he promptly tries to destroy Earth himself.
  • The Sociopath: Diz pretends to be a benevolent figure to Phil and his friends while really using them for his own purposes. He doesn't want to destroy planets because he thinks he should judge which civilizations are moral or not, like Viz did; he wants to destroy planets just for the sheer catharsis of it.
  • Token Evil Teammate: In Transfer 1 where he joins the kids to escape back to Earth only to end up in Zone 5.1. He's also the only one of the three overlords that's not self-righteous, but instead wanting to destroy the other planets for cathartic joy.
  • Treacherous Advisor: He pretends to be a benevolent mentor to Phil, only to reveal that he is every bit the lunatic that Viz is.
  • Ungrateful Bastard: In the climax of Transfer 1, after Phil has rescued him from containment in Zone 5.1 and the facility alarm goes off, Diz proceeds to flee in the Vizion ship, abandoning Phil and his friends at the hands of the Zone 5.1 agents.
  • Walking Spoiler: On two layers- revealing his actions in 4 and 5 spoils a lot of the story and twists, while Riddle Transfer 2 reveals his true evil nature and role as the overarching villain, making him even harder to talk about.

    Quiz 

The third in line of Vizion. Is deemed useless by Viz. He then tries to take over the school in Transfer 2.


  • Big Bad: Of the first part of Transfer 2, as he takes over Riddle Elementary and tries to keep Phil and the others inside while he takes over Vizion. Then he does a Heel–Face Turn, at which point Diz takes over.
  • Big Bad Ensemble: He competes with Viz and Diz over control of Vizion. Of the three, he is the biggest loser who never had much of a real chance.
  • Big Bad Wannabe: Despite being built up as the fearsome new Big Bad, he proves to be rather pathetic, only being able to take over a single school and briefly capture Phil and friends, nowhere near the threat level of Viz and Diz.
  • Chekhov's Gunman: He very briefly speaks in the intro to 5, then turns out to be the (initial) antagonist of the Transfer games.
  • Color-Coded for Your Convenience: The blue, derpy one of the alien trio.
  • Disc-One Final Boss: He is the antagonist for most of the Transfer games as the head of Zone 5.1, but does a Heel–Face Turn near the end- Diz winds up being the Final Boss instead.
  • The Dog Was the Mastermind: The head of Zone 5.1 and new leader of Vizion is the character who briefly spoke in the intro to 5 and never seemed to play a role outside that.
  • Dragon Ascendant: After the death of Viz, he takes over Vizion for himself.
  • Early-Bird Cameo: Had a line of dialogue in 5, but didn't appear until Transfer 2.
  • Fat Idiot: What Viz thinks of him. He's not as smart as the other two, and he's the chubbiest.
  • Heel–Face Turn: Gives up his plan of restarting Project Vizion after he fails to stop Phil.
  • Heel Realization: When Phil confronts him, he realizes just how pathetic he really is and how wrong the idea of judging other civilizations for them is.
  • Heroic Sacrifice: He presses the Self-Destruct button in his pod and rushes towards Diz's ship to stop his planet-freezing ray while Phil escapes back to Earth.
  • Ineffectual Sympathetic Villain: Viz even calls him useless. And Phil was able to thwart him easily despite his best efforts.
  • Nice Job Fixing It, Villain: In Transfer 2, it's revealed that Quiz was responsible for Phil and the crew getting trapped in Zone 5.1. Had that not happened, Diz would have dropped Phil and friends off and continued Project Vizion likely without Phil getting involved.
  • Redemption Equals Death: He gives his life at the end of the series to stop Diz from freezing Earth.
  • The Starscream: He has wanted control of Vizion himself for some time, and thanks Phil for getting rid of Viz while he took care of Diz.
  • Tears of Remorse: Cries these upon being confronted and having a Heel Realization.
  • Token Good Teammate: Of the three overlords of Vizion, he is the only one who has an actual conscience and does not participate in many of the more unsavory activities of the project. He is the only one to do a Heel–Face Turn as well.

    Oswald 

A monster used to guard the Sleep Chair in 5.


  • The Brute: Is all muscle and the strongest physically of the Vizion team.
  • Dumb Muscle: He's the only member of the Vizion's antagonists Phil has faced that can't even talk. And Phil was able to use his wits to trap him in an inescapable room.
  • NPC Roadblock: Guards the Sleep Chair, and Phil has to trick him to move.

    Nit Wit 

Vizion's brute, who mostly does guard duty and takes care of their pet monster Oswald.


  • Cyclops: He has one eye.
  • Early-Bird Cameo: Was only mentioned in 5, before making his first on-screen appearance in Transfer 2.
  • Evil Genius: An Insufferable Genius who does grunt work for the others.
  • Expy: He resembles the mythological fachan, possessing only one eye, one arm, and one leg.
  • Eye Scream: He has no eyelid, so he needs eye drops to stop his eye from getting dry. To get past him, Phil replaces his eye drops with soap.
  • Insufferable Genius: He's very intelligent and boast about it all the time.
  • Non-Indicative Name: He's actually very smart.
  • NPC Roadblock: Is left, along with Chubb, to guard Quiz's office.
  • What Happened to the Mouse?: It is never revealed what became of him after all three of his employers were killed.

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