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Ophilia's Route

    Lianna Clement 

Lianna

Voiced By: Ayumi Tsunematsu (Japanese), Erica Mendez (English)

Ophilia's adoptive sister, and daughter of the Archbishop.
  • Affectionate Nickname: Ophilia calls her "Anna".
  • Ambiguous Situation: While Ophilia undoubtedly loves Lianna (and Josef) with all her heart, Lianna's relationship with her adopted sister is more ambiguous, in part because of Japanese culture's ideas of adoption. She refers to Josef as "my father" instead of "our father", which conveys to Ophilia that a social hierarchy exists in her mind regarding her and Ophilia's places in the family. Once Josef dies, Lianna—completely devastated by his death—is willing to drug Ophilia with a sleeping draught and steal Aelfric's Lanthorn out of desperation to resurrect him, which Mattias—during his and Ophilia's third Boss Banter—cites as proof that she had never considered Ophilia family. On the other hand, she was the one who originally reached out to Ophilia when Ophilia was first adopted, she tries to convince Ophilia to leave Wispermill rather than risk coming into conflict with her, and, with some convincing, allows Ophilia to reach out to her and comfort her in the end.
    Mattias: The desire to revive her dear father meant far more to Lianna than your fragile bonds of sisterhood. You were never her true family. Admit it! One such as you cannot save her from her sorrow and despair.
    Ophilia: I was once saved by her kindness, and her love. She pulled me out of the darkness I had shut myself away in. This time, I will save her! I will not lose to you!
  • Ambiguously Absent Parent: Even in flashbacks to when Ophilia was first adopted, Lianna's mother was nowhere to be seen. Given Lianna's difficulty in coping with her father's death, her mother likely died when Lianna was too young to remember.
  • Ambiguously Evil: She is so devastated by her father's death that, even after the Savior reveals that the true purpose of the ritual she initiated while longing for her father's resurrection is to drain the life force of Wispermill's inhabitants in exchange for power from Galdera to Take Over the World, all she can think about is her desire to see her father again, until Ophilia reminds her of her father's words on death. As a result, it's unclear if she would have gone through with stealing the ember if the Savior had already told her that his ritual would offer people's lives to Galdera as payment.
  • Anti-Villain: Once Josef dies, Lianna falls into despair and allies herself with the Savior in a desperate attempt to bring Josef back to life. She also apologizes for using a sleeping agent to knock Ophilia out to steal the ember.
  • The Atoner: After completing Ophilia's story, Lianna is noted to no longer be trusted by the people of Flamesgrace due to her willing involvement with cultists. Lianna understands their feelings and is working to get them to trust her again.
  • Cool Big Sis: To Ophilia by adoption, though the two are roughly the same age. When Ophilia was brought into the family, Lianna made it her personal mission to be the best big sister ever and get the severely traumatized Ophilia to open up. As a result, the two remain close well into adulthood.
  • Despair Event Horizon: Her father's sickness completely devastates her. She crosses this when he eventually dies, and Ophilia has to work to drag her back.
  • Didn't Think This Through: It did not occur to her that the Savior might be lying to her about bringing her father back to life until she initiated the ritual and he callously admitted he had gathered his followers to use as sacrifices to the local God of Evil.
  • Easily Forgiven: Zig-Zagged. While Lianna is quickly forgiven by Ophilia for stealing the ember out of desperation to bring her recently-deceased father back to life, the fact that her actions nearly resulted in the deaths of several innocent people in Wispermill and empowering the local God of Evil, results in the rest of Flamesgrace losing trust in her. A post-game sidequest reveals that Lianna is working hard to regain their lost trust.
  • Everyone Has Standards: Even when she's willing to do anything to bring her father back, including betraying her adopted sister, she still opens the door to Ophilia's cell to let her escape. She's also horrified when the ritual sucks the life energy from the villagers, as well as The Savior's callous admission that he'd planned to sacrifice them all along.
  • Face–Heel Turn: Once their father Josef dies, she turns heel by allying herself with the Savior to bring Josef back to life.
  • Foreshadowing:
    • Her distress regarding her father's sickness foreshadows her becoming a member of the Cult of Galdera after her father's death by the end of Ophilia's Chapter 3, having been (falsely) promised that the Cult can resurrect her father.
    • Near the end of Ophilia's Chapter 1, Josef tells Ophilia that, while Lianna is a dutiful cleric, he knows that serving the church has been difficult for her and that she has sacrificed much of her true self for the sake of her duties. After Josef dies, Lianna falls into despair, loses her faith in the Sacred Flame and joins the Cult of Galdera to try to resurrect Josef, until Ophilia helps remind her that the memories they made together remain with her.
  • Good Counterpart: To Darius, from Therion's route. They are both an important person in their respective traveler's life (Ophilia and Therion), and eventually betray their respective allies. However, Lianna had a sympathetic reason to betray Ophilia, as she was devastated by her father's sickness and death and was being manipulated by the Savior under the false promise that he could bring her father back to life if she stole the ember, was apologetic to and freed Ophilia from her cell to let her escape, ultimately came back to her senses (with a reminder from Ophilia of a lesson her father once taught them) after the Savior callously revealed He Lied, is forgiven by Ophilia, and later tries to atone for her sins. Darius, on the other hand, betrayed Therion for completely unsympathetic desires for more money and power, attempted to murder him, feels no remorse for what he did to the extent that he actively gloats about it, and as such is considered Beyond Redemption by Therion, ultimately meeting a Karmic Death after being weakened from his battle against Therion, when his own henchmen betray and stab him for his money.
  • Heel–Face Turn: Once Lianna realizes the Savior was just using her grief for his own purposes and how bad he really is, she realizes how huge of a mistake she's made.
  • Horrible Judge of Character: Granted, she was in a very vulnerable state of mind, but you have to wonder why she would believe that Mattias would bring her father back if she just stole the embers and pledged herself to the local God of Evil?
  • My God, What Have I Done?: She becomes overcome with guilt for allying herself with the Savior out of desperation to bring her father back to life once it becomes clear the Savior was lying to and manipulating her for his own purposes all along.
  • One Degree of Separation: Completing both Ophilia and H'aanit's Chapter 4s unlocks a sidequest that reveals that Lianna is acquainted with Eliza, and that the two seem to have known each other for some time.
  • Tampering with Food and Drink: By giving Ophilia a glass of wine that was drugged with a sleeping draught, Lianna incapacitates her long enough to steal the ember.
  • Unwitting Pawn: Distraught by her father's death, she is manipulated by Mattias into stealing the ember.
  • Well-Intentioned Extremist: She is broken by her father's death enough to willingly join a cult that worships the local God of Evil, after said cult lies to her that they can bring her father back. After Mattias is beaten, she tries to make up for her sins.

    Archbishop Josef 

Archbishop Josef

The archbishop of the Order of the Sacred Flame, father of Lianna, and Ophilia's adoptive father.
  • Character Death: He falls seriously ill early in Ophilia's story, and Ophilia learns that he has passed away at the end of her Chapter 3note . It is eventually revealed in the post-game that Mattias murdered him by poison.
  • Chekhov's Gun: Chronologically. He once taught Lianna and Ophilia a lesson on life and death when they were children, after the two were upset by finding a dead bird behind Flamesgrace Cathedral. He gently told them that We All Die Someday, but the memories we make with each other still remain in the hearts of the living. Many years later and after his own death, Josef's words of wisdom prove crucial in preventing a Near-Villain Victory by Mattias.
  • Good Counterpart: To Helgenish, from Primrose's route. They are both men who took in girls who would become one of the eight protagonists, but Josef raises Ophilia lovingly as if she were his own blood daughter, while Helgenish only cares about how useful Primrose is to him and demands her gratitude and obedience while treating her like a sex object instead of an actual person.
  • Good Parents: He is a caring father to both his biological and adopted daughters, and is constantly singing their praises to others.
  • Incurable Cough of Death: Coming down with this in Ophilia's prologue is what kicks off the plot, as Ophilia decides to complete the Kindling and go on a pilgrimage so Lianna doesn’t have to. At the end of the prologue, he states that the illness will probably take his life sooner rather than later. Lianna reveals that he passed away at the end of Ophilia's Chapter 3. A journal from The Very Definitely Final Dungeon reveals that Mattias gave him a slow-acting poison to make it look like this.
  • Light Is Good: The Archbishop of the Order of the Sacred Flame, he is garbed in a white robe and is a loving father to both his biological and adopted daughters.

    Pontiff Julius 

Pontiff Julius

The head of the Order of the Sacred Flame, who oversees the completion of the Kindling.
  • High Priest: The Order of the Sacred Flame is heavily inspired by Catholicism, thus making him the equivalent of the Pope.
  • Light Is Good: He is garbed in a white robe, and he is a kind man.
  • Minor Major Character: He's briefly mentioned twice in Ophilia's Chapter 1, and appears in-person near the end of her Chapter 4, but is overall a very minor NPC. You can't even interact with him after completing Ophilia's story!

    Bishop Bartolo 

Bishop Bartolo

The head of the Saintsbridge church, one of the stops Ophilia need to make on her Kindling.
  • Light Is Good: He's a bishop who primarily wears white, and he's a very supportive and kindly man.
  • Optional Party Member: After Ophilia's story ends, he can be encountered at the Saintsbridge Cathedral, and Guided/Allured as an ally. He also carries the Battle-Tested Staff, which can be Purchased.

    Nate, Derryl and Emil 

Voiced By: (Nate): Casey Mongillo (English), (Derryl): Kira Buckland (English)

Three boys that Ophilia encounters in Saintsbridge during her pilgrimage. When one goes into a forest to retrieve a lost brooch, Ophilia must come to his rescue.

Nate

  • Love Triangle: A post-game sidequest involves his crush on a girl named Melanie, who likes Emil instead.

Derryl

  • Anger Born of Worry: He gets upset with Emil for running off into the dangerous forest and almost being eaten by the wolf.
  • Heel–Face Turn: A very minor one in that Derryl and later Nate goes from mean to Emil to friends once more.
  • Jerk with a Heart of Gold: He antagonizes Emil for losing his deceased mother's brooch and insults, yells at and assumes the worst in Emil, but when Ophilia shows him that Emil's actually trying to find it, Derryl apologizes and starts treating him better.
  • Too Dumb to Live: He goes after Emil into a dark forest filled with Random Encounters, as an unarmed little boy. Narrowly subverted because Ophilia arrives in time to save him and Emil from Hroðvitnir.
  • Tragic Keepsake: His brooch, which belonged to his recently-deceased mother.

Emil

  • Nice Guy: He is a friendly and kind boy.
  • Too Dumb to Live: It's not very wise to chase a "dog" into a dark forest filled with Random Encounters when you're an unarmed little boy all on your own, even if it's to get your friend's brooch back. Narrowly subverted because Ophilia arrives in time to save him and Derryl from Hroðvitnir.

    Bishop Donovan & Lysa 
The head of the Goldshore church, and his young daughter, who is held hostage by someone wanting to sabotage the Kindling.
  • Angst Coma: Bishop Donovan collapses after resolving not to give in, and realizing that doing so might cost Lysa her life.
  • I Have Your Wife: The bishop is blackmailed into stealing the ember from Ophilia by this. Fortunately, he does not go through with it.
  • One Degree of Separation:
    • Donovan is friends with Captain Bale, whom Olberic helps fight against the Lizardmen in Wellspring.
    • Lysa is friends with Ellen and Flynn, the latter of which Alfyn saves from Vanessa Hysel.

    Daniel 
A young boy from Goldshore that's worried the Bishop is upset at him, for delivering what turns out to be a ransom note.
  • It's All My Fault: He blames himself for the Bishop's current state, even though he only served as an unwitting delivery boy for the kidnappers.

Cyrus's Route

    Therese 

Therese

Voiced By: Arisa Sakuraba (Japanese), Brianna Knickerbocker (English)

One of Cyrus' students, and a distant relative of Princess Mary.


  • All Love Is Unrequited: Cyrus is deeply in love with educating his students on top of being incredibly dense when it comes to romance.
  • Big Damn Heroes: Rescues Cyrus from a trap that Headmaster Yvon traps him in, though she gets captured immediately after.
  • Didn't Think This Through: She starts an untrue rumor that Cyrus has entered into an illicit relationship with Princess Mary, without thinking of the possibility that it would be taken seriously enough to get Cyrus placed on sabbatical. She does not take it well when she realizes the result.
  • Easily Forgiven: Despite the severity of her false accusation, Cyrus isn't the least bit upset at her, even going so far as to thank her for it since he'd been looking for an excuse to leave the academy for a while anyway.
  • Green-Eyed Monster: Her jealousy over Cyrus spending time tutoring the princess causes her to start the rumor of an affair. She right away regrets doing so though.
  • Hairstyle Inertia: Averted. In Octopath Traveler: Champions of the Continent, which is set three years before this game, Therese was shown to have shorter hair when she was younger, which she grew out as she grew older.
  • Hot for Teacher: Entirely one-sided on her part.
  • Karma Houdini: While she's not a bad person, she receives no actual discipline for getting Cyrus removed from his teaching position (albeit an outcome she didn't want to happen), though one could say that getting captured and nearly killed by Yvon was punishment enough for her.
  • My God, What Have I Done?: While she did start the rumor about an affair between Cyrus and the princess, she never intended for it to be taken seriously enough that he would lose his teaching position.
  • Precocious Crush: In love with Cyrus, who's 30 to her 17.
  • Promoted to Playable: In Octopath Traveler: Champions of the Continent, she is made playable as a lightning themed Scholar.
  • She Knows Too Much: Yvon captures and nearly kills her for looking into his secrets regarding the tome Cyrus is searching for. Fortunately, Cyrus arrives just in time to fight Yvon and prevent her death.
  • Spanner in the Works: If she hadn't traveled to Stonegard to rescue Cyrus from a trap that Headmaster Yvon and Lucia trapped him in, the antagonists of Cyrus' route would have likely won.
  • White Hair, Black Heart: Subverted. While she has white hair and was the one who started the rumor that got Cyrus suspended from his position, she's ultimately a Nice Girl who genuinely cares for her professor.

    Princess Mary 

Princess Mary

The Princess of the kingdom of Atlasdam. Another of Cyrus's students.
  • Tomboy Princess: According to Professor Paul, she was quite the tomboy when she was younger, running around swinging branches like they were swords.

    Mercedes 

Mercedes

The head of the library that Cyrus frequents. She's originally from Clearbrook, and was friends with Zeph.
  • One Degree of Separation: She's acquainted with Alfyn's friend Zeph, and it is heavily implied that the two have romantic feelings for each other.
  • Romance Sidequest: One that involves delivering letters between her and Zeph. Completing it gives the player the Memorial Axe.

    Odette 

Odette

A researcher in Quarrycrest, and Cyrus's former academy colleague, that helps track down the missing tome.
  • Character Catchphrase: "You're still here."
  • One Degree of Separation: She was acquainted with Geoffrey Azelhart while he was alive. By extension, she also knew Revello Forsythe.
  • Running Gag: She has a habit of opening her door and immediately shutting it in her visitor's face before opening it again, to make sure she's not hallucinating.
  • Vitriolic Best Buds: Never passes up an opportunity for a laugh over the trouble Cyrus manages to get himself into with the opposite sex, much to his chagrin.

    Dominic 

Dominic

A translator in Stonegard that lost his daughter to illness, translated a sinister tome to pay her medical debts, and has lived with regret ever since.
  • All for Nothing: He compromised his morals to translate a dangerous tome to get enough money to pay for his daughter's medical debts, only for her to die anyway.
  • My God, What Have I Done?: He feels immense guilt over translating a tome with deadly information.
  • "Not So Different" Remark: He accepted Russell as his apprentice because he realized both of them made mistakes they've regretted and are looking for a way to atone.

Tressa's Route

    Captain Leon Bastralle 

Captain Leon

A seafaring merchant that comes to Tressa's aid.
  • All That Glitters: The last words of his friend Baltazar helped him realize that, despite rising from the slums to become a feared pirate, he still had nothing that he considered valuable enough to fight for.
  • Big Damn Heroes: Arrives to save Tressa from Mikk and Makk's subordinates when they gang up on her.
  • Character Catchphrase: "The strong take and the weak quake." Leon has since retired this phrase, but when he invented it he was more so referring sardonically to how the world is an unpleasant place where you are preyed upon if you are not strong enough.
  • The Dreaded: In his youth, Leon was known far and wide as a ruthless and extremely powerful pirate captain. Years later after retiring his pirating ways, Leon's name and signature blue spear still strike fear into all who know his exploits.
  • Heel–Face Turn: Leon was never evil, but he was once feared as an extremely powerful and ruthless pirate, and was a Jerkass to his own men. However, after his friend and rival Baltazar asked him what the word "treasure" means to him, challenged him to a race and died in a shipwreck, Leon realized he had nothing of true value and became an honest merchant, rebuilding his friend's wrecked ship into a trading vessel. He considers his friend's ship to be his most precious treasure.
  • Jerkass: He was this as a pirate, but in the present is an Older and Wiser merchant.
  • Lightning Bruiser: His fighting style is shown to be both lightning fast and powerful. In battle, nearly all of his attacks are multi-hit attacks that inflict heavy damage.
  • Magnetic Hero: Mikk and Makk choose to join Leon's crew when they return later on after their initial encounter with him.
  • Older and Wiser: In his youth he was shown to be rather brash and competitive with Baltazar. The current day Leon comes across as a matured, calm and collected man.
  • One-Man Army: He effortlessly curb-stomps three of Mikk and Makk's subordinates all by himself during his Big Damn Heroes moment. Even better? Mikk had just told his subordinates, "What difference does one more make? Get 'em!"
  • Optional Party Member: After Tressa and Therion's stories end, and the sidequest "Mikk and Makk Make Good" is completed, Leon can be encountered at the Rippletide docks, and Guided/Allured as an ally. He also carries the Battle-Tested Spear, which can be Purchased or Stolen.
  • Reformed Criminal: Used to be a ruthless pirate, but by the time Tressa meets him he's re-invented himself as an honest trader.
  • Signature Move: Whirlwind Strike, which launches 5 consecutive attacks.
  • Street Urchin: He started his life as one, until he was able to make a name for himself as a fearsome scoundrel.
  • Take Up My Sword: Rather than a pirate, Baltazar had always wanted to be a merchant. After Baltazar's death, Leon becomes a merchant in his stead and even uses the former's ship as the trading vessel.
  • Tragic Keepsake: Baltazar's ship. After his friend's passing, Leon takes on Baltazar's ship as his most precious treasure and uses it as his merchant vessel in Baltazar's honor.

    Ali 

Ali

Another traveling merchant that takes an interest in Tressa's keen eye for value. Skilled at embellishment, tugging heartstrings and loosening purse strings.
  • Foil: To Tressa in terms of their salesman techniques and philosophies. Whereas Tressa relies on her enthusiasm and ability to understand what the customer needs most to make a sale, Ali uses his charisma and a little truth-stretching to convince his customers to buy his merchandise.
  • Guile Hero: Zigzagged, Ali uses his smooth talking to solve his problems, but is not always successful. Ali attempts to scare Omar by claiming he's a dangerous fighter, but Omar persists with fighting and Ali ends up beaten badly. On another occasion he does successfully distract Esmeralda's cohort to assist Tressa.
  • Here We Go Again!: His postgame sidequest reveals that he and his father last parted on bad terms after a fight. The player can bring them back together so they can open a shop, only for them to start fighting again on how it should be run.
  • Insult of Endearment: His "Green Pea" nickname for Tressa gains a friendly tone after she rescues him and they reunite in Grandport.
  • It Runs in the Family: His father, Maruf, was a skilled merchant who got into a lot of debt when a friend betrayed him. His work inspired Ali, who travels the world to earn a living and pay back their debts.
  • Jerk with a Heart of Gold: He teases Tressa for her inexperience and isn't afraid to use cheap tactics to steal away her customers, but he is shown to have a caring side for his father, and extends his kindness to Tressa after she protects him from Morlock.
  • Non-Action Guy: He thinks a merchant's best weapon is his words... and as such he's not a very competent fighter. Yet another difference he has with Tressa, who is hilariously strong for her size.
  • The Nicknamer: Calls Tressa "Green Pea" after learning of her inexperience.
  • Optional Party Member: After Tressa's story ends, he can be encountered at the Sunshade markets, and Guided/Allured as an ally.
  • Snake Oil Salesman: Using a combination of cunning charisma and some embellishment, he can easily outsell his competition (i.e. Tressa), even if they are selling the exact same merchandise.
  • The Rival: Sets up shop right next to Tressa while she's in Quarrycrest, for a fraction of her costs. He becomes a Friendly Rival at the end of the chapter, after Tressa saves him from Morlock and Omar.
  • Traveling Salesman: Similar to Tressa, he is a traveling merchant who collects and sells treasures.
  • "Well Done, Son" Guy: Part of his motivation to run away from the home is that he wants to prove himself a better merchant than his father.

    Lord Aston Wyndham 
The wealthy host of the Merchant's Fair, who organized the event to find the perfect gift for his daughter.
  • Conspicuous Consumption: The main event of the Merchant's Fair is Lord Wyndham being presented with the best treasures from around the land, and choosing one to give to his daughter, Noa. The selected winner is given a cool billion for their offering.
  • Doting Parent: His beloved daughter Noa is physically frail and cannot venture about on her own, so Wyndham purchases extravagant, exotic treasures to appease her desire to explore the world.
  • Fiction 500: He's so wealthy it's stated he could easily buy a small country.

    Noa Wyndham 
Aston Wyndham's physically frail, but adventure-loving daughter.
  • Commonality Connection: Tressa immediately connects with Noa because she recognizes how similar they are, both being young women who seek to find themselves and just need someone to inspire them to do so.
  • Narrator All Along: The closing narration for Tressa's story reveals that Tressa's entire tale was Noa reading her diary entries.
  • One Degree of Separation: She is Pen Pals with Cordelia Ravus.
  • Passing the Torch: At the end of Tressa's story, Noa inherits Tressa's diary and resolves to continue filling its pages with her own journey.
  • Pen Pals: A post-game sidequest reveals she regularly writes letters to Cordelia Ravus.
  • Spoiled Sweet: Her wealthy father gives her everything she could ever need, but Noa is still a very gentle and sweet girl.

    Olneo & Marina Colzione 
The father and mother of Tressa who run a shop in Rippletide.
  • Family Business: The Colzione Family Provisioners is a ma and pa shop run by Olneo and Marina, with Tressa groomed to take over one day.
  • Good Parents: The two raised Tressa with all the values of a proud and humble merchant, and while Marina is hesitant to let her daughter go, they both accept it is Tressa's time to set out on her own.
  • Happily Married: The only parents of a main character who are directly confirmed to be both happily married and alive.
  • Like Father, Like Son: Olneo notes that Tressa reminds him of himself when he was younger, both being eager merchants.
  • No Hero Discount: Basic healing items can be purchased from Olneo, but at full price even if it's his own daughter buying. However, Tressa can haggle a discount if using her Purchase ability on either parent.
  • Optional Party Member: Both parents can be Guided/Allured as allies. Marina uses a Bow, while Olneo uses a Spear, the same weapons Tressa uses.
  • Retired Badass: When Challenged, Olneo brags he used to be called the "Muscled Merchant."
  • Traveling Salesman: Olneo was a traveling merchant in his youth and that is how he met Marina.

Olberic's Route

    King Alfred 
The last king of Hornburg, before the kingdom fell and he perished.
  • Betrayal by Inaction: It's his failure to save Erhardt's village that causes Erhardt to deem him a traitor and seek revenge.
  • Character Death: He was murdered by Erhardt as a result of a perceived Betrayal by Inaction before Olberic's story begins proper.
  • The Good King: According to both Olberic and Werner, he was loved by much of Hornburg's population.
  • Posthumous Character: His death, and the fall of the Hornburg Kingdom, motivate Olberic.

    Philip 
A young boy from Cobbleston. He greatly admires the knight "Berg" who protects his village.
  • Disappeared Dad: His father died some time ago, so he looks up to Berg/Olberic as a role model.

    Village Headman 
The leader of Cobbleston, who accepted Olberic back when he was a wanderer.

    Cecily and Ned 
A promoter for the Victors Hollow Colisseum and her assistant. However, since Ned isn't in fighting shape for the recent tourney, they give advice to Olberic in exchange for him fighting in their name and attracting new clients.
  • Handicapped Badass: A mild example with Ned; he wanted to participate in the tournament, but is currently suffering from an injury that keeps him out of fighting shape.
  • Optional Party Member: After Olberic's story ends, they can be encountered in Victor's Hollow, and Guided/Allured as allies. Ned also carries the Battle-Tested Axe, which can be Purchased.
  • Weight Woe: Inquiring/Scrutinizing people around Victors Hollow provides battle hints for their weaknesses with some added info on their physical information, including their weight. When doing so on Cecily, though, all you get for trying to find out is:
    Weight: "Piss off"

    Conrad 
A tourney entrant who doesn't use fancy weapons, but is quite skilled.
  • Optional Party Member: After Olberic's story ends, he can be encountered by the Noblecourt tavern, and Guided/Allured as an ally.
  • Red Baron: The Impaler

    Wallace Wildsword 
A constant runner-up in the Victors Hollow tourneys.

    Bernhard 
A tourney entrant that slayed every monster he encountered in the preliminary challenges.
  • Optional Party Member: After Olberic's story ends, he can be encountered in H'aanit's village, and Guided/Allured as an ally.
  • Red Baron: The Beasthunter

    Grieg 
A tourney entrant in full armor.
  • Ambiguous Gender: Using Scrutinize/Inquire on Grieg reveals that there's a rumor that they're a girl, which can't be proven or disproven due to the armor and Grieg never speaking an actual word. Champions of the Continent confirms that she is a woman.
  • Optional Party Member: After Olberic's story ends, they can be encountered in Marsalim, and Guided/Allured as an ally. Grieg also carries the Battle-Tested Shield, which can be Purchased.
  • Red Baron: The Unbreakable.
  • Samus Is a Girl: A heavily armored individual that does not clearly appear to be male or female, but is revealed to be the latter in Champions of the Continent.

    Bale 
The captain of the Wellspring guard, whose caravans were saved from lizardmen by Erhardt.

    Reggie 
A shifty-looking fellow that helps Olberic join Riverford's resistance group.

    Harald 
The leader of the Riverford resistance, and son of the former lord of Riverford, plotting to take down the tyrannical Werner.
  • Reasonable Authority Figure: He is fully dedicated to restoring Riverford at any expense to himself, even selling his treasured possessions to fund the restoration.

Primrose's Route

    Geoffrey Azelhart 
Primrose's father and the former head of House Azelhart, who was murdered by three high-ranking members of a criminal organization ten years before the story begins.
  • Character Death: He was murdered by the Obsidians for discovering information they didn't want him to know about.
  • Good Parents: Geoffrey was a strict but loving father to Primrose, teaching her many important lessons and preparing her to be a fine successor to House Azelhart before his death.
  • He Knows Too Much: His finding out about the Gate of Finis is what resulted in his assassination by the Obsidians.
  • One Degree of Separation: He was acquainted with Odette, a friend and former colleague of Cyrus, before his death.
  • Posthumous Character: Avenging his death is the primary goal of Primrose's story.
  • Small Role, Big Impact: He's a Posthumous Character and only appears in flashbacks, but the lessons he taught his daughter Primrose remain with her long after his murder. Avenging his murder at the hands of the criminal Crow Men is the primary goal of Primrose's story, but the lessons he taught her likely contribute to her remaining a very kind and gentle woman to the innocent, and her unwillingness to endanger them while she's pursuing the guilty.
  • Unwitting Instigator of Doom: His knowledge of the Gate of Finis is what causes the Obsidians to go after him, shutting down House Azelhart and putting Primrose on the streets.

    Yusufa 

Yusufa

Voiced By: Faye Mata (English)

A fellow dancing girl in Helgenish's employ, and the only one who treats Primrose kindly.

    The Three Dancers 
Three dancing girls in Helgenish's employ who bully both Primrose and Yusufa.
  • The Bully: They continuously mock Primrose, labelling her a snob for sitting apart from them. Yusufa also mentions that they pick on her, too. They even plant a thorn on the ground where Primrose sits, and laugh at her when she gets stabbed by it.
  • Green-Eyed Monster: They envy Primrose for being Helgenish's favorite dancer.
  • Horrible Judge of Character: They envy Primrose for being favored by the Obviously Evil Helgenish. As Primrose can personally testify, being favored by Helgenish is not a good thing as she suffers more of his perversion and abuse than they do.
  • Jerkass: They are pretty nasty girls. Given who their employer is, they're probably trying to make themselves feel better in a miserable situation.
  • No Name Given: They are anonymous dancers.

    Arianna 

Arianna

Formerly a servant in House Azelhart, she fell upon hard times after the death of Lord Geoffrey.
  • Hooker with a Heart of Gold: Ended up forced into prostitution under the employ of one of the Crow Men, and does everything in her power to help Primrose on her quest.
  • Throw the Dog a Bone: A post-game sidequest allows the player to help her find a loving home she can work in.
  • Undying Loyalty: As soon as she recognizes Primrose, she is willing to do whatever it takes to help the daughter of her former lord.

    Oren 
The man that drives the stagecoach to Stillsnow's secret brothel.
  • Heel–Face Turn: A post-game sidequest has the player help him find a new, more ethical job after he lost his old one.
  • Ignore the Fanservice: Zig-zagged. In Primrose's Chapter 2, she tries to get him to let her on the stagecoach by seducing him with a dance. He isn't even fazed, much to her shock and confusion. In the post-game, she can use Allure on him and succeed, but his dialogue suggests he will follow her not because he is seduced by her but because he has nothing better to do.
    Oren: (Being allured) What do you want...?
    Oren: (Parting ways) Tell me you have work for me...
  • The Stoic: He only talks as much as necessary and can be quite blunt. Arianna even comments in the postgame that he can be rather terse.

    Revello, Anna & Jan Forsythe 

Voiced By: (Revello): Chris Tergliafera (English)

A family living in Noblecourt. Friends of Primrose and her late father, with Revello being the former lieutenant of the city watch in Noblecourt.

Revello Forsythe

  • Disappointed by the Motive: He accompanies Primrose on her infiltration of the Right-hand Man's lair in Noblecourt, and is shocked to discover his identity as Albus, his boss before House Azelhart fell. The Right-hand Man tells them that "Honor's all well and good, but it doesn't buy you much". To say that Forsythe and Primrose are not impressed would be an understatement.
  • Happily Married: He and Anna are quite happy together.
  • One Degree of Separation: He is acquainted with Odette, who helps Cyrus figure out how to find the original edition of From the Far Reaches of Hell. A post-game sidequest has the player help him find out why Odette doesn't visit Geoffrey Azelhart's grave.
  • Spanner in the Works: He returns to the room where Primrose killed the Right-hand Man to find her bleeding on the floor after being stabbed by Simeon, having seen Simeon leave the room and suspecting that something was wrong. If not for Revello, Simeon would have likely won.
  • This Cannot Be!: A heroic example: He utters these words in response to the revelation that the Right Hand of the Crow is his former boss who faked his own death.
  • Undying Loyalty: Supports Primrose on her crusade, even when his former boss turns out to be one of her targets.

Jan Forsythe

Alfyn's Route

    Zeph & Nina 

Voiced By: (Zeph): Griffin Burns (English)

A young apothecary in Clearbrook, and a friend of Alfyn's. Nina is Zeph's precocious little sister.
  • Always Someone Better: Alfyn and Zeph have this going both ways. Alfyn thinks Zeph is a better apothecary while Zeph thinks that Alfyn's social skills make him a better doctor.
  • Heterosexual Life-Partners: Zeph and Alfyn have known each other since childhood and understand each other better than anyone else.
  • The Not-Love Interest: He's the person who means the most to Alfyn, they share a touching goodbye scene, his bag is Alfyn's most precious treasure, and his words are what restore Alfyn's confidence during his darkest hour. Despite all of this making him seem just like Alf's Guy Back Home, they're just friends and Zeph loves someone else.
  • One Degree of Separation: Zeph is acquainted with the librarian of the Royal Academy of Atlasdam, Mercedes, and it is heavily implied that the two have romantic feelings for each other.
  • Promoted to Parent: Had to raise his little sister, Nina, after both of their parents died during an epidemic.
  • Romance Sidequest: One that involves delivering letters between him and Mercedes. Completing this quest gives the player the Memorial Axe.

    Marlene, Flynn, & Ellen 
A Goldshore family consisting of a widowed mother, an ill girl, and her worried sister who asks for Alfyn's help when he comes to town.

Marlene

  • Mama Bear: When she comes home to find Alfyn, who is a total stranger at the moment, over her ill daughter, she threatens him and tells him to leave.

Flynn & Ellen

  • Cheerful Child: A little downplayed as they do angst a little over their poor financial situation, but they are both adorable little girls who are very sweet to their mother and to Alfyn.
  • One Degree of Separation: They are friends with Lysa, Bishop Donovan's daughter, as well as Daniel, the boy who delivered a letter to said bishop in Ophilia's Chapter 3.

    Ogen 

Ogen

Voiced By: Chris Hackney (English)

Another apothecary whom Alfyn encounters during his travel. Unlike Alfyn, who believes in healing all the sick, he only helps those whom he deems worthy.
  • Arc Words: "Some lives are not worth saving." Takes on a different meaning when Ogen reveals he is letting himself die of illness because he cannot live with the fact he has killed.
  • The Atoner: He treats the sick to atone for the murder he committed.
  • Beyond Redemption: His belief about some people (see Arc Words above). This extends to his own life as well.
  • Blood from the Mouth: When Alfyn meets him again in Orewell. His illness has gotten so bad that he is close to dying, and does not want to save himself.
  • Blunt "Yes": When Alfyn asks about his refusal to save Miguel.
    Alfyn: 'Cause someone's a thief, that means you leave them to die?
    Ogen: (nods) I said it once, and I'll say it again. Some lives are worth saving... others, not so much.
  • Cynicism Catalyst: The murder of his late wife, done by a patient he had treated, caused him to become the cynic he is now. Seeing his late wife's killer with a family of his own when Ogen tracked him down only exacerbated him further, if anything.
  • Death Seeker: Due to the guilt he feels over killing a murderer that had a family of his own, he doesn't bother watching over his own health and is willing to die.
  • Foil: As described here, he contrasts with Alfyn. They were both motivated to become apothecaries after their lives were saved by the same man, Graham Crossford. Alfyn is a talented but inexperienced apothecary who is travelling to hone his skills and will treat anybody he can, Ogen is a more experienced but cynical apothecary who will treat those he deems deserving of life but will leave dangerous criminals to die. After Alfyn's resolve is shaken by Miguel's betrayal of his trust and nearly murdering an innocent child, Ogen tells him that he was once like Alfyn, but became embittered when his wife was murdered by a criminal he had treated.
  • Good All Along: His Establishing Character Moment is him examining a fatally wounded man and then coldly refusing to treat him, much to Alfyn's chagrin. However, it turns out he had a very good reason to neglect Miguel as he had realized that the latter is a murderous criminal, and doesn't want to put local townspeople in danger.
  • Good Is Not Soft: He's willing to work for free like Alfyn, but he'll also let people he deems unworthy to live (i.e. dangerous criminals) die.
  • He Who Fights Monsters: He realized that in murdering the man who killed his wife, he was no better than him, especially since the man had a family of his own.
  • Incurable Cough of Death: Comes down with a serious ailment in Alfyn's final chapter; the same as the one that almost killed Alfyn in his youth.
  • Jerk with a Heart of Gold: Despite being cynical about his profession, Ogen is still willing to save people for free, provided they're not dangerous criminals.
  • Jerkass Has a Point: His belief that some people do not deserve to be saved may seem cruel, but he's proven right when Miguel kidnaps and wounds a child after Alfyn treated him.
  • Knight of Cerebus: Alfyn's story starts off fairly light-hearted with him travelling to heal the sick and suffering. Then he encounters Ogen in Saintsbridge, a fellow apothecary who refuses to treat a wounded man based on his belief that dangerous criminals should be left to die. Ogen's belief being proved to have merit when Alfyn treats the wounded man in his stead, only to be "rewarded" with the Ungrateful Bastard kidnapping and nearly killing an innocent child takes Alfyn's story into darker territory, raising serious questions as to whether "some lives are not worth saving".
  • My God, What Have I Done?: Guilt over the revenge-murder of his wife's killer makes him accept a possible fate of death by sickness, which is why he didn't try curing himself.
  • My Greatest Failure: He used to be optimistic and naïve like Alfyn, until a criminal he treated murdered his wife.
  • One Degree of Separation: Like Alfyn, his life was also saved by Graham Crossford. Graham apparently even mentioned Alfyn to him, though not by name.
  • Optional Party Member: After Alfyn's story ends, he can be encountered near his wife's grave in Northreach, and Guided/Allured as an ally.
  • Poor Communication Kills: By refusing to tell Alfyn why he doesn't think Miguel is worth saving, Ogen severely undermines his own case and causes Alfyn to dislike him. Granted, Alfyn does treat Miguel even after learning the truth.
  • Revenge: He eventually found the criminal that killed his wife, now with a family of his own, and murdered him. This caused him to refuse to heal his own diseases, believing his own life isn't worth saving.
  • Sherlock Scan: He has a keen eye for detail. Noticing that Miguel has a hidden dagger, there's more blood on him than came from his wound, and Miguel's eyes dart around, helps Ogen realize that Miguel is a criminal.
  • Silly Rabbit, Idealism Is for Kids!: Ogen expresses this attitude when he tells Alfyn that when he was younger, he too used to believe that all lives were worth saving, until his wife was brutally murdered by a man whose life he saved.
  • Unwanted Healing: Alfyn, late in his story arc, discovers that Ogen is sick with the same disease that Alfyn himself once had. When Alfyn confronts him about it, Ogen refuses treatment, having no desire to live after losing his wife and then killing her murderer in revenge, so he feels his life isn't worth saving. Alfyn does manage to cure him and convinces him to keep living for her sake.

Therion's Route

    Cordelia Ravus 

Cordelia Ravus

Voiced By: Kira Buckland (English)

The head of a ruling house in western Orsterra, which has apprehended several thieves that attacked their manor in recent days.
  • All Love Is Unrequited: It seems she develops a crush on Therion, who doesn't seem to notice.
  • Armor-Piercing Question: When Therion says she has no idea of what it's like to be betrayed, she asks, "And if I have?" before explaining her backstory to him.
  • Benevolent Boss: She is this to both Therion and Heathcote.
  • Big, Screwed-Up Family: While her parents seemed like decent people, the same isn't true for her relatives. In the Records of House Ravus, written by Cordelia's father after his death, her father suspects that his relatives sabotaged his and his wife's carriage, thereby killing them, in order to get the Dragonstones.
  • Manipulative Bitch: Zig-zagged. She had information disseminated about a priceless treasure in her house as part of her plan to have a Boxed Crook collect others like it for her. However, she expresses concern for Therion and treats him with kindness and respect, even going as far as offering to remove the Mark of Shame on Therion's wrist once he successfully retrieves the Ruby Dragonstone.
  • Morality Pet: Her kindness, trust, and concern for Therion gradually softens him over time, especially after he learns she was once betrayed in the past.
  • One Degree of Separation: She is Pen Pals with Noa Wyndham.
  • Restored My Faith in Humanity: After her parents died, people took advantage of Cordelia and stole from her, causing her to become distrusting of others. It was Heathcote's devotion and Undying Loyalty to her that eventually helped her learn to trust people again.
  • Secret Test of Thieving Skill: She set up the heist on her mansion as a way to find a skilled-enough thief.
  • Ship Tease: Post-game, it's revealed in a sidequest that, in her letters to Noa, Cordelia's written stories about a "princess and a noble thief". Noa describes them as wonderful and romantic, to Cordelia's flusterment.

    Heathcote 

Heathcote

https://static.tvtropes.org/pmwiki/pub/images/octopath_hearthcote.png
The butler to House Ravus, and the last line of defense for the Sapphire Dragonstone.
  • Battle Butler: He is both the butler to House Ravus and a competent swordsman, serving as Therion's introductory boss. Even after Therion and his companions defeat him, he manages to put the bangle on Therion's wrist.
  • Big Damn Heroes: When Therion is surrounded by Darius's goons, Heathcote helps him escape by creating an opening in their formation.
  • The Chooser of the One: The entire reason House Ravus sent all that information throughout town is to hire the best possible thief to take back the other Dragonstones, with him as the "final exam". Therion passed their "test" and was subsequently drafted.
  • Clingy MacGuffin: He places the Mark of Shame on Therion's wrist after the boss fight, explaining in detail exactly what it means to him, as a means to blackmail Therion into service.
  • Flunky Boss: He starts the battle against Therion with an assistant, and can summon reinforcements every so often.
  • Hero Antagonist: While he serves as Therion's first boss battle and essentially blackmails Therion into helping him recover the Dragonstones via the Fool's Bangle, he's ultimately a Nice Guy who treats Therion with kindness.
  • Manipulative Bastard: Zig-zagged. Heathcote uses his battle against Therion as a distraction to slip the Fool's Bangle on his wrist, blackmailing the thief into helping them reclaim the Dragonstones. However, he treats Therion with kindness and respect over his journey, and even secretly unlocks the Fool's Bangle after Therion returns the Ruby Dragonstone.
  • Mission Control: Acts as this for Therion. At the beginning of each chapter of his story, Heathcote will tell him where the next Dragonstone can be found.
  • "Not So Different" Remark: Despite appearances, Heathcote has a lot in common with Therion. Heathcote describes his younger self as being a lot like Therion, both having a strong sense of honor and pride in their skills.
  • Old Master: He manages to hold his own against Therion despite his age, though he claims he's not as strong as he once was.
  • Promoted to Playable: In Octopath Traveler: Champions of the Continent, he is made a playable Thief.
  • Recruiting the Criminal: It was Heathcote's idea to draw in and force a thief to aid Cordelia in finding the Dragonstones. This strategy was inspired by his own experience of Cordelia's father capturing Heathcote, a thief in his youth, and persuading him to serve his daughter.
  • Reformed Criminal: He was once a thief just like Therion before he was caught by the previous master of House Ravus. Instead of sending Heathcote to jail, the master entrusted him with taking care of Cordelia, the task which he decided to take in earnest.
  • Starter Villain: Downplayed. He is the first boss of Therion's route and uses their battle as a distraction to slip the Fool's Bangle onto his arm as a means of blackmailing Therion into helping them recover the Dragonstones, which propels him deeply into Manipulative Bastard territory. However, he treats Therion with kindness and respect, and is undyingingly loyal to Cordelia, making him more of a necessary antagonist than a "villain", in a similar vein to the Guardian of the First Flame.
  • Undying Loyalty: To Cordelia.

    Barham 

Barham

Voiced By: Chris Hackney (English)

A former friend of the man currently in possession of the Ruby Dragonstone.
  • Moving the Goalposts: Makes a deal to help Therion get into Orlick's mansion if Therion acquires some materials for his experiments, but each time Therion returns he says he needs something else, much to Therion's increasing irritation. As it turns out, though, all of the materials he has Therion collect are components to make a key that will get Therion into the vault, so he wasn't just jerking Therion around.
  • We Used to Be Friends: With Orlick, before they parted ways over a disagreement about the Dragonstone. He still cares about his former friend, though, and helps Therion in the hopes that removing the Dragonstone will help Orlick come back to his senses. After Therion's story is completed, the two are shown to have become friends once more.

H'aanit's Route

    Z'aanta 

Z'aanta

The master huntsman of S'warkii village, and H'aanit's mentor. He goes missing while hunting the beast known as Redeye.
  • Animal Motifs: His open affection, loyalty and hunting prowess reflects dogs, and his Animal Companion is a direwolf.
  • Big Damn Heroes:
    • Years ago after visiting Susanna he stops an assassin from trying to kill her. That man is Alaic, who tried to kill himself for failing but Suzanna saved his life.
    • Once H'aanit completes her quest she returns to Stoneguard to meet with Z'aanta. Just before she reaches it, a powerful beast is threatening some people. Before she can unleash her own arrows, Z'aanta kills the beast from behind with his own arrows.
  • Bunny-Ears Lawyer: Constantly joking, messing around and loaded with gambling debts, but there's no one who's more well-regarded when it comes to hunting beasts.
  • Butt-Monkey: His gambling problem is well known. H'aanit, Eliza and even his own direwolf Hägen poke fun at him.
  • Eccentric Mentor: Z'aanta is the authority on hunting, but he presents himself as quite goofy with light-hearted playfulness and adamant defense of his love of gambling.
  • Fatal Flaw: His gambling addiction has gotten him into financial difficulties several times. H'aanit, Eliza and even his own direwolf Hägen won't let him forget it.
  • Famed In-Story: His exploits in slaying a dragon in the Cliftlands is referenced by several people in other sidequests.
  • The Gambling Addict: One of his more prominent character flaws.
  • Good Counterpart: To Helgenish, from Primrose's route. They are both men who took in girls who would become one of the eight protagonists, but Z'aanta raises H'aanit as if she were his own daughter while teaching her how to hunt, while Helgenish only cares about how useful Primrose is to him and demands her gratitude and obedience while treating her like a sex object instead of an actual person. While H'aanit does address Z'aanta as "Master", it is in the context of "teacher" or "mentor" and not "slaver".
  • Nerves of Steel: One of the traits a true hunter possesses; Z'aanta demonstrates this by writing out a letter with instructions for the reader, preferably H'aanit, while he was being petrified by Redeye's curse. After seeing the effects of the curse, H'aanit can have a travel banter with Olberic where he tells her such.
  • Noble Wolf: His Animal Companion Hägen is a direwolf. Hägen is noted to be very loyal to Z'aanta, so much that Hägen returning to S'warkii without Z'aanta is a sign something has gone very wrong.
  • Once Done, Never Forgotten: H'aanit, Eliza, and even his own direwolf Hägen frequently remind him of his gambling addiction and his financial woes that come with it, especially since Z'aanta adamantly tries to defend his addiction. H'aanit in particular often falls into a calm but firm scolding-spree.
    H'aanit: Eliza had to payen thy debts, and thou only finishedst paying her back this last moon. Promisen me, Master: no more foolish gambling.
    Z'aanta: Gahahahaha! But what of the old hunter's saying? “If the first arrow faileth, nock a second and try again!”
    H'aanit: (Sighs) ...Thou just madest that one up.
  • Optional Party Member: After H'aanit's story ends, he can be encountered at H'aanit's village, and Guided/Allured as an ally. He also carries the Battle-Tested Bow, which can be Purchased.
  • Parental Substitute:
    • H'aanit lost her parents at a very young age, and Z'aanta's been like a father to her since.
    • Susanna notes that she has filled this role for Z'aanta, seeing the man as a son to her.
  • Parents as People: He undoubtedly loves H'aanit, but is rather eccentric and a bit off. Though he’s far better than Helgenish.
  • Red Oni, Blue Oni: The Red to H'aanit's Blue. Z'aanta is one of the greatest hunters and hunting teachers during the current events of Octopath Traveler, and is also fairly social with people even though he has difficulty understanding them, but is otherwise an enthusiastic goofball who doesn't take anything unrelated to hunting seriously and even has a gambling addiction, much to the disapproval of his apprentice. Meanwhile, H'aanit is also a great hunter while being calm and dignified, which is noted by several characters throughout her route, but is a Socially Awkward Hero who is more comfortable with nature, becoming shy when paid compliments by people.
  • Taken for Granite: The state H'aanit eventually finds him in.

    Lord Ciaran 
The man who owns the Whisperwood. Some of his people were attacked by a rampaging Ghisarmanote , and he is looking for a hunter to slay the beast so that his people will be safe.
  • The Ghost: He is never seen. His herald journeys to S'warkii to entrust H'aanit with slaying the Ghisarma in his stead.
  • Reasonable Authority Figure: He is anxious to protect his people from the Ghisarma.

    Natalia 

Natalia

A friend of Z'aanta's that helps locate his last-known location.
  • Benevolent Boss: Her post-game sidequest involves finding servants she can hire to keep her company. Completing the quest shows her new servants enjoy working for her.

    Eliza Woodward 

Eliza

A female Ardante Knight, whose father was once their leader. She receives help from H'aanit, and helps track down Redeye in return.
  • Lady of War: She is a powerful holy knight who always keeps a calm demeanor.
  • One Degree of Separation: Completing both H'aanit and Ophilia's Chapter 4s unlocks a sidequest that reveals that Eliza is acquainted with Ophilia's adoptive sister Lianna, and that the two seem to have known each other for some time.
  • Optional Party Member: After Ophilia and H'aanit's stories end, she and Lianna are involved in a quest in Wispermill; after its completion, she can be Guided/Allured as an ally.

    Susanna Grotoff 

Susanna

A seer that is sought after by H'aanit. She also wrote the novel Knowledge Is Light, which Cyrus quotes in his story's ending.
  • Awesomeness by Analysis: She can't actually see the future, but is excellent at reading people and figuring out what decisions they are most likely to make.
  • Honest Advisor: She earns H'aanit's trust by confessing her lack of supernatural power, and is then rather blunt about H'aanit running off into danger unprepared and possibly failing at her task.
  • Like a Son to Me: How she saw Z'aanta. And after meeting his protege H'aanit, she sees the female hunter as her granddaughter.

    Alaic 

Alaic

Susanna's assistant and protector.
  • All Love Is Unrequited: He develops a crush on H'aanit. However, H'aanit is oblivious.
  • The Atoner: Stays loyal to Susanna after she told him he is still human, after he attempted to assassinate her but was stopped by Z'aanta.
  • Hidden Depths: Was once a heartless assassin for the Obsidians. When he failed to assassinate Susanna due to Z'aanta's intervention, he attempted to kill himself, but she saved him. Not only did she save his life, she also saved his humanity.
  • The Quiet One: He is mostly silent though he is capable of talking normally when he chooses.
  • Reformed Criminal: A post-story sidequest reveals he used to be an assassin.
  • Restored My Faith in Humanity: After he fails to kill Susanna, as ordered, he tries to kill himself for this failure. Susanna saves him and reminds him that he is human still. This moves him to turn over a new leaf in life.
  • Undying Loyalty: To Susanna after she saves him in so many ways.

Sidequests

    Kit 

Kit

A traveler in search of his father.
  • Alliterative Name: "Kit" is typically a diminuitive of "Christopher." When combined with his last name, which you have to go out of your way to hunt down, this would make his full name Christopher Crossford.
  • Chekhov's Gunman: He starts as a stranger that needs a simple healing item, and ends up being deeply connected to late-game events.
  • Demonic Possession: His body is used to resurrect Galdera, making him part of the True Final Boss fight. The team eventually frees him after taking down Galdera.
  • Didn't Think This Through: Allows Lyblac to guide him to the Gate of Finis and passes beyond it, not realizing that she was lying about bringing his deceased father Back from the Dead. As a result, he is turned into Galdera's vessel, and the party has to take Galdera down to save him.
  • Last of His Kind: The father he knew is gone, making him the last Crossford.
  • Parental Abandonment: His mother has been dead for a long time, and he's on a quest to find his other parent. After Galdera's defeat, he gets to say goodbye to their spirits.
  • Schrödinger's Gun: No matter which character the player starts with, they will first encounter Kit just outside of their starting town.
  • Targeted Human Sacrifice: Because the Crossford bloodline is tainted with the right dark magic, Lyblac turns him into a vessel for Galdera.

    Theracio 
A Flatlands scholar hounded by moneylenders, who wishes to spread knowledge to the impoverished.
  • Cool Teacher: When he returns in Noblecourt, he is seen adored by his current students who love his lessons.
  • Grew a Spine: He is initially shown at the mercy of a money lender who hounds him to repay his parent's debt. If H'aanit or Olberic stand up to the lender, Theracio will find the courage to tell him off as well.
  • Walking the Earth: Theracio's dream is to travel the continent and teach to children of all walks of life.

    Professor Bastete 
The lady that inspired Theracio to educate others. Believes in guiding students, rather than forcing education upon them.
  • Cool Teacher: According to Theracio, she was a great teacher to all her students.

    Le Mann 
An aspiring adventurer from the Coastland, who desires to discover new lands.
  • Affectionate Nickname: Le Mann always refers to the player character as "Friend of my heart" after their initial encounter.
  • Bold Explorer: His goal is to discover uncharted lands.
  • The Fool: He seeks the life of an adventurer but seems pretty ill prepared for the life, instead just fumbling about.
  • Lovable Coward: When met in Grandport, Le Mann acts poised to deal with some ruffians getting in the way of his adventure... only to quickly ask the player to deal with them for him.
  • Small Name, Big Ego: Le Mann is introduced calling himself an "adventurer extraordinaire" but lacks any sort of gear for his travels and admits he has a hard time keeping up his confidence without his friend Harris to help push him along. If Challenged, Le Mann will act tough despite having only a paltry rank 2 strength.
  • Walking the Earth: At the end of his 3rd side quest, Le Mann finally embarks on his adventure, setting sail to lands undiscovered.

    Noelle 
A Highlands citizen researching the legendary King Beowulf the Great, who founded the Hornburg Kingdom.

    Ria 
A wayfaring girl from the Sunlands roaming the land, but often troubled by persistent men. Her clothing and demeanor seem to indicate she is from a high-class family...
  • Damsel in Distress: First two parts of her sidequest chain involve your party's having to help her out by removing a persistent man from her or finding something she lost.
  • King Incognito: She is the princess of Marsalim.
  • Really Royalty Reveal: The final part of her sidequest chain reveals that her true name is Gloria, the daughter of King Khalim.
  • Royals Who Actually Do Something: Her continent spanning adventure is revealed to be for the sake of gathering evidence to expose the corruption of one of Sunshade's chieftain leaders.

    Meryl 
A Riverlands girl who, after learning that she was adopted, sets out to find her birth mother.
  • Happily Adopted: Her foster parents love her like real parents would. She returns to them once she has answers about her origins.
  • Last of Her Kind: She and her birth mother are the last members of the noble house of Gerster, which was otherwise wiped out in a war of their own making.

    Alphas 
A man in the Cliftlands attracted to a very unusual woman.
  • Back for the Finale: He returns to help kickoff the final dungeon quest, by revealing Lyblac's heading to the same place as Kit.
  • Horrible Judge of Character: The woman he fell in love with is Lyblac, the Big Bad. Fortunately for him, he realizes that she is not interested in him at all and eventually finds someone who reciprocates his love.

    Kaia 
A Cliftlands girl who spoke to a dragon in her dreams, and was entrusted with its egg.
  • The Hermit: At the end of her last sidequest, in which the party helps rescue the egg from a thief, she decides to cut ties with society in order to keep the egg secret and protected.

    Ashlan 
A Woodlands youth seeking to learn more about beast tamers in order to find his father and end a snake's curse, caused by using forbidden magic to protect their village.
  • Disappeared Dad: His motivation is to find his father, and the player can reunite them if his sidequest chain is completed.

    Miles 
A member of the Knights Ardante that wishes to learn the truth about his father, who was rumored to have abandoned his knightly cause.
  • To Be Lawful or Good: His father, who chose "good" by giving away his blade, an act seen as dishonorable by the Knights Ardante, so that a poor village could sell it and rebuild itself with the funds.

    Mathilda and Tony 
A Rippletide lady only attracted to strong men, and her weak-spined admirer.
  • Dogged Nice Guy: Tony pines for Mathilda from a distance. If you have Olberic Challenge Tony and lose the fight, Mathilda notices Tony's courage and falls in love with him on the spot.

    Mont d'Or and Estadas 
A pair of gladiators at Victor's Hollow; one hails from the Frostlands, while the other is a local that doesn't want to disappoint.

    Paul 
A professor that Princess Mary idolized.
  • Cool Teacher: Mary claims he was a very patient teacher to her.
  • Distressed Dude: A post-story quest involves rescuing him from Undertow Cavern and reuniting him with Mary.

    Maruf 
Ali's father. Called a master salesman that never had to lie by his son, and a swindler by Morlock; either way, he was a skilled merchant before a friend betrayed him and put his family in debt.
  • Like Father, Like Son: Just like Ali, he's said to be very skilled with his words, being able to sell nearly anything to anyone.
  • Riches to Rags: He was a very wealthy merchant before his friend saddled him with debts.
  • So Proud of You: He gives one of these to Ali at the end of his sidequest after hearing how much he's grown as a merchant.

    Nighteye 
An elderly thief that has his eye on a gem in Heathcote's possession. In truth, he and Heathcote used to be partners in crime, until a bet involving that very gem.
  • The Bet: He and Heathcote competed to steal a gem, and the winner would give up his life of crime and pursue the lady they both admired. Heathcote got the gem, but the lady turned him down, as she was actually in love with Nighteye; ever since, Nighteye's wanted to take the gem from Heathcote to set things right.
  • The Hyena: Has quite a guffaw, which Heathcote notes is a defining trait in the sidequest to reunite the two.
  • Love Triangle: In their youth, he and Heathcote loved the same noble woman.

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