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    Ciel 
https://static.tvtropes.org/pmwiki/pub/images/MMZ_Ciel_1936.jpg
Click here to see her appearance in Mega Man X DiVE
To me, you are Zero.
Voiced by Rie Tanaka

A human scientist looking into more efficient energy sources, particularly Cyber Elves, which she believes will end the war between humans and Reploids. She's also responsible for making Copy-X — whoops. Ciel is the one who initially finds Zero, informs him of his legendary warrior status, and asks him for help fighting the tyranny of Copy-X's Neo Arcadia. After defeating Copy-X, Zero wanders off to do his own thing, but in the end, he realizes that he and Ciel need each other to accomplish their goals.


  • Actual Pacifist: She's not blind to the need for the Resistance to fight and defend itself, she took a big risk in housing these declared "Mavericks", and she has signed off on missions that involve either guerrilla strikes or flat-out offensives, but she herself hates fighting. Her major plan for the war was to effectively fight a defensive battle saving Reploids and warding off Neo Arcadia while she herself slaved away day in and day out to find an alternative energy source that would solve the energy crisis, which is what created the conflict in the first place. Had Weil not shown up, she might have even succeeded in a non-violent resolution given the open mind Harpuia had towards the Resistance.
  • Adaptational Badass: Back in her home series, Ciel's a pacifist who tries to find non-violent solutions and never engages in combat. Not in Mega Man X DiVE, however, as she can fight on par with anyone else.
  • Anger Born of Worry: Not anger per se, but she gets into the same situation when Zero performs a very life-risking act, against her orders.
  • The Atoner: This is why she formed the La Résistance in the first place, feeling guilty for the creation of the one who would persecute innocent Reploids.
  • Badass Pacifist: She never fights, but her accomplishments in other places firmly put her in this place. She uses her bio-augmented smarts to do many things, such as defusing a bomb that's about to hit the Resistance base, hacking into Ragnarok's security systems, and building an almost perfect copy of X. Not to mention having a whole Reploid army, and Zero in particular, under her wing.
  • Big Good: As the Rebel Leader whose organization is directly opposed by Neo Arcadia's forces, she's pretty much this. When original X isn't around, anyway.
  • Bio-Augmentation: According to the Official Complete Works, she was one of the DNA-altered children that Neo Arcadia made to develop better Reploids. Canonically, this makes Ciel the progenitor to the Humanoids that blur the line between human and Reploid in the ZX series.
  • Bodyguard Crush: Possibly the unofficial Love Interest for Zero. It was implicitly stated that she actually had romantic feelings for him. Plus, there's Zero's last words, which drove some fans to such conclusions:
    "Ciel, believe in me!"
  • Brooding Boy, Gentle Girl: Zero's the brooding and stoic Amnesiac Anti-Hero who, to him, battle is a second nature. Ciel's the gentle and caring Motherly Scientist who's trying to bring back peace between the two sides of the war.
  • Cannot Spit It Out: Both of her Image Songs talk about how much she loves Zero but struggles to confess her feelings.
  • Child Prodigy: As a result of being genetically bred to produce better reploids, she stood out as a prodigy, and built a perfect copy of Mega Man X at the age of nine, something that no one in the previous series was able to do. (Pity that she forgot the "30 years of ethical testing" thing...)
  • Clingy Jealous Girl: Discussed Trope, in which a Resistance soldier believes that all human females have the tendency to have this personality. If there's any implication, she believes Ciel is one.
  • The Cutie: She's a positively adorable Child Prodigy whose sweet, optimistic spirit keeps the Resistance together. It even breaks through to Zero.
  • Combat and Support: The support to Zero's combat.
  • Damsel in Distress: Played straight in the first (in the intro stage), averted in every other game afterwards.
  • Deuteragonist: Even though she's not a playable character, she's the female lead storywise, and her actions towards peace for humans and reploids drive much of the plot.
  • Dangerous 16th Birthday: The climax of the story in the third and fourth games both occur when she's 16.
  • "Do It Yourself" Theme Tune: "Freesia", the vocal version of the Zero 4 theme and also the ending theme, is sung by Rie Tanaka, who plays Ciel.
  • Evil Twin: Canon Foreigner Cial in the manga, ruler of Neo Arcadia. Copy-X doesn't properly exist here, only being a Fusion Dance of the four generals.
  • Expy:
    • Ciel has a very uncanny similarity, in appearances, background, AND role, to Alia from the X series. Done recursively in Mega Man X8 when Alia gets a makeover to look more like Ciel...as well as other alterations, but that's irrelevant here.
    • As a scientist who strives to achieve peace between humans and robots and whose work left its mark on the future generations, she's also quite similar to Dr. Light.
    • Prairie in ZX is Ciel's expy, and almost definitely a character, probably Alouette, from this series as well.
  • A Father to His Men: She is motherly to all of the Resistance.
  • Fling a Light into the Future: She was the one who discovered the original Biometal, Model W, and built 6 Biometals based on the legendary heroes to counter it. She left a message for the future people about this threat. Slightly subverted in that the "light" in question isn't necessarily good; Ciel noted that the one with the power of the Biometal can either save the world, or take over it. She hoped that the Biometal will fall into the hands of good to bring and maintain peace.
  • Full-Conversion Cyborg: Implied in the Mega Man ZX games. Ciel is stated to have gone missing only a few years prior to first game despite the fact that ZX takes place over two centuries after the Zero series. Her Long-Lived nature is hinted to be the result of becoming a Humanoid not unlike the members of the Sage Trinity in ZX Advent.
  • Gadgeteer Genius:
    • She built the first Copy-X at the age of six (or nine). Moreover, she perfectly reproduced the base prototype. By comparison, every Maverick in the previous series came about precisely because they were flawed copies of the original. By the age of 15-16, she's working on free, clean energy for everyone. She was likely also something of a Wrench Wench before she moved on to energy research.
    • She also created an energy system to solve the energy crisis that is not only effective, but just beautiful (take a look at the reactor of the Guardian airship from ZX!), and she made Biometals to match Master Albert's, but also added the dual Mega-Merge feature. It's All There In The Official Complete Works.
  • Gameplay Ally Immortality: During the Protection Mission in Zero 2, no matter how much she gets shot by the enemies around you, she won't die, though she'll still react. Getting her hit will only reduce the mission points.
  • Genre Blindness: Believes that by developing a new energy source, the CIEL System, she can stop the fighting because everything that started the Reploid oppression is due to a lack of energy. Too bad we only find it out by the start of the third game — that's when Weil appears.
  • Greater-Scope Paragon: Not only is Ciel the creator of the six Biometals to directly oppose Model W, but she's also the original leader of the Guardian organization, which acts as a successor to both the Resistance and the Maverick Hunters of the X series.
  • Hair of Gold, Heart of Gold: She's blonde, kind, innocent, and motherly.
  • Image Song: "L'oiseau Du Bonheur" and "Freesia".
  • Innocent Blue Eyes: Her clear blue eyes represent her innocence and pacifism.
  • It Runs in the Family: Her ancestress is the creator of All-Loving Hero Mother Elf. Ciel's main field of research is into energy involving cyber-elves.
  • I Will Wait for You:
    • Here's one example:
      Ciel: I'm happy that I could meet you... If it were not for you, everyone would be gone by now...Promise me that you will come back alive. Even if you cannot destroy Neo Arcadia, I just want you to be able to return safely.
    • At the end of Zero 4, Ciel declares that she "knows" Zero is alive, and she will wait for him to return.
  • Late-Arrival Spoiler: Later installments treat her connection to Copy-X as common knowledge, even though it's a late-game spoiler in the first game.
  • The Leader: Charismatic Type note  and Levelheaded Type note .
  • Leitmotif: "Labo".
  • Long-Lived: Looking at the official timeline, Ciel only vanished a few years before the events of ZX, meaning that she was at least over a century old and probably closer to two-hundred at the time given the 200 year time gap between the series. How she survived that long compared to Alouette, who is all but stated to have just upgraded to a new body as Prairie being a human is unclear, but considering the fact the Sage Trinity were also once humans implies that like them she became a Full-Conversion Cyborg.
  • The Man Behind the Monsters: The leader of the Resistance Reploids, who are treated as Mavericks. Played with in that the "monsters" here are the good guys.
  • Meaningful Name: Her name is French for "sky". And her Resistance members are named after birds.
  • Mission Control: Solo during the first game, accompanied by Operators from the second onwards.
  • Motherly Scientist: Cares very much about her Resistance members, and Alouette in particular, who considers Ciel her "big sis".
  • Ms. Fanservice: Rockman X Over has art of Ciel in a flower-patterned pink two-piece, for some reason.
  • Nice Girl: She's gentle, kind hearted, and always concerned about the welfare of others.
  • Nice Job Breaking It, Hero: Ciel managed a perfect recreation of X, something Dr. Cain and the rest of the previous century's scientists never accomplished - but, whether it was due to her young age at the time or from the haste and secrecy involved, this Copy-X lacked an opportunity to undergo extensive morality testing like what Dr. Light put the original through, not to mention the copy simply lacked the experiences, hardships and knowledge that X gained. The result was a Knight Templar of a leader that had none of X's compassion and no solid skills as a ruler, prioritized humans first and foremost akin to a standard robot rather than a reploid, and cast this series into motion. Ciel is fully aware of all of this.
  • Nonhuman Sidekick: Has one special Cyber-elf at the beginning of the series, before said elf sacrifices herself to revive Zero.
  • Ominous Save Prompt: If Ciel ever asks you if you want to save, something is about to go down (assuming it hasn't already).
  • Parental Substitute: She's a mother figure to most of the younger La Résistance members, especially to her future expy Alouette.
  • Promoted to Playable: In X DiVE.
  • Protection Mission: The second mid-game mission in Zero 2 contains a segment toward the end where Zero must protect Ciel as she disarms a bomb, which takes 90 seconds. The enemies coming after you two are quite weak, but there are a lot of them.
  • Pursued Protagonist: At the beginning of the series; awakening Zero turns this into the Damsel in Distress scenario mentioned above.
  • Rebel Leader: The founder and head of the Resistance.
  • Reed Richards Is Useless: Actually a subplot in the second game, Ciel stepping down from her position as Rebel Leader in order to try to fix the energy crisis that started the war in the first place. Once Elpizo, her replacement, goes off the rails, Ciel returns to her original leadership role while continuing her new research. By Zero 3, she does develop the new energy source, and by the ZX series this breakthrough is central to human and Reploid survival and coexistence.
  • Save Point: Her purpose in the game.
  • Say My Name: Ciel shouts out Zero's name at least three times. The last time she does it, it's a hopeless bid for Zero to get out of Ragnarok, even though it's probably too late by that time.
  • Ship Tease: The game (and supplemental materials) has a lot of this between her and Zero. In particular, "Freesia" (sung by Ciel's own seiyuu) is implied to be Ciel's speech on how she loves Zero.
  • Stay in the Kitchen: Twice, Zero refused to allow Ciel to accompany him on a mission. The first time was subverted when they reached a compromise (Ciel's expertise was extremely needed in that scenario) where Zero will use a Transserver to transport her straight to the location. Justified, however, since she is a squishy human while Zero is a literal war machine. She's also a pacifist, meaning she will not fight, making this trope devoid of the usual sexism since any mission Zero goes on will by necessity require violence.
  • Team Mom: A kindly leader of the Resistance who cares about the lives of all of the Reploids under her (and not just them too).
  • Teen Genius: Oh, yeah. Justified since she was a product of genetic engineering, allowing her to build a perfect copy of X at the age of nine.
  • Tender Tears: Spent the entirety of Zero 4's credits crying as Ragnarok dissipates in a shower of debris (with Zero still presumably aboard).
  • Token Human: She is the only human in the Resistance.
  • Tomboy and Girly Girl: She is a girly girl to Neige's tomboy.
  • Uncatty Resemblance: Passy, her own Cyber-Elf in the first game, bears quite a resemblance to Ciel herself.
  • Uncertain Doom: Overlapping with a downplayed version of Sudden Sequel Death Syndrome. After all the megatons of pure crap she has to endure through the Zero saga, ZX leaves her fate up in the air and suggests Serpent tried to eliminate her, but we don't know what happened or if he was successful because there was no sequel to ZX Advent...
  • Unusual Euphemism: Her final line in the series sounds like she means to say something else before a Last-Second Word Swap.
    Ciel: Zero, I... I believe in you!
  • Voice with an Internet Connection: In all games, she communicates with Zero during mission openings, and sometimes during a crucial part of a stage.
  • Wet Blanket Wife: She's not a wife, but still, she at times reminds Zero that he shouldn't fight too much, out of worry for his safety (and worry that he might be bothered by helping her so much). Zero, knowing himself as a war machine, counters this by saying that he has battled his entire life and doing the dirty work is his reason for living.
  • Wide-Eyed Idealist: She aspires for humans and Reploids to coexist harmonically, and eschews violence to make her dream become a reality.
  • Yank the Dog's Chain: At the beginning of Zero 3, Ciel has finally finished the CIEL System, and has sent her research to Neo Arcadia, possibly opening up a chance for peace talks...and then Weil uses that information to spark another all-out war between the two sides. Weil proposes to combine the C.I.E.L. system with the Dark Elf to generate enough energy at once to solve the crisis. Ciel refuses because she can't trust in the Obviously Evil Mad Scientist to handle the new technology, which is what he was expecting her to say. Copy-X then promptly declares her an extremist trying to create a criminal monopoly on the energy resources and accuses Zero of being the muscle to keep her plan going. Cue three missions to prevent an All Your Base Are Belong to Us.
  • You Monster!: She mentions after Zero stops Pegasolta Eclair from pouring acid rain on Area Zero that Weil's whole idea of Operation Ragnarok is so atrocious, she can't believe that he's even human.

    Cerveau 
https://static.tvtropes.org/pmwiki/pub/images/MMZ_Cerveau_2080.jpg
The world is too much for Ciel to bear alone...Take good care of her, Zero...

The Resistance engineer. He gives Zero the Shield Boomerang and the Rod of the Week at the beginning of every game, except the fourth where he just gives him the Z-Knuckle. He also stores information disks for the player.


  • Distressed Dude: Becomes a hostage during the mission to protect the base in Zero 1. Rescuing him is mandatory, because he can operate the lift that will take Zero to Hanumachine, the leader of the raid.
  • The Engineer: For the resistance as a whole.
  • Expy: His role is essentially succeeded by Fleuve of Mega Man ZX.
  • Gadgeteer Genius: He's the one who creates Zero's Shield Boomerang and all the rod-based weapons.
  • Get A Hold Of Yourself Man: Although in a subtle context, he performs one to Harpuia, of all people.
    Cerveau: Oh, you're awake. How do you feel?
    Harpuia: Horrible. Just the thought of being helped by you makes me nauseous. Stripped of my position, and driven out of Neo Arcadia. I'm used goods...
    Cerveau: That's not true. You just stood up for your beliefs, just like we do. You've made no mistakes.
    Harpuia: My beliefs...
  • Meaningful Name: His name means "brain" in French, fitting for a genius. It's also pronounced like "servo" (only with the accent placed differently), fitting his role as a mechanic and engineer, making it something of a bilingual pun.
  • The Medic: Can function as one; he has been shown tending to both Zero and Harpuia.
  • Older Sidekick: to Ciel and maybe Zero (sort of), he's almost like a father to them, and acts like one. A Gadgeteer Genius on his own, but he plays second fiddle to Ciel, assisting (but not spearheading) her research.
  • See-Thru Specs: Only in Zero 1. Afterwards, it's turned into Opaque Lenses.
  • Shipper on Deck: Just look at his quote.
  • Smart People Wear Glasses: Looks like a bulkier version of Cyclops' own Cool Shades.

    Mega Man X 
https://static.tvtropes.org/pmwiki/pub/images/MMZ_Elf_X_8859.jpg
I'll leave this world to you...
For information on X, see his character page here.

    The Resistance 
https://static.tvtropes.org/pmwiki/pub/images/mmzc_resistance_9717.jpg
Not just a character, but a whole lot of characters. The characters within La Résistance are worth mentioning enough.
Jaune voiced by Megumi Ogata
Rouge voiced by Yuka Imai
Alouette voiced by Ryō Hirohashi
Milan voiced by Wataru Takagi

  • The Alliance: Minor example, used to avert Remember the New Guy?: after the damage done by Neo Arcadia's forces in the first game, the remains of Zero's allies have merged with another Resistance group (or maybe more than one), increasing their numbers drastically. Not that it helps, however, several members from the second group become prominent supporting characters: Bridge Bunnies Rogue and Jaune and Knowledge Broker Hirondelle.
  • Base on Wheels: The Resistance trailer in Zero 4, a large box truck with two trailers.
  • Big Eater: Hibou consumes E-crystals, possibly the Reploids' equivalent to energy foods, to no end. He is actually a hard worker, though...or at least when he's trying to impress someone, or if the situation is serious.
  • Bratty Half-Pint: Subverted with Alouette and Perroquiet. Played straight with Menart.
  • Bridge Bunnies: Rouge and Jaune. The Lower-Deck Episode in the third game's soundtrack reveals they are sort of Red Oni, Blue Oni, with Rouge being serious and formal and Jaune being more relaxednote .
  • Catchphrase: Hirondelle always starts his speeches with "Have you heard?"
  • Elaborate Underground Base: In Zero 1.
  • Empathy Doll Shot: In the first game, the Resistance base is stormed by Neo Arcadian Forces. While the bodies of a few resistance solders are found, if Zero enters the hallway where Alouette is usually found, only the stuffed animal she always clutches will be lying on the ground. Once the threat is taken care of, she reclaims her lost companion.
  • The Engineer: Doigt in particular assisted Cerveau in making the Recoil Rod.
  • Establishing Character Moment:
    • Some Resistance members' introductory scenes immediately speak of their characters.
    • In the audio drama, Rouge and Jaune immediately showcase their contrasting personalities from the way they greet Alouette.
    Jaune: A-ra, Alouette-chan, come on in!
    Rouge: Alouette-san, you are aware that this area is off-limits for civilians, right?
  • Expy: Prairie and Fleuve, for Ciel and Cerveau respectively. It's all but stated Praire is a grown-up Alouette, while Fleuve is implied to be an older Perroquiet.
  • Eyes Always Shut: Autruche.
  • Family-Unfriendly Death: In the introduction of the first game, several of Ciel's companions were cut in half by several Golems' lasers. Even worse in the original versions, with tons of blood spilling out.
  • Give Me Your Inventory Item: in Zero 4, Hirondelle will ask for two S-crystals from Zero in exchange for Sub-Tanks.
  • Giver of Lame Names: Rouge turns out to be this in one audio drama. When pressed to give a name to the Baby Elves, she seriously proposes Crime and Punishment. This gets her into an argument with the other operator (Jaune) where they accuse each other of being this. In the fourth game, however, if you ask her for the name of the new Cyber-elf, she'll suggest "Variable". While she claimed it to be the first thing that comes to ber head, "variable" is quite an apt word to describe the elf's functions.
  • Gratuitous English: The Resistance are called "Resistance", even in Japan.
  • Hair of Gold, Heart of Gold: Alouette; she's as sweet and innocent as a Reploid child could be.
  • Hello, [Insert Name Here]: The name of Zero 4's cyber-elf, but subverted; the choices are pre-determined, and all you have to do is ask one of the members for it. Plus, due to the theme of the game, Croire (Believe in French) is the default one.
  • Hope Bringer: This Resistance was made to consort any runaway Reploids who were awaiting "retirement", as well as helping those in need, regardless of affiliation. However, the group itself is facing extermination from a tyrannical government, so the Rebel Leader decided to find their own Hope Bringer: the legendary Zero.
  • Hostage Spirit-Link: In a variant, in the second game, some of the Resistance soldiers are brainwashed to attack you; don't kill them or you lose your mission score. The trick is that, if you really have to hurt them, you can use a weak attack to make them "deactivate" for a moment, allowing you to go past them. Note: attacking them after they reactivate will kill them. They really will die, by the way; if you kill one, they won't show up in the Resistance Base later.
  • Iconic Item: The stuffed toy made especially for Alouette by Ciel. She even carries it two hundred years later, as Prairie.
  • Irony: In the fourth game, Alouette wonders if the Baby Elves are now playing with their mother. It's heavily implied that that she never knows what actually happened with them.
  • I Was Quite a Looker: Andrew; he's supposedly a living Shout-Out to Bicentennial Man.
  • Kid Sidekick: Alouette, and, to a lesser extent Perroquiet, serve this role to Ciel.
  • Knowledge Broker: Hirondelle.
  • La Résistance: They are the last group fighting agaisnt Neo Arcadia.
  • Last Bastion: The Resistance functions as this, especially for Reploids.
  • Late to the Tragedy: When the Caravan learns of Craft's coup, Ciel immediately sends word back to the main base to mobilize a rescue unit to Neo Arcadia before Craft can destroy it. Unfortunately, the rescuers only arrive once Ragnarok's laser has already struck.
  • Lower-Deck Episode: One portion of the drama tracks depict Alouette's interactions with others in the La Résistance Base, and apparently takes place during and after one of Zero's missions in the second game.
  • Mayfly–December Romance: Happens to Andrew, an old Reploid who married with a human woman in his backstory.
  • The Medic: Rocinolle; if things are beyond her expertise, it's left to Cerveau though.
  • Overly Long Gag: When the Resistance members got Brainwashed and Crazy in Zero 3, they deliver this cheesy line:
    Inscribe it upon the world...The name of our ruler...Weil! Weil! Weil! Weil! Weil! Weil! Weil! Weil! Weil!
  • Player Headquarters: The Resistance Base in all of its incarnations.
  • Put on a Bus: Reversed in the fourth game. It's the main characters who are put on a bus (truck, actually), yet the rest that remained in the base are written off the script (with only Jaune getting some minor lines, and when Neo Arcadia gets shot by Ragnarok, several Resistance soldiers come to aid the civilians).
  • Rambling Old Man Monologue: Andrew can lapse into this. Poor Alouette had to listen to his monologues once when all she wanted was to ask him for names for the baby elves.
  • Redshirt Army: One wonders how they ever survived without Zero. One interpretation implied throughout 1 is that simply by being red shirts, they posed such little threat that Neo Arcadia has barely bothered dealing with them, only beginning to put effort into an offensive when Zero, a credible threat, shows up. It's unknown if Elpizo's rebel cells are active by this point, but they could have distracted Neo Arcadia, too. Copy X also gives a reason in 3; he's intentionally been holding back because Ciel, their leader, is a human, and he is programmed to put the safety of humans above all other concerns; when he finally decides Ciel is an extremist threat to Neo Arcadia using her pacifism to hide behind sending Zero out on missions against Neo Arcadia as her strong-arm, he already has armies poised to run roughshod over the base.
  • Retired Badass: Old Andrew is implied to be a former member of the Repliforce Navy.
  • The Revolution Will Not Be Vilified: Most of them are only fighting Neo Arcadia for their own survival. Aside from this, Ciel sees the group as a means to help anyone in need, regardless of affiliation with their enemies or gratitude (Harpuia and the Caravan, respectively).
  • Robot Girl: Alouette, Rocinolle, the Bridge Bunnies, and the few female Resistance Soldiers.
  • Robotic Spouse: Andrew used to be one for a human woman. He apparently makes himself look older as his spouse ages so she wouldn't feel bad, and after she dies, he keeps his old look as a way to remember her.
  • Shipper on Deck: Alouette slightly hints at supporting Zero/Ciel.
  • Spell My Name With An S: Despite the katakana reading for the old man Reploid's name being Andoryuu (i.e. "Andrew"), it's officially "Andre".
  • Theme Naming:
    • Most of the Reploids are named after birds, in French. To drive the point home, Ciel ("sky") was the one who named them.
    • The Bridge Bunnies Rouge and Jaune are named based on their hair colors/hair accessories instead (Rouge is red, Jaune is yellow). Which makes sense, as they weren't originally under Ciel's command.
  • Turned Against Their Masters: Downplayed — The Reploids in the Resistance technically rebelled from the human society in Neo Arcadia, but it's because of the Reploid-cide order of Copy-X (because of the energy crisis, but still). They're rarely hostile, either.
  • What the Hell, Player?: Surrendering missions in the first game will lead to a passive-aggressive form of this — namely, epic guilt trips from Ciel and the Resistance members.

    Neige 
https://static.tvtropes.org/pmwiki/pub/images/MMZ_Neige_8524.jpg
Thus the war of the machines began and humans can only watch...
Voiced by Yūko Gotō

A main character in Zero 4. She is the leader of the La Résistance neutral-analogue Caravan, aspiring to bring all humans out of Neo Arcadia and into New Eden-esque Area Zero. She is in love with Dr. Weil's new second-in-command, Craft, a fact that none of her fellow evacuees know...

  • Broken Pedestal: She is this to the Caravan, mostly when her association with Craft is brought into light. She herself experiences this in regards to Craft, wondering how such a honorable soldier would stoop to serving Weil.
  • Cannot Spit It Out: None of her fellow Caravan members know of her connection to Craft, and she wasn't ready to tell them yet. As thanks for rescuing them earlier, Neige also promises to keep Zero's identity (and his "involvement" with Copy-X's death) under wraps. All those secrets were revealed later, anyway.
  • Chekhov's Gunman: This simple reporter turns out to once have been in a relationship with Craft — and this relationship is part of his motivation.
  • Damsel in Distress: Halfway through the game, Craft kidnaps her, and Zero has to rescue her. In a subversion, Craft thinks that he's rescuing her as excuse for the kidnapping, which makes sense, because of Operation Ragnarok.
  • Demoted to Extra: Upon the conclusion of Craft's storyline, her role is diminished, and the spotlight returns to Zero and Ciel.
  • Face Death with Dignity: When Weil asks her to follow Craft and be under Weil's rule, or be destroyed with Area Zero, Neige defiantly answers that she'd rather laugh at the face of death and face it with dignity than live a living death under him.
  • Interspecies Romance: With Craft, in the past.
  • Intrepid Reporter: Like most of the inhabitants of Caravan, she doesn't trust Zero, but she does wish to someday interview him regarding his "legendary exploits".
  • Irony: Despite being a reporter determined to know and get out the truth, she still believed at least some of the propaganda Neo Arcadia sprouted and assumed the worst of Zero based on it. She notes this after being rescued by Zero and apologizes for said behavior.
  • I Should Write a Book About This: Complete Works reveals that post-Zero 4, she published a biography of said exploits.
  • Nice Job Breaking It, Hero: Before escaping from prison, she tells Craft that she'd rather die with dignity than live in fear. These words led to Craft taking them to heart and blowing up Neo Arcadia with Ragnarok's cannon with Weil inside it, and indirectly Weil sending Ragnarok into a Colony Drop.
  • Previously on…: She is the narrator of the prologue of Zero 4, giving an insight of human opinion of the long-running Robot War.
  • Tomboy and Girly Girl: She is a tomboy to Ciel's girly girl.
  • What the Hell, Hero?:
    • When she overhears Craft's talk about "doing things for the greater good" after his battle with Zero, she comes in and calls him (and Zero) out on them bringing out trouble to Area Zero and disrupting the peace and that their actions, no matter how noble their goals are, end up causing more harm than good. Though she later thinks of the words she said and apologizes to Zero.
    • Later, when she's in prison, she calls out to Craft on how much he has changed, from once a heroic and honorable warrior to one serving Weil out of desperation. This and her Face Death with Dignity above would later change him again.

    The Caravan 
https://static.tvtropes.org/pmwiki/pub/images/MMZ_Caravan_614.jpg

A group of humans who escaped Neo Arcadia with Neige and settled in Area Zero. The prolonged Robot Wars have jaded their view of Reploids. Unfortunately for them, Zero's the only one who can stop Operation Ragnarok...

  • Bullying a Dragon: Played straight and averted. Considering that they resent Reploids for being warmongers, they spend a lot of time yelling at Zero. Rafale also makes a vow (in Zero's presence) to kill the Reploid who killed X. However, he does not attempt it after realizing who Zero is.
  • Children Are Innocent: Initially, Typhon and Brise are the only ones (apart from maybe Neige) who will give Zero the time of day. When Neige is taken by Craft, they're also the only ones who are not only worried about her, but beg Zero to go save her.
  • Fantastic Racism: They look down on Reploids because (in their eyes) all they're doing is causing pointless wars and destruction. They're even willing to look down on humans who are sympathetic to Reploids, such as Ciel and Neige once her past with Craft comes out.
  • Freudian Excuse: Rafale tells Zero that he hasn't spoken to a Reploid (present company excluded) since his parents died in a Maverick attack. Neige notes that most of them have similar backstories.
  • Locked Out of the Loop: Most of them don't seem to realize the Resistance has been a perfectly-justified war of survival against the Neo Arcadian regime and that their "hero X" was in fact a copy that foolishly decided to commit genocide on Reploids to conserve resources for human comfort (and by Zero 3 was fully willing to kill humans too to achieve his goals and spurned a peaceful solution). This can likely be justified by Neo Arcadian propaganda.
  • Neutral No Longer: At first, they prefer to stand out of the war between the Resistance and Neo Arcadia. However, over the course of the game, upon seeing that the Resistance's goals were no different from their own (and with the help of Neige being kidnapped), the Caravan finally welcomes their help in fighting off and finally defeating the Neo Arcadian army.
  • Reused Character Design: The Caravaners' sprites are recolored versions of members of the Resistance. One notable case is Faucon (who is part of the Resistance group in the same game) and Rafale.
  • Theme Naming: Just as most of the Resistance are named after birds, these guys are named after winds.
  • Ungrateful Bastard: When their settlement gets razed by the Neo Arcadian troops and Zero comes to rescue them, some of them don't like the rescue that much. Also, despite Neige being one of their major leaders who risked everything to get them to the Settlement, most of them are quick to turn on her once her past with Craft comes to light. This latter point in particular is what causes Zero to give them a What the Hell, Hero? speech.
  • Untrusting Community: They get better later on.
  • What the Hell, Hero?: Zero really chews them out after they decided to abandon Neige after she is kidnapped by Craft, telling them that they had no reason to leave Neo Arcadia if they were always like that.
  • You Are a Credit to Your Race: Rafale suggests that Craft "must've been a good one" for Neige to fall in love with him.

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