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Meji Hinadori: A seventeen year old half-elf mage, though she ages more slowly than a normal human would making her look more in the area of twelve. While she starts out irresponsible, selfish, power-hungry, and a bit sadistic she slowly matures over the course of the story, to the point where she actually feels somewhat compelled to help fix the mistakes she has made. She is somewhat Genre Savvy, lampshading or invoking several of the tropes on this page by name. She had a crush on Ian, though after he went off the deep end and embarked on a genocidal campaign to exterminate the elves she (mostly) got over it. However, the two are set back on a collision course (assuming there was a time when they weren't on one, anyway), after she absorbs the essence of the elven god Senilis.Tropes associated with Meji:
A God Am I: Funny story, actually. this was the plan Meji had for her final project to graduate from her magic academy. And she actually did it...and still ended up failing the class.
"There are exactly 763 elves still alive inside this mountain. Some are scared, some are injured, some are buried under the wreckage and will soon die without aid. But 763 are alive. At least for the moment. I can tell because I can feel their heartbeats... every single one... and yours too. I want you to remember that... and remember that I am not the half elf that attacked you today. I'm not Ian because if you do something to make me or any half elf angry... I won't show up here to kick up some dust and make a mess like he would. You will simply stop... fall down dead as I end those heartbeats. And that will be that! Now that we have established that... I suggest you stop bothering me and go save the elves trapped in there while there's still time."
Decoy Protagonist: Jon and Sarine are the main characters, although Meji is still very important.
Detached Sleeves: after her mid-series costume change. Her mother is also a fan of this trope.
Disappeared Dad: Meji's father, the elven ambassador to Tsuiraku, only visits the city about once every two decades. On his previous trip he fathered Meji and he remains unseen until he returns 17 years later. He turns out to be a bit of a dick.
Unusually, played sympathetically later in the story; Meji's mother is desperately trying to retain her beauty mostly so she can still be desirable to the dashing, immortal elf lord who serves as ambassador to her city every seventeen years. He turns out to be a complete dick who is perfectly fine with the idea of killing his own daughter as a way of maintaining his reputation and apparently was rather vicious in brushing off Meji's mom when they met again after she had carried the torch for seventeen years.
"Well Done, Son!" Guy: sort of. She never knew her father, and wants to see him at least once to know why he left her. Given that he considers her an abomination as a Half-Elf, this isn't the best idea.
Jon Amraphel: A Hitman with a Heart, he starts out trying to maintain an image as a stoic assassin, but that quickly fades as he shows his true colors. The resident Badass Normal, among a cast of magic users he is the only one without a spark of magical talent in him yet is able to defeat most enemies with a combination of creativity, luck, and sharpshooting. Though on the surface he can appear to be rude, crude, and a bit dim, he can be quite clever at times and is something of a Deadpan Snarker, especially around Sarine. He also never hesitates to tell any of the several thousand year old elves exactly what he thinks of them.Tropes associated with Jon:
Badass Longcoat: at least until the group goes to see the elven ruling council
Badass Normal: He's killed elves, fucked one, shot a tiny demigod, beaten magic lightsaber-wielding warrior-monks, and generally survived countless situations where by all rights he should have been toast. All without a spark of magical talent.
Evil Feels Good: When he attacks the elven city, Ian realizes that he enjoys killing people. Though he's a little disturbed by that at first, he quickly gets past that and embraces his genocidal tendencies.
Face-Heel Turn: after failing to resurrect his dead sister, he embarks on a campaign of genocide.
Ignored Epiphany: "Oh, dear Lord, I actually have zombie minions. Yep, I guess I really am evil."
Ill Girl: Ian's sister and his reason for leaving home.
Jumping Off the Slippery Slope: Ian, after he tries and fails to bring his sister back from the dead, ends up blaming the elves for all of the world's problems and embarks on a campaign of extermination. After that he pretty much commits genocide wherever he goes.
Moral Event Horizon: destroying Emerylon and killing hundreds of innocent people because he was too cowardly to take his own life. Considered an in universe example, as well.
Pay Evil unto Evil: Ian's goal. He believes he's justified in trying to kill every elf in the world because some of them tried (and are still trying) to kill all the half-elves. Like most things, the moral quandaries inherent in the situation are lost on him.
Sociopathic Hero: until he absorbs the goddess Anilis and loses the 'hero' part.
Suicide by Cop: Ian's reason for destroying Emerylon. The fact that he failed, and instead ended up killing hundreds of innocent people for nothing was the first part of his Face-Heel Turn. His final attempt at this, however, succeeded. His attempt at exterminating the elves forced a response from Meji, likely the only being on earth capable of stopping him.
Villainous Breakdown: during his final fight with Meji, after she interrupts his slaughter of the Elves. "I was just trying to help!"
Wangst: Ian pretty much has a monopoly on this. Other characters have gotten angsty in a scene or two for completely legitimate reasons, but destroying a city and killing hundreds in a failed attempt at Suicide by Cop and then trying to exterminate an entire race of people all because of the deaths of two people, one of which wasn't even really his fault? That takes the cake.
Well-Intentioned Extremist: He wants to make sure that the half-elves of the world won't have to live in fear of elven aggression. Unfortunately, his method of making this happen involves killing off all of the elves. Of course, he looses the "well intentioned" bit when it's revealed that he blew up the city of Emerylon and killed hundreds if not thousands of innocent people in an attempt to provoke the defending Veracians into killing him because he wanted to die and was to much of a coward to kill himself. And on top of that it didn't work, he killed all the Veracians who tried to stop him, including their artificial god, destroying the city in the process.
Sarine Elle: A three thousand year old elven ranger who fought in the Errant War that heralded the end of the elven empire, she walks the earth killing any errants (half-elves who have gone insane) left over from the war. She has a lot of emotional baggage but rarely shows it and was, in fact, rather emotionless for most of her early appearances. Being forced into new and bizarre situations for the first time in a thousand years has defrosted her a bit, though. She's revealed herself to be something of a Deadpan Snarker, particularly when around Jon.Tropes associated with Sarine:
In the Hood: Sarine wears one to conceal her telltale elven ears, though one of her fellow elves pointsout that it's not particularly subtle.
Jedi Mind Trick: Sarine makes extensive use of this, including deleting a portion of Jon's memory when, out of emotional distress, she sleeps with him, and controlling a bandit they find in the woods in Farrel.
Judge, Jury, and Executioner: Unusually, for a Peregin (ranger) where half elves are concerned; most Peregins don't worry about guilt or innocence where half elves are concerned, but simply Kill 'em All.
Vitriolic Best Buds: with Jon, to an extent. Also with Sarna for the past two millennia, if their final, fatal dialogue is any indication.
Sara Amraphel: Jon's estranged sister and a relatively new addition to the group, she was a warrior-monk trained in The Spartan Way to ridiculous extremes. Between her intense physical training and magical abilities she can move faster than the human eye can track, dodge bullets, and is generally the group's physical powerhouse. She rarely speaks, more often than not communicating through looks and ellipses. She speaks a little elvish, though her training as a warrior-monk has left her with atrocious people skills.Tropes associated with Sara:
Defrosting Ice Queen: Like Sarine, Sara has warmed a little bit, though she's been a bit slower and more awkward about it.
Disappeared Dad: Sara and Jon's father was killed many years before the main story takes place.
Distracted by the Sexy: A Tsuiraku battle-mage named Jiro ends up distracted by Sara of all people. Apparently, she made quite the impression on Jiro. Enough so that he actually asked after her later. Like Bani, the rest of us wonder what kind of freaky ninja sex technique she used on him.
Double Weapon: Sara and Anita both make use of a double bladed Dolon style Durus Flamma, though other Ensigerum monks such as Warrel and Paul utilize a more practical Lancea (spear) form while still others such as Sarine's late husband used the more compact Spatha version. Sarine, during a fight with Sara, Lampshadesthis, stating that it is a poor weapon that was designed mainly for show and combines the weaknesses of a short sword and a spear into one crappy package. Despite this, Sara and Anita are skilled enough to overcome this handicap in most cases.
Anita: Head of the Ensigerum, an order of monks and assassins (think Ninja with the ability to manipulate time) that live in a Hidden Elf Village (ironic in view of their "relations" with the elves) in the mountains of Veracia. She was promoted to the position after an Epic Fail on the part of an Ensigerum monk assigned to prevent a Gewehr hit, and as a result, is on a crusade not just to wipe out the Gewehr in Veracia, but every bit as important, to humiliate them first.Tropes associated with Anita:
Double Weapon: See above under Sara; she's the great virtuoso of the Dolon, and according to Sara, one of the best fighters the order has ever had.
Duel to the Death: In the grand finale, to absolutely no one's surprise who has followed the whole comic. Unexpectedly, however, it's with Sarine (who lampshades it), not her former underling Sara, although Sara does administer the Finishing Move when things are looking tense.
Reasonable Authority Figure: An instructive subversion: just because one is reasonable and in a position of authority doesn't keep one from being evil, reasonable and in a position of authority.
Bani Igaaru: Meji's best friend from school, she graduated a year earlier and joined the "battlemages" (Tsuirakuan military). She meets up with Meji, Jon and Sarine while standing guard duty at a Tsuirakuan warp gate, and at first is just a foil for developing some of Meji's Backstory. However, toward the end of the comic, she becomes an important secondary character when Sarine tries to mobilize the Tsuirakuans against Ian and Anita. She and Sara, her near-contemporary in age but near-opposite in temperament, have all sorts of fun in the "Errant Commentary" fillers between comic chapters.Tropes associated with Bani:
Black Best Friend: Race in the Errant World doesn't work exactly as we know it, but her skin tone is darker than most as a result of being half Farrelian.
Death Ray: The Yuuki staff she carries probably qualifies, which predictably causes Meji to be attracted to it.
Genre Savvy: The whole Errant Commentary section is an exercise in genre-savvy-ness.
Mauve Shirt: Deconstructed, sort of. For most of the comic she is a background character. Toward the end, she joins the party consisting of Sarine, Meji, Jon and Sara, and she looks like she's on the way to becoming an Ensemble Darkhorse, but then she attracts the notice of a Frontline General and gets pressed into service in what looks to be a classic Red Shirt role. Fortunately, she survives it.
Missing Mom: Her father appears in the story, but her mother died several years before it starts, a fact that causes an interesting reaction in Sarine.