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This page details the Guardians that don't make an appearance in the games proper, but are nonetheless important to the lore.

Main Character Index | Active Guardians (Historical Guardians | Guardian Classes | Uldren Sov/The Crow and Glint) | The Tower | The Reef | The Fallen (House of Devils) | The Cabal | The Vex | The Darkness (The Hive | The Taken | The Scorn) | Other Characters and Entities

Many Guardians have perished over the centuries while combating the Darkness, leaving behind artifacts, armor, weapons, and knowledge waiting to utilized by those who follow in their wake. And in some cases, more than just their personal effects may linger...Beware of unmarked spoilers.


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The Iron Lords

An order of early Guardians who became legendary for their exploits in defending the City. They gave their lives to seal away SIVA, a Golden Age technology which grew beyond control, with Saladin Forge and Efriedeet being the only known survivors. Their memory is honored with the Iron Banner limited time event in the Crucible.

    In General 
  • Badass Crew: They were considered to be this even by Guardian standards.
  • Defector from Decadence: The Iron Lords were originally formed because they each realized that the various Ghost-powered warlords were misusing their powers and immortality for their own benefit, and set out to either convince the warlords to abandon their self-serving ways, or destroy them permanently.
  • Final Boss: You fight Gheleon, Felwinter, and Jolder (or more accurately, the SIVA-mutated remains of them) at the end of Rise of Iron's story campaign.
  • Good Is Not Soft: The Iron Lords fought to protect humanity from all threats (even other humans) by any means. Grimoire entries show they were even willing to destroy the Ghosts of warlords. Keep in mind that Ghosts cannot be replaced and that most modern Guardians consider lethal force an acceptable option to protect them.
  • Heroic Sacrifice: All of them save for Saladin and Efriedeet died sealing away SIVA.
  • Knight in Shining Armor: Not only did they go for this philosophy in fighting the Warlords, but it was also an aesthetic they went for, particularly the Titans, what with the swords and armor designs.
  • The Leader: Seems to have been split between Radegast, who is described as "first among equals", and Perun, who was described as their "field commander".
  • No Name Given: A ship in Destiny 2 heavily implies the Iron Lords used aliases, making most of them (barring Ashraven, who is Tinasha-3) fall under this trope.
  • Order Reborn: At the end of the story quest of Rise of Iron, Lord Saladin decides to form a new generation of Iron Lords with the player Guardian as the first recruit.
  • Savage Wolves: A motif used by the Iron Lords.

    Felwinter 

Felwinter/SIDDARTHA GOLEM

A male Exo Warlock and master Voidwalker who sought to bring peace to humanity. Felwinter's Peak, the former headquarters and memorial to the Iron Lords, was his headquarters during his time as a Warlord. Unbeknownst to all, there was a great deal more to Felwinter than there seemed...


  • A Day in the Limelight: A great deal of the lore in Season Of The Worthy is focused on Felwinter and his Mysterious Past.
  • Ambiguously Human: Well, ambiguously Exo, at any rate. There are hints he’s far more than a human consciousness in a robot body like most Exo, and for some reason the truth is treated as dangerous forbidden knowledge. He tried to forget his real nature after one of his resets, even taking a new Exo name, but is implied to have re-discovered it as he briefly contemplated killing a friend he was sure had discovered the truth. Lore attached to his shotgun in Destiny 2 finally reveals his consciousness is derived from a Warmind.
  • Amnesia Missed a Spot: Timur believed that whatever secrets Felwinter knew were still accessible and tried to get him to jog his memory by taking him to Clovis Bray facilities.
  • Anti-Hero: He was truly devoted to helping people and defending innocents, but also perfectly willing to resort to shockingly brutal methods to do so, like killing the Ghosts of Warlords so he could permakill them.
  • Brutal Honesty: Seems to have been a philosophy of Felwinter's.
    Felwinter's Iron Bond: Such knowledge is often deemed offensive. That doesn't make it untrue.
  • Code Name: Felwinter's Lie is named after the fact that "Felwinter" isn't his real name; his Ghost told him to use it to hide himself from someone who was after him for something he'd learned.
  • Combat Pragmatist: In Remembrance, Shaxx notes that he may have been capable of defeating him had he decided to utilize a Nova Bomb instead of a Dawnblade; Felwinter retorts that it'd also collapse the castle on top of them, which at the time was entirely counterproductive.
  • Consummate Liar: He's heavily associated with lies and trickery because of his desperation to keep his past a secret, which is ironic given he tended to go the complete opposite way with everything else.
  • The Cynic: Saladin says that he was. He certainly had some less than complimentary opinions on his fellow Iron Lords.
  • Giver of Lame Names: The best name he could think of for his Ghost was Felspring, much to the latter's incredulity.
  • He Knows Too Much: The reason Rasputin wanted him dead; the Warmind saw his personal scout becoming a Guardian as a massive security breach. Felwinter himself eventually became so paranoid about his past that he was completely willing to kill to conceal it if need be.
  • Hidden Depths: There are growing implications that he had connections to the Warminds and Clovis Bray. He may possibly even have had some connection to the Nine, going by the lore tab on one of the Trials of the Nine gear mentioning a "lying robot" and one of the theories about the Nine being "deep orbit Warminds." Turns out, he's SIDDARTHA GOLEM, an Exo whose consciousness was derived from Rasputin and sent out to observe human behavior.
  • I Am Who?: I Am Rasputin's Son?
  • Identity Amnesia: Felwinter remembered nothing about his past before his last reset, and it's implied he did this intentionally and instructed his Ghost to tell him to take the name Felwinter to hide his identity. Season Of The Worthy reveals that this was because he was a scout Exo created by Rasputin, destroyed in action, and resurrected by a Ghost. He tried to cover up his past because Rasputin wanted him dead for being a security breach.
  • Kick the Dog: The Remembrance lore entry reveals that Felwinter came very close to murdering Timur and framing the Fallen for his death after mistakenly thinking Timur had discovered his true identity.
  • Knight in Sour Armor: He knows that the Iron Lords will change the world. Whether or not that world will be better and safer is something he is unsure of, but Felwinter will do his best, in his own way, to help them with their goal.
  • Laser-Guided Karma / Pay Evil unto Evil: While Felwinter regularly broke the Iron Decree, he would only break whatever tenet or tenets his target had broken.
  • Luke, You Are My Father: He's actually SIDDARTHA GOLEM, an Exo personally created by Rasputin to serve as a scout who would gather information on humans, making him Rasputin's son in a strange sense. Unfortunately for him, this just meant that Rasputin wanted Felwinter dead for being a security breach.
  • Machine Monotone: Lore entries note that when he spoke, his voice was devoid of any accent or affect, being curiously "Default" where most Exos have programming to emmulate the voices they had as humans. This is another hint about his consciousness coming from a machine, rather than a human.
  • Morality Pet: Ironically, despite some of the other tropes listed here, he was something like this to Lord Shaxx, being the one who convinced Shaxx to stand against the other Warlords to protect the innocent.
  • Off with His Head!: While trying to convince Lord Shaxx to join the Iron Lords, Felwinter challenged him to a duel... and got his head literally punched off his shoulders for his troubles. Subsequent duels went a little better for him.
  • The Paranoiac: Unbeknownst to his contemporaries, Felwinter was constantly on edge thanks to spending much of his second life hiding from Rasputin's attempts to kill him. He was so paranoid that he was willing to at least seriously consider murder to hide his true identity.
  • Posthumous Character: He died alongside most of the other Iron Lords when SIVA was unleashed. Pretty much all of his backstory and characterization is given posthumously.
  • Shotguns Are Just Better: Is the namesake for the infamous Felwinter's Lie shotgun. He also used it in life, as evidenced when he killed Citan.
  • Suspiciously Specific Denial: Timur once asked about the name of his shotgun, "Felwinter's Lie."
    "I just like the name. Doesn't mean anything."
  • Vigilante Man: He regularly broke the Iron Decree to execute Warlords, their Ghosts, and other Risen who murdered both Risen and Ghostless.

    Gheleon 

Gheleon

A Hunter.


  • Crazy Survivalist: He liked to plan in the event that he wound up the last member of the Iron Lords.
    Jolder: This is doomsday thinking. We have your back. Our plate is strong. When'll you need scavenged armor?
    Gheleon: If all of you were cut down around me, your Light drained past return, and my own armor was shredded. F’r instance.
    [There is a long silence.]
    Efrideet: You always know what to say to make us feel better.
    Gheleon: I could hide under your bodies until the threat left. Then I’d make a helmet from all your skulls and a breastplate from your ribs and gloves from your finger bones wrapped around mine.
    [There is a longer silence.]
  • Creepy Good: His Grimore Card paints him in this light.
  • I Call It "Vera": The first thing his Grimore Card tells us about him:
    Gheleon wears three knives. Their names are Swiftling, Occam, Quietus. They did much of the work at Black Lona, in silence and at speed.
  • Named Weapons: Gheleon's Demise, the Iron Banner Scout Rifle in Year One.
  • Jade-Colored Glasses: Gheleon was noted to be a dour pessimist.

    Jolder 

Jolder

https://static.tvtropes.org/pmwiki/pub/images/jolder.png

A female Titan known for her beauty and lack of concern for her own safety. She was a close friend of Lord Saladin.


  • Amazonian Beauty: Her beauty isn't just some Informed Attribute; underneath that helmet, she is very easy on the eyes... unless those eyes belong to the enemy. Then she's your worst nightmare.
  • And I Must Scream: Turning up the volume during the fight at the end of Rise of Iron reveals that she's still alive and either begging for help or apologizing profusely to the player for their current situation.
  • The Berserker: She always rushed head first into combat.
  • Face Death with Dignity: Subverted. Jolder's last expression is nothing, but sorrowful resignation as she sees Saladin screaming desperately as he runs to stop her from sacrificing herself and the Iron Lords.
  • Lipstick-and-Load Montage: Her grimoire card depicts her putting on eyeliner (which she refers to as "battle paint") along with her armor while preparing for a fight with a warlord.
    Jolder smiled. "Tell Rience he can send two. Otherwise—" Jolder finished the line of kohl with a flick of her wrist, leaving a sharp black wing at the corner of her eye. "My battle-paint will be for nothing."
  • More Dakka: Her weapon is the Machine Gun, meaning that the "Jolder's Hammer" weapon is more than just a namesake; it's a thorough dedication to her memory.
  • Platonic Life-Partners: She and Saladin were the closest of the Iron Lords, which makes her sacrifice that much more painful for him.

    Nirwen 

Nirwen

A member of the Iron Lords. They lend their name to The Fool's Remedy, an Iron Banner sidearm in the second game.


    Perun 

Perun

A female Hunter and the Field Commander of the Iron Lords.


  • Named Weapons: Perun's Fire, the Iron Banner Fusion Rifle in Year One.
  • The Strategist: Perun's tactical skill was so good that she was the Iron Lords commander in the field.
  • Talk to the Fist: Her response to a Rage Quitting Guardian warlord who threatened to kill those who sheltered the Iron Lords, after a lengthy battle where both sides killed each other to no effect? Another bullet to the face.

    Radegast 

Radegast

A male Titan who was the founder and first among equals of the Iron Lords.


  • Big Good: He was the predecessor to the Speaker as the leader of humanity's remnants who were actually trying to rebuild instead of just fight. His founding of the Iron Lords, creation of the Iron Decree, and creation of the Last City under the Traveler all led to the establishment of the Vanguard and Consensus and gave humanity an actual chance to recover from the Collapse.
  • Heroes Prefer Swords: Despite Radegast being the namesake for the Iron Banner's Year One rocket launcher, Radegast went into battle wielding a sword.
    • A fragment of his sword is a commonly found Titan Artifact called Radegast's Blade.
    So long as this sword was whole, the Iron Banner could not be broken.
  • Non-Indicative Name: With a name so close to Radagast, you'd be forgiven for thinking he was a Warlock at first.
  • Not So Stoic: Tyra notes that his fury made him dangerous in battle, but he could often be controlled by it.
  • Named Weapons: Radegast's Fury, the Iron Banner Rocket Launcher in Year One, and Radegast's Blade, a sword which would be a...
  • Wrecked Weapon: As mentioned above, a small piece of his sword can be found and equipped by Titans.

    Skorri 

Skorri

A Warlock who composed the Iron Song.


    Silimar 

Silimar

A Titan who sought to make strong wall to defend humanity.


  • Determinator: Silimar would find a spot, then Hold the Line against anything that came at it, no matter how many times he died.
  • Eye Scream: His Grimoire card mentions a time he took a fatal blade to the eye during a battle with the House of Devils.
  • Named Weapons: Silimar's Wrath, the Iron Banner Auto Rifle in Year One.
  • Stone Wall: Silimar was a very "defense oriented Titan" who always sought to find a better way to defend oneself.

    Timur 

Timur

A Warlock who provided the drive to find SIVA.


  • Named Weapons: Timur's Lash, the Iron Banner Hand Cannon in Year One.
  • Necromancer: Is described as this.
  • Psycho Electro: His Grimoire entry focuses on him annihilating a large group of Fallen with his Stormtrance as he and Felwinter explore the Arabian Shores Dead Zone. This moment gives a brief glimpse into his personality and shows how unhinged his mind can be.
  • Sanity Slippage: His obsession with finding SIVA took a toll on his sanity, leading him to think Felwinter was a Warmind at one point. Of course, he turned out to be partially right.

Eris' Fireteam

The ill-fated comrades of Eris Morn who were gathered together by Eriana-3 following the failed attempt to recapture the Moon with one purpose: infiltrate the Hive's warrens and assassinate the Hive Prince Crota.

    Eriana- 3 

Eriana-3

"He killed my friends face to face, one by one, and he relished it. In the name of all those lost I devote myself to his utter destruction."

A Warlock and survivor of the disastrous attempt to retake the Moon from the Hive, Eriana escaped with a deeply rooted hunger for vengeance. The first to learn of Crota's name and of the dead universe he calls home, she was the leader of Eris's ill-fated fireteam.Her Ghost was Jax.


  • The Atoner: She is aware that she is crossing some lines in her campaign to destroy Crota. Not that it stops her from doing it.
    Eriana-3: If I transgress in your eyes I ask for your forgiveness.
  • Badass Longcoat: She appears to have been the previous owner of the Heart of the Praxic Fire Warlock chest piece.
  • Battle Couple: She and Wei Ning were on a fireteam together prior to Wei's death in the Great Disaster. In fact, Eriana asking Wei to join her fireteam was very reminiscent of a proposal, with Eriana presenting Wei with a new Titan mark made from one of Eriana's former Warlock robes.
    "Wei. Will you join my fireteam?"
  • Catchphrase: "My name is Eriana-3, disciple of the Praxic Warlocks, marked by the Cormorant Seal."
  • Death Seeker: As the lore of the "Eriana's Vengeance" attests:
    "Wei...I will see you again. But first...I have work to do."
  • Dying Moment of Awesome: If the item Heart of the Praxic Fire applies to her, this is how she went out.
  • Everyone Has Standards: Despite how ruthless she was in pursuing the Hive, even she found Toland's fascination with them unnerving.
  • It's Personal: To a greater degree than Eris, even.
  • Jack Bauer Interrogation Technique: Pulled this on a Wizard during the invasion of the Moon by cutting away pieces of its mind.
  • Jumping Off the Slippery Slope: Was getting dangerously close to this by the time of her ill-fated mission against Crota, as she began resorting to things like torture and use of Darkness-imbued weapons to get what she wanted.
  • My God, What Have I Done?: In her last moments before entering Crota's realm, after seeing all her friends die, Eriana comes to realize that her plan to assassinate Crota wasn't justice for the fallen, it was revenge for Wei Ning, and all it accomplished was getting good Guardians that the City needed killed. Just before she enters Crota's Ascendent Realm, she tells her Ghost to go to the place where Crota killed Wei Ning and deliver a message begging her friend's forgiveness.
  • "Not So Different" Remark: While she was interrogating the Wizard, it showed Eriana how it had tortured an Awoken in a similar fashion, saying that Eriana and the Wizard were the same. Eriana didn't take kindly to the comparison.
  • Opposites Attract: She was a member of the Praxic Order, who are well-known for being studious, stoic, and serious even amongst other Warlocks, but ended up falling in love with Wei Ning, a Titan who was the life of the party and loved mocking Warlocks for their intellectualism.
  • Playing with Fire: She appears to have been a Sunsinger, and was highly enthusiastic about frying the minions of the Darkness.
  • Revenge Before Reason: Killing as many Hive as possible seemed to be her greatest goal in life.
    Eris: You would wield a weapon of the night?
    Eriana-3: For her—them? I will butcher any who stand in my way with even the darkest blade.
  • Sanity Slippage: Wei Ning's death clearly caused her mental state to decline quite a bit, causing her to become increasingly violent and ruthless.

    Toland 

Toland the Shattered

https://static.tvtropes.org/pmwiki/pub/images/toland.jpg
Toland's appearance in the Ascendant Realm

"I am so terribly curious to know."

Once an esteemed Warlock, Toland somehow communed with the Darkness, causing him to completely lose his mind and create the Bad Juju rifle. Being an expert on the Hive, he was recruited by Eriana-3 and Eris Morn for their ill-fated assault on the Hellmouth, and presumably died there.His Ghost was Guren.
For tropes on Toland, see his entry with Corrupted Guardians under The Darkness.

    Omar Agah 

Omar Agah

A Hunter who was recruited by Eris Morn into Eriana-3's fireteam.His Ghost was Karsys.


  • Deadpan Snarker: Like many Hunters.
    Vell: Sounds like my kind of fight.
    Omar: What isn't?
  • Flaying Alive: According to Eris, he was killed by the Heart of Crota flaying not his skin, but his very Light. She says it was one of the worst things she saw in the Hellmouth. And that's saying a lot. Unfortunately for the Hive, an accident during this process extracted his entire soul, and his resulting transformation into a Light-infused insect eventually came to power the Xenophage.
  • Forced Transformation: Subverted. Omar is currently a Hive insect that contains not only Light, but also his soul thanks to the Heart of Crota botching an experiment. However, this means that he makes for a very effective and very enthusiastic weapon core.
  • Soul Jar: Though long dead, his consciousness lives on within the insect powering the Xenophage thanks to the Hive botching the ritual that killed him.
  • True Companions: Finding his Ghost reveals that when Eriana-3 came to him to recruit him, it was the reveal that Eris had sent her which made him sign up.
    Eriana: Eris and I went to Toland—
    Omar: Eris? Eris Morn?
    Eriana: She sent me.
    Omar: Why the hell didn't you just say so? Let's go.
  • You're Insane!: Outright accuses Toland of being mad at one point. Toland agrees that he may be right.

    Sai Mota 

Sai Mota

"My knives are eager for another dance."

A Hunter who was recruited into Eriana-3's fireteam. Her Ghost was Yuka.


  • Death or Glory Attack: Was killed doing a charge on Omnigul.
  • Grievous Harm with a Body: During the raid gone wrong, she was reduced to using Hive bones as substitutes for knives.
  • Hidden Depths: Taught Eris how to carve, apparently she used her knife for more than battle.
  • The Quiet One: Eriana-3 noted that she didn't say much, but when she did, it spoke volumes.
  • You Don't Want to Know: She ended up deciding that she would rather not know how Toland learned so much about the Darkness and the Hive.

    Vell Tarlowe 

Vell Tarlowe

The lone Titan Eriana-3 and Eris Morn recruited into their fireteam. Tarlowe was a member of the Pilgrim's Guard, the oldest known Titan Order which is dedicated to protecting refugees travelling to the Last City. Former owner of the Titan exotic leg armor, Peregrine Greaves.His Ghost was Razor.


  • Blood Knight: Some of his dialogue indicates this.
  • Dynamic Entry: Unleashed one of these on a Warlord in the past.
  • Irony: Eris viewed him as the fireteam's tank, intending to take down the Hive's heavy hitters. Not only was he the first to die, some dialogue indicates that he never even made it inside the Hellmouth.
  • Last Stand: The description for a Titan mark Eris sells indicates that he was killed fighting a the spawn of Verok and Alak-Hul.
  • Revenge: While the rest of the fireteam was gunning for Crota, Vell was gunning for Sardon and the Swarm Princes.
  • World's Strongest Man: He was the strongest Guardian Eris had ever met. Then she met the player Guardian.

Kabr's Fireteam

A team of (at least) three Guardians who infiltrated the Vault of Glass on Venus, at which point things got... strange.

    Kabr 

Kabr, the Legionless

"No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone."

A Titan and the first Guardian to enter the Vault of Glass. Maybe. He destroyed his own mind trying to fight the Vex alone, and ultimately disappeared. His legacy, however, still lingers.


  • Call-Back: The quote under Heroic Sacrifice below was Kabr's original last words. Grammar-corrected, the closing line of the transmission in the lore for Kabr's Glass Aegis reads "It was not done. I speak again and was wrong; I am still him, and I am now them, and that is the future."
  • Fling a Light into the Future: While he was unable to conquer the Vault, he was able to make "a crack" in the Vault, in the form of the Aegis, that would let the Light in, allowing the Guardians to break the Vex's ontological weaponry.
  • Heroic Sacrifice: In order to form the Aegis, Kabr had to merge himself with the Vex, and it is implied that he went so far as to drink Vex radiolarian fluid so it could infect and take over him so he could properly merge his Light and the Vex technology to make a weapon to defeat them. The process effectively erased Kabr himself.
    Kabr: Now it is done. If I speak again, I am not Kabr.
  • Mad Oracle: No thanks to the Vex.
    I have destroyed myself to do this. They have taken my Ghost. They are in my blood and brain. But now there is hope.
  • Not Quite Dead: Kabr's Glass Aegis very strongly implies his consciousness survived his conversion into a Vex, and is trying to form an alliance between them and the Guardians. Then again, it could simply be a simulation that believes itself to be Kabr.
  • One-Man Army: Subverted - though he's a Titan, that doesn't mean he entered the Vault and fought through everything there alone.
  • Posthumous Character: He's long gone by the time you enter the Vault yourself.
  • Ret-Gone: It's heavily implied that this happened to the rest of his squad who accompanied him into the Vault. It's also implied that the mental conflict between knowing he entered alone and remembering that there were others with him is what drove him insane. It might have also happened to him, considering his disappearance.
  • Ultimate Blacksmith: He's the one who created the Aegis, forging it out of his own Light and the Vex themselves. It's ultimately the one thing that lets you pass through the Vault of Glass and destroy Atheon.

    Pahanin 

Pahanin

"The black gloves are tough, menacing, and - I swear - make you unbeatable at Go."

A Hunter who created Super Good Advice, and became terrified of being alone after what happened to Kabr. A collection of his strange ramblings was assembled and dubbed "The Pahanin Errata".


  • Cloud Cuckoo Lander: Though not to the extent of Toland, if his quote for the Octopus Cloak is anything to go by:
    Pahanin: If human extinction seems imminent, try to relax. You're just giving cephalopods a shot.
  • Deader than Dead: Kabr and Praedyth are still alive in some capacity, though they aren't exactly of this realm anymore. Pahanin, however, was drained of his Light in the material realm, meaning he'll never get back up, nor will he ever live on in some other way.
  • Hates Being Alone: Created a sentient, (allegedly) talking weapon due to his terror at being alone. Implicitly, this was because he knew Kabr and something about his Fall left Pahanin paranoid.
  • Named Weapons: Super Good Advice, his customized bullethose of an HMG. In a weird way, it reflects his probable mindset, talking to assuage his fears of being alone, spraying out a lot of bullets at high fire rate at a moment's notice, making it a great weapon to have when panicking.
  • Sanity Slippage: Implied to have happened after the Fall of Kabr - compare his quote for Cloud Cuckoo Lander with the quote below. He seems visibly traumatized by something...
    Pahanin: His name was Kabr. He wasn’t my friend but I knew and respected him as a Guardian and a good man. He fought the Vex alone. This destroyed him. In the time before he vanished he said things that I think should be remembered. These are some of them: “In the Vault time frays and a needle moves through it. The needle is the will of Atheon. I do not know the name of the shape that comes after the needle. No one can open the Vault alone. I opened the Vault. There was no one with me but I was not alone. You will meet the Templar in a place that is a time before or after stars. The stars will move around you and mark you and sing to you. They will decide if you are real. I drank of them. It tasted like the sea.” That is all I can remember.
  • Troll: Pahanin liked to annoy Kabr with puns.
    Pahanin: Have you ever heard a cephalopod sneer dismissively at a clever pun? No, you have not! I rest my case!
  • We Hardly Knew Ye: Murdered by Dredgen Yor using Thorn, and is consequently the only named member of Kabr's fireteam to no longer have an influence in the present.

    Praedyth 

Praedyth

A Warlock who became trapped within the Vault of Glass after a disastrous expedition. He took the opportunity to tap into the Vex network and learn as much as he could about them, experiencing a near-infinite number of their simulated timelines. The Vex attempted to erase his existence, but his name lived on in the periphery of history (like written notes in the margins of a textbook, or the name of a weapon).

Though Praedyth has ceased to exist in reality, he himself remains in Vex captivity. Initially used to broadcast a distress signal to the Guardians when the Taken were invading the Vault, he continues to be trapped for reasons unknown, a predicament that has led him to dig up various revelations through the manner in which the Vex perceive time.


  • Can't Kill You, Still Need You: It is indicated during the events of the Paradox mission that the Vex kept Praedyth imprisoned within the Vault because they knew his signals could be used to bring in other Guardians to fight off the Taken.
  • Doomed Moral Victor: Praedyth is in fact long dead by the time you descend into the Vault investigating a signal from him. However, while you fail to save his life, you manage to confirm his existence, ultimately meaning that the Vex's attempt to rewrite reality is a failure. If his speaking to the player(s) during a special version of Paradox is anything to go by, he may be in the same situation as Toland, albeit inflicted by the Gorgons or the Oracles and not by the Deathsingers.
  • Leaning on the Fourth Wall: "Epistemic" reveals Praedyth frequently observes the events of the mission "Spark," except the person facing the shard of the Traveler is always someone new in each iteration. It's implied that this is the official explanation for how the game itself has every unique Player Character face the same course of events, but it's never really confirmed.
  • Locked Out of the Loop: Zig-zagged. He's obviously unaware of any events that occur in the game's proper due to being locked up in the Vault for all of eternity, but "Epistemic" shows Praedyth receiving visions of the opening shots of the Red War, making him able to perceive events (particularly the recovery of your Light in "Spark") but unable to believe that they are actually happening.
  • Named Weapons: Praedyth's Timepiece, a Pulse Rifle, and Praedyth's Revenge, a Sniper Rifle, both of which are now rewards in the Vault of Glass.
  • Posthumous Character: By the time you find him at the end of the Paradox mission, he is long dead, but Ikora promises that he and his fireteam will be remembered in the Vanguard's archives. That being said, because of the nonlinear nature of the Vex and the Vault of Glass, he's still able to directly speak to the player during the special ending to the mission, and the possibility is raised that a version of him from a different timeline could be rescued. In fact, there are lore entries regarding him in Shadowkeep implying that some version of him is still alive somewhere.
  • Ret-Gone: The Vex tried to do this to him. They failed, as you're sent on a mission to rescue him after the Taken breach the Vault, and end up finding his corpse. That ends up cluing Ikora in to his existence, and his legend is re-recorded in the Vanguard's archives. He also speaks with the player's Guardian in a special version of that same mission.
  • Spirit Advisor: He speaks directly to the player during a special encounter in the Paradox mission, which is only available when that mission is the Daily Story mission.

Other Past Guardians

    Jaren Ward 

Jaren Ward

https://static.tvtropes.org/pmwiki/pub/images/piotr_jablonski_jared_color4sharpaaaa_sss.jpg

"Yours. Not mine."

A lone Hunter who wandered into the town of Palamon and changed it forever.


  • Death Glare: It takes a certain kind of man to calmly stare down nine gunmen and make them put their weapons down through sheer intimidation.
  • A Father to His Men: It's implied that he saw Shin and the other members of his group as his own kids.
  • The Gunslinger: Like all Hunters.
  • Named Weapons: The Last Word, a Hand Cannon with a striking resemblance to the archetypal Wild Western revolver.
  • Posthumous Character: He was murdered by Dredgen Yor while attempting to hunt him down for the massacre of Palamon.
  • Post-Mortem One-Liner:
    Magistrate Loken: Those gonna be your last words then, boy?
    [Jaren shoots Loken]
    Jaren: Yours. Not mine.
  • Vigilante Man: Shoots dead the tyrannical Magistrate Loken, freeing Palamon from his influence.

    Dredgen Yor 

Dredgen Yor

https://static.tvtropes.org/pmwiki/pub/images/dredgen_and_xyor.jpg
Dredgen Yor and Xyor, the Unwed

"Nothing dies like hope. I cherish it."

A once-heroic Titan who gave in to pride and temptation and was corrupted by the Darkness as a result.

His Ghost's name was Vincent.
For tropes on Dredgen Yor, visit the Corrupted Guardians section in The Darkness.

    Wei Ning 

Wei Ning

"Yes, we've achieved the objective. And the next. And the... were we supposed to stop attacking?"

A powerful Titan with a particular enthusiasm for melee combat. Wei Ning participated in the ill-fated battle to retake the Moon from the Hive, and was personally slain by Crota for it. Her death drove her girlfriend Eriana-3 into a revenge-fueled bloodlust.


  • Action Girl: One of the premier examples in Destiny lore, as Wei Ning is fearless and primarily fights with her fists, befitting the archetypical Titan.
  • Attack! Attack! Attack!: As the above quote indicates, "stop attacking" never occurs to her.
  • Bare-Fisted Monk: Very fond of punching her enemies. She apparently named her right fist "The Last and Surest Argument".
    Pahanin Errata: So I ask Wei Ning: what about the Darkness itself? What then? And she says: "I'll punch it too."
  • Battle Couple: With Eriana as part of the same fireteam.
  • Bear Hug: Her hugs were exceptionally dangerous, based on the description of her signature chest armor.
    Spearhead Type 0 (Chest): "This burn's from a slug rifle. That one's a shock blade. This one...ah, yes. Wei Ning gave me a hug."
  • Blood Knight: Oh yes.
    Spearhead Type 0 (Legs): "Evade the Cabal counterattack? My friend, they're finally sending us something worth killing."
  • Broke Your Arm Punching Out Cthulhu: Whether it was from arrogance or desperation, she attempted to out-punch Crota, a Hive God who specialized in melee combat. She died impaled on his sword for her trouble.
  • Interservice Rivalry: She really likes to put down Warlocks...especially her friend Pujari, but Eriana may be an exception.
    Spearhead Type 0 (Helmet): PUJARI-WEI RATIO: colloquial. Amount of time Warlocks spend planning battles versus time Titans spend winning them.
  • Opposites Attract: Wei's had a well-documented disdain for things like tactics, restraint, and Warlocks, yet ended up in a relationship with Eriana, a Warlock from the nortoriously stoic and zealous Praxic Order.
  • Ultimate Blacksmith: Forged the Fighting Lion Exotic Grenade Launcher, after being goaded by her Ghost.
    "Eriana would ask if those mighty hands could build a machine in the image of your strength. Just like she was made in the image of a woman."
    Wei Ning tapped her fists together. “Huh,” she said.
  • Use Your Head: Unsurprisingly, she also advocated this.
    Mangonel Type 2 (Helmet): "Tactics? Psh. Just use your head. Literally ram your head into them."

    Pujari 

Pujari

A Thanatonaut who killed himself regularly to record the experience. He has encountered the Black Garden in a vision, some time before your Guardian goes there in person.


  • Badass Bookworm: The helmet of the Spearhead Type 0 implies that he's a Warlock. When asked about the nature of the Darkness, his theory that it is the actualization of all evil has quite a following.
  • Belief Makes You Stupid: Subverted. Though "Gnomic," the page in the Aspect lorebook which retells his travels from the Vex's perspective, reveals they hated Pujari for his beliefs and thought he was digging his own grave, it currently isn't indicated as to whether or not they were actually right.
  • Bold Explorer: Thanatonauts combine this with the job of Seers.
  • Damaged Soul: Downplayed, his soul is just fine, but he has been filled with doubt since he had his vision in the Black Garden.
  • Death Seeker: As a Thanatonaut, he's one of the Guardians that regularly kill themselves to record the experience and his visions.
  • Meaningful Name: His name is Hindi for "priest." The Vex are aware of this, saying he was "named too well" while also claiming he would be his own grave.
  • Shut Up, Hannibal!: Has this moment after the You Monster! moment with the flower shaped like a Ghost. His exact words are:
    "The Traveler is life, I said. You are a creature of Darkness. You seek to deceive me."
  • Wound That Will Not Heal: When he visited the Black Garden, he cut his hand on a thorn. That cut had not healed since he left the Black Garden.
  • You Are Already Dead: The Vex considered Pujari to be digging his own grave after he visited the Garden, if the Perspective Flip in "Gnomic" is any indication. Indeed, they are implicated in his death, noted by the Future War Cult as among several influenced by temporal anomalies.
  • You Monster!: His vision in the Black Garden includes an encounter with a flower shaped like a Ghost.
    Ghost: You are a dead thing made by a dead power in the shape of the dead. All you will ever do is kill. You do not belong here. This is a place of life.

    Gallida Tuyet 

Gallida Tuyet

A famed Warlock who commanded a fireteam of six Guardians. While researching Vex weaponry on Venus, she and her entire fireteam died under mysterious circumstances.


  • Ace Custom: Wielded a sidearm custom built for her by Banshee-44.
  • Badass Bookworm: As per the norm with Warlocks, with Tuyet's specific focus being researching weapon technology.
  • Never Found the Body: All that was found of Fireteam Tuyet were a few dead Ghosts, some Vex technology they recovered, weapon plans that the Warlocks used to develop the Pocket Infinity, and Tuyet's weapon snapped in half.
  • Posthumous Character: Died sometime before the game begins.

    Rezyl Azzir 

Rezyl Azzir

One of the earliest Guardians, if not the very first, Azzir was one of the founders of a group of Risen, the earliest known name for the warriors resurrected by Ghosts to wield the Traveler's Light. Azzir and others decided that rather than have their powers used by the early factions forming under the Traveler, before the Last City had even gained that name, they ended that internal conflict, and ensured that future Risen in the City would use their powers as defenders and protectors, and not as enforcers or oppressors in the Last City. He would then go on to fight the Fallen and the Hive, though his ultimate fate is unknown.


  • All There in the Manual: All we know about Azzir and his influence during the late Dark Age and early City Age is due to Grimoire Cards
  • The Big Guy: Before Titans were even known as such, Azzir was described as a mountain of muscle, might, and metal. He may even have even set the example for the rest of the Titans to follow.
  • Bling of War: Described as wearing ornately etched golden armor with a collar of fur and teeth, with trophies on his shoulders. Indeed, he tended to adorn his armor and weapons with battle trophies... including Hive bones, which began to whisper to him....
  • Ground Punch: Exhibited the first known use of the Fist of Havoc on record, so he was likely a Striker Titan.
  • Heroic Sacrifice: It is believed by some (the Shadows of Yor, Shin Malphur included) that his final acts were a total and complete sacrifice so that they could learn from and harness the power of the Darkness without being damned by it in the same way as Dredgen Yor was.
  • Knight in Sour Armor: Despite his efforts to help humanity, Azzir had serious doubts about whether they would survive, fearing the Darkness's victory was inevitable. Despite this, he continued to fight and rescue refugees, and helped make it so that future Guardians would do the same. His last known action was to send his Ghost away so when he finally fell to the Darkness, he wouldn't have to kill it.
  • Named Weapons: First an assault rifle called "Inferno," then a hand cannon. That hand cannon was called "Rose," and had a few Knight bones stuck to it...
  • Pro Human Trans Human: Helped end the early faction wars out of a desire to see the Risen defend humanity, not rule and oppress them. Thus, the Guardians as they are known came to be. Eventually, he progressed to Transhuman Treachery as Dredgen Yor.
  • Simple, yet Awesome: The "Nothing Ends" lore book states that Rose was no more special than any other hand cannon, and its power simply lay in the hand that used it. Appropriately, it's a Legendary-grade 150 RPM hand cannon with a single perk (Outlaw) that quickly saw popular use in the crucible by afficionados for its simple but effective reliability.
  • Uncertain Doom: Last seen venturing into the Hive after telling his Ghost to report back to the City what they had seen. The last portion of his Grimoire notes that the Hive has found him.
    • Averted in Age of Triumph. You find a Rezyl Azzir card deep in Crota's abyss. Its contents all but indicate Azzir is the true identity of Dredgen Yor, who managed to survive his encounter with the Hive, but was eventually corrupted by the Knight bones he stuck onto his beloved hand cannon Rose.

    Karnstein 

Karnstein

"Listen! I made this armlet to help you in your quests. Will you help me in mine?"

A Guardian with memories of her original, pre-Guardian life. She is searching for her wife from her original lifetime and created a set of armlets to aide her in that end.


  • Gadgeteer Genius: She built her armlets out of neuromech that will "scour whatever mind it touches, flesh or machine, for any hint of my beloved."
  • Heart Broken Badass: Greatly misses her wife as she remembers "...nothing else except the hole in my heart."
  • Meaningful Name: Karnstein is the family name of the vampire Mircalla Karnstein, A.K.A. Carmilla, a lesbian vampire who at one point dreamed of (or remembered) a girl named Laura whom she would meet later in life. Karnstein's Armlet also "drinks" the power of enemies to "feed" the user, a vampire-like trait.
  • Reincarnation Romance: She is hoping that her wife, like herself, has been resurrected as a Guardian and is alive somewhere so that they may be together again.

    Liu Feng 

Liu Feng

"You can't outrun the sunrise"

A Sunbreaker Titan who fought side by side with Lord Shaxx at the Battle of Twilight Gap. Along with being a great warrior, she was also a master smith, responsible for forging at least two exotic items herself.


  • Giver of Lame Names: Downplayed, as she's noted in-universe to be not good at giving names, with her two exotic-class creations having uncreative names at best; Ouros straight up laughed at her when she called her forged gauntlets "Sunbreakers", and the Warlock whom she eventually gave said gauntlets to also urged her to change it to Sunbracers out of fear of invoking the Sunbreaker Titans' wrath.
  • Ultimate Blacksmith: Liu Feng forged both the exotic Sunshot hand cannon and the Warlock Sunbracers. According to the lore on Sunshot, she made them with the intent of granting weapons and armor that would encourage "City Guardians" to join the Sunbreakers in their quest to retake the solar system.

    Wilhelm- 7 

Wilhelm-7

"DON'T YOU TOUCH NOTHIN'! IT'S ALL MINE—"

A Guardian who explored the old Loot Cave beneath the Cosmodrome with his Ghost, Bismarck, and two other Guardians, Pershing and Agadir. The abundance of loot he found gradually caused him to lose it. A focal character in the lore of the Grasp of Avarice dungeon.


  • Apocalyptic Log: Wilhelm's audio logs, found throughout the dungeon, are a personal case of this, as it details he and his team succumbing to greed, and his own descent into madness.
  • Did Not Think This Through: On multiple levels. Wilhelm found more loot than he could possibly imagine, but as he gradually fell into more and more greed, he ruined his own chances of getting out of the cave with it all. First by shooting Agadir's Ghost, and then Agadir himself, and then by shooting his own Ghost, after shooting himself in the leg to lure his Ghost out.
    "I... probably shoulda let him fix my leg first... I forgot how much a body can bleed without a Ghost to stop it."
  • Dug Too Deep: He and his fireteam were only expecting a bunch of loot to grab from a certain cave in the Cosmodrome. They didn't expect entering a vast cavern complex where untold riches lay in wait... or that they would steadily lose their minds as their penchant for loot overrode all other thoughts.
  • Eye Scream: Finding his corpse reveals multiple crystals jutting out of his body... including one from his eye.
  • Greed: Wilhelm, like the rest of his fireteam, succumbed to this, as everyone who traversed the Loot Cave did.
  • Hoist by His Own Petard: Wilhelm realized this only after shooting Bismarck. He attempted a Wounded Gazelle Gambit by shooting his own leg, and when his Ghost drew near, he killed the little guy... but didn't think to let him heal the wound first. So in his final moments, he had no one to help him with his bad leg.
    • In a much broader sense this befell him and his fireteam. Their lust for treasure backfired on all of them and resulted in a gradual Total Party Kill.
  • Morality Chain: Bismarck was this to Wilhelm, constantly advising him to return to the surface. Subverted however, because Wilhelm didn't listen to him and eventually shot him.
  • Loot Drama: Wilhelm and his party succumbed to this In-Universe, as they gradually became more and more obsessed with getting the riches within the Loot Cave. Wilhelm broke to the point of killing his fireteam members and his Ghost so nobody could take the treasure from him.
  • Posthumous Character: Wilhelm is long dead by the time The Guardian finds his corpse.
  • Pyrrhic Victory: Wilhelm got what he wanted in the end, a ton of treasure all to himself... but having no one to help him ended up sealing his fate, making it pointless. Crosses over with Shoot the Shaggy Dog.
  • Sanity Slippage: By day 30 of his venture, Wilhelm's sanity is frayed, forgetting that Pershing was already dead, and cackling to himself.
  • Shout-Out: Wilhelm is one to One-Eyed Willy. A greedy treasure seeker, with a proclivity for setting deadly traps, who kills off his entire crew rather than share his loot. When The Guardian finds his corpse at the end of the dungeon, he's even missing his leg, and some of the white crystals that overrun the dungeon are growing out of his eye socket.
  • Team Killer: As his Sanity Slippage progressed further and further, he picked off his own teammates one by one, and even killed his own Ghost, leaving him as the only one left until he perished himself.
  • Treasure Room: While the whole of Grasp of Avarice is this, the final boss room is where Wilhelm's body is located amidst piles of treasure.
  • Trap Master: All those deadly spring traps throughout the dungeon? Wilhelm's handiwork. He did not want to share his loot with anyone.

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