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    Clauneck 
https://static.tvtropes.org/pmwiki/pub/images/clauneck.png
"Tell me, Lamb; do you believe in destiny immutable?"
An old bird who reads the Lamb's future in his tarot cards. Brother of Kudaai and Chemach.
  • The Fatalist: Thanks to his apparent omniscience, along with him getting tangled up between past and future events, Clauneck seems convinced the future has basically already happened, and is as immutable as the past.
    You cannot argue with the draw. One might as well argue with the ocean.
  • Fashion Dissonance: Though he doesn't wear them in game, he owns a pair of seafoam green Crocs with a Jibbitz of the Red Crown attached to one of them. You only learn this because Chemach stole it and turned it into a Relic.
  • The Omniscient: He seems to be in the know about everything that's going on and that will happen, even alluding that he has trouble telling what is happening to him right now and what is still to be.
  • Seers: Implied. He has seen the Lamb's destiny as The Chosen One and addresses them as if they'd already met when you find him the first time.
  • Tarot Motifs: He grants the Lamb perks in the form of different Tarot cards. Zig-zagged as while some Tarot cards are based on actual Arcana (e.g. The Lovers) some are just made up for the game (e.g. The Arachnid).
  • Unwitting Instigator of Doom: It's implied that, with his fatalist point of view, he didn't care much for his sister going mad and told her without much care for her wellbeing, resulting in her current hatred of her brothers.

    Kudaai 
https://static.tvtropes.org/pmwiki/pub/images/kudaai.png
"The fires of my forge I have kept alight since the first dawn. Only the final setting of the sun will see it doused."
A blacksmith bird who offers the Lamb a choice of three weapons and/or curses to switch up their choice of armaments. Brother of Clauneck and Chemach.
  • Companion Cube: He readily admits only his weapons keep him company... and since "only a fool argues with a sharp blade", he doesn't even talk back to them much.
  • Determinator: While you never find him actively forging, he'll readily tell you he intends to keep his forge running until the very sun falls from the sky, no matter what else happens.
  • Meaningful Name: He shares a name with a demon in Yakut mythology, said to be the first blacksmith and the originator of ironworking.
  • Palette Swap: Downplayed; while he bears a strong resemblance to Clauneck, wearing a yellow and orange-feathered cloak rather than red, there are notable differences. His cap is completely squared off, his eyes are tilted differently, and he leans to one side which causes his feathers to be askew.

    Forneus 
https://static.tvtropes.org/pmwiki/pub/images/2ff41644_d628_49de_974a_dd28ff2310c8_2.png
"You need listen only to your heart, for there lie your truest desires!"
A black cat who offers a choice of one of three types of gifts.
  • Big Fun: In a way. She's an obese feline creature who remains friendly and cheerful in the midst of a Crapsack World, though there are hints she may be a Stepford Smiler.
  • Dungeon Shop: Downplayed. She's set up as a shopkeep and unlike Rakshasa and Helob only appears during crusades, but she gives her wares out for free. She does sell the Ambrosia card, though.
  • Hates Being Touched: If the lamb walks into her, she'll shove them away with an annoyed expression.
  • Luke, I Am Your Father: Baal and Aym, Narinder's assistants, are Forneus's actual sons. While Forneus does imply this when you first meet her in the base game, it was outright confirmed in the Relics of the Old Faith update.
  • Mono no Aware: Frequently speaks about the importance of being able to share one's heart and other joys with others, and on summers long lost. A good deal of her lines are even direct quotes from John Keats poems.
  • Outliving One's Offspring: Lost both of her beloved children when they were sacrificed to The One Who Waits. Downplayed though, as it appears that both children serve The One Who Waits as his attendants. However, during the Good ending of the game, you have to kill both of them before facing The One Who Waits, so this trope applies anyway. And then, as of Relics of the Old Faith, you can revive Baal and Aym and keep them as followers, or even return them to their mother.

    Rakshasa 
https://static.tvtropes.org/pmwiki/pub/images/chef_shrimp.png
"Only the finest ingredients from across the lands of the Old Faith."
A shrimp NPC that runs a restaurant with their giant snail partner. When encountered while exploring the lands of the Old Faith, will offer the Lamb a selection of foods to pick from; eventually sets up shop outside the door to Anchordeep to sell seeds.
  • Berserk Button: He's fine with the Lamb slaughtering the patrons of his restaurant, but continuous attacks on his partner will cause him to snap and attack them.
  • Dungeon Shop: Downplayed. He will give you food for free during Crusades, but he will sell seeds for coins before you head out.
  • Improbable Weapon User: Attacks the Lamb with a spatula if angered.
  • Interspecies Romance: Is a shrimp that is in a relationship with a giant snail.
  • Mini-Boss: He can be fought by attacking his snail partner four times. Defeating him will unlock the Massive Monster Shrine blueprint, which is required to unlock the Mad Monster Follower skin.
  • Video Game Cruelty Potential: One of the few characters in the game to be genuinely happy without being manipulated or hurting other people, and you can attack his partner and then him. He will always sport a fearful expression around you from this point on, and the game gives you the Massive Monster Shrine blueprint for it, a rather unsubtle jab at you for doing that.
  • What the Hell, Hero?: Outright calls the Lamb a villain after being defeated as a miniboss before begging them to spare them in exchange for continuing to serve them. After being defeated, he'll always look afraid when the Lamb is near him during their following encounters.

    Ratoo 
https://static.tvtropes.org/pmwiki/pub/images/ratoo_2.png
"I'll trawl the depths, for the heart she took from my chest!"
A rat in search of his heart.
  • The Aloner: Outside the Challenge Room, he's usually alone fishing for hearts whenever the player comes across him, his only company being the tiny heart creatures surrounding the spring. That said, he doesn't mind the Lamb's company and welcomes them.
  • Beat Still, My Heart: A victim. He's still alive despite his ribcage being torn wide open, and he knows his heart's still beating out there, wherever his old lover went.
    • It seems he was correct, as his heart has since become (or always was) Hathor, one of the demons the Lamb can summon for added buffs during the dungeon runs. If the Lamb encounters Ratoo while accompanied by Hathor, he will request the Lamb to hand the heart-demon over. The Lamb can, of course, decline.
      • Keep in mind, however, that the only way for the Lamb to bring Hathor along with them is by summoning it into the body of one of their followers, and should they give Hathor back to Ratoo, they also lose the follower.
  • Challenge Run: If encountered away from his spring, he may challenge the Lamb to try and complete several rooms this way, such as clearing them without dodging or without using curses.
  • Dub Name Change: Similar to Ratau being called "Nezumu", the Japanese translation calls Ratoo "Nezunu" (ネズヌ), based on the Japanese term for "rat", which is "nezumi" (ネズミ).
  • Healing Spring: His area acts as one. By interacting with the pond he's fishing in, the Lamb can restore all of their health at once.
  • Heart Symbol: Has a heart on his hat, another wedged into the top of his wooden staff, and carries another in a birdcage, along with all the ones he's caught over the years.
  • The Lost Lenore: His old lover who has both literally and metaphorically stolen his heart. He's fishing for hearts in the hopes he might see her again. As it turns out, his heart is the demon Hathor that the Lamb can summon. If the player comes across him in the dungeons whilst having the demon accompanying him, he will ask for it back in exchange for a permanent half-heart.
  • Organ Autonomy: His heart either gained autonomy when it got possessed by the demon Hathor or was always autonomous. It is not exactly clear which way it is.
  • Rugged Scar: Like Ratau, has a scar over one of his eyes — the right one, in his case.
  • Sadistic Choice: Ratoo's heart is currently the demon Hathor. To use a demon, you summon it into one of your followers. Give Hathor to Ratoo and you permanently lose that follower. How important is this one to you?
  • Strong Family Resemblance: Downplayed Trope; he looks like an older, taller version of his brother Ratau, and the two can be easily distinguished because of this. And his unique condition.
  • Torso with a View:
    • Most of his chest is missing, with bones visible on the sides. Presumably, his lover went for the full Aztec sacrifice treatment before fleeing with his heart.
    • If Ratoo is reunited with his heart, he will just jam the thing back into his chest without bothering to close his torso wound or even bandage it over.

    Helob 
https://static.tvtropes.org/pmwiki/pub/images/helob_2.png
"I loves the crunch CRUNCH of their little bones!"
A spider merchant that the players can purchase followers from on their crusades.
  • A Dog Named "Dog": "Lob" is an archaic synonym for "spider." "He" is a reference to his gender. Just like his namesake.
  • Affably Evil: Fairly kind to the Lamb during their various interactions and often offers the Lamb followers for free, either because he doesn't think they'll be tasty or because he thinks the Lamb is also hungry. He also leaves your camp alone since he thinks you're entitled to the "food" inside and will let you do what you will with them in peace.
  • All Webbed Up: How he presents the followers he's selling to you. It's implied that he eats the follower if you leave them behind.
  • Dub Name Change: In the German translation, he's known as "Kankro"note .
  • Dungeon Shop: You can buy a follower from him on your run, making him another way to obtain more followers without having to fight enemies for them. The price of the follower always varies depending on your run, and the ones he doesn't like are given to the Lamb for free. Mind you, at times these free followers will be sick or elderly.
  • Evil Sounds Deep: He's a spider merchant that catches, sells, and eats the followers and has a deep voice to match this role.
  • Horrifying the Horror: He's normally pretty generous to the Lamb, but once "Round Head"—a.k.a. ???, or the Mystic Seller—shows up, he doubles his prices in the hub because he's frightened of them.
  • I'm a Humanitarian: On top of making meals of various critters he catches, several of his remarks show that he assumes the Lamb is doing the same. Depending on your playstyle, he's not necessarily wrong.
  • Poor Communication Kills: He instantly assumes that the Lamb is also a carnivorous predator like him who eats people despite the Lamb giving no indication as such. This plays out in the Lamb's favor, as Helob will share his finds with you for a price and will even hand them out for free if he thinks you're hungry.
  • Punny Name: The eternally-hungering spider of Tolkien is named Shelob (which means "she-spider"). This one, presumably, is male.
  • Skeletons in the Coat Closet: Several bones jut out of his coat.
  • Villain of Another Story: To would-be-Followers, he must be a terrifying monster who hunts them down and strings them up in his lair, devouring them one by one. To the Lamb, he's simply a merchant providing a valuable resource.

    The Fisherman 
https://static.tvtropes.org/pmwiki/pub/images/fisherman_2.png
"Well, look what the tide dragged in."
A fellow who spends all his time fishing off the docks at the Pilgrim's Passage.

    Monch 
A moth that raises the Loyalty of any Follower of the Lamb.
  • Undying Loyalty: Insists that any follower she works her magic on "would follow you into the deepest darkness from whence no one returns."

    Plimbo 
https://static.tvtropes.org/pmwiki/pub/images/plimbo.png
"As long as me ships a-floatin', Plimbo's open for business!"
A seafaring sea louse who finds himself stranded at the Smuggler's Sanctuary, demanding that the Lamb help him out by purchasing his totally legitimate wares.
  • Honest John's Dealership: He runs his shop like this. His wares are perfectly functional, but where he got them is a little more suspicious.
  • Informed Species: Plimbo was confirmed to be a sea louse in a Q&A held by the dev team on Reddit, though his appearance doesn't really give that away.
  • Nice Job Breaking It, Hero: Blames the Lamb for his predicament; while no real fan of the Bishops, they helped keep the waterways clear and free of monsters... before the Lamb started slaying them. That said, if the Lamb properly proves they're more dangerous than the Bishops combined and can thus keep the path clear for his sailing, he'll happily let bygones be bygones and throw his lot in with them.
  • Obnoxious In-Laws: Frequently compares the Witnesses keeping him stuck at the Sanctuary to his mother-in-law.
  • Unwitting Instigator of Doom: Implied. According to one of the statues in Midas's Cave, Midas's Gold Fever may have gotten started thanks to a stash of gold lost by "a pirate with many legs", with the pirate in question possibly being Plimbo.

    Sozo 
https://static.tvtropes.org/pmwiki/pub/images/sozo.png
"Mushrooms are Sozo's passion. But Sozo need more! Sozo always need more..."
A devout lover of Menticide Mushrooms, willing to share their secrets with fellow fungi lovers... provided they prove themselves worthy.
  • Addled Addict: While he never attacks you for your mushrooms, it's clear from his erratic behavior and constant mood swings that his addiction to them hasn't done his brain any good.
  • Back from the Dead: As of the Sins of the Flesh update, you're able to revive Sozo by taking the mushroom on his head and planting it like any other seed. Should you agree to give him five Menticide Mushrooms, he will stay as a follower in your cult.
  • Bad Boss: His followers are all terrified of him due to how erratic and paranoid he's become. He keeps their loyalty by brainwashing them with mushrooms, a process of which he knows has a good chance of making them deathly ill. It says something that almost all his followers depart without fanfare after he dies, and they don't bother to bury him, burn his corpse or even cover it up. Also as a follower in Sins of the Flesh he will ask you to 'find' his Mushroomo followers claiming they will be lost without him. Do as he asks and he will chase the Mushroomo around the temple area until he catches and devours them.
  • Brainwashed and Crazy: He's done this to his own followers to keep them compliant and will teach the Lamb how to to do it, provided they earned his trust by giving him some mushrooms first. The Sins of the Flesh update also reveals that he himself is also a victim of this. He was once a scientist called Dr. Sozonius, who was trying to study the Mushroomos living in Anura until he ate some of the mushrooms they offered him, accidentally turning him into the abusive madman we met him as. You only learn this if you manage to return him to normal, at which point the mushroom cap on his head will fall off.
  • Dropped a Bridge on Him: Upon completing his initial quest line, visiting him later will show him dead with mushrooms growing on (and within) his corpse, presumably having overdosed on shrooms.
  • Dying as Yourself: Not the first time, but if you reincarnate him as a follower and force him to detox, he regains his pre-mushroom memories and his sanity. He'll still die eventually, as he's actually quite elderly, but at least this time he can go peacefully. Unless you resurrect him or feed him a youth-restoring omelette, that is.
  • Everyone Has Standards: Despite his volatile and self-centered nature, he never backstabs or attacks the Lamb, as well as rewarding the Lamb for bringing him mushrooms, stating that he always pays his debts.
  • Expressive Accessory: His mushroom hat, which usually has a smiley face on it, changes to a frowney face after his death.
  • Going Cold Turkey: Preventing him from eating more Mushrooms means locking him up in a Prison and forcing him to detox. Eventually this leads to the mushroom on his head falling off, restoring him to his original identity.
  • Mood-Swinger: Turns on a dime between friendly and furious.
  • Mysterious Past: If you find him in Anura, he reveals he had friends and companionship of some kind that he disregarded for his mushrooms, but it's not elaborated on much. Forcing him to de-tox as a follower will finally reveal who he truly is and how he ended up a mushroom-possessed maniac.
  • Only Known by Their Nickname: The Sins of the Flesh update reveals that "Sozo" is actually a shorthand for his real name, Dr. Sozonius.
  • The Paranoiac: Frequently rants about how none of his followers are actually trustworthy, and swings back and forth between regarding the Lamb as an ally and railing against them as well.
  • Third-Person Person: Sozo frequently refers to Sozo in the third person, when not directly threatening his Mushroomos or the Lamb. He loses this if you cure him of his madness.
  • Undignified Death: Rather than falling in an encounter with the powers or sacrificial customs that rule the land, as so many others, he dies huddling in the corner of his home, in the middle of a really bad trip, overdosing on the same mushrooms he loved and used to control his followers. Followers that immediately depart and literally leave him to rot.

    Midas 
https://static.tvtropes.org/pmwiki/pub/images/cotl_midas.png
"Fortune favours the gold... I mean bold!"
A strange little servant of the gods of fortune and riches, seemingly running a sanctuary dedicated to their (and his) endless hunger for gold.
  • A Taste of Their Own Medicine: Come the Relics of the Old Faith update, it's possible to encounter him post-game in a random combat room during Crusades, where he'll have a short conversation with the Lamb before attacking them and taking 2/3rds of their gold. He's allowed to get away with this for a while... until the third encounter that occurs in the Silk Cradle, where the Lamb is able to deliver a sound beating to him and steal back all their gold.
  • The Almighty Dollar: Whatever gods he worships definitely include gold, money and other such riches in their domains.
  • And I Must Scream: Not a victim, but definitely someone who inflicts these fates onto many. Everyone else in Midas' Cave has been coated in a thick layer of gold, and you can sacrifice followers to him in the same manner... and you cannot resurrect them, because beneath all that molten metal that's completely immobilized them, they are in fact still alive.
  • Bullying a Dragon: Stealing large amounts of the Lamb's gold certainly qualifies.
  • Faux Affably Evil: He acts polite and pleasant with you, sure, but he'll take some undue jabs at you during your first meeting for looking like a prole, and his cavern is littered with the gold-encased remains of what may have once been followers or customers.
  • Gold Fever: And a cavern plastered from end to end with golden coins, so gilded even the followers are golden statues, is not enough.
  • Karma Houdini: As he's mostly your ally, his crimes (namely inflicting fates worse than death on people by coating them in gold) go unpunished. Once he starts stealing the Lamb's coins, though, they're more than willing to teach him a lesson. He gets a bruised eye and is otherwise free to run his business as usual.
  • Perpetual Smiler: He has a constant dishonest smile plastered on his face.
  • Scam Religion: Seeing that the Bishops and The One Who Waits are supposedly the last remaining gods in the Lands of the Old Faith, there's a possibility that the gods Midas worships actually don't exist and that he's just using them as an excuse to obtain gold.
  • Wishing Well: He runs a deluxe, high-priced version of one where you sacrifice large amounts of gold, and might get a return on it later.

    The Red Fox 
https://static.tvtropes.org/pmwiki/pub/images/fox_1.PNG
A robed predator who awaits those willing to peer into the darkness, eager to bargain with those brave enough to seek them out.
  • Ambiguously Human: Ambiguously Funny Animal, in this case. Other than most overworld NPCs he cannot be contacted through normal means, instead needing to be summoned at night. Him asking for a prize in exchange for something is treated not unlike a Deal with the Devil (see below). This all points to him being a supernatural being, rather than a regular merchant.
  • Dark Is Evil: He wears a black robe and can only be summoned and spoken to at night. He also offers the Lamb various items but always in exchange for a high price. His very last request has him demand you kill Ratau.
  • Deal with the Devil: Offers the Lamb prizes in exchange for various trades, which escalate quickly in price from a large fish to eat, to a follower, to either two follower sacrifices or 1/2 Hearts, and finally, he'll ask for Ratau's death, permanently killing him.
  • Even Evil Has Standards: He has a clear contempt for The One Who Waits, saying that at least he, the Fox, wouldn't resurrect someone just to force them into eternal servitude.
  • Evil Laugh: Gives a long, deep, echoing laugh if the Lamb gives Ratau to him, apparently genuinely both amused and impressed at their ruthlessness.
  • For the Evulz: He gives no reason for wanting Ratau dead, seemingly only doing it out of sadism.
  • Gory Discretion Shot: Whatever he does to the Followers you sacrifice to him, it's so horrible it happens offscreen.
  • Hellish Pupils: He has red slits in his otherwise black eyes.
  • Horror Hunger: He doesn't seem to be too bothered by it, but he does emphasize how famished he is when he asks the Lamb offer him a follower to eat. Extra points for referring to himself as a predator and his victims as his prey.
  • In the Hood: Always wears a black cloak with a hood. Unlike most other example, said hood doesn't conceal his head.
  • Jabba Table Manners: Implied: He asks the Lamb to look away when accepting offerings to eat.
  • Voice of the Legion: He has noticeably deep and echoing voice that stands in sharp contrast to most of the other characters.

    Chemach 
https://static.tvtropes.org/pmwiki/pub/images/chemach_4.png
"Ah. Ah! Chemach can make Relic from anything. Hair and nails, little Lamb tails…"
A large blue duck introduced with the Relics of the Old Faith update. She offers to the Lamb artifacts known as "Relics", which grant various effects during Crusades. Sister of Clauneck and Kudaai.
  • Body Horror: She has some pretty gnarly injuries. Her legs appear to have been chopped off, requiring her to be suspended from a pair of hooked chains. The tendrils of her crown - which is implied to be made out of her own pieces - are also literally burying themselves into her head.
  • Companion Cube: Has several "followers" strung around her lair, which are all just tied-up corpse bags. She's attached enough to them that she'll get upset if the Lamb were to attack them.
  • Half the Man He Used to Be: Appears to have had her legs chopped off, given the large amounts of ichor dripping from her lower half.
  • Implied Death Threat: Somewhat Downplayed in that, while she has made passing reference to making Relics out of various Gods, and has even expressed interest in making a Relic out of the Lamb (or "Little God", as she calls them), she otherwise expresses no malice towards the Lamb. It seems that in her madness, she just doesn't realize how creepy she comes across.
  • Informed Species: Her designer Jimp confirmed in the official Massive Monster Discord that she's meant to be a duck. However, her heart-shaped face, wide stature, and the two feathery tuffs on her head make her resemble an owl.
  • Mad God: In her madness, she attempted to become a deity on par with the Bishops by making her own crown from what is implied to be parts of her own body. She also considers the corpse bags littering her temple to be her Followers.
  • Mysterious Past: As of the "Sins of the Flesh" update you can find hidden lore tablets around dungeons. Ancient Tablet VI hints that Chemach's 'duty' and 'nature' was potentially different to what it is presently before she went mad, maybe even linked to the Crowns themselves.
    'Twas foreseen, the card reader said. I asked, what of her duty? What of the Crowns? What of her very nature? And the smith answered: it is lost.
  • Sibling Rivalry: She has a very low opinion of her brothers Clauneck and Kudaai, constantly trying to convince the Lamb that her relics are far superior to Kudaai's weaponry or Clauneck's readings. It's implied this is because Clauneck foresaw her going mad and told her about it in the same detached manner he tells the Lamb their fortunes.
  • Third-Person Person: Will occasionally refer to herself this way, further emphasizing her madness.

     ??? (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/cotl_mystic_seller.png
"Fickle beast, do you not feel how the boundary betwixt this world and the next has began to fray?"
A nameless, godly figure who appears post-game in the Relics of the Old Faith expansion, overseeing the Lamb's crusades after having cut ties with the One Who Waits. They lead the Lamb through godhood, and task them with calming the Bishops' restless spirits.
  • Berserk Button:
    • As the Lamb only recently came into godhood, they disapprove of them trying to enter their realm without their permission.
    • They also do not appreciate someone trying to trick them, like the Lamb trying to obtain one of their items despite not having a God Tear to exchange it for.
  • Big Good: They're the one who tasks the Lamb with going back through the lands of the Old Faith to help the Bishops.
  • Canon Name: Averted. The trailers always kept their name as ???, and the game's files dub them "Mystic Seller," which is definitely more of a job description than a name. It's rather apparent that they're not supposed to have a name outside of your choice and, like the Lamb, has no official name.
  • Defrosting Ice Queen: In their first proper encounter, they angrily roast the Lamb for how they handled the Bishops and for thinking themself the strongest thing in the Lands of the Old Faith despite only just coming into godhood. After the Lamb brings them a God Tear, they calm down and arrange a partnership with the Lamb, alongside having them help the Bishops.
  • Greater-Scope Villain: In a way they're this since they ultimately helped the Bishops in becoming gods, although calling them a "villain" is really a stretch since they seem more of a neutral being who's interested in helping whatever new god comes around, no matter who they are.
  • Hello, [Insert Name Here]: They have no name to speak of, at least at first. They offer a partnership with the Lamb in exchanging God Tears for goods, asking to be given a name to seal the deal.
  • My Name Is ???: They initially go by this, but the player can name them in exchange for a full-on partnership.
  • Random Number God: Pun aside, they don't let you choose what you get when giving them God Tears. The reward is randomly chosen from a spin wheel.
  • Starfish Language: Though they are capable of using regular speech, there are moments where their dialogue is rendered as an incomprehensible string of Wingdinglish occult symbols.
  • Our Angels Are Different: They're not identified as an angel. However, they are found in front of a bright white portal, are concerned with the integrity of the afterlife, and have design elements that evoke angels like the "halo" around their head. The God Tears they collect also bears patterns resembling that of a mythological ophanim.

    Berith 
"Fine materials, quality goods, that's Berith's Boutique!"

https://static.tvtropes.org/pmwiki/pub/images/berith_darkwood.png
Berith's outfit in Darkwood

Click here to see his Anura outfit

Click here to see his Anchordeep outfit

Click here to see his Silk Cradle outfit

A silkworm tailor introduced with the Sins of the Flesh update. In exchange for a few gold bars, he'll sell the Lamb a new type of clothing they can then craft for their followers to wear.


  • Dungeon Shop: For 5 Gold Bars, he'll sell the Lamb blueprints for a new outfit that they can craft for their followers in the Tailor building. You can still encounter him during Crusades even after you've purchased all his wares, though the most he can do is remark on having nothing to sell you.
  • In Touch with His Feminine Side: He wears flowers, makeup, has prominent eyelashes, and likes to spend his time knitting.
  • Left the Background Music On: There's a gramophone located next to Berith, which the Lamb is able to destroy. Doing so will cut off the music, leaving behind only ambience until you leave the area. If you look closely, the smaller worms in the hanging pods will stop dancing and look sad once you destroy the gramophone.
  • Perpetual Smiler: He's always seen with a heart-shaped smile on his face, even as he's making underhanded remarks about the Lamb's fashion sense or his brother Bop.
  • Sibling Rivalry: He thinks his brother Bop (the worm on top of Klunko's head) is stupid and no-good for not getting into fashion like the rest of the family.
  • Unlimited Wardrobe: Notably, when compared to the other vendors, Berith's current outfit will change depending on the biome you're currently in. He'll wear a brown beanie coupled with a mossy boa and brown saddle in Darkwood, a brown and orange sweater/saddle in Anura, a purple bikini in Anchordeep, and a purple scarf/saddle combo in Silk Cradle.
  • Wholesome Crossdresser: Besides his general feminine aesthetics, he also has a purple bikini as part of his outfit lineup.

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