Anime / Rage of Bahamut: Genesis

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Rage of Bahamut: Genesis, is an anime which began airing in the Fall 2014 Anime season, animated by MAPPA of Terror in Resonance and Sakamichi No Apollon fame. It serves as a prequel to the Video Game Rage of Bahamut.

Mistarcia is a magical world where humans, gods, and demons mingle together. In the past, the black-and-silver-winged Bahamut has threatened to destroy the land, but humans, gods, and demons overcame their differences to fight together and seal its power. The key to that seal was split in two, one half given to the gods and the other to demons, so that they would never be united and Bahamut never released. Now, two thousand years later, the world is in an era of peace — until the day a renegade demon steals the gods' half of the key.

The plot follows Favaro Leone, a roguish Bounty Hunter working for the eccentric god Bacchus, and his friend-turned-mortal-enemy, Kaisar Lidfard, a fallen knight turned Bounty Hunter, as they escort said demon, Amira, to the realm of Helheim, whilst Heaven, Hell, and the mortal world alike do their level best to stop them.

A second season was confirmed in May 2015. Titled ''Virgin Soul'', it is set ten years after Bahamut's most recent defeat by the alliance between Mankind, Heaven, and Hell.

This anime has the following tropes:

  • Action Girl:
    • Amira is more than capable of defending herself even without resorting to her demon form. She even goes hand-to-hand against zombies, which for anyone else would just be a one-way trip to zombification.
    • Jeanne D'Arc. She led a truly massive army against Azazel's battleship and is capable of killing giants with a few slashes of her lance. In Episode 7 she kills Pazuzu and gravely injures and drives off Azazel, who was tied down fighting Favaro and Kaisar.
  • Action Prologue: The series starts amidst a battle between the titular Bahamut, and an alliance of gods, devils, and humans standing against it.
  • And the Adventure Continues: Favaro and Kaisar ride together for more adventures in the epilogue.
  • An Arm and a Leg: Kaisar willingly lets Favaro cut off his left arm in the final episode to make the deception they were trying to pull on Gilles de Rais much more believable. He gets a mechanical arm at the end to replace it however.
  • Angels, Devils and Squid: Bahamut may be a giant dragon instead of a squid, but is still an Eldritch Abomination that is neither angel nor demon and whose very existence can turn the world into a charred wasteland should it awaken again. The logical conclusion to his existence was to form an alliance against him.
  • Animation Bump: The action scenes in the series are noticeably more fluid than the rest of the episode. Then there's the dancing sequence between Amira and Favaro in episode 2, which was choreographed using real dancers.
  • The Anime of the Game: For Rage of Bahamut.
  • Anti-Hero: Favaro will eventually do the right thing, even if there's plenty of self-centered backstabbing in-between.
  • Back-to-Back Badasses: Favaro and Kaisar in the ending illustration for episode 1.
  • Bad Liar: Favaro, whose face screams dishonest! whether he likes it or not.
  • Badass Army: The Orléans Knights led by Saint Jeanne are more than capable of going toe-to-toe with the Legions of Hell.
  • Bait and Switch: When arriving at the docks in Episode 4, Favaro and Amon take a while to recognize each other, and just when they're about to hug in reunion, Favaro punches him.
  • Big Badass Battle Sequence: Jeanne brings an entire army to ambush Azazel's ship in Episode 5. Azazel returns the favour in Episode 7 by besieging the city with an even bigger army of demons.
  • Big Damn Kiss: Between Favaro and Amira at the end of the series.
  • Big Eater: Food seems to be the main thing that can get a reaction out of Amira outside of her quest to get to Helheim. Her first reaction to every one of the increasingly strange succession of creatures in episode 4 is "Is it tasty?".
  • Binge Montage: Amira and Favaro get drunk in episode 2. Then they dance and have some fun.
  • Bittersweet Ending: Bahamut is sealed, however, since Amira is now the God Key, she is sealed along with Bahamut. However, Favaro knows its still out there somewhere, and will be waiting for its return.
  • Blade on a Stick: Jeanne's blessed lance, the Maltet. It can also shoot out a massive Spear Beam or an energy-based Macross Missile Massacre.
  • Breather Episode: After the action packed episodes 1 to 5, 6 serves more of exposition.
  • Bookends: The show begins and ends with Favaro and Kaisar crossing a bridge on horseback.
  • Bounty Hunter: Favaro and Kaisar, though the latter would rather not be one.
  • Celestial Paragons and Archangels: A number of the angels are these of which they lead the rest. These include Michael and Gabriel to name a few.
  • Cerebus Syndrome: Hits hard in episode 10.
  • Character Development: Favaro and Kaisar rub off each other by the end. Favaro becomes more heroic, and Kaisar becomes a little bit sneaky.
  • Childhood Friends: Again, Favaro and Kaisar. Or used to be in any case, before the raid that saw Favaro's father killed and Kaisar's father executed.
  • The Chosen One: Legend tells of a chosen knight who will arise to save the world from Bahamut. Jeanne D'Arc is convinced she is that chosen one. It turns out that Favaro, who picked up Bahamut's barb without a hitch, is the chosen knight, and becomes the one who lands the final blow on Bahamut.
  • Colossus Climb: Favaro executes a textbook example on Bahamut in the final episode (with help from Kaisar and some ropes), complete with sigil-stabbing.
  • Contralto of Danger: Jeanne speaks in a very deep gruff tone, and is bar none the strongest human character in the series.
  • Cool Gun: Favaro's crossbow gun.
  • Cool Horse: Both Kaisar and Favaro's horses qualify. Both are capable of effortlessly riding across rooftops. The former is dressed in elaborate armor and is stated to be the last bastion of the Lidfard fortune. The latter singlehandedly rescues Amira in a truly epic fashion.
  • Cool vs. Awesome:
    • Episode 4 gives us demonic fishmen versus zombie pirates.
    • And Episode 6 gives us titan zombies versus giant iron golems.
  • Council of Angels: The angels have this for their faction.
  • Curb-Stomp Battle:
    • What happens when Amira goes against... anything, actually, when she's in her demon form. Everything she's faced so far has lasted three good hits at most. She then has one given to her by one of the strongest angels in Heaven.
    • Bahamut versus anyone and everyone. That fight with Satan and Odin and Zeus in the prologue? A fluke. It starts nuking everything once it's unleashed in the finale.
  • Cute Monster Girl:
    • Cerberus, like her depiction from the card game, is a cute dog-eared girl that wears plushie puppy hand puppets.
    • Rita who is a loli zombie necromancer.
  • Deer in the Headlights: The human king in the prologue ignores his men's pleas to retreat to safety as he marvels at the destructive fight between Satan, Odin, Zeus and Bahamut. The clash is reflected in his eyes, but then Bahamut makes a final attack that sweeps the countryside towards the king, and the screen turns white.
  • Demon Lords and Archdevils: The demons have a hierarchy of such.
    • At the top is Satan. He was the mightiest demon lord who turned himself into the Demon Key to seal Bahamut along with Zeus's God Key.
    • Lucifer is another demon lord who united most of The Legions of Hell in the current era. Under his command are high-ranking demons like Azazel, Pazuzu and Cerberus.
    • Beelzebub is a rival to Lucifer and leads his own faction, with the enigmatic Martinet being his direct subordinate.
  • Delinquent Hair: There's Kaisar's gigantic pompadour, although otherwise he's quite the opposite of a delinquent.
  • Detachment Combat: Rita is capable of throwing her arm around since she's become a zombie. She usually does it to interrupt a quibble between Kaisar and Favaro.
  • Enemy Mine: Several times over the course of the series, the forces of Heaven and Hell have had to put aside their differences to deal with the greater threat that is Bahamut.
    • The prologue has the armies of Satan and Zeus sealing Bahamut for the first time.
    • Azazel throws his lot in with Rita and Bacchus after Beelzebub makes his power-play.
    • And in the final episode, all the surviving Gods, Angels, and Devils, led by Lucifer himself, join together to try and seal Bahamut a second time.
  • Fantasy Counterpart Culture: The setting seems to be a mismash of early-Renaissance Spain and Italy, with lots of others sprinkled throughout. In the first episode, a background character tosses his sweetheart an apple with "ja te volim" ("I love you" in Serbian and Croatian) carved into it in what looks like Church Slavonic letters.
  • Fantasy Kitchen Sink: Greek gods, demons and angels from Christian folklore to zombies, giant monsters, Jeanne D'Arc herself, and the world-destroying Bahamut.
  • Foreshadowing: Easy to spot for those who've played Dungeons & Dragons, but the moment Martinet appeared, his boss Beelzebub wouldn't be too far behind.
  • Giant Enemy Crab: Rather than the expected kraken, this is what attacks Amon's ship in episode 4. Amira makes short work of it, but is disappointed by the taste.
  • Half-Human Hybrid: Amira is definitely of mixed parentage; after all, demons just can't walk into Heaven. Beelzebub created her by forcibly ripping an angel's soul and putting some of his demonic essence in.
  • Heroes Prefer Swords: Kaisar's Weapon of Choice.
  • Hidden Villain: Whoever sent Amira off on her quest to Helheim is secretly working to unleash Bahamut on the world and was powerful enough to repel even Archangel Michael and smack fallen angel Azazel around. Beelzebub is revealed to be the Big Bad, but then Gilles de Rais sabotages the former's plan with the slight nuance of awakening Bahamut simply for watching the world end instead of controlling its power.
  • I Am Not Weasel: Hansa is NOT a duck, thank you very much, he's a god who just happens to look like a duck. And he's based on a goose ("Hamsa" means "goose" in Sanskrit).
  • Impoverished Patrician: Kaisar, who was born from an old knight family that had fallen on hard times after his father was disgraced. He blames Favaro for his current situation, as well as his Fallen-on-Hard-Times Job as a bounty hunter.
  • Inelegant Blubbering: Kaisar's vendetta and emotional speeches cause him to tear up midway through his fight with Favaro in Episode 5. He then gets punched by Rita's detached hand.
  • In Vino Veritas: Amira becomes a lot more gentle and expressive during the Binge Montage.
  • Jeanne d'Archétype: Jeanne D'Arc herself appears in the story and is an extremely straight example. Born a simple peasant girl in a remote village, after hearing the voice of the gods, she is now the leader of the Orleans Knights armed with the legendary spear Maltet, which she uses to kick a lot of ass. Then again, in this series, the gods definitely exist and regularly appear and speak to humans.
  • Just Like Robin Hood: The modus operandi of Favaro's father while he was alive was that of an honourable thief. This was not unanimous, as Amon reveals he always found Barossa's lifestyle to be not cut out for him, leading to Amon's betrayal.
  • Large Ham: Kaisar. If there's one thing that will shake the screen, it's him yelling Favaro even when the latter is not around.
  • Let's You and Him Fight: Azazel exploits Kaisar's grudge against Favaro to try and eliminate the latter.
  • Light is Not Good: Heaven and its inhabitants certainly aren't evil, but they're arrogant, heavy-handed realpolitik-aficionados prone to Fantastic Racism. Michael is the only one of the four Seraphim to insist that they include humanity in on their plans, at least to a certain extent.
  • Little Miss Badass: Rita is far from being a helpless child; because she's immortal by virtue of having become a zombie (though she'd probably better qualify as a lich by now), she is shown to take down Azazel's minions with little trouble. Her infection powers also save the day more than once.
  • Little Miss Snarker: Rita, again. She's presented as the most no-nonsense character out of Favaro's travelling companions, and having lived for over 200 years, she doesn't mince words when noting she has to deal with the equivalent of kids from her perspective.
  • Living Emotional Crutch: Turns out that Favaro is this to Kaisar. After the death of their fathers, Kaisar was quick to assume that Favaro used him all along to gather information on the raid. Favaro just plays along with it in order to give Kaisar a motivation to go on living after having lost everything in his life.
  • Loveable Rogue: Favaro, who's quirky and lecherous for a professional bounty hunter.
  • Luke, I Might Be Your Father: Lavalley gives subtle hints to Amira that he's related in a way to her mother, starting with both possessing the same pendant. The clueless Amira simply assumes he's her father.
  • MacGuffin Turned Human: Amira reveals that since she absorbed the 'soul' of Heaven's God Key, that she has become the God's Key.
  • Ms. Fanservice: Most of Cerberus' appearances consist of her lounging around in suggestive poses with her stripperiffic getup, as well as providing some cutesy comedy relief with her sockpuppets' interactions.
  • Mythology Gag:
    • The different costumes Amira tries on in episode 2 are all based on cards from the Rage of Bahamut game.
    • There's a gag on a real-life mythological being: Cerberus, the three-headed guard dog of the Greek underworld, is a demon girl who has two sockpuppets with dog designs on them that talk to each other.
  • Necromancer: Rita, who used the Black Bible to raise her parents and the rest of her village after they got massacred during a monster attack.
  • Ninja Pirate Zombie Robot: Rita, the snarky Really 700 Years Old necromancer zombie loli may qualify. So do the moment where they fly away from the demon castle on a zombified dragon.
  • Older Than She Looks: Despite looking like a 12-year-old girl, Rita is a two hundred years old necromancer.
  • O.O.C. Is Serious Business: Favaro actually destroys his Bounty Hunter bracelet to prove to Bacchus that he's serious about rescuing Kaisar and Amira.
  • Our Zombies Are Different: Rita, who manages to retain her snarky personality even after getting zombified. Kaisar even notes how unusual it is.
  • Portal Cut: In episode 5, the Orleans Knights shut down the portal going to Cocytus right when Azazel's Living Ship is in the middle of entering it. A fountain of blood promptly starts pouring out of its now severed head.
  • Recap Episode: Episode 6.5.
  • Rivals Team Up: The fith episode has Favaro and Kaisar put their differences aside to save Amira.
  • Rose-Haired Sweetie: Amira's occasionally-revealed cute side (which comes out much more easily when she's tipsy) would imply she's a good example of one.
  • A Round of Drinks for the House: Favaro's policy every time he successfully hunts down a bounty.
  • Rule of Cool: Within the first episode, we have Favaro and Kaisar riding their horses on rooftops and blade locking in midair.
  • Running Gag:
    • Kaisar's "FAVARO!!!".
    • Favaro always tries to convince Amira with a serious look that he doesn't have the eyes of a liar, before reverting to his goofy expression, earning him a slap from her.
  • Sapient Steed: Favaro's horse, who goes to rescue Amira and forces Favaro to tag along.
  • Say My Name: Kaisar really likes to shout Favaro's name. Even just after waking up!
  • Screw Destiny: Delivered by Favaro:
    "Screw this! To hell with fate! ... We can change fate, as much as we want, whenever we want! Screw this "destruction is our only fate" crap!"
  • Sealed Evil in a Can: The titular Bahamut has been sealed for over two millenia following the epic Action Prologue in which gods and demons banded together against its apocalyptic power. The barrier that keeps its slumber in place is maintained by thousands of angels, but they are slowly getting decimated by Bahamut's violent signs of awakening.
  • Shout-Out:
    • The name of the village that Favaro and Amira first escape from? Wyatearp.
    • The different costumes Amira tries on in episode 2 are all based on cards from the Rage of Bahamut game.
    • Favaro Leone.
    • The story of Rita's village in episode 3 is practically cut-and-paste from the backstory of the city of Louran in Terranigma with some minor differences.
    • Jeanne's super-spear the Maltet may be a reference to the legendary spear of the same name from Fire Emblem: The Binding Blade.
    • Favaro deals with Bahamut with a well-placed stab to the sigil after some climbing.
    • Bahamut being in deep slumber, so long that he in fact has overgrown with greenery, is something that also happened in Final Fantasy V.
  • Skilled, but Naïve: Amira is a one-woman powerhouse, capable of taking down towering monsters on her own, but she's painfully uninformed about the world in general.
  • Sword & Sorcery: The series can be categorised as such as it bears several of the defining qualities of the subgenre.
  • This Cannot Be!: Beelzebub is incredulous that Bahamut wouldn't listen to him after being revived.
  • Unstoppable Rage: Bahamut spends all of its screentime trying to nuke everything in sight, and only stops if sealed, seeing nobody can outright kill it.
  • Villain Teleportation: Senior demons are capable of this, and when combined with their immunity to non-magical weapons, it makes them extremely difficult to kill. Even being fried by a divine Wave Motion Sword wasn't enough to stop Azazel from bugging out when a battle turned against him.
  • We Used to Be Friends: Kaisar and Favaro were once childhood friends, but little did Kaisar know that Favaro was the son of a thief. When the raid that lead to both their fathers' deaths (Barossa killed in the raid, and Laurus Lidfard shamed and executed) happened, Kaisar was quick to assume that Favaro used him all along to gather information on the raid, something that haunts him even to this day.
  • Wham Episode: The entirety of episode 10. To enumerate:
    • Jeanne gives in to a moment of self-doubt when she's burned at the stake, which is enough to give Martinet an opening to corrupt her, turning her into "Dark Jeanne".
    • It is revealed that Amira's entire existence was a lie, and her mother wasn't even her mother at all. Her sole purpose was to bring both keys sealing Bahamut together. Needless to say, she doesn't take the revelation well.
    • And to top things off, Martinet also manages to corrupt Favaro by the end, turning him into a full-fledged demon.
  • You Don't Look Like You: Averted for most of the part, seeing there are multiple versions of a same card in the original game, and the anime adaptation takes only one. For example, Satan appears in his "Prince of Darkness" design, while Odin takes on his "Father of Men" appearance. Beelzebub is conspicuously the only recognizable demon whose looks completely differ from the game.
  • Younger Than They Look: Amira is chronologically only five years old.
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