The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at You Know, That Thing Where.
Find a Trope:
openYou can't do something until your character in-universe knows about it Videogame
Example: there is some password or other secret phrase, however, even if you the player know about it you won't have the option to say it in the dialogue tree until your character in-universe learns about it. Would this be No Fair Cheating or something else?
openTranslation / Alternate Languages Exist, Video Game trope? Videogame
Translation / Alternate Languages Exist, Video Game trope?
How about an in-game menu to choose between them, instead of region locking?
Edited by MaladyopenEveryone but the player knows/understands whats going on. Videogame
Whats the trope for where everyone in universe seems to know and/or understand whats going on but the player is kept in the dark (sometimes done deliberately, sometimes happens as a result of poor exposition delivery or just the story line being really vague to start wtih.
openStrafing always works Videogame
Is there a trope for how, at least on older FPS games strafing/ circle strafing is super effective?
openDetective Vision Videogame
Is there a trope for the game mechanic known as Detective Mode in the Batman: Arkham Series, Eagle Vision in Assassin's Creed, Instinct in Hitman, etc? I know we've got stuff like Aura Vision for the story equivalent, but the game mechanic is distinct enough that I'd be surprised if it doesn't have its own trope.
Edited by HighCrateopenEnough room for one bazooka, but not for two acorns (SOLVED) Videogame
Is there a trope for a videogame inventory that treats each item contained within it as one "space", regardless of size? Like, you can carry 10 suits of armor, but if instead you carried ten rings, trying to pick up an eleventh wouldn't be allowed?
Edited by PisthetairosopenPrevious villain mentoring current hero Videogame
A scenario where, at the end of the game, the Big Bad pulls a Heel–Face Turn and becomes a good guy. Come the next game, the former antagonist is now in charge of training that game's protagonist. Because, hey, who's a better person to train them in defeating the Army of Ultimate Evil than the person who previously led said army. Bonus points if the setting is magic-based, and their area of expertise is dark magic.
Edited by GofastmikeopenGame gives you a super obvious hint/tip Videogame
Such as "if you lose all your Hit Points you will die" or "shoot enemies to kill them". Would this fall under Viewers Are Morons?
openAcapella Sound Effect Videogame
Is there a trope covering cases where sound effects are entirely made of human voice, like what this video game trailer does?
In this case, instead of the music, all the sound effects, be it sword strike, arrows or laser blasts, all are entirely voiced with human voice like "Woosh!", "Pew!", "Splash!", possibly done on purpose.
Edited by MhazardopenUncanny Valley for language? Videogame
I was looking a trope about the ancient Greek in Assassin's Creed: Odyssey. In the ears of the modern speaker, it sounds almost alien yet somehow familiar at once, and that can be seriously off-putting because in the end you barely understand anything. Is there a trope for this?
openenemies don't just spam their most powerful weapon/attack/whatever constantly Videogame
What would this fall under? Mook Chivalry?
openArcade mode in video games where every character or team is trying to obtain a Mac Guffin Videogame
Title. Usually it's an object of mystic properties and characters want it for their own reasons, maybe to make a wish, destroy it, take over the world, that one comic relief wish where the fat guy wishes for pudding. That kind of thing.
openIt’s One-Shot Or One-Shotted Videogame
In a game where damage scales better than health and/or defense, the game slowly turns into you either kill them in two hits or you die in two hits the higher the level you are or the later in the game you are. And the pace of the battle gets faster.
openIn universe media Videogame
Hello, I am looking for two somewhat similar tropes.
The first is, do we have a trope for when a work shows up in another work by the same author even though they have no canonical connection. For example, let's say that Shin Megami Tensei: Nocturne is a popular in universe videogame in the world of Persona 4?
Second, do we have a trope for when a character starts maybe humming or even singing a Leitmotif (either their own or someone else's), again, across series boundaries?
openenemy can only move along a set path Videogame
Is there a trope for an enemy (usually a flying enemy, for some reason) who can only move along a predetermined path and can't actively follow the player. Example: The death wyvern in Hexen can only fly in a huge loop around his cavern and can't follow the player out of the cavern.
opendeliberate overpenetration weapon Videogame
Whats the trope for a weapon that shoots a projectile which goes through the target and keeps going till it hits a wall, allowing you to hit multiple creatures as long as they are lined up. Example: the railgun from Quake 2
openboss is hard mainly because the player doesn't have many weapons yet Videogame
Usually an FPS trope. Would this fall under Drama-Preserving Handicap?
openEyes following you across the screen Videogame
I'm looking for a trope where you're moving your player character around and some face's eyes follow you around the screen. The player knows, but the PC presumably doesn't, and it's intended to arouse the player's suspicion that something's not right and they're being watched. A non-videogame example would be the busts that turn, following guests walking through the queue for the Haunted Mansion ride at the Disney Parks.
Example: In Who Framed Roger Rabbit there's a 1-800 number that you're supposed to call. As in actually call, using a landline or cell.