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YMMV / Limbo (2010)

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  • Alternative Character Interpretation: Limbo with a Flashlight gives an… interesting interpretation.
    • About the spider: If it really was another limbless spider that you saw earlier in the game, then it's not really hunger that drives the giant spider to kill every human it finds. It's revenge for its fallen brethren. Another interpretation is that it's coming after you out of self defense.
    • The tribal kids. They keep out strangers by using a fake spider made out of wood, trap their whole village, and when they spot you, run away. You later find some other kids, who look like them, but they chase you down, through their own traps, killing themselves one by one. They most likely saw you as an intruder, but it makes you wonder why they are so hostile when you look a little like them.
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  • Awesome Music: The menu theme, a simple theme that perfectly captures the mood of the game.
  • Creepy Awesome: The spider pursuing you is horrifying, but it's so nonstop and persistent that you'll likely end up both afraid and incredibly happy at its arrival.
  • Disappointing Last Level: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities (living and dead) means it isn't nearly as bleak or disturbing as the earlier chapters, which can be accurately described as looking like a Stephen Gammell drawing terrifyingly come to life.
  • Evil Is Cool: The spider, obviously, a shadowed and nightmarish spider. Critics often decreed it the best part of the game.
  • It's Short, So It Sucks!: Four to five hours long for a first run (and $10 in 2D). The game caught the same flak as Braid for that reason.
  • It's Easy, So It Sucks!: The game's puzzles are comparatively easier than those in Braid. "Comparatively" is to be emphasized.
    • Two achievements can avert this greatly: Getting all the eggs and doing a no-death run. The eggs are usually easy to get to, but the last one players will have trouble with is the physics-based puzzle that requires you to manipulate boxes and gravity to get over to it. The no-death run can be completed with 5 deaths or less, with the challenge being how much you can remember of the game.
  • Moe: The boy and his sister.
  • Paranoia Fuel: Once you die your first death, you will be scared and cautious. And you will stay scared and cautious. And it won't help you.
  • Player Punch: Right from the horrid deaths of the boy, to finding hundreds of corpses of other kids, having fallen to traps and the environment. It really makes you feel alone.
  • "Seinfeld" Is Unfunny: The game got a lot of attention and praise for its distinctly dark minimalist atmosphere and unique sound design that were not seen in any other video game at the time. Now that several games that have similar atmospheres that play much better are out, it is now harder to be wowed by Limbo's aesthetic and much easier to notice the flaws in its gameplay.
  • Squick: Turning off gore can ease some of the squickness or avert it, but here's a few examples of squick, in case you're debating if you should turn it on:
    • Your deaths, the deaths you inflict, and the er… "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps… or the wasp later on.
    • The leech-things that land on your head, controlling your directional movement. They look like they burrow into your brain. Compared to some examples above, they aren't changed when the gore-filter is turned on.
  • Sweet Dreams Fuel: Most of the soundtrack (when it isn't ominous) is comprised of angelic choirs, lush electronic drones, and downright heavenly ambient swells. "Machine Gun Tranquility" (despite its title) perfectly sets the mood.
  • That One Boss: Again, the spider. Specifically, THE one boss, since no others are found in the game.


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