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YMMV / Kid Radd

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  • Anvilicious: Lampshaded; when Kobayashi describes his game as a comment on human sadism, the image is of an anvil dropping into the frame. In-story, it illustrated a player selecting a way to kill the ninja in the game, but... yeah.
  • Awesome Music: The Kid Radd ending theme. It's kr_final.mid on here. Enjoy!note 
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  • Fridge Brilliance: Naming the obvious Ness Expy "Eliot". Yeah.
  • Hilarious in Hindsight: Read this comic then go watch Wreck-It Ralph. Eerie similarities, huh? And keep in mind this comic predated that movie.
    • It also seems has kinda similar themes to Undertale...
    • Comic 422 is one outside of the story which involves Radd, Bogey and Sheena starring in a show about the 00s. Most of the references in it became extremely outdated even by the midpoint of that decade.
      • Of course, Radd's final comment about Korea nuking LA in the same strip becomes Harsher in Hindsight if you're living in 2017 with America and North Korea making threats against each other...
  • Nightmare Fuel: Sheena's dream about the sprites who might be overlooked and left behind when the organization liberates a game, which inevitably leads to its code collapsing, destroying it. While they save every sprite who can move and/or talk, Sheena is terrified that they are missing silent or immovable sprites, who are permanently killed when their world literally collapses on them.
    • The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC volunteers, who's personalities because 'dominant' and make them docile and productive. However, it didn't last, and they began randomly flipping to the murderous sprites' personas, only now, they were immortal as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, who had to be abandoned in a damaged ROM and left to die as it collapsed.
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    • The eventual fate of The Seer. For all his grandstanding, he had overlooked a fatal flaw in his plans; the game sprites he fused with to create his new form all had different end battle codes, which would trigger when said character died. Crystal, not expecting to die, never bothered picking which death to default to, and the Seer never bothered fixing that. The result? Instead of simply losing access to the sprites' layer of the internet as he thought he might, the conflicting death algorithms crashed his entire program. If he's not permanently dead, he's a vegetable.
  • Tear Jerker: Bogey's Heroic Sacrifice in the final battle is played very well.


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