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Characters / Kid Radd

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A list of characters in Kid Radd and the tropes associated with them.


The hero of Kid Radd (the game and the comic), he's a hero sprite who initially fights to rescue his girlfriend Sheena. Forced from his world when the Moderators arrive to free him, he must adapt to life outside.

  • Captain Ersatz: Of the hero of a lesser-known NES game, Totally Rad.
  • Classic Cheat Code: Radd can unlock the Hoverboard with Right, Up, Right, A, Down, Down. (R U RADD?)
  • Glass Cannon: Can unleash incredible firepower, but can only take four hits of any strength.
    • Played with in that any strength means any strength. You could drop a nuclear bomb on him and it would do the same amount of damage as a Bogey walking into him.
  • Groin Attack: On Kobayashi.
  • The Hero
  • Heroic BSoD: Has a bit of a breakdown and isn't firing on all cylinders for a while after killing someone outside a game for the first time.
  • Magnetic Hero: With the exception of the shopkeepers from the Island of Melba games, the allies Radd comes up with are the ones who either randomly decide to tag along with Radd, or who are actively seeking him and his allies out.
  • My God, What Have I Done?: After destroying a Moderator ship pursuing him, the first time he actually killed someone.
  • Four Hit Point Wonder: Radd can only take four hits before dying, but that's four hits regardless of how powerful the attack in question is.
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  • Person of Mass Destruction: Due to lazy programming, the upper limit of the power of Radd's Mega Radd attack is dependent on the "bits" of the game he's in. When he's not in a game, it's based on the system's processor, which in any modern system is high enough to be functionally limitless. He could keep charging and charging and charging until the ensuing blast is powerful enough to destroy the internet itself. And he comes very close to doing so at one point.
  • The Slacker: For a while after leaving his game, he had no ambition, and didn't do anything on his own, because he was still adhering to his programming of having no desires of his own, and being entirely at the whim of the player to do anything. He eventually gets better, though.
  • Took a Level in Badass: Gets more competent at fighting as time goes along, especially as he learns to be able to function on his own without needing a human to take control.
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  • Unwitting Pawn: Plays right into G.I. Guy's plan to destroy the Internet. Generally averted with the Seer, though he admits that Radd did a better job than Crystal at gathering unique, powerful sprites for him to cannibalize.


Radd's girlfriend. At least according to the game. Her original role was to serve as a Damsel in Distress for Radd to rescue. On being freed from the game, she joins the Moderators and assists them in freeing other sprites in games.

  • Action Girl: She develops into one after merging with the version of her from Kid Radd 2 and gaining her attack abilities.
  • Bulletproof Human Shield: Radd takes advantage of her NPC invulnerability to use her as a shield when going up against Kobayashi's stolen gun.
  • Catapult Nightmare: Of accidentally leaving behind some silent and immobile sprites, dooming them to death. It may have been All Just a Dream, but it's the product of some deep-seated doubts.
  • The Chick
  • Composite Character: Once she merges with the "sequel" version of herself after Kid Radd 2 is irreversibly corrupted.
  • Heart Is an Awesome Power: She can't attack or be attacked, enabling her to enter dangerous games and liberate their sprites.
  • Hyperspace Mallet: After she gains the ability to become a PC, she uses it on Radd the same way others would use a Dope Slap.
  • Limit Break: "Pretty Armageddon!"
  • Mini Dress Of Power: Sheena, even when in the Magical Girl Warrior mode she later acquires.
  • Neutral Female: Thanks to her initial programming. She later gains the ability to fight, and when she learns about it, she averts the trope for the rest of the comic.
  • Nigh-Invulnerable: Being an NPC, she has no health bar and isn't programmed to receive damage, and is thus unkillable. Until she gains the ability to turn into a PC, which gives her the ability to attack, but also means she can take damage. She can freely change between the two forms, however, which she uses to her advantage.
  • Smart Bomb: The "Pretty Armageddon" attack from her PC form, charged up by launching normal attacks. After hitting with an arbitrary number, she can clear the "screen," an area which is acknowledged to be nebulous outside of a "game," but always very large.
  • Stone Wall: As an NPC, Sheena is invincible but is utterly incapable of combat herself. Once she gains the ability to switch back and fourth between her PC and NPC forms, she's still got relatively low attack power... save for the Smart Bomb.
  • What the Hell, Hero?: Calls out Bogey for his callous remarks on Radd's arrest, but learns that it was a form of Tough Love.


A minor enemy from Radd's game who is carrying a power-up. He winds up becoming reluctant friends with Radd after they're freed.

  • Back from the Dead: Revived with the help of Radd's player.
  • Deadpan Snarker: The snarkiest character in the comic, bar none.
  • A Dog Named "Dog": "Bogey" is both his name and the name of his species.
  • The Goomba: In the Kid Radd game.
  • Heroic Sacrifice: Forces Radd to kill him to collect his power-up and survive the Seer's ultimate attack.
  • I Want My Beloved to Be Happy: Bogey is attracted to Sheena the moment he meets her, and later in the story, genuinely falls for her. Even so, he doesn't act on his feelings, and instead encourages her feelings for Radd.
  • Jerk with a Heart of Gold: He's snarky and less than patient with Radd than Sheena, but he does care: right before sacrificing himself to give Radd his powerup, he admits to Radd that he was the best friend Bogey ever had.
  • The Lancer
  • The Load: Due to being a One-Hit Point Wonder and only being capable of inflicting 1 damage at a time, he tends to be in a lot of danger when he accompanies Radd and Sheena into games, and eventually stops doing so because of this, which leads him to angst over feeling useless.
  • Mascot Mook: However, there are so many of them in the game, they're used to run the local power plant when they're released.
  • Nonhuman Sidekick: To Radd, more or less. Even though this was in no way their relationship in the original game.
  • One-Hit Point Wonder: One attack does him in; in the fighting game, his health bar is represented by a single health icon.
  • Tough Love: After Sheena accuses him of being callous over Radd being arrested, he responds that Radd has to learn how things work in the world outside the game.


The main villain of Radd's game, and his "older brother".

  • Cain and Abel: The Cain to Radd's Abel. Played with in that, in the same way that Julie isn't really Dr. Amp's "daughter", Radd and Gnarl aren't really brothers.
  • Final Boss: Of the Kid Radd game.
  • Fusion Dance: With Kobayashi, after their encounter at Chimera Point. At first it's involuntary, but after they're separated, they find they can re-combine voluntarily.
  • Jedi Mind Trick: Gnarl starts off his boss encounter by trying to "trick" Radd into becoming an accountant. Radd can shake it off via Button Mashing.
  • Mirror Boss: In the first form. Unfortunately, Radd's strongest attack is roughly equivalent to Gnarl's weakest attack.
  • One-Winged Angel: The Gnarlborg.
  • Unwitting Instigator of Doom: Finds Chimera Point by accident and leads Crystal there.
  • Villain Forgot to Level Grind: More in a personal development sense. While Radd has undergone Character Development, Gnarl is essentially still the same as when he left the game when they rematch. It's this realization that kickstarts Gnarl's own Character Development, forcing him to realize that he has to change and grow if he ever wants to defeat Radd.

Captain QB

An officer for the Moderators, formerly from a fighting game.

  • An Ice Person: Super Freezeplay DX.
  • Anti-Villain: Type III; he's willing to sacrifice Radd to ensure the future of all sprites.
  • Bare-Fisted Monk: Aside from his Freezeplay moves, QB's main fighting method is hand-to-hand. Justified in that he's originally from a fighting game.
  • Desperation Attack: Ultimate Freezeplay TD, which can only be used after taking a beating.
  • The Ditz: Despite his leadership position, QB isn't terribly bright: when Sheena overhears one of his secret conversations with Crystal, she assures QB she didn't hear anything by pointing out that Crystal said the room was soundproof. He buys it.
  • Face–Heel Turn: Joins Crystal for a while.
    • Heel–Face Turn: After Crystal double crosses him, he decides to use his knowledge of Crystal's plan to save the world.
  • Pintsized Powerhouse: While he's roughly the same size as the other main characters, he's revealed to have been this in his original game, as the other characters there tower over him.
  • Puppet King: Crystal beats up and imprisons G.I. Guy, leaving the higher ranking Captain QB in charge as her accomplice, but with herself pulling the strings. After he fails to kill Radd, however, she decides she would rather rule directly and gets rid of him too.

Itty Bitty

A shopkeeper in Hopetown.

  • Good Bad Bugs: In-universe. Thanks to "lazy programming" (his lower half isn't rendered), when he crouches down, he becomes invisible. He's very good at using this to his advantage.
  • Grievous Harm with a Body: In the "grey areas" of the Internet, he sometimes "attacks" by throwing mooks at other mooks.
  • Hammerspace: Can store an unlimited number of items, including entire ships, not to mention Interchangeable Antimatter Keys.
  • Heart Is an Awesome Power: His merchant-based abilities don't sound impressive, but they are incredibly useful with incredible frequency. Also, see Good Bad Bugs above.
  • Where da White Women At?: Hooks up with the Nurse, though as sprites they don't technically have race.
  • White Mage: Despite the fact that being called one is his Berserk Button, he functions well as one, as being a merchant NPC means he essentially has a limitless supply of healing items.
  • Wrestler in All of Us: Before he starts getting guns, he is technically an NPC and can't directly hurt anyone. Inside games, this leads to him being a pure Support Party Member. Outside, in the "grey areas" of the Internet, he is not adverse to pumping out throws and bodyslams that aren't technically attacks.

Dr. Amp

  • Cool Old Guy: In appearance.
  • Mad Scientist: He's a good guy, but his inventions tend to be a bit overkill for their purpose. For example, he builds a flamethrower to toast waffles with and a Laser Blade as a letter opener.
  • Perpetual Smiler: It's the only expression his sprite is capable of. This is Played for Laughs, and the reason why flashbacks to his Dark and Troubled Past only ever show him from behind.
    Radd: You know, it's hard to take your moody recollections seriously when that goofy smile never leaves your face.
    Amp: I'm scowling at you on the inside.
  • The Smart Guy


Amp's "daughter" and assistant, a bee girl.

  • Action Girl: She doesn't get the chance to showcase it much, but in the final battle, she vents her frustration over Radd and Sheena's Love Confession by mowing down rows of soldiers.
  • Bee People: Appears to be one, even though her "father" looks completely human. The oddness of it is lampshaded by Amp himself when Joule first appears.
  • Clingy Jealous Girl: Develops a crush on Radd, resulting in her being mega jealous of Sheena. When Radd and Sheena hook up, she takes out her frustrations on several rows of enemies.
  • Distressed Damsel: Taken hostage by Kobayashi.
  • Pair the Spares: Hooks up with fellow victim of Unrequited Love Bogey in the end credits.
  • Rescue Romance: Her crush on Radd starts when he rescues her from Kobayashi.
  • Took a Level in Cheerfulness: When first introduced, Joule had a slightly Goth personality, rarely changing her expression from a bored one and asking Sheena if she listened to The Cure. After being rescued by Radd (and consequently developing a crush on him), she becomes more energetic and upbeat and begins emoting more.

G.I. Guy

The founder and leader of the Moderators. He grows disillusioned with the violence inherent in sprites and wants to destroy both the internet and the real world.


A Moderator who originated as a Random Encounter monster sprite from an RPG.

  • Ambition Is Evil: After spending her life as a Random Encounter, Crystal wanted power and independence, and was ruthless enough to rise to the top by any means necessary.
  • Bad Boss: She tends to abuse her minions whenever she's in a bad mood, or doesn't like the news.
  • Big Bad: She takes over the Moderators in The Coup and launches a campaign to takeover the sprite world with the ultimate goal of becoming a Physical God.
  • Black Magician Girl: Almost all of her attacks are magical in nature, such as the Shock and Awe she uses on her subordinates and the Forced Sleep she used to subdue G.I Guy when she overthrew him.
  • The Corrupter: Acts as one to QB when trying to recruit him as her accomplice.
    QB: My conscience is getting all prickly.
    Crystal: A bit of absolute power can remedy that.
  • Death of Personality: Her final fate: after (unknowingly) merging herself with the Seer, his consciousness becomes dominant, and Crystal's personality appears to have been overwritten completely.
  • Fairy Sexy: Downplayed since she's a sprite and there's therefore not much detail, but she is a fairy-type enemy wearing a leotard.
  • From Nobody to Nightmare: She started out as a mere Random Encounter (albeit from her game's Final Dungeon).
  • Genre Savvy: Most of the time, with a few minor hiccups regarding evil oracles, she displays an awareness of mistakes other evil overlords make and acts to avoid them. For instance, she mentions that it's common for the boss to murder underlings bringing bad news and assures her staff that she won't do that... then tortures him with magic instead.
  • I Just Want to Be Free: Her main motivation, as she lived as a Random Encounter before being freed by the Moderators. The problem, of course, is that she equates "freedom" with having the power to ensure no one can ever hurt her again, and she's ruthless enough to pursue that power at any cost.
  • The Starscream: Overthrows G.I. Guy and later, betrays her own accomplice and immediate superior, QB.
  • Shoot the Messenger: Enjoys this quite a bit, but typically doesn't kill the messengers.
  • Tyrant Takes the Helm
  • Twitchy Eye: Particularly seen in her close-up shots. Goes with her increasingly unstable personality.
  • Ungrateful Bastard: She hated and resented G.I. Guy for having to save her when her game was breached. That her "sisters" thought they were going out may have played a part.
  • Unwitting Pawn: For The Seer: he told Crystal to gather a large selection of sprites to Chimerize herself with, but tricked her into merging with him as well.
  • Worthy Opponent: Despite despising him for "saving" her from her game, Crystal begrudgingly saw G.I Guy as her equal. She even admits to herself before being Chimerized that she imprisoned him instead of killing him because she wanted him to come back and challenge her so she could continue to prove her superiority.
  • Wrong Genre Savvy: The Seer notes that her selection of chimerized sprites were selected more for their individual power than for clever exploits like Radd's (save for the admittedly-smart idea of giving it "hits" instead of "health"). While that makes the Final Boss body she designed ridiculously powerful and durable, it also means that it isn't invincible.
  • You Gotta Have Blue Hair

The Seer

A virus that gained sentience after expanding to every corner of the Internet, and decided that instead of blowing it up it was fun to watch things happen and record information. Is essentially omniscient and tells people how to accomplish their goals when asked. People usually die after visiting him. He's not killing them, most are just trying to do hard and often unethical things. Plus, he frequently feeds them lies and half-truths to suit his own agenda. It turns out he's still interested in killing the internet, but needs a body so that he can enjoy killing the layer the sprites live on in person.

  • Almighty Idiot: The Seer is, at its core, a character that knows almost every piece of information there is to know, but isn't very good at stringing them together to form conclusions.
  • Clipped-Wing Angel: Fusing to other sprites enabled him to be killed, which resulted in him crashing because of conflicting death parameters. On top of that, being fused damaged his ability to process incoming information, considerably slowing the pace of his omniscience.
  • Didn't Think This Through: His Fatal Flaw, ultimately: despite his omniscience and manipulative skill, he tends to not consider the consequences of his actions. After merging with Crystal and the other bosses, his omniscience is damaged, which he didn't consider (and which causes him to not notice Bogey entering Chimera Point, which is one of the main factors in his defeat), and he fails to take into account the fact that all the sprites he merged with have conflicting death programs, which is the cause of his final defeat.
    Dr. Amp: Yeah, for an omniscient being, the Seer wasn't too bright.
  • Faceless Eye
  • Famous Last Words: "Oh yeah, the control room. Sh-"
  • Game-Breaking Bug: invoked When The Seer is "killed", he counts on the fact that it's "only a video game death" in order to find his way back. Unfortunately, the sprites he fused to all had conflicting parameters that activated on death, and crashed him to the point where he couldn't come back.
  • Genre Blindness: The Seer did not tell Crystal what sort of sprites to fuse with, being gnomic and vague with this suggestions. Despite being omniscient, he didn't expect Crystal's picks to not include commonplace invulnerability or other powers beyond "really hard bosses," though she did think to give it "platform hero hit-detection," which he acknowledges was clever.
  • Grand Theft Me: Once Crystal uses Chimera Point, he takes over the fused sprite.
  • Greater-Scope Villain: He manipulated Crystal into doing his own bidding in order to take a powerful sprite body for himself.
  • Hive Mind: He is basically a gestalt intelligence, formed from the cumulative communication of countless individual computer viruses.
  • Hoist by His Own Petard: Fusing into a sprite with conflicting death programs crashes the Seer.
  • Instant A.I.: Just Add Water!: A sentient computer virus, that became self-aware after networking too much processing power.
  • The Man Behind the Man: Manipulated Crystal to obtain a powerful body. Helped Radd in order to have him gather yet more "useful" sprites to improve the body Crystal was building.
  • Omnicidal Maniac: He is a computer virus that his creator intended to destroy the internet with, and as such, his nature causes him to feel pleasure in causing fear and destruction. When he learned that destroying the internet would cause global chaos, but not destroy humanity, he refrained until he was in a position to do so. He ultimately wishes to spread parasitically from world to world, destroying everything that exists.
    Seer: Blame my creator. I think I'll thank him personally, before I kill him.
  • The Omniscient: The reason for his prophetic powers. He has eyes all over the Net and massive amounts of processing power to assemble his observations. Though his advice is all-too-frequently composed of lies meant to manipulate others to get what he wants.
    • Not So Omniscient After All: Played with, actually. What he sees coming just takes longer to process in sprite form. Though he didn't expect G.I. Guy's attempt to use Radd to blow up the Internet.
  • Punny Name: The creator of his original virus form named it Cool Ragnarok, or CR. "See-Ar" -> Seer.
  • Talking in Your Dreams: He is implied to have sent messages to both Sheena and Radd while they were dreaming.
  • Womb Level: His base.


The Discount Ninja, hired to assassinate Radd for $20 by some Moderators who wanted to pocket the rest of the money allocated.

  • Butt-Monkey: Hard-coded to lose and die.
  • Cool, but Inefficient: Most of his attacks are just for the show and never hit ...
  • Flash Step: As a ninja, he's capable of evading attacks with this. Unfortunately, due to his inability to hit anything, he usually can't make good use of it.
  • Fusion Dance: With Gnarl, after their encounter at Chimera Point. At first it's involuntary, but after they're separated, they find they can re-combine voluntarily.
  • I Have Your Wife: Takes Joule hostage.
  • Heel–Face Turn: About the same time as Gnarl's.
  • Lethal Joke Character: Most of his attacks are flashy and never hit, but some never miss.
    • Despite his terrible aim most of the time, Kobayashi is still a ninja, making him very hard to hit in a fight. When combined with one of Amp's guns, which has an auto-target system, he becomes a rather formidable opponent.
  • The Many Deaths of You: His original program put him at the players' mercy, where he would be subject to whatever manner of death the player chose. He would only win if the player took too long to decide.
  • Not-So-Harmless Villain: After stowing away aboard QB's ship, he steals a gun and reduces Radd to 1 HP, only being stopped from killing him by Sheena's intervention.
  • Took a Level in Badass: Once he gets past the mental block where he's supposed to do the "cool, useless stuff" first.
  • Unwitting Instigator of Doom: Finds Chimera Point by accident and leads Crystal there.

Radd's Player


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