- Contested Sequel: Wild World to Animal Crossing (2001) gets a lot of polarized views within the fandom. Wild World introduced many things but at the same time removed a lot, including all the classic holidays from the first game. Detractors also cite the clunky implementation of touch controls (owing in part to the DS's lack of an analog control stick/pad), the downgrades to music carried over from the first installment, and the fact that all four players are forced to share a house instead of each getting their own. Luckily for these detractors, a lot of these issues would be amended in Animal Crossing: City Folk and onwards, but in the case of Wild World the amount of sacrifices made cause some to regard it as the qualitative nadir of the Animal Crossing series in hindsight.
- Hilarious in Hindsight:
- In one of his lectures if the player resets in Wild World, Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular Internet comedian created a joke game called Vinnie Vole's Existential Nightmare.
- Marina isn't the only Nintendo octopus with that name anymore.
- Scrappy Mechanic:
- The 10-minute time limit on certain favors means it is possible to locate a villager in one of the emotional states that precludes interaction and have them remain in that state until after the time limit is up. In later games, like New Leaf, the time limit is extended to the end of the day (6 a.m.) or even into the next day if it's late enough, alleviating this greatly.
- Wild World removed the ability to ask for favors. This annoyed many players, as in order to get requests you need to talk to them repeatedly, and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". City Folk amended this slightly by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but GameCube veterans still miss the ability to ask for them.
- They Changed It, Now It Sucks!:
- The exclusion of the players' infamous Nice Hats from Wild World onward was originally met with some discomfort by fans of the GameCube title. You can still get the hats if you put them on as custom clothing, but it's not the same.
- The decision to remove the regional holidays in place of, often times bland, general ones in this game was met with backlash, and the exclusion of the Sports Fair and Morning Aerobics in this game and all future installments didn't resonate well with many players either. Out of all the holidays Wild World would feature, "Yay Day" is usually the most criticized.
- Many who played the GCN version of Animal Crossing were not pleased that Nintendo removed the NES games starting with Wild World, since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the Virtual Console service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in Animal Crossing were a feature that gave them reason to continue playing even during late night hours. The Welcome amiibo expansion to New Leaf revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.
- The English version of the Animalese in the GameCube game was deeper and more phonetic than the Japanese version. Wild World changed it to be more similar to the Japanese version, which mixed reception amongst fans.
- Underused Game Mechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in Wild World is defaulted to the attic. Aside from swapping beds to a Chromatic Arrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.
YMMV / Animal Crossing: Wild World