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** The method to unlock Nookington's. ''Population: Growing!'' required a player from another town to shop at Nookway, which was one of two prerequisites of the expansion. A second memory card had to be used in order to work. ''Wild World'' altered this by requiring either "Local Play" or the now-defunct Wi-Fi Connection to do the same thing. This was frustrating for players, since while it's easy to get a second memory card for a [=GameCube=], it's significantly more difficult to find a second DS and copy of the game, and with Wi-Fi being taken down, this is now the ''only'' way to unlock Nookington's. The UsefulNotes/WiiU fixed this by removing this prerequisite, thankfully.

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** The method to unlock Nookington's. ''Population: Growing!'' required a player from another town to shop at Nookway, which was one of two prerequisites of the expansion. A second memory card had to be used in order to work. ''Wild World'' altered this by requiring either "Local Play" or the now-defunct Wi-Fi Connection to do the same thing. This was frustrating for players, since while it's easy to get a second memory card for a [=GameCube=], it's significantly more difficult to find a second DS and copy of the game, and with Wi-Fi being taken down, this is now the ''only'' way to unlock Nookington's. The UsefulNotes/WiiU Platform/WiiU fixed this by removing this prerequisite, thankfully.



** The exclusion of the players' famous hats from ''Wild World'' onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same. This can be funny in hindsight, since the hats are seen as an EarlyInstallmentWeirdness quirk now.

to:

** The exclusion of the players' famous hats from ''Wild World'' onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same. This can be funny in hindsight, since the hats are seen as an EarlyInstallmentWeirdness quirk now.



** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games starting with ''Wild World''. To a lot of people, the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. Nintendo has never given a clear reason as to why NES games never returned, but it's suspected that the UsefulNotes/VirtualConsole may have been a factor. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.

to:

** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games starting with ''Wild World''. To a lot of people, the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. Nintendo has never given a clear reason as to why NES games never returned, but it's suspected that the UsefulNotes/VirtualConsole Platform/VirtualConsole may have been a factor. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.
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Only impacted its franchise.


* SeinfeldIsUnfunny: ''Wild World'' was a KillerApp for the DS, the second game to use Nintendo Wi-Fi Connection, and a FranchiseCodifier that made the series mainstream. Nowadays, it's seen as barebones due to its lack of content and quality-of-life improvements from later games, such as being able to quickly switch tools or stack fruit.
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** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games starting with ''Wild World'', since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.

to:

** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games starting with ''Wild World'', since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to World''. To a lot of people people, the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours.hours. Nintendo has never given a clear reason as to why NES games never returned, but it's suspected that the UsefulNotes/VirtualConsole may have been a factor. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.



** A more minor example: villagers will occasionally ask the player what their blood type is. In Japan, knowing one's blood type is considered essential for understanding one's personality and compatibility with others. This isn't the case in the West, so the significance is lost on many Western players, especially younger players who may not even know their blood type. The European localization changes this question so villagers instead ask the player which parent they prefer.

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** A more minor example: villagers will occasionally ask the player what their blood type is. In Japan, knowing one's blood type is considered essential for understanding one's personality and compatibility with others.others -- comparable to the WesternZodiac's star signs. This isn't the case in the West, so the significance is lost on many Western players, especially younger players who may not even know their blood type. The European localization changes this question so villagers instead ask the player which parent they prefer.
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* EveryoneIsSatanInHell: A number of news outlets picked up K.K.'s statement that "Those industry fat cats try to put a price on my music, but it wants to be free," and interpreted it as Nintendo advocating that DigitalPiracyIsOkay, at a time when online piracy was a hot-button issue. Nintendo of America had to put out a statement clarifying that K.K.'s line was not meant as an endorsement of piracy, and was simply supposed to reflect his free-spirited nature.
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Dewicking


** The exclusion of the players' famous {{Nice Hat}}s from ''Wild World'' onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same. This can be funny in hindsight, since the hats are seen as an EarlyInstallmentWeirdness quirk now.

to:

** The exclusion of the players' famous {{Nice Hat}}s hats from ''Wild World'' onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same. This can be funny in hindsight, since the hats are seen as an EarlyInstallmentWeirdness quirk now.

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Just an interesting tidbit I wanted to add


* ValuesDissonance: In the Japanese release, the Mini Mustache accessory is a toothbrush mustache, a style widely associated with German dictator UsefulNotes/AdolfHitler. Japanese society generally treats UsefulNotes/NaziGermany as just a long-gone part of Germany's history, while Americans also associate it enough with Creator/CharlieChaplin that the style isn't totally obsolete, but in Germany itself, the era is such a huge OldShame that the European release of ''Wild World'' alters the accessory to a more innocuous pencil mustache.

to:

* ValuesDissonance: ValuesDissonance:
**
In the Japanese release, the Mini Mustache accessory is a toothbrush mustache, a style widely associated with German dictator UsefulNotes/AdolfHitler. Japanese society generally treats UsefulNotes/NaziGermany as just a long-gone part of Germany's history, while Americans also associate it enough with Creator/CharlieChaplin that the style isn't totally obsolete, but in Germany itself, the era is such a huge OldShame that the European release of ''Wild World'' alters the accessory to a more innocuous pencil mustache.mustache.
** A more minor example: villagers will occasionally ask the player what their blood type is. In Japan, knowing one's blood type is considered essential for understanding one's personality and compatibility with others. This isn't the case in the West, so the significance is lost on many Western players, especially younger players who may not even know their blood type. The European localization changes this question so villagers instead ask the player which parent they prefer.
Is there an issue? Send a MessageReason:
None


** At the same time, other aspects of the game can feel somewhat barren, such as the tiny number of unique villagers, all players sharing one house, and the lack of real-world holidays. ''Wild World'' removed the ability to directly ask for favors [[note]]at least in the international versions, as the Japan-only ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, as it essentially just comes down to chance whether they'll ask for a favor or not. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like and less like fetch quests.

to:

** At the same time, other aspects of the game can feel somewhat barren, such as the tiny number of unique villagers, all players sharing one house, and the lack of real-world holidays. ''Wild World'' also removed the ability to directly ask villagers for favors [[note]]at favors[[note]]at least in the international versions, as the Japan-only ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, as it essentially just comes down to chance whether they'll ask for a favor or not. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like and less like fetch quests.
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None


* BrokenBase:
** ''Wild World'' was revolutionary for its time, being a massive 3D game with online play designed on a handheld in an era when those aspects on portable devices were a fresh concept. However, there's a divide on whether the game has held up today; one aspect praised a lot is the writing, which many people feel is the best of the series. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, a beloved feature through the entire series. When Brewster was removed in the base game of ''New Horizons'', there was a massive outcry, and his return was a much-touted feature of the 2.0 update.

to:

* BrokenBase:
**
BrokenBase: ''Wild World'' was revolutionary for its time, being a massive 3D game with online play designed on a handheld in an era when those aspects on portable devices were a fresh concept. However, there's a divide on whether the game has held up today; one today.
** One
aspect praised a lot is the writing, which many people feel is the best of the series. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, a beloved feature through the entire series. When Brewster was removed in the base game of ''New Horizons'', there was a massive outcry, and his return was a much-touted feature of the 2.0 update.
Is there an issue? Send a MessageReason:
None


* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But in this game and ''Wild World'', the player's upstairs attic is completely uncustomizable, as it's used to save your game. Aside from swapping beds, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.

to:

* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But in this game and ''Wild World'', ''City Folk'', the player's upstairs attic is completely uncustomizable, as it's used to save your game. Aside from swapping beds, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.

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tried to cut down on natter and complaining a bit


* BrokenBase: Being that ''Wild World'' was designed on a handheld in an era when 3D graphics in portable devices was a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. However, retrospective looks into the game's dialogue, how each personality is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some people to hold the game's writing in high regard — that it's the best writing this series has ever had. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he was made absent in the initial launch of ''New Horizons''.
** ''Wild World'' removed the ability to directly ask for favors [[note]]At least in the international versions, as ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

to:

* BrokenBase: Being that BrokenBase:
**
''Wild World'' was revolutionary for its time, being a massive 3D game with online play designed on a handheld in an era when 3D graphics in those aspects on portable devices was were a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. concept. However, retrospective looks into there's a divide on whether the game's dialogue, how each personality game has held up today; one aspect praised a lot is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some writing, which many people to hold the game's writing in high regard — that it's feel is the best writing this series has ever had.of the series. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he a beloved feature through the entire series. When Brewster was made absent removed in the initial launch base game of ''New Horizons''.
Horizons'', there was a massive outcry, and his return was a much-touted feature of the 2.0 update.
** At the same time, other aspects of the game can feel somewhat barren, such as the tiny number of unique villagers, all players sharing one house, and the lack of real-world holidays. ''Wild World'' removed the ability to directly ask for favors [[note]]At [[note]]at least in the international versions, as the Japan-only ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, because that meant as it essentially just comes down to chance whether they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. or not. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.life-like and less like fetch quests.



** In one of his lectures, if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.

to:

** In one of his lectures, lectures if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.



** Nookington's method of upgrade. ''Population: Growing!'' required a player from another town to shop at Nookway, which was one of two prerequisite of the expansion. A second memory card had to be asserted in order to work. ''Wild World'' circumvented this by players either using "Local Play" or the now-defunct Wi-Fi Connection to do the same thing. The UsefulNotes/WiiU fixed this by removing this prerequisite, thankfully.

to:

** Nookington's The method of upgrade. to unlock Nookington's. ''Population: Growing!'' required a player from another town to shop at Nookway, which was one of two prerequisite prerequisites of the expansion. A second memory card had to be asserted used in order to work. ''Wild World'' circumvented altered this by players requiring either using "Local Play" or the now-defunct Wi-Fi Connection to do the same thing.thing. This was frustrating for players, since while it's easy to get a second memory card for a [=GameCube=], it's significantly more difficult to find a second DS and copy of the game, and with Wi-Fi being taken down, this is now the ''only'' way to unlock Nookington's. The UsefulNotes/WiiU fixed this by removing this prerequisite, thankfully.



** The exclusion of the players' infamous {{Nice Hat}}s from ''Wild World'' onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same.

to:

** The exclusion of the players' infamous famous {{Nice Hat}}s from ''Wild World'' onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same. This can be funny in hindsight, since the hats are seen as an EarlyInstallmentWeirdness quirk now.



** The English version of the Animalese in the [=GameCube=] game was deeper and more phonetic than the Japanese version. ''Wild World'' changed it to be more similar to the Japanese version, which mixed reception amongst fans.
* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in ''Wild World'' is defaulted to the attic. Aside from swapping beds to a ChromaticArrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.
* ValuesDissonance: In the Japanese release, the Mini Mustache accessory is a toothbrush mustache, a style widely associated with German dictator UsefulNotes/AdolfHitler. Japanese society generally treats UsefulNotes/NaziGermany as just a long-gone part of Germany's history, but in Germany itself, the era is such a huge OldShame that the European release of ''Wild World'' alters the accessory to a more innocuous pencil mustache.

to:

** The English version of the Animalese in the [=GameCube=] game was deeper and more phonetic than the Japanese version. ''Wild World'' changed it to be more similar to the Japanese version, which mixed reception amongst fans.
fans. Later games struck a better balance, keeping the distinct sound of the Japanese version while sounding more like English.
* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But in this game and ''Wild World'', the player's bedroom in ''Wild World'' upstairs attic is defaulted completely uncustomizable, as it's used to the attic. save your game. Aside from swapping beds to a ChromaticArrangement, beds, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.
* ValuesDissonance: In the Japanese release, the Mini Mustache accessory is a toothbrush mustache, a style widely associated with German dictator UsefulNotes/AdolfHitler. Japanese society generally treats UsefulNotes/NaziGermany as just a long-gone part of Germany's history, while Americans also associate it enough with Creator/CharlieChaplin that the style isn't totally obsolete, but in Germany itself, the era is such a huge OldShame that the European release of ''Wild World'' alters the accessory to a more innocuous pencil mustache.
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* OlderThanTheyThink: Several "new" features, such as the ability to pick up flowers and join in villagers' conversations, were introduced in ''Doubutsu no Mori e+'' before making their international debut here.
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* SeinfeldIsUnfunny: ''Wild World'' was a KillerApp for the DS, the second game to use Nintendo Wi-Fi Connection, and a FranchiseCodifier that made the series mainstream. Nowadays, it's seen as barebones due to its lack of content and quality-of-life improvements from later games, such as being able to quickly switch tools or stack fruit.
Is there an issue? Send a MessageReason:
That's not what Kicked Upstairs means.


* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in ''Wild World'' is [[KickedUpstairs defaulted to the attic]]. Aside from swapping beds to a ChromaticArrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.

to:

* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in ''Wild World'' is [[KickedUpstairs defaulted to the attic]].attic. Aside from swapping beds to a ChromaticArrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.
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** The introduction of art forgeries in this game was... "bile-inducing" to say the very least. There was absolutely no way to know if a piece of art was fake or real before purchase which meant that you were forced to gamble with your bells and hope that Blathers can verify your recent acquisition as authentic. Otherwise, Redd and Lyle would be laughing at you after they successfully cheated you out of a nice payment.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Being that ''Wild World'' was designed on a handheld in an era when 3D graphics in portable devices was a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. However, retrospective looks into the game's dialogue, how each personality is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some people to hold the game's writing in high regard — that it's the best writing this series has ever had. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he was absent in New Horizons. [[note]]Fortunately, the Roost will make its return in a Nintendo direct exclusive to that game.[[/note]]
** ''Wild World'' removed the ability to ask for favors [[note]]At least in the international versions, as ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.
* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things, but at the same time, removed a lot of content: the real-life-based holidays from the first game were replaced with "less interesting" ones, and certain villagers didn't make a comeback until ''City Folk''. Detractors also cite the clunky implementation of touch controls (owing in part to the DS's lack of an analog control stick/pad), the downgrades to music carried over from the first installment, and the fact that all four players are forced to share a house instead of each getting their own. Luckily for these detractors, a lot of these issues would be amended in ''VideoGame/AnimalCrossingCityFolk'' and onwards, but in the case of ''Wild World'', the amount of sacrifices made cause some to regard it as the qualitative nadir of the ''Animal Crossing'' series in hindsight.

to:

* BrokenBase: Being that ''Wild World'' was designed on a handheld in an era when 3D graphics in portable devices was a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. However, retrospective looks into the game's dialogue, how each personality is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some people to hold the game's writing in high regard — that it's the best writing this series has ever had. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he was made absent in New Horizons. [[note]]Fortunately, the Roost will make its return in a Nintendo direct exclusive to that game.[[/note]]
initial launch of ''New Horizons''.
** ''Wild World'' removed the ability to directly ask for favors [[note]]At least in the international versions, as ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.
* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things, but at the same time, removed a lot of content: the real-life-based holidays from the first game were replaced with generic and "less interesting" ones, holidays and certain villagers didn't make a comeback until ''City Folk''. Detractors also cite the clunky implementation of touch controls (owing in part to the DS's lack of an analog control stick/pad), the downgrades to music carried over from the first installment, and the fact that all four players are forced to share a house instead of each getting their own. Luckily for these detractors, a lot of these issues would be amended in ''VideoGame/AnimalCrossingCityFolk'' and onwards, but in the case of ''Wild World'', the amount of sacrifices made cause some to regard it as the qualitative nadir of the ''Animal Crossing'' series in hindsight.
Is there an issue? Send a MessageReason:
None


** ''Wild World'' removed the ability to ask for favors. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

to:

** ''Wild World'' removed the ability to ask for favors.favors [[note]]At least in the international versions, as ''e+'' was the first game to do so, and it's been the new standard going forward[[/note]]. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

Changed: 687

Removed: 687

Is there an issue? Send a MessageReason:
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* BrokenBase: Being that ''Wild World'' was designed on a handheld in an era when 3D graphics in portable devices was a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. However, retrospective looks into the game's dialogue, how each personality is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some people to hold the game's writing in high regard — that it's best writing this series has ever had. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he was absent in New Horizons. [[note]]Fortunately, the Roost will make its return in a Nintendo direct exclusive to that game.[[/note]]
** ''Wild World'' removed the ability to ask for favors. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the
GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

to:

* BrokenBase: Being that ''Wild World'' was designed on a handheld in an era when 3D graphics in portable devices was a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. However, retrospective looks into the game's dialogue, how each personality is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some people to hold the game's writing in high regard — that it's the best writing this series has ever had. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he was absent in New Horizons. [[note]]Fortunately, the Roost will make its return in a Nintendo direct exclusive to that game.[[/note]]
** ''Wild World'' removed the ability to ask for favors. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the
the GCN game for villagers to not have a favor for you if you asked them. [[/note]] ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

Added: 688

Changed: 651

Is there an issue? Send a MessageReason:
None


** ''Wild World'' removed the ability to ask for favors. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

to:

** ''Wild World'' removed the ability to ask for favors. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. [[note]]To be fair, this criticism is unfounded, because the villagers still gave you a flavor the first time you chose the first option whenever the game loaded up, so you didn't even need to repeatedly ask them for a favor, and it was very common in the
GCN game for villagers to not have a favor for you if you asked them. [[/note]]
''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.

Added: 1833

Changed: 2599

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things but at the same time removed a lot, including all the classic holidays from the first game. Detractors also cite the clunky implementation of touch controls (owing in part to the DS's lack of an analog control stick/pad), the downgrades to music carried over from the first installment, and the fact that all four players are forced to share a house instead of each getting their own. Luckily for these detractors, a lot of these issues would be amended in ''VideoGame/AnimalCrossingCityFolk'' and onwards, but in the case of ''Wild World'' the amount of sacrifices made cause some to regard it as the qualitative nadir of the ''Animal Crossing'' series in hindsight.

to:

*BrokenBase: Being that ''Wild World'' was designed on a handheld in an era when 3D graphics in portable devices was a concept still fresh in 2005, it's reasonable why the trope below reflects the game's divisive status over the years, and how it continues after the release of later mainline installments in ''Animal Crossing''. However, retrospective looks into the game's dialogue, how each personality is characterized in comparison to the rest of the series, and the "episodes" involving special [=NPCs=], has caused some people to hold the game's writing in high regard — that it's best writing this series has ever had. Villagers still have that [=GameCube=] snark and edge without being [[WorldOfJerkass needlessly cruel]], the Able Sisters backstory is expanded upon, and there's more discussion to be had with them than with any other iteration. There's a sort of love triangle between the Post Office Pelicans, and we get a rather extensive view of Tom Nook's backstory. The Roost and its owner, Brewster, were a [[EnsembleDarkHorse fan-favorite addition]] to the series. Each time the player paid for his services, the bond between him and the player grew closer and closer, and this has remained until he was absent in New Horizons. [[note]]Fortunately, the Roost will make its return in a Nintendo direct exclusive to that game.[[/note]]
** ''Wild World'' removed the ability to ask for favors. This annoyed many players, because that meant they'll probably have to find some other villager that'll give them a request, or just talk to the villager of their choosing repeatedly until the villager in question initiates it. ''City Folk'' amended this slightly [[note]]only to make it worse by removing all dialogue options entirely unless it's the villager who assigned a task for you to do, but that's for another page to add on to, later.[[/note]] by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them. However, the favors you do in this game pertain to the hobbies and interests certain villagers have, and this adds more character to the neighbors you're living with, making them feel a bit more life-like.
* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things things, but at the same time time, removed a lot, including all lot of content: the classic real-life-based holidays from the first game.game were replaced with "less interesting" ones, and certain villagers didn't make a comeback until ''City Folk''. Detractors also cite the clunky implementation of touch controls (owing in part to the DS's lack of an analog control stick/pad), the downgrades to music carried over from the first installment, and the fact that all four players are forced to share a house instead of each getting their own. Luckily for these detractors, a lot of these issues would be amended in ''VideoGame/AnimalCrossingCityFolk'' and onwards, but in the case of ''Wild World'' World'', the amount of sacrifices made cause some to regard it as the qualitative nadir of the ''Animal Crossing'' series in hindsight.



** In one of his lectures if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.

to:

** In one of his lectures lectures, if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.



** ''Wild World'' removed the ability to ask for favors. This annoyed many players, as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them.

to:

** Nookington's method of upgrade. ''Population: Growing!'' required a player from another town to shop at Nookway, which was one of two prerequisite of the expansion. A second memory card had to be asserted in order to work. ''Wild World'' removed the ability to ask for favors. This annoyed many players, as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give circumvented this character by players either using "Local Play" or the now-defunct Wi-Fi Connection to do the same thing. The UsefulNotes/WiiU fixed this letter within x amount of minutes" or "Buy me by removing this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases), but [=GameCube=] veterans still miss the ability to ask for them.prerequisite, thankfully.
Is there an issue? Send a MessageReason:
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* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in ''Wild World'' is [[KickedUpstairs defaulted to the attic]]. Aside from swapping beds to a ChromaticArrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.

to:

* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in ''Wild World'' is [[KickedUpstairs defaulted to the attic]]. Aside from swapping beds to a ChromaticArrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.either.
* ValuesDissonance: In the Japanese release, the Mini Mustache accessory is a toothbrush mustache, a style widely associated with German dictator UsefulNotes/AdolfHitler. Japanese society generally treats UsefulNotes/NaziGermany as just a long-gone part of Germany's history, but in Germany itself, the era is such a huge OldShame that the European release of ''Wild World'' alters the accessory to a more innocuous pencil mustache.
----
Is there an issue? Send a MessageReason:
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** The English version of the Animalese in the [=GameCube=] game was deeper and more phonetic than the Japanese version. ''Wild World'' changed it to be more similar to the Japanese version, which mixed reception amongst fans.

to:

** The English version of the Animalese in the [=GameCube=] game was deeper and more phonetic than the Japanese version. ''Wild World'' changed it to be more similar to the Japanese version, which mixed reception amongst fans.fans.
* UnderusedGameMechanic: One of the series main staples is to decorate your house however you see fit. But the player's bedroom in ''Wild World'' is [[KickedUpstairs defaulted to the attic]]. Aside from swapping beds to a ChromaticArrangement, furniture cannot be placed in the attic and the wallpaper and flooring cannot be changed either.
Is there an issue? Send a MessageReason:
None


** [[VideoGame/Splatoon2 Marina isn't the only octopus-like Nintendo character anymore.]]

to:

** [[VideoGame/Splatoon2 Marina isn't the only octopus-like Nintendo character octopus with that name anymore.]]

Added: 420

Changed: 328

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* HilariousInHindsight: In one of his lectures if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.

to:

* HilariousInHindsight: HilariousInHindsight:
**
In one of his lectures if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.Nightmare''.
** [[VideoGame/Splatoon2 Marina isn't the only octopus-like Nintendo character anymore.]]
Is there an issue? Send a MessageReason:
None


** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games starting with ''Wild World'', since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.

to:

** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games starting with ''Wild World'', since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.series.
** The English version of the Animalese in the [=GameCube=] game was deeper and more phonetic than the Japanese version. ''Wild World'' changed it to be more similar to the Japanese version, which mixed reception amongst fans.
Is there an issue? Send a MessageReason:
None


** The decision to remove the regional holidays in place of, often times bland, general ones in this game was met with backlash, and the exclusion of the Sports Fair and Morning Aerobics didn't resonate well with many players either.

to:

** The decision to remove the regional holidays in place of, often times bland, general ones in this game was met with backlash, and the exclusion of the Sports Fair and Morning Aerobics in this game and all future installments didn't resonate well with many players either.either. Out of all the holidays ''Wild World'' would feature, "Yay Day" is usually the most criticized.
Is there an issue? Send a MessageReason:
None


** ''Wild World'' removed the ability to ask for favors. This annoyed many players, as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game with less wild goose chases, but [=GameCube=] veterans still miss the ability to ask for them.

to:

** ''Wild World'' removed the ability to ask for favors. This annoyed many players, as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game (albeit with less wild goose chases, chases), but [=GameCube=] veterans still miss the ability to ask for them.



** Any change to holidays and other events causes this. The decision to remove the region holidays in place of, often times bland, general ones in ''Wild World'' was met with backlash. The exclusion of the Sports Fair and Morning Aerobics in games past the original doesn't resonate well with many players either.
** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in ''Wild World'' and onward since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.

to:

** Any change to holidays and other events causes this. The decision to remove the region regional holidays in place of, often times bland, general ones in ''Wild World'' this game was met with backlash. The backlash, and the exclusion of the Sports Fair and Morning Aerobics in games past the original doesn't didn't resonate well with many players either.
** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in starting with ''Wild World'' and onward World'', since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces, but some fans still wish that actual NES games would come back to the series.
Is there an issue? Send a MessageReason:
None


** The 10-minute time limit on certain favors means it is possible to locate a villager in one of the emotional states that precludes interaction and have them remain in that state until after the time limit is up.
** ''Wild World'' removed the ability to ask for favors. This annoyed many gamers as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game with less wild goose chases, and in ''New Leaf'' the time limits are extended quite a bit, with most lasting until 6 a.m.

to:

** The 10-minute time limit on certain favors means it is possible to locate a villager in one of the emotional states that precludes interaction and have them remain in that state until after the time limit is up.
up. In later games, like ''New Leaf'', the time limit is extended to the end of the day (6 a.m.) or even into the next day if it's late enough, alleviating this greatly.
** ''Wild World'' removed the ability to ask for favors. This annoyed many gamers players, as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game with less wild goose chases, and in ''New Leaf'' but [=GameCube=] veterans still miss the time limits are extended quite a bit, with most lasting until 6 a.m.ability to ask for them.



** The exclusion of the players' infamous {{Nice Hat}}s from ''Wild World'' onwards was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same.

to:

** The exclusion of the players' infamous {{Nice Hat}}s from ''Wild World'' onwards onward was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same.



** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in ''Wild World'' and onward since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. However, the ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces. However, some fans still wish that actual NES games would come back to the series.

to:

** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in ''Wild World'' and onward since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. However, the The ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces. However, pieces, but some fans still wish that actual NES games would come back to the series.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things but at the same time removed a lot.

to:

* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things but at the same time removed a lot.lot, including all the classic holidays from the first game. Detractors also cite the clunky implementation of touch controls (owing in part to the DS's lack of an analog control stick/pad), the downgrades to music carried over from the first installment, and the fact that all four players are forced to share a house instead of each getting their own. Luckily for these detractors, a lot of these issues would be amended in ''VideoGame/AnimalCrossingCityFolk'' and onwards, but in the case of ''Wild World'' the amount of sacrifices made cause some to regard it as the qualitative nadir of the ''Animal Crossing'' series in hindsight.



** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in ''Wild World'' and onward since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. However, the ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces. However, some fans still wish that actual NES games would come back to the series.

to:

** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in ''Wild World'' and onward since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service), service, and in this game's case the Game Boy Advance ports, which fit in with the DS and DS Lite's compatibility with GBA cartridges), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. However, the ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces. However, some fans still wish that actual NES games would come back to the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: ''Wild World'' to ''VideoGame/AnimalCrossing2001'' gets a lot of polarized views within the fandom. ''Wild World'' introduced many things but at the same time removed a lot.
* HilariousInHindsight: In one of his lectures if the player resets in ''Wild World'', Resetti mentions that he will "go a few rounds" with his cousin, "Vicious Vole Vinnie", if the player keeps it up. Several years down the road a particular [[Creator/StuartAshen Internet comedian]] created a joke game called ''Vinnie Vole's Existential Nightmare''.
* ScrappyMechanic:
** The 10-minute time limit on certain favors means it is possible to locate a villager in one of the emotional states that precludes interaction and have them remain in that state until after the time limit is up.
** ''Wild World'' removed the ability to ask for favors. This annoyed many gamers as in order to get requests you need to talk to them ''repeatedly'', and even then it's usually something like "Give this character this letter within x amount of minutes" or "Buy me this shirt". ''City Folk'' amended this slightly by replacing them with the delivery/fetch quests from the original game with less wild goose chases, and in ''New Leaf'' the time limits are extended quite a bit, with most lasting until 6 a.m.
* TheyChangedItNowItSucks:
** The exclusion of the players' infamous {{Nice Hat}}s from ''Wild World'' onwards was originally met with some discomfort by fans of the [[UsefulNotes/NintendoGameCube GameCube]] title. You can still get the hats if you put them on as custom clothing, but it's not the same.
** Any change to holidays and other events causes this. The decision to remove the region holidays in place of, often times bland, general ones in ''Wild World'' was met with backlash. The exclusion of the Sports Fair and Morning Aerobics in games past the original doesn't resonate well with many players either.
** Many who played the GCN version of ''Animal Crossing'' were not pleased that Nintendo removed the NES games in ''Wild World'' and onward since Nintendo felt they distracted players from the main game (not to mention how all of these titles are nowadays available through the UsefulNotes/VirtualConsole service), but to a lot of people the NES games in ''Animal Crossing'' were a feature that gave them reason to continue playing even during late night hours. However, the ''Welcome amiibo'' expansion to ''New Leaf'' revives the concept somewhat with the unique minigames that can be accessed with the Wii U and 3DS furniture pieces. However, some fans still wish that actual NES games would come back to the series.

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