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YMMV / Akiba's Trip

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  • Angst? What Angst?: Everyone takes the news that you've turned into a long-living familiar remarkably well. The only one who expresses any deep regret is Shizuku, and she's the one who made you a familiar in the first place.
  • Audience-Alienating Premise: This is a game where you defeat vampires by tearing off their clothes. Naturally, this would make some people uncomfortable with it.
  • Best Known for the Fanservice: It's an action RPG with a decent combat system and lets you explore some of Akihabara. Most people would first bring up the stripping aspects when asked about it.
  • Demonic Spiders:
    • Policemen and women can turn into one if you're unlucky enough to get aggro'd by one, especially early in the game. They're not impossible to beat, but they hit hard, have high defense, and can arrest you, which automatically ends the fight and forces you to pay a fine.
    • Anyone wielding a bludgeoning or two-handed weapon, as they have attacks that render them invincible or unflinchable for long durations.
  • Ensemble Dark Horse:
    • Shion is the most popular girl out of all the heroines in the game. Many fans agree that her route was the best.
    • Kati. Many fans were disappointed when they found out she didn't have a route.
    • There's also many who like Nana, less so because she's cute (though she is), but mainly because people can really identify with her (shut-in, problems with friends, some underappreciated talent or another etc).
  • Les Yay: Tohko/Rin, because on Tohko's route she and Rin share a kiss. Purely for business reasons, but they still kissed.
  • Moe: Nana is adorable and very much how a Little Sister Heroine should be: cute, really likes you (even if it's not obvious at first), helps you and rouses your Big Brother Instinct to protect her... not that she can't defend herself is needed, of course.
  • Narm: During a dramatic scene of the protagonist having fainted, many of the characters fittingly look shocked… Yet Rin maintains her bouncy animation, cat smile and all. Made even weirder by the fact that the scene is paused for a moment, making it especially glaring.
    • During cutscenes in the English Dub, the characters will, for some reason, make noises in their Japanese voices, making it incredibly odd when, for example, Zenya suddenly screams in pain with a totally different voice.
  • Narm Charm:
    • Most critics of the games are along So Okay, It's Average. Those who tend to rate the game highly are here, either noticing more interest in the story or charmed enough by the setting to lessen the faults.
    • Akiba's Beat may not have the same interactivity with Akihabara as the Trip games, but the myriad Delusions still feature an interesting dive into Akiba culture, and critics and fans tend to like it even if it falls into more of a standard action-RPG.
  • Overshadowed by Controversy: Akiba's Beat got a lot of publicity over one of its localizers throwing a fit over something that was nearly unanimously considered a good change. For context, there's a group that was called the KKK Witches in the original Japanese version. XSEED contacted the devs and asked if it was intended to be related to the hate group, to which they responded they didn't know and were horrified so much that they immediately changed it in Japanese. Despite this, one member of the localizing team got incredibly upset about the US version being changed from the original Japanese - in spite of the Japanese devs themselves changing it once they realized what the KKK was - and ended up requesting his name taken out of the credits and being interviewed on several sites.
  • Porting Disaster: The PC port contains several problems. The FPS is locked to 30, runs off of a scaled resolution that leaves the screen blurry in some aspects rather than true support, many a Game-Breaking Bug, and for some users the game will instantly crash when loading a movie file, including the opening!
  • Polished Port: Thanks to Akiba Interceptor, just copy it to the same folder as the original executables, and the FPS can be able to lock to 60, can skip movies, 1:1 scaling resolution, and ability to set up borderless windowed mode.
  • Quirky Work: A strip-combat otaku vampire hunting game can't be anything less.
  • Scrappy Mechanic: In the Radio Kaikan Area a thug will sometimes try to shake some money off of you. If you don't give him some you're forced to fight him, which can be annoying if you wanted to take care of some quests in the area. It becomes even more annoying if a police officer or other Synthisters join the fight, dragging it out longer than you wanted to. At least he's pathetically weak.
  • Sequelitis: The Trip games fared much better critically and financially than Akiba's Beat did, with Undead and Undressed selling almost 10 times as many copies stateside and generally getting higher reviews than Beat.
  • So Okay, It's Average: This seems to be the general consensus from critics. Players seem to have taken more of a liking to it.
  • Spiritual Adaptation: A relatively-free roaming beat 'em up where you fight humanoid monsters with whatever absurd things you can get your mitts on. That sounds oddly familiar...
  • That One Achievement: "Let It All Hang Out", which is awarded for achieving a strip chain of 12. The window of timing becomes extremely short after 10, so you either need to anticipate the next button or set up your enemies beforehand if you even want a shot at it.
  • That One Sidequest:
    • The second mission Nana makes you do. What you have to do is to get cake for her. This sounds simple enough, but after buying the cake, a random NPC will try to fight you for it. What makes this difficult? Getting hit only once destroys the cake. And you have to get cake 3 times! What makes the last one worse is that the cake you get is in a small area where you can get cornered and there's a lot of NPCs going after you! Thankfully, you don't have to fight them.
    • Nana's THIRD mission can also stump first-time players in a big way, even if it's child's play on repeat. You have to collect several items from around Akihabara, and while most of them are easy enough to obtain (find the guy with the red name and talk to him), ONE of them is different: A can of oden from a vending-machine. Said vending-machine has no prompt or other indicator on it to suggest that it's useable, and fully resembles just another bit of background clutter. It's also completely identical to two other vending-machines in that area alone, and there's a handful of other vending-machines with different designs scattered across the zone to boot. All you have to do is walk up to the right one and press the button, but this is the ONLY time in the entire game where you need to interact with something without any kind of prompt... and there's nothing to TELL you this. Which can lead to lots of time wasted scouring the zone for the floating quest-markers you've grown accustomed to.
    • Idol Dis@ster. It requires you to defeat a grand total of 48 enemies in a row, with up to around seven being on screen at the same time. To make matters worse, they all have small ribbons on the side of their heads, meaning it's somewhat difficult to tell if you'll completely strip them or if they'll end up only mostly stripped. And even if you're on an easier difficulty, it'll still take a fair amount of time to go though all of them. And if you didn't get enough of them the first time, there's a second mission devoted to the exact same thing!
  • They Wasted a Perfectly Good Plot: During Shion’s route, Zenya is encountered hunting Synthisters, having seemingly reincarnated after he was defeated and is then fought again with Nanashi’s old allies, seeing him beside Nanashi and Shion making them think the two have betrayed them. You’d think this would lead to the character playing a bigger role later on, yet never again is Zenya seen, despite the interesting plot points they bring up and new agenda they have. Even weirder is that they’re never seen in any of the other routes despite having just as much reason to appear in them.
  • Woolseyism:
    • The games' translation was made by X Seed Games, so it's top notch. One of the most loved pieces was changing Nana's way of calling the protagonist from Nii-Nii in the Japanese version for a ton of bro puns in the English version.
    • Regarding The Animation, the Funimation dub inserts Tamotsu saying the syllables of "computer" backwards ("ter-pu-com") to lead-up to naming the computer AI "Pyuko".

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