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Loot Box Quest is a satirical 2017 Idle Game that's sort of a sequel to DLC Quest. You want to buy the game MacGuffin Quest 2, which you eventually do buy, but are unable to play as the title character until you find them in a lootbox... if you can even succeed at doing that, all you seem to find is trash items, but that will help out with earning money for other goals.


This game provides examples of:

  • Anti Poop-Socking: At the end, you're shown a button that says "Go Outside" and clicking it turns off the game.
  • Auto-Save: There's an auto-save option in the settings. Otherwise, you have to save and quit there.
  • Breaking the Fourth Wall: After playing for 90 minutes, Ben (the developer) will tell you that you've been playing for that amount of time and if you want a refund, you may still be eligible, and if you're having fun, that's great.
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  • Bribing Your Way to Victory: In-Universe, you start putting gameplay-altering buffs in loot boxes, which later become core game elements.
  • Bumbling Sidekick: In-Universe, you play MacGuffin Quest 2 as Bumblo the bumbling sidekick (the game uses that term) who can't even jump.
  • Deconstruction Game: Of Loot Boxes and other Microtransactions. Players buy them, but trying to monetise everything makes the game unfun and causes the industry to collapse.
  • Deliberately Monochrome: The game and it's icons are entirely black and white. The only color seen is green for upgrade prices.
  • Department of Redundancy Department: The Game Within a Game, MacGuffin Quest 2: The Quest for MacGuffin.
  • Faux Computer Code: After getting a script to write code, the game shows "while(true) { doJob; } //This was way easier than I thought".
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  • Hell Is That Noise: One of the late-game upgrades makes your games emit an unpleasant inaudible sound if people aren't buying loot boxes.
  • Loot Boxes: The main part of the game. You use lootboxes to get the ability to play as MacGuffin. After a while, you make your players buy them and more advanced forms of them, including lute boxes.
  • No Fair Cheating: The MacGuffin Quest 2 devs get smart after you have five bot accounts and decide to ban any new ones created.
  • Permanently Missable Content: It's not possible to earn the achievements for releasing a certain number of games after you become a Publicly Traded Company.
  • Soundtrack Dissonance: The game plays one same fast-paced and upbeat track. It fits most of the early parts, but not the ending when things become more solemn.

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