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Video Game / Executive Assault

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Item 1 on the agenda, do something about those robots knocking down the front door.
A number of CEOs from different corporations are put in charge of taking over a planet, with the aid of simple infrastructure-building tools, and ease of access to an army of autonomous vehicles and robots. The question is, who will come out on top?

Executive Assault is an RTS/FPS hybrid, developed with the Unity engine by one-man developer Hesketh Studios, and released on Steam in July 2015. The idea is that the bulk of the game is spent as a standard RTS, albeit with the ability to control individual units in a first person view, as well as the added pressure of having to build the infrastructure of your base in such a way to deter enemy intruders, lest they manage to make it to your office and put a stop to you. This is because you yourself are a unit, and can be controlled in first person view yourself.

A sequel focused on space combat, Executive Assault 2, was released in October 2018.

Executive Assault contains examples of:

  • Arbitrary Headcount Limit: This can be increased by building a mainframe.
  • Badass in a Nice Suit: The player character.
  • Command & Conquer Economy: Justified in that your units are robotic drones.
  • Construct Additional Pylons: Basic resource gathering requires a power station and a drone factory, and that's before physical space usage comes into play when it comes to connecting structures together.
  • Corrupt Corporate Executive: Tarquin the male CEO is a spendthrift who's described as a man who likes to spend his money on silly things and has more money than sense, while Selina is a cutthroat businesswoman obsessed with precious minerals and more than willing to eliminate the competition by any means.
  • The Elevator from Ipanema: The elevator in your office does this.
  • Emergency Weapon: Your CEO's pistol, the wimpiest gun in the game. You can upgrade it to make it stronger, but if you find yourself in a situation where you need to use it, you're probably already dead.
  • Gatling Good: The earliest vehicle-mounted ballistic weapon takes the form of this.
  • Humongous Mecha: Later vehicle units can resemble this.
  • An Interior Designer Is You: At least as far as internal defenses are concerned.
  • Non-Entity General: Subverted. You're not only present in-game commanding the units and building the structures, but you are also able to take part in the combat either by controlling one of the units, or the less advisable route of using your own gun.
  • Power Crystal: These can be found lying around on the map, and can be used to boost your power output.
  • Ridiculously Fast Construction: Within seconds, you'll have built a pretty large power station right at the start of the game.
  • Scenery Porn: Ever wanted the feeling of actually being able to observe a sweeping RTS battle at ground level? Or walk among the buildings you decided the position of yourself? This game lets you do that.
  • Super Drowning Skills: Every unit from the smallest robot to giant war machines will explode the moment they touch water. CEOs are also incapable of swimming, but then again it's not a good idea to venture outside your base.
  • Tech Tree: Specifically several small ones in their own categories.
  • Villain Override: One of the central gameplay mechanics is the ability to do this to any of your own troops, turning the game from an RTS to an FPS.
  • You Require More Vespene Gas: The resources to gather in the game include Iron, Trion and Heskonium. On top of these are the crystals lying around on the map that can boost power and research time.