
"Domhain Sceal"note is a troper project to create a detailed, entertaining and functional campaign setting for use with fantasy tabletop systems. It's system-free- No attention is paid to the concept of mechanical rules, allowing the combined creativity of half a dozen people to be focused on the story and flavour.
The general approach of the project is "different but familiar," providing twists on many things while still paying homage to the traditional archetype. Of note, races are approached as a physical template; within each race exists a multitude of cultures, averting the "one race, one creed, one king" issue seen in many RPGs.
The setting is still very much under construction, so new sections (and, of course, tropes) will be added frequently. Contributions are welcome, but please make sure your idea hasn't been covered yet. The project is currently under going an overhaul/reboot so any information below is subject to change if removal in the coming weeks and months. For now information is being kept here as a resource for the team.
The Campaign
- Abominations
- Aethersheer, The animate storm
- Bean nighe (gods of tragedy)
- Cerberus
- Cobblers
- Denizens Of The Aether
- Dire Beasts
- Dragons
- Drones
- The Dryad - Humanoid gift spirits
- Elementals
- Faeries
- The First Ones
- Flora
- Gargoyles
- Harpies
- High-Beasts
- Kylmen
- The Leanansidhe
- Masked spirits
- Mimics
- Moonkin
- Naga
- Nosferatu
- Progenitor animals
- Red Cavern worms
- The Skyswallower
- Sky Whale
- Spectres and Geists
- Sphinxes and riddle-cats
- Spirits
- The Tattering Beasts
- Vine slime
- Wyrm
- Types of Gods.
- The Abominable, The God of Evil
- Aegaeus, God of water, and rain
- Agathos, God of Old Age
- The Amenity Goddess of Good
- Amniel the Unbound
- Amorou, God of Love
- Andakishnu God of Heroes
- Artorius, God of the glory of the hunt
- Atemet, God of Trickery and Riddles
- Baton, Wolf-God of intelligent animals and human beasts
- Bezylabalug Who Lies In Forbidden Chains
- Cloe, celestial Goddess of (technological) progress
- Darlian the Dancer
- Elena, Goddess of nature
- Exitus, God of Vengeance
- God of Conquest
- God of Presents
- God of sight and perspective
- Hawk, God of treasure hunts and searching for items
- Hollic, terrestrial God of the forge
- Humorith, The celestial god of art, entertainment expression and appreciation of other expression
- Infernal Gods
- Ipera- Goddess of farmers, farming, and livestock
- Kerameikos, God of Fire, lava and volcanos
- Ken, God of Swordsmanship and Blades (The Broken God)
- Matilda, Celestial goddess of dreams
- Natalia, Goddess of bounties and bounty hunters
- The Nobles of Conflict (Celestial gods)
- Noname
- Our Lady of the Wooded Night - goddess of traveling at night and dryads
- Spira , God of will power / determination
- The Gods of Temptation And their counterparts
- Thryn, the Evening Star (Ascendant Celestial god)
- Torq, The God of Stone and Masonry
- Uwindo, Celestial Goddess of the hunt
- Veritas, Celestial God of Truth
- Veik, God of weakness
- Woolson, God of the dead as sacred
- Astrourgists (magic)
- Biourgy The Medicine Man's Magic
- The Ceathair-Aon-Naoi Ritual
- The Dances of Imitation Transcendent
- Dhaul
- Death Curses
- Detect Evil- Ethomancy
- Disciples
- Elemental branding
- Ethrgy - Ethical energy
- Form Magic
- Geases
- The Hardened
- Incarnations
- Juggernauts
- Kairosurgy, Temporal Magic
- Ley Nodes
- Magic practitioners and their names
- Musical Magic
- Mystics of Nature
- Necromancy
- On the Nature of Corporeal Undead (Magic)
- Repair-mages
- Smite Evil (Ethoturgy)
- Spells
- Summons
- Surgeon
- Theory of Magic
- The vocal arts
- Warlocks
- The Afterlife
- The Black Empire
- Black Empire Facts #1: Egalitarian vs Libertarian
- Black Empire Facts #2: Vine Slimes, Goblins, Semi-Sentients and Citizens, Second-Class
- Black Empire Facts #3 Measurement System
- Black Empire Facts #3.2 Family Names, Marriage and Children
- Black Empire Facts #4: Calendar and Holidays
- Black Empire Facts #5 Zeledo, the Black Princess
- Black Empire Facts: Necroturgy
- Black Empire Facts: Martial Arts
- Black Empire Facts: Democracy, Grimholme and the Garl'gezmond Crime Family
- Black Empire Facts #1: Egalitarian vs Libertarian
- Black Empire Facts #6
- Centious
- Coal Swamps
- Contea
- Cryptopolis - The hidden city
- Forgegate
- The Eastern Dominion
- Dream Academy
- The Dreamscape
- Empire of Desortus
- Ezom
- The Great archipelago-
- Homtor Kingdom
- Iropa
- Kromicial
- Lryndarn
- Mabinari
- Memise
- The Moon
- The New Land
- The Nobody Atoll
- The Old Lands
- The Painted City
- Principe
- The Seven Unnamed Isles
- Sky pit
- Spireroc City
- The Stress Shack
- The Snowy Isle Of Teidearic
- Tameirth - Country
- The Traveler's Star
- The Uncountable
- Under Jungle
- Void prison
- World Spine: The New Lands, and a couple different names to the Orcs
- Yaodune
- Battle-thread necklace
- Black Empire Currency
- bottled worlds
- Cheaper Magic Metals
- Compact bow
- Enchanters dust
- Fuinnimh, Sceal's equivalent to caffeine
- Eye of true sight
- Fire Gems
- Gift Trees
- Heat cloaks - Mundane enchanted item
- magic metals
- marauder boots
- Obesiditum
- persona bands
- Potion sleeves
- Power Crystals
- Pyre stake & Ash Vampires
- Razor chain blade - Mundane magical item
- Rooted fiber wood
- Rune-wagon
- Shifting Totems
- The State of Medicine
- The stones of adaptability
- technology
- Time-release potions
- white seeds
- Alliek's crown
- The Black Casket
- The Circlet of Stupidity
- The Crown
- The Eight Crystals of Undeniability
- empathetic necklace
- Flash blades
- The Helm of True Nature
- The Locked Temple
- The Primal Blade
- Spirit slayer
- Staff of the Orb-Weaver
- Tims and the Bestial rings
- The Treasures of Nuada
- The Warrior Crystal
- Anduriel, The Sangrophage
- Aria Son
- Ashbleidd, The Blood Guardian
- Baron Crim -The blood flash
- Butannaziba the Godlumthakathi
- Cammy Wintermill
- The caustic witch of the coal swamps
- Caveborn
- The Champion of the Gods
- Empress Machii
- Gabrella Ness VI "Prince of Arms")
- Golden Empress
- Emperor Hrod
- The Ivory shadow
- Iziko Shajaku "The Rising Tide of Blades"
- Ozris Garl'gezmond "Thunder Cry"
- Patrisk Gan Zoftus
- The Shining Knight
- Siobhan Mac Tir
- Tiergan Khalon
- The Traveler
- Tomia Gin
- Twyn, the spirit eater
- Battle mothers
- The Black Police
- Church Of Truth
- Cults of the Mask
- The Forever Warriors
- Guild of Assassins (extinct)
- Imperial College
- Knights of the Fallen
- The Korknomortese and the Miajalzian
- The Knights of the Wreath
- Lath, Guild of the Undead
- Mercenary Guilds
- The Order of Silver
- Vijaijan and Chaukuku
- The Spine Climbers Company
- Wintermill Shipping and airships
The Contributors
- Carciofus
- EX
- Exelixi
- Eyclonus
- God Of Awesome
- Ira The Squire
- Kyle Jacobs
- Marr965
- Rikalous
- Sijo
- Slender
- Vyctorian
Tropes applying to this setting:
- Ancient Artifact: Several, Nuada's Treasures amongst them.
- Animated Armor/Adaptive Armor: While not their default form, many mimics become these for people in order to get their warmth.
- Anti-Villain: Black Emperor Hrod. He does terrible, awful things, but has genuinely improved the lives of his citizens to a huge degree.
- Artifact of Doom: The Staff of Power.
- Chest Monster: Played with, Mimics were first discovered as this but as time passed they integrated into society as a whole. These days it's very rare for a mimic to be lurking in a cold dungeon hunting for prey.
- Clock Punk: Dwarves.
- Familiar: Witches have them.
- Fantastic Racism: Some humans believe themselves superior to other races. Some members of other races agree.
- Fantastic Science: There are several areas of science that study different aspects and effects of magic and ley lines.
- Game Face: Wraiths, werewolves. Doppelgangers sometimes master a form to act as this.
- Gods Need Prayer Badly: Apotheosis is triggered by collective mortal thought impacting the Aether.
- Half-Human Hybrid: Played with, possibly inverted. Humans are hybrids of the other races.
- Logical Weakness: Mimics shapeshiting his hindered by cold temperatures.
- Nighkin see aether as pale light which makes hunting by day a near impossibility.
- Our absolutely everything is different.
- Planet of Hats: Averting this is one of the major goals.
- Rules Lawyer: Witches and mystics are these in-universe.
- Sealed Army in a Can: Nuada's Silver Legion.
- Sealed Evil in a Duel: The fairy Ashbleidd is the only reason Anduriel hasn't manifested and ravaged the planet yet.
- Shapeshifter Baggage: Averted by Mimics, who make themselves change size by manipulating their density.
- Shapeshifter Mode Lock: Mimics require warmth to shapeshift, if the temperature drops low enough they will be effectively mode locked until they get warmer.
- Steampunk
- Sufficiently Analyzed Magic: How wizards operate, as opposed to other magicians.
- Troperiffic
- Weaksauce Weakness: Mimics intelligence and movement is also effected by the cold, making them dumb and slow when temperature drop below 70.
- Voluntary Shapeshifting: Doppelgangers and Mimics.