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Recap / Foster's Home for Imaginary Friends S2E2 "Where There's a Wilt, There's a Way"/"Everyone Knows It's Bendy"

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Where There's a Wilt, There's a Way: Wilt's inability to say "No" causes him to miss a basketball game

Everyone Knows It's Bendy: A mischievous new friend moves in and frames the others - Bloo, Wilt, Eduardo, and Coco - for his pranks. And so the four conduct a plan to get Bendy caught red-handed.

Both episode contains tropes of:

  • Creative Closing Credits: The episode's ending gag has Wilt walking down a hallway, and stops when he sees Bendy with a red marker who wrote “WILT CLEAN THIS UP! BENDY”, then Bendy runs off, as Wilt hangs his head in shame.
  • Downer Ending:
    • Where There's a Wilt, There's a Way ends with Wilt missing the basketball game and after growing a spine to say no, he reverts back almost instantly.
    • Everyone Knows It's Bendy: Bloo gets in trouble yet again after his elaborate scheme of exposing Bendy for his misbehavior and Bendy gets off completely scot-free for all the misdeeds he framed Bloo, Coco, Wilt, and Eduardo for.
  • Possession Presumes Guilt:
    • In "Where There's a Wilt, There's a Way", a thief robs a bank and passes by Wilt. The thief tosses the bag of money, and Wilt catches it, leading to Wilt being falsely arrested.
    • In "Everyone Knows It's Bendy", every time Bendy does something bad, he frames one of the imaginary friends, getting them in trouble while he gets off scot-free. When he eats potato chips outside of the kitchen and leaves crumbs on the floor, he gives the empty bag to Eduardo. When he leaves muddy footprints in the halls with Wilt's shoes, he gives said shoes to Wilt. When he writes Bloo's name on the wall, he deliberately lets Bloo take his marker. When Bloo tries to catch him in the act by giving him a baseball and bat to destroy a glass window with, he escapes before Coco can take an incriminating picture of him (and she accidentally takes one of Bloo holding the ball and bat when he wonders how Bendy got away). When Bendy insults Frankie and Mr. Herriman over the intercom, he deliberately lets Bloo take it before Frankie and Mr. Herriman can get to him.
  • Two Shorts: The second - and by far the most infamous - one done.

Where There's a Wilt, There's a Way contains tropes of:

  • An Aesop: Feeling obligated to do people favors can and will land you into unwanted positions, and it shouldn't hurt to say "no" to people.
  • Big "NO!": Wilt does this when he ends up missing the basketball game and Bloo demands him to get him salt and vinegar flavored chips.
  • Break the Cutie: Poor Wilt...
  • Christmas in July: Or rather, May. One of the things Wilt ends up doing is putting up the Christmas decorations, because the Holidays are only seven months away.
  • Dudley Do-Right Stops to Help: Wilt ends up missing the basketball game due to having spent the whole day helping his friends with their needs.
  • Helping Granny Cross the Street: Wilt helps an elderly lady across the street twice when he'd rather be watching a basketball game, due to his inability to say no to anyone.
  • Missing the Good Stuff: Wilt is about to watch a basketball game between the Jumping Jehosophats and the Big Apple Dunklings, when Bloo makes him get some chips. When Wilt goes to get some chips, he ends up helping others with their needs due to his inability to say no. By the time he finally gets back, the game ends. Just to add insult to injury, the announcer says "I sure feel sorry for whoever missed this absolutely monumentally spectacular game!"
  • Ungrateful Bastard: When Wilt finally gets Bloo his chips, Bloo complains that they aren't salt and vinegar flavored, as they're the only kind he eats. He even dumps the chips on the floor and stomps on them before telling Wilt to clean it up before getting him the correct flavor.

Everyone Knows It's Bendy contains tropes of:

  • Adults Are Useless: Played with. It's implied Gregory's parents were completely in the right to believe their son over his imaginary friend. On the other hand, this is played more straight with Frankie and Mr. Herriman.
  • Ambiguous Innocence: While he's definitely guilty of everything else he does, there's some debate going on whether or not he was innocent back when he was living with Gregory.
  • The Bad Guy Wins: Even after Bloo exposes Bendy as a fraud, Bloo gets punished for flooding the house, while Bendy receives no comeuppance for taking one of the cookies.
  • Bitch in Sheep's Clothing: In front of Frankie and Mr. Herriman, he puts on the mask of being a misunderstood and sympathetic Nice Guy who's always being blamed for other people's misbehavior, but takes great relish in framing others for his bad deeds when they aren't around.
  • Broken Glass Penalty: A type A example of sorts occurs; Bloo decides to set a trap for Bendy by planting a baseball bat and a baseball near a glass window. Bendy breaks the window with the ball and bat, but leaves before Coco can take an incriminating picture of him. When Bloo wonders how Bendy could have escaped so quickly, he picks up the ball and bat, and Coco accidentally takes a picture of him doing so, getting him punished.
  • Crocodile Tears: Used these to manipulate Frankie and Mr. Herriman.
  • Idiot Ball:
    • Frankie and Mr. Herriman hold this for believing Bendy over Wilt, Eduardo, and Coco. Three longtime friends who have generally been honest and well-behaved. And while Bloo's a troublemaker, he doesn't usually go around framing other people for what he's done and with the three aforementioned people are vouching for his innocence, that speaks for evidence in his favor.
    • Bloo doesn't do himself any favours. He holds this ball four times! Once when he grabs the marker from Bendy which gets him in trouble, another when he picks up the baseball bat which gets pictured by Coco, another when he rushes down to the intercom when Bendy's mocking Herriman and Frankie to confront him and a final time when he explains his plan in front of Frankie and Herriman and gets himself in trouble.
  • Jerkass: Did nothing but cause havoc in the home and framed Bloo and his friends for it.
  • Karma Houdini: Despite Bloo and his friends fighting tooth and nail to catch him, he gets away in the end when Bloo reveals that he planned to get Bendy in trouble.
  • Kick the Dog: Him telling Bloo that he knowingly used his toothbrush to scrub the toilet.
  • One-Shot Character: Bendy only appears in this episode. Due to the negative reception that his character received, he has not been seen on the show since.note 
  • Out of Focus: Mac doesn't appear aside from a quick cameo at the end of the episode
  • Playing the Victim Card: He frames the imaginary friends for his own actions.
  • Put on a Bus: Understandably, the above tropes ensured that this was his fate as the audience was all too eager to see him gone.
  • Tempting Cookie Jar: Bloo's final plan to frame Bendy.

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