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A Trusting Index

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Here are tropes regarding trust and the act of trusting.

See also Loyalty Tropes, The Secret Index (being trusted with keeping a personal or professional secret), Truth and Lies, and Betrayal Tropes (for when trust is broken).


  • 0% Approval Rating: An authority figure is opposed by their subordinates and everyone else.
  • Betrayal Insurance: Just in case someone tries to betray them, a character has a surefire punishment in store.
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  • The Cassandra: She's completely trustworthy and everyone should believe her when she predicts incoming doom, but no one does.
  • The Confidant: A reliable friend the main character can confide in.
  • The Consigliere: A trusted right-hand advisor.
  • Do You Trust Me?: An earnest question asked from one character to another.
  • Doesn't Trust Those Guys: Someone has one or more bad experiences with someone in a group, so naturally, no one in that group can be trusted.
  • Excellent Judge of Character: Someone is actually good and usually correct in guessing who to trust or not.
  • Faith in the Foe: A person trusts an enemy's character.
  • The Farmer and the Viper: You gave someone a chance, and it came back to bite you in the ass.
  • Hated by All: A character is so bad that no one likes them. No one.
  • Horrible Judge of Character: Placing trust in the obviously untrustworthy.
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  • Ignored Expert: A scientist who is right but not trusted by those in power.
  • Kill Me Now, or Forever Stay Your Hand: Placing your life in your enemy's hands in the faith that they are not evil enough to kill you.
  • Names to Trust Immediately: A character's name alone tells you they're a good person.
  • Never Trust a Hair Tonic: Hair tonic is either completely useless, or way too useful.
  • Never Trust a Title: When the title has literally nothing to do with the work.
  • Never Trust a Trailer: "Hey, wait! The trailer lied to us!"
  • Nudity Equals Honesty: Someone wants to prove that they have no weapons. Or...anything, for that matter.
  • The Only One I Trust: Even with so many other people around, there is only one person a character can trust.
  • Power of Trust: Simply being told that they're trusted gives someone the strength to get the job done.
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  • The Promise: A very important promise is made. Maybe it's kept. Maybe it's broken. Maybe it causes a whole lot of trouble.
  • The Reliable One: The one guy or girl in the group that can be depended on for anything.
  • Remember That You Trust Me: Someone is in such a bad place that their friends or family actually has to remind them that they can be trusted.
  • Trust-Building Blunder: There's an exercise to build trust, like "fall and I'll catch you." It is failed.
  • Trust Me, I'm an X: Your profession indicates you can be trusted, because it implies that you have special wisdom to impart or you can be useful.
  • Trust Password: You use a code, like a phrase of some kind, to verify that you are who you claim to be.
  • Untrusting Community: A whole town full of people who don't like you.
  • You Lose at Zero Trust: Your relationship in a video game is so important that if you neglect it, you will be punished!