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Literature / The Spectrum Game

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In the world of Arcadia (a fantasy, original continent taking inspiration from America and Asia), there exists a strange energy, known as 'Natura'. People master Natura and use it, and as a result, magic duels and the like are common forms of entertainment.

Vice & Virtue Institute is a school dedicated to helping people born with Naturae to master it. This book is about the life of Inigo Windflower, a young boy with a connection to a mystical force. Inigo gets accepted into the school, and meets new people.

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However, Inigo has a problem: retrograde amnesia. He can't remember a thing about his past, except the words 'Inigo', 'Valerie', and 'Malum Militia' keep popping up in his head.

One day, he is called to the office of the principal, and obtains a strange pocket watch, with the order to keep it on him at all times. One day after receiving it, however, he is sent to a nightmarish haven, with everything out to kill him.

In short, he wants to live life like a normal person, but Life has other plans for him. Between the world and the watch, to a ghostly figure claiming to be his father, a politician who seems to be gradually giving him memories, to his own conflicting morality, Inigo's life is anything but normal.

Find out what happens in The Spectrum Game.

Please note that the above tropes are not in alphabetical order.

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This book contains examples of the following:

  • Americasia: Arcadia is said to be one.
  • Badass Adorable: Inigo and Azurine are both very cute, but can hold their own in battle just fine. Silas, too, but he's a bit more manly than the trope usually suggests.
  • Evil Counterpart: Iago. It's not just in personality. Look at his picture and tell us that he doesn't look like an evil Palette Swap of Inigo.
  • Freudian Trio: Azurine is The Id. Inigo is The Superego. Silas is The Ego.
  • Jerkass: Inigo.
    • Jerk with a Heart of Gold: Enough of a heart of gold to help Silas with his training, and is generally a decent person behind his lack of social skills.
  • Mighty Glacier: Silas isn't a very fast runner, and lugging around that heavy axe doesn't make things any easier, but he has a lot of power to make up for it. Iceaura reveals that his highest stat is actually Defense.
  • Nice Guy: Makoto may have a bit of a temper, but he's still the nicer of the two protagonists. He's only really mean to Inigo.
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    • Azurine as well. She's probably the nicest character in the book at the moment.
    • Silas may not appear this way at first, but once he's determined you're a good person, he'll act kindly towards you.
  • Nice, Mean, and In-Between: The three heroic males introduced so far. Silas is the Nice one. He's kind, encouraging, and very much a Cultured Badass. Inigo is Mean, being snarky, abrasive, and acts snappily to most who try to get close to him (both figuratively and literally.). Makoto is the In Between. He's a nice enough person, and treats most people with respect, but his obsession with Revenge prevents him from being the nicest he can be.
    • The three females fit this, too. Azurine is Nice, being warm, friendly, soft-spoken and a Perpetual Smiler and Wide-Eyed Idealist. Minori is Mean, somehow being less willing to let others in than Inigo, and being even ruder in comparison. Scarlett is In Between, being as friendly as Silas, but also being The Gadfly who loves trolling people.
  • RPG Elements: There are many. Enough for Silas and Iago to compare the world to a video game several times (though, in Iago's case, he was likely just trying to make Inigo pissed.)
  • X Meets Y: Persona meets Sonic the Hedgehog (2006) meets Octopath Traveler.
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