Take a drink when Abby disappears, uses her wand as a phone, or turns something into a pumpkin.
Drink whenever Grover gives a dramatic faint on the ground whenever he either tires himself out or nothing goes right for him.
Drink whenever Ernie suggests a crazy game, two sips if Bert doesn't mind.
Take a sip whenever one of these characters is freaking out about something oddly specific: Ernie, Bert, Baby Bear or Telly.
Take a sip whenever Bert or Mr. Johnson falls backwards while moaning dramatically.
Drink whenever Don Music acts dramatic about not being able to write a song and/or points out a nonsensical lyric.
Take a drink when Baby Bear enthuses about porridge or art, Bert about pigeons, bottle caps or paperclips, Cookie Monster about cookies (two if he's talking about some other food), Zoe about ballet, any of the grouches about trash, or Telly about pogo sticks or triangles.
Drink whenever something mundane is treated as amazing (such as the "Lever Lover" song).
Drink whenever a character basically repeats what a narrator says. For example:
Narrator: "Once upon a time there was a girl named Irene who was very bored."
Girl: "Hi, I'm Irene, and I'm very bored."
Take a sip when characters from an in-universe story resemble the actual characters, two if they don't.
Drink whenever a cave person looks like they could be the ancestor of one of the characters.
Drink when the Count counts at inopportune times, counts to a ludicrously high number, or says the word "wonderful".
If youre feeling like you want to end your game early, drink every time the Count is counting upwards- for example, drink when he says "one", then "two", and so forth, including any Number of the Day segments.
Take a drink when Mrs. Sparklenose from the Abby's Flying Fairy School skits is the victim of slapstick.
Drink whenever Gonnigan disappears, two sips if nobody says, "He's gone again".
Take a drink whenever Gordon or Maria gives advice.
Take a drink when Maria or Luis fixes something, two if it's a toaster, three if they can't.