Cool. If you think the idea is to much of a spoiler to just put out there, feel free to PM me about it and I'll tell you what I think.
I don't think that's a rule that should be set down in advance. Instead, you should take each death and each possibility for resurrection and carefully consider its effect on the story's dramatic potential.
I agree in principal, but Death Is Cheap
is so overused in Supehero stories that it'd be kinda hard to pull off a Disney Death
effectively, and I'd prefer things not reach the point where there's no risk of being Killed Off for Real
permanently, unless the character or characters in question have complete immortality for in-universe reasons.
That should vary from character to character and from place to place. I mean, in Real Life we've got suburban American teenagers worried about whether or not their clothes are in fashion, and we've got starving Somalian child soldiers suffering sexual abuse. There's plenty of room for both.
I agree with what you're saying here, but pretty much all settings have this in effect. However, most settings tend to average out to a point on the scale, and in general, I'd prefer a setting which tends to have a good balance of idealistic and cynical stories in it rather than skewed far to one side of the scale or the other like, for example, The setting my avatar is from.
Personally, I think it would be neat to set it in the mid-20th century, but with all sorts of anachronistically advanced technology thanks to averting Reed Richards Is Useless. I've just always wanted to see a story where a guy wearing a jet pack delivers telegrams to people.
That could definitely work as a sort of Alternate History
setting (and there's definitely some cool stuff we could do with that), though what I had in mind was a more futuristic setting, set Twenty Minutes into the Future
where we'd see a lot of lesser versions of the technologies used by technologically empowered/tech using heroes, particularly cybernetics and genetic engineering. Now in a world where Reed Richards Is Useless
is averted, that's entirely possible in the alternate 50's, but I tend to prefer the type of technologies found in our current notion of the future, possibly with a bit of Cyber Punk
, though that's just personal preference. Perhaps it's just because I tend to prefer sleaker "futuristic" aesthetics as we conceive of them now over the Raygun Gothic
style found in the mid 20th century's idea of the future.
If you're going to have a universe with any great number of superheroes, some silliness is kind of inherent to the premise.
Good point, though my question was more: "should this be an outright ridiculous and campy setting that's a homage to the Silver Age Of Comic Books
or something which takes itself somewhat seriously but still has plenty of comic relief and inherent oddity?"
It might be neat to have two or three Mass Super Empowering Events instead of just one. Like some people get their powers as a result of advanced alien technology, others as the result of genetic mutation, and others as a result of physical training and meditation.
What I had in mind was a single Mass Super-Empowering Event
that provides a variety of different potential origins for our Badass Abnormal
characters, possibly indirectly if we're talking about Science Hero
or (Villainous) Mad Scientist
characters, who would presumably have been inspired by the new technologies and sciences the Mass Super-Empowering Event
brought about. If we involve magic and/or Psychic Powers
(and some of my ideas make extensive use of the latter powers), that could be explained as some sort of Applied Phlebotinum
that was produced or involved in the event causing a Bizzare Baby Boom
or indirectly resulting in The Magic Coming Back
/unsealing various sorts of cans.
Specifically, the premise I had in mind for this was as follows:
Around 2020, a massive unidentified object enters the Earth's atmosphere at high speeds. Five smaller objects split off of it, and respectively crash in central Asia, America, Africa, and Australia. The core object itself lands in the Atlantic Ocean, resulting in devastating Earthquakes across the globe. Three years later, a research team based in the United Kingdom reaches the object's final resting place, a few degrees North of the edge of the Cape Verde Plain.
After a lengthy salvage effort, bits and pieces of the object are brought to just about every accredited research institute in the world, though a fairly sizable portion of it remains unaccounted for due to unauthorized salvage, theft, and so on. What remains are a variety of devices, materials, and mechanical parts previously unknown to the human race. Around this time, when the first children born after the Cape Verde Impact Event were getting old enough to communicate and interact with the world on a significant level, humanity had its first encounter with psychic phenomena.
A small number of children born during and after the Impact Event displayed anomalous, apparently psychic abilities. In some cases these individuals possessed abilities ranging from verifiable extra-sensory-perception or unusually acute empathy to the ability to read—and more alarmingly influence or even control in some rare cases—the minds of others.
In other cases, the anomalous children were able to mentally affect the world around them. In some cases, this entailed an ability to psychically manipulate small objects, others found they could influence temperature or electrical current, and still more were found to have even more bizzare "telekinetic" abilities. A superminority of the affected children manifested both telepathic and telekinetic abilities.
Over the next 26 years, extensive research of the components of the object (or whatever we choose to call it) resulted in a wide variety of technological advances in every field of science, medicine, and engineering. Of course, the most potent of these technologies generally depend on materials acquired directly from the object, and cannot be currently synthesized, making them available only to the most extraordinarily wealthy, powerful, and/or lucky individuals in the world. Of course, a large portion of the alien object still remains unaccounted for, and the five secondary objects that split off from the main unidentified object were never located, which leaves a lot of room for origins that tie into the central Mass Super-Empowering Event
in different ways. The creators of the object were (or are!) for all intents and purposes Sufficiently Advanced Aliens
If people are interested in this premise but want to bring in other forms of magic besides the psychic powers included, I've got some additional ideas I haven't really fleshed out at all regarding that, and there's no reason everyone who isn't a Badass Normal
HAS to have their origin tied to this event, though I'd like to keep the world reasonably tight and internally consistent.
As for the rest of the questions, I'm entirely with you, though I think power level could stand to vary between characters.
This is a signature. There are many like it, but this one is mine.