YMMV: Rhythm Heaven

  • Anti-Climax Boss: The final remix in Tengoku. It goes at a moderate, easy rhythm, and none of the cues are particularly hard to miss. The remix also primarily consists of Rhythm Epilation (Vegeta-pull) in contrast to the Final Exam Boss (which is oddly a Disc One Final Boss instead of the final remix).
  • Awesome Music: It's got its own page.
  • Best Level Ever: Rhythm Heaven has tons of awesome levels. Space Dance and Night Walk from Tengoku; Munchy Monk, DJ School, and Lockstep from Heaven; and Air Rally, Ringside, and Samurai Slice from Fever are among the most commonly cited. Karate Man is a fan-favorite across every game, as well.
  • Breather Level:
    • Quiz in Tengoku. Despite being one of the few mini-games to have insta-fail conditions, you don't actually need any rhythm to pass. Just do as many button inputs as the host.
    • Karate Man in Heaven and Fever is the last main game before you hit the credits, and it usually focuses more on being memorable than being challenging, utilizing no camera trickery, basic controls and timing, and more cues than you probably need.
    • Ringside in Fever, mainly as the result of being the subject of much Memetic Mutation. Since most of the parody videos are based on a perfect run, anyone familiar with the meme has the rhythm of the song memorized, making the level even easier than it would otherwise be.
    • Night Walk in Tengokunote . It is literally just pressing A over and over for the entire mini-game. No variation whatsoever. Thankfully, Night Walk 2 actually mixes it up with obstacles.
  • Broken Base: Let's just say there's quite a divide between fans of the original Japanese soundtracks and those of the localized soundtracks. It seems to have cooled after Fever, due to its high-quality translations as well as the option to choose between the two in the PAL release.
  • Disappointing Last Level: The last third of the Medal rewards and post-game content in Heaven are all based around a That One Level that involves a Scrappy Mechanic. After you unlock Rhythmove Dungeon, there's no real motivation to collect Medals other than 100% Completion.
  • Ear Worm: The music is mostly by Tsunku, one of Hello! Project's mainstays.
  • Ensemble Darkhorse: Karate Joe and the Wandering Samurai for Tengoku, the Chorus Kids for Heaven and the Wrestler and Reporter for Fever. In fact, the Chorus Kids are so popular that Marshal, a Suspiciously Similar Substitute, became the mascot of Fever. The Tap Trial girl of Tengoku, DJ Yellow of Heaven, and MC Adore of Fever are slightly lesser examples, but still incredibly popular among the fan base.
  • Fandom Rivalry: There's a bit of a rivalry between fans of the Chorus Kids, Marshal, and Karate Joe on who should be considered the mascot of the series, generally correlating to who should be a hypothetical Rhythm Heaven character in Super Smash Bros..
  • Fridge Brilliance:
    • One of the reasons Donk Donk may be so odd compared to the other games is its rhythm—electrodes and octopi may not be inherently weirder than, say, Working Dough, but Donk Donk's rhythms are in triple time (DONK-DONK-wait DONK-DONK-wait), while almost every other game has double time rhythms (WHOA, you-GO big GUY *tap TAP*).
    • Think how you'd say "Cheerleaders" if you were doing it in a stereotypical Engrish voice. Then remember that (at least in Japan) one of the games is full of Intentional Engrish for Funny...
  • Hell Is That Noise: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's loud. Thankfully, it's quieter in the Wii version, but it can still be jarring.
  • Love It or Hate It: Not so much the series, but rather particular levels. Invariably, some players will latch on to certain mini-games as their favorites while others consider the same levels as the ones that frustrate them the most.
    • For example, in Fever, you have Monkey Watch. Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Additionally, it`s the first game that has visual distractions, namely a very far zoom on the watch and a hot-air balloon floating in front of the Monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those who are looking to improve their rhythm. For those with a strong sense of rhythm, it is one of the first truly-involving minigames Rhythm Heaven Fever has to offer. To everybody else, it can be a complete nightmare.
  • Memetic Mutation: Certain minigames can lend themselves to this easily.
  • Most Annoying Sound: Many sounds that accompany failed actions. In particular:
    • The standard "boink" sound.
    • Wrong-pitched rapping in Love Rap.
    • The sound of your seal bumping into the neighboring ones in Flipper Flop.
    • The sound of getting an OK, particularly if you were trying to get a Superb. The worst is when the game gives you some words of praise...only to follow them up with "but still just...OK."
    • The "Try Again" jingle, especially if it's That One Level.
    • The screechy sound of when you fail a Perfect Challenge.
    • Some even find the announcer annoying, mainly in games like Tap Troupe and Shrimp Shuffle where she's constantly spouting off cues.
  • Narm Charm: Most of the appeal of the series, especially the vocal songs based around The Power of Love. The lyrics (and occasionally singing) can be hilariously bad, but oftentimes they can wrap back around and wind up being adorable.
  • Scrappy Mechanic:
    • Using the R button in Rockers 2.
    • "Go for a Perfect!" To elaborate, getting a Perfect on a minigame not only requires a perfect run, but also that the minigame be marked for a Perfect challenge or it doesn't count. One minigame is marked at a time and you only get three chances, and quitting out of said minigame counts as using up one of those chances. Ultimately, the biggest concern isn't just playing perfectly, it's doing so under the pressure of limited opportunities.
    • Flicking in Heaven, due to being a motion-based input and therefore being rather inconsistent on detection. Even though there's an option for touch screen controls in The Best+, it completely removed flicking, and returning Heaven games that had flicking are reworked to completely lack it.
  • Sequel Difficulty Drop: The series has gotten easier over time, Tengoku being the most difficult installment and The Best+ being the easiest. This is due to the timing windows gradually getting wider and the grading scale becoming more lenient; what would be an "OK" or even a "Try Again" in Tengoku can be ranked as a "Superb" in The Best+.
  • Surprise Difficulty:
    • Hey, there's cute graphics and a song consisting only of do-re-mi-fa-so. All you have to do is flick to the song to get a bolt through two pieces of metal. This is going to be a piece of cake! Of course, you'll likely still be on Built to Scale after multiple tries, due to pulling a particularly nasty trick near the end... And even if you blaze past the first few stages, the first remix will hit you as hard as any Wake-Up Call Boss.
    • For an in-game example, Samurai Slice in Heaven only needs 17 Medals to unlock, but can get more complex than Battle Of The Bands.
    • Awww, the seals in Flipper-Flop are so cute! Sweet, I got a medal! It's time to go for Perfec- HOW'D I MISS? Wait, the timing window for their steps is that tight?!?
    • Donk-Donk and Shrimp Shuffle are other games with deceptively tight input windows.
    • Karate Man's Father is surprisingly difficult even by series standards. Oh sure, you're already used to the Karate Man games in the previous iterations being easy (see Breather Level), but you'll come to find that you really shouldn't take it lightly very quickly.
  • So Bad, It's Good: The English dub vocals in the songs in the DS installment, most flagrantly "Thrilling! Is This Love?".
  • Tastes Like Diabetes: "Thrilling! Is This Love?", mentioned above. Love Lab is cute, though.
  • Tear Jerker:
    • The song for Fever Remix 8, "I Love You, My One and Only", is about unrequited love... or depending on your interpretation, a relationship gone wrong:
      Won't ever give you up, won't ever let go
      Even when you hurt me, I still love you so
      I'll let you take the lead, follow where you go
      Hear my plea, oh won't you baby
    • Heartbroken Bear from The Best+, which follows a teddy bear who is binge-eating to forget his recent breakup. Thankfully, it turns out to just be a dream.
  • That One Boss:
    • Remix 5 in the first game, Remix 8 in the second. Note that each rather prominently features parts from That One Level - Tengoku Remix 5 has Fireworks and its really difficult timing, whereas Heaven Remix 8 heavily features Rhythm Rally and also includes Fillbots (and its really difficult timing, especially at the speed said remix goes at) on two occasions.
    • To clarify the second one, once you figure out that Rhythm Rally and Dog Ninja basically go at the exact same rhythm, the beginning turns into a matter of flicking at a constant pace. It's towards the end, and the game gradually starts to speed up, that things turn sour real quick.
  • That One Level:
    • In the first game, Fireworks and The*Bon Odori are the main contenders because of their difficult timing.
    • Quiz is near-universally hated, but not because it's difficult. In fact, the game requires no rhythm whatsoever, and there isn't any background music either. Fans consider it one of the most dull and repetitive levels in the entire series, and its reappearance as a bonus game in The Best+ was bemoaned by many.
    • Heaven has a lot of these:
      • Rhythm Rally is one of the most cited, due to its overuse of flicking and its incredibly tight input window. Rhythm Rally 2 is generally one of the last Perfects obtained, if the not the last, because of this.
      • Fillbots is disliked due to its repetitive nature and nasty offbeat patterns, despite only being the third game overall.
      • Big Rock Finish manages to be disliked despite only having a single pattern — the difficulty comes from finding the beat and then working with the input windows.
      • Love Lizards gets a lot of flack not only because it's repetitive, but the controls tend to be over or underresponsive (depending on which one you don't want it to be).
      • Moai Doo-Wop has a similar problem. Despite being a simple Simon Says Minigame, the difficulty comes from the game's failure to distinguish light taps from hard touches.
    • Fever has a few of these too:
      • Love Rap, which ends up comprising the last twonote  medals most people get, mostly due to the rather unusual timing of the sequences (to the point where listening to the audio alone frequently produces worse results than trying to figure out the visual cues on each action). The relevant Remixes are comparably easier.
      • Also any part with the Tap Troupe. The major reason is that the rhythm you need to use to exit the triplet (the bounce-bounce section) is different based on how long the section lasted. You need to either end with another triplet or change to an eighth note. One particularly nasty change actually requires you to wait for about three-eighths before making the final step! Remix 7 has the same difficulty because of this.
      • Shrimp Shuffle is notable for two things. One is that the game counts the beats for you and it's still a pain in the crotch ("1, 2, 3! 3, 2..." *player presses button* "...1!" *miss*); the other is that when the shrimps pause, their shout of "Together!" is delayed, which doesn't actually change the rhythm - but interrupts the voice counting the beats, which makes it very easy to get confused.
      • Woe betide the fool who attempts to get a Perfect on Working Dough 2, which has nasty, off-beat patterns and entire sections with almost no accompanying music. And then it combines the two towards the end. Good luck with that.
  • Uncanny Valley:
    • The giraffe from Tengoku's Tap Trial, but even more so in the Fever remake. It stares towards the player throughout the entire song, without blinking or bobbing along to the music. And if you get a superb, it continues staring in the victory image.
    • The bunny mask that the batter in Air Batter (Spaceball) wears. It suddenly comes out of nowhere and just stares at you.
    • The cat in The Best+'s Wild Woodwork stares at the player with a creepy face throughout the level. If bending its body in a fluid manner supposed to help, having more appearing halfway through the music doesn't.
  • Viewer Gender Confusion:
    • So, is the second rocker a girl or a guy? The Try Again message for Rockers has the first rocker call the second "man", but for rock stars, "man" could be a gender-neutral term. Maybe the second rocker shares the player's gender?
    • Also, the kid whose pinwheel got stolen in the Fever version of Samurai Slice is called "Pinwheel Boy", but...
  • Woolseyism: The dub of Fever has been fairly well-received, especially in comparison to the DS version.

The moderators say...

You left some Natter on the page.
And you seem scared of the Red Links.

Try Again