Funny / Rhythm Heaven

Throughout the series
  • Several games that require a routine in a group will have your team members look at your character with concern, annoyance, or disappointment when you mess up the rhythm. Here are 2 examples from Glee Club in Heaven and Tap Troupe in Fever. Even funnier is that despite messing up the routine, your character tends to be completely oblivious to the glares that they're getting, instead keeping the same happy expression.

Rhythm Tengoku
  • About halfway through Air Batter, the camera starts zooming in and out, and the batter will end up wearing various silly masks on his head.
  • There's something hilarious about the goofy noises the ghosts in Sneaky Spirits make, both the "oink-oink" sounds they make when sneaking and the needlessly dramatic moans they make when successfully shot.
  • Falling into a pit in Night Walk results in instant stage failure. It also results in the game flatly stating the obvious to you on the result screen:
    You fell in a hole.
    • The same feat can be repeated in the Night Walk Mini-Game Credits in Fever. When it happens, Miss Ribbon and Cam look down at where you fell in surprise.
  • In Quiz, if you mash the buttons more than 99 times, your counter explodes, followed by the host's, followed by the "QUIZ" sign.
  • When you play Rap Men, you'd expect a serious rap... but instead you get a silly rap about snacks. Note 

Rhythm Heaven/Rhythm Tengoku Gold
  • The bonus material for Freeze Frame reveals that the woman who passes by at one point is the photographer's girlfriend, who was feeling ignored and deliberately photo-bombed him in order to get his attention.
  • In Lockstep, missing a cue results in the other Stepswitchers slapping you. This produces the amusing sounds of *boinkWHAK boinkWHAK*
  • Getting a perfect on Love Lab lets the player read the girl scientist's diary. As it turns out, the guy on the right hand of the screen arranged the experiment so she could talk with her crush. She appreciates it, but she still doesn't know why he's dressed like a squirrel.
  • Munchy Monk in general. His definition of monk training is to sit around eating dumplings all day. Even the vocal cues are funny, particularly in Japanese and Italian.
    • Munchy Monk 2 reveals that "eating dumplings is terrible practice for becoming a monk", so he joined the circus instead. In the background, there's an orchestra of elephants and mice, which can make it difficult to focus on the game itself.
  • DJ Yellow's audio cues in DJ School are downright hilarious. At one point, he gets so enthusiastic that his voice cracks!
  • The tutorial for Fan Club says, at one point, "Something, something, I suppose." This seems like a weird way to do that specifc cue, but it works.
  • The Endless game Glass Tappers is about 4 barmen who try to entertain a depressed woman by tapping glasses. ...then a frog-like monster walks in the bar. ...then a robot. ...then a short woman with extremely tall hair.

Rhythm Heaven Fever/Minna no Rhythm Tengoku
  • Air Rally has the beat change that comes from the cat screaming "Ba-bom bom BOM!", with the voice having the potential to be MORE distracting than the visuals, depending on how funny you find it.
  • Donk-Donk. It's so completely bizarre that the American version of the game doesn't even try to describe what's going on.
    • In the character parade following the credits, the "characters" from the game are subtitled as "Uh... these guys?" Yeah, it's that kind of thing.
  • Watching barnyard animals catching the kicked footballs in Double Date 2.
  • During Remix 7, the action briefly switches back to Karate Joe... who doesn't actually do anything, he just lays there, scratches his butt, and watches TV for a bit before the remix switches to another game. Even funnier is that he's apparently watching the Karate Man game from Tengoku.
  • Ringside. There's something amusing about the wrestler simply replying "yes" to every single question.
  • In Samurai Slice 2 during the obscuring story thing, if you miss the timing, the man's words change to "Buy me a new bunny!" instead of saying "Save my bunny!" Additionally, multiple mistakes completely wreck the illustrations in both versions of the game.
  • The objective of Packing Pests is to catch candy and swat away spiders. Naturally, some bored players take to doing the exact opposite. One comment puts it nicely:
    "You even slapped away your pay? You must REALLY love spiders."
  • See-Saw. See and Saw's job is to test see-saws to make sure they work properly. Apparently, testing them consists of repeatedly jumping up into the sky and back down at explosive speeds to hard rock music. Then they explode at the end, presumably due to awesomeness overload.
  • The Police Call code SEESAW, consisting of See and Saw jumping up and down on a seesaw at an accelerating tempo until they explode.
  • Blink and you'll miss it: Remix 4 recasts the Wrestler from Ringside as a samurai, complete with a sword in its sheath at his back. One of his poses reveals that the sheath is taped to his back.
  • Towards the end of Flock Step, the camera zooms out to show the whole planet, then zooms out further to reveal that the entire universe is a Recursive Reality inside the player's bird's eye. It's literally a bird's eye view! Get it?
  • Press too early or too late in Love Rap and your rapper raps high-pitched or low-pitched.
  • Pressing the wrong button in Ringside results in the reporter ducking for cover... but don't let that stop you from getting a superb.
  • The finale of Remix 10. It's a Fake-Out Fade-Out. That happens twice.
  • Built To Scale 2's description obsessing on getting the work done faster, then the music comically slowing down to a crawl about two-thirds in.
  • Mess up the timing in Ringside before the parts where the newspapers appear will result in said newspaper depicting the wrestlers in a funny pose, complete with children laughing at it.
  • Completely failing at the games can sometimes have amusing results.
    • Failing Flipper-Flop will cause the seals next to you to look annoyed while your seal gets slapped silly, and the Trainer will start counting in weary resignation. At one point he'll even give up counting and just start sighing in time to the rhythm.
    • Failing Flock Step will cause your bird to get swatted by the beak of the bird behind you with a comical expression on its face.
    • Failing Tambourine will make a frog jump on top of Monkey and make him look more and more pained and awkward with each missed beat.
    • Failing Screwbot Factory will cause a Screwbot to flop over either by activating the arm too early, or letting go in the middle of screwing on the head, while screwing the heads on too long causes the Screwbot to flail, then fall over.

Rhythm Heaven Megamix/Rhythm Tengoku: The Best+
  • The Japanese announcement trailer, which has Satoru Iwata punching to the Tengoku version of Karate Man, complete with the pots right from the game.
  • At the end of Bee Remix, Karate Joe is seen thinking about pancakes, for whatever reason. You can even punch it away.
  • Every once in a while, First Contact will cut back to the researchers who are watching the interview. If you're doing well, they'll look slack-jawed and dumbfounded — if you aren't, they'll just fall asleep. Variations of this also appear in its sequels and remixes that it appears in including a typical family watching TV and an alien family watching TV.
    • Even funnier is their reactions are in response to the alien basically saying "I want to be friends! ...just kidding!" They also react the same way to the alien saying, of all things, "Pork bowls are great!"
    • First Contact 2 has you play as the alien, translating what a farmer is saying. At one point, the farmer says "I'm looking for a woman," eliciting a similar reaction from the aliens watching.
  • The ending of Samurai Slice 2. Wandering Samurai rescues four princesses... and proceeds to get glomped from every direction.
    Th-th-th-thank you!
  • After completing the Forest Remix, it looks like Tebiri will finally be able to get home, and he bids the player a tearful farewell. Sad music plays as the credits roll and Tebiri rides back into space on a beam of green energy, tears in his eyes... then the beam peters out and Tebiri falls back to Earth with a cartoonish crashing sound. Looks like there's more work to do!