History YMMV / RhythmHeaven

13th Feb '18 8:28:06 PM TurtleTropes
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** In general:
*** Most games that require the player to tap the button/screen every millisecond (Examples include Frog Hop and Space Soccer from ''Heaven'') can fall under this, due to their repetitiveness and the fact that they can easily make a player very tired.



*** Ninja Bodyguard is a game that requires very fast reflexes. The 2nd-to-last part is especially infamous, as you need to deflect 4 arrows in a row (Which is also required to even get a Superb and, in MegaMix only, the Skill Star).

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*** Ninja Bodyguard is a game that requires very fast reflexes. The 2nd-to-last part cue is especially infamous, as you need to deflect 4 arrows in a row (Which is also required to even get a Superb and, in MegaMix ''Megamix'' only, the Skill Star).



*** Quiz Show is arguably one of, if not, '''THE''' most disliked minigame in the series, due to its lack of rhythm and being fairly boring. Not to mention that even '''one''' mess-up would result in an automatic ''Try Again''. It doesn't help either that it's also one of 3 bonus minigames from ''Tengoku'' to appear in ''Megamix'', when there a lot of better-received minigames from ''Tengoku'' that could've taken it spot, instead.



*** Love Lizards gets a lot of flack not only because it's repetitive, but the controls tend to be over or underresponsive (depending on which one you ''don't'' want it to be).

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*** Love Lizards gets a lot of flack not only because it's repetitive, but the controls tend to be over or underresponsive (depending on which one you ''don't'' want it to be). Even worse, when attempting to go for a perfect, sometimes what counts as a hit in the game can actually cancel a Perfect attempt.
13th Feb '18 8:06:41 PM TurtleTropes
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** The first part of post-credits content in ''Megamix'' is three rhythm game sets leading up to the final encounter with the Gatekeeper Trio. Unlike the previous seven sets, there aren't any Remixes; it's just twelve basic games (three of them new to ''Megamix'') accompanied by humorous exchanges between Tibby and his friends. With the exception of the infamous Lockstep, none of them are too tricky, and the sequence is just a warm-up for the final three sets (which include both challenging sequels and the biggest Remixes in the game).

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** The first part of post-credits content in ''Megamix'' is three rhythm game sets leading up to the final encounter with the Gatekeeper Trio. Unlike the previous seven sets, there aren't any Remixes; it's just twelve basic games (three of them new to ''Megamix'') accompanied by humorous exchanges between Tibby and his friends. With the exception of the infamous Ninja Bodyguard and Lockstep, none of them are too tricky, and the sequence is just a warm-up for the final three sets (which include both challenging sequels and the biggest Remixes in the game).


Added DiffLines:

*** Ninja Bodyguard is a game that requires very fast reflexes. The 2nd-to-last part is especially infamous, as you need to deflect 4 arrows in a row (Which is also required to even get a Superb and, in MegaMix only, the Skill Star).
13th Feb '18 7:40:10 PM TurtleTropes
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** Quiz Show in ''Tengoku''. Despite being one of the few mini-games to have insta-fail conditions, you don't actually need any rhythm to pass. Just do as many button inputs as the host. However, it becomes slightly tougher in ''Megamix'', where you have to follow the host's pattern to get its skill star and higher scores.

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** Quiz Show in ''Tengoku''.''Tengoku'', [[ScrappyLevel atleast to some people]]. Despite being one of the few mini-games to have insta-fail conditions, you don't actually need any rhythm to pass. Just do as many button inputs as the host. However, it becomes slightly tougher in ''Megamix'', where you have to follow the host's pattern to get its skill star and higher scores.
3rd Feb '18 1:47:40 AM Piterpicher
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** ''VideoGame/{{Touhou}}'' and ''VideoGame/TeamFortress2'' seem to compose a good chunk of the parodies on NicoNicoDouga and Website/YouTube, respectively. Naturally, the [=TF2=] ones are known as "Rhythm Fortress." [[http://www.youtube.com/watch?v=MICzUosA7n8 "We go together, doctor!" "Jawohl!"]]

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** ''VideoGame/{{Touhou}}'' and ''VideoGame/TeamFortress2'' seem to compose a good chunk of the parodies on NicoNicoDouga Website/NicoNicoDouga and Website/YouTube, respectively. Naturally, the [=TF2=] ones are known as "Rhythm Fortress." [[http://www.youtube.com/watch?v=MICzUosA7n8 "We go together, doctor!" "Jawohl!"]]
9th Jan '18 7:32:27 AM Monolaf317
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** "Copycats"[[note]]Appropriately labeled "Super Hard!", even among the other Paprika challenges[[/note]] has you play Rhythm Tweezers, First Contact, and Working Dough, along with their sequels, without missing at all (you get 1 miss on Working Dough). You'll have tempo up to deal with too. All these games have a lot of inputs, particularly Working Dough, so this one can be a pain to complete.
** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
** "Extreme Sports"[[note]]Appropriately labeled "Super Hard!"[[/note]]: Despite its location at roughly the middle of the game's set of challenges, this is one of the hardest challenges in the entire game. Playing Air Rally at double speed is insane enough, but there's Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the second fewest inputs of any stage in the game[[note]]after this game's version of The Clappy Trio, which has one fewer input[[/note]], and so you have the fewest chances to prevent the monster from eating the stage. "Extreme Sports" is also seven stages long[[note]]Spaceball, Rhythm Rally, Hole in One, Air Rally, Fruit Basket 2, Figure Fighter 2, and Exhibition Match, all of them at double speed[[/note]], so it's a huge uphill climb just to get to Exhibition Match.
** "Lockstep Lockdown"[[note]]Appropriately labeled "Super Hard!", and known as "Lockstep ''Hell''" in the Japanese version, fittingly enough[[/note]]: See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.
** "Rhythm Safari": At seven stages long[[note]]Bunny Hop, Rat Race, [=LumBEARjack=] 2, Blue Birds, Flock Step, Kitties!, and Fan Club 2[[/note]], this is one of the longer challenges. But what elevates this one to That One Stage status is that it is entirely at double speed and contains stages that are already incredibly up-tempo and have short cues at normal speed, rendering some of them, like Bunny Hop and Rat Race, near-unplayable.
** "Hello, Ladies...": At eight stages in a row[[note]]Fan Club, The Dazzles, Cheer Readers, Pajama Party, Exhibition Match, Hole in One 2, Jungle Gymnast, and Ringside[[/note]], all of them at double speed, it requires incredible consistency and accuracy to clear in spite of being the longest challenge in the entire game. They also have stricter requirements than normal for their types of goals, such as fewer allowed missed inputs or a higher minimum score in order to pass.

to:

** *** "Copycats"[[note]]Appropriately labeled "Super Hard!", even among the other Paprika challenges[[/note]] has you play Rhythm Tweezers, First Contact, and Working Dough, along with their sequels, without missing at all (you get 1 miss on Working Dough). You'll have tempo up to deal with too. All these games have a lot of inputs, particularly Working Dough, so this one can be a pain to complete.
** *** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
** *** "Extreme Sports"[[note]]Appropriately labeled "Super Hard!"[[/note]]: Despite its location at roughly the middle of the game's set of challenges, this is one of the hardest challenges in the entire game. Playing Air Rally at double speed is insane enough, but there's Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the second fewest inputs of any stage in the game[[note]]after this game's version of The Clappy Trio, which has one fewer input[[/note]], and so you have the fewest chances to prevent the monster from eating the stage. "Extreme Sports" is also seven stages long[[note]]Spaceball, Rhythm Rally, Hole in One, Air Rally, Fruit Basket 2, Figure Fighter 2, and Exhibition Match, all of them at double speed[[/note]], so it's a huge uphill climb just to get to Exhibition Match.
** *** "Lockstep Lockdown"[[note]]Appropriately labeled "Super Hard!", and known as "Lockstep ''Hell''" in the Japanese version, fittingly enough[[/note]]: See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.
** *** "Rhythm Safari": At seven stages long[[note]]Bunny Hop, Rat Race, [=LumBEARjack=] 2, Blue Birds, Flock Step, Kitties!, and Fan Club 2[[/note]], this is one of the longer challenges. But what elevates this one to That One Stage status is that it is entirely at double speed and contains stages that are already incredibly up-tempo and have short cues at normal speed, rendering some of them, like Bunny Hop and Rat Race, near-unplayable.
** *** "Hello, Ladies...": At eight stages in a row[[note]]Fan Club, The Dazzles, Cheer Readers, Pajama Party, Exhibition Match, Hole in One 2, Jungle Gymnast, and Ringside[[/note]], all of them at double speed, it requires incredible consistency and accuracy to clear in spite of being the longest challenge in the entire game. They also have stricter requirements than normal for their types of goals, such as fewer allowed missed inputs or a higher minimum score in order to pass.
9th Jan '18 7:31:59 AM Monolaf317
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Added DiffLines:

** ''Megamix'' introduces a Challenge Mode, in which you must complete a set of stages with additional conditions on top. Some of the most complained-about are:
** "Copycats"[[note]]Appropriately labeled "Super Hard!", even among the other Paprika challenges[[/note]] has you play Rhythm Tweezers, First Contact, and Working Dough, along with their sequels, without missing at all (you get 1 miss on Working Dough). You'll have tempo up to deal with too. All these games have a lot of inputs, particularly Working Dough, so this one can be a pain to complete.
** "Round-Object Fan Club": One of the conditions is to clear Flipper-Flop 2 with 3 or fewer missed inputs. There are 230 inputs in Flipper-Flop 2, and it is one of the most demanding stages with timing. It's also sped up. It's not as grueling as "Lockstep Lockdown," but it is located much earlier in the challenge list.
** "Extreme Sports"[[note]]Appropriately labeled "Super Hard!"[[/note]]: Despite its location at roughly the middle of the game's set of challenges, this is one of the hardest challenges in the entire game. Playing Air Rally at double speed is insane enough, but there's Exhibition Match at the end. It's set under Monster conditions, meaning the stage [[InterfaceScrew slowly shrinks]] until it's small enough for the monster to eat (which is an automatic failure), but getting perfect timing on an input increases the size of the screen. Exhibition Match has the second fewest inputs of any stage in the game[[note]]after this game's version of The Clappy Trio, which has one fewer input[[/note]], and so you have the fewest chances to prevent the monster from eating the stage. "Extreme Sports" is also seven stages long[[note]]Spaceball, Rhythm Rally, Hole in One, Air Rally, Fruit Basket 2, Figure Fighter 2, and Exhibition Match, all of them at double speed[[/note]], so it's a huge uphill climb just to get to Exhibition Match.
** "Lockstep Lockdown"[[note]]Appropriately labeled "Super Hard!", and known as "Lockstep ''Hell''" in the Japanese version, fittingly enough[[/note]]: See the description for Lockstep above? Try playing it four times in a row, and you only get to miss a beat 3 times total before you're eliminated. Also, each iteration of Lockstep is sped up more than the previous one.
** "Rhythm Safari": At seven stages long[[note]]Bunny Hop, Rat Race, [=LumBEARjack=] 2, Blue Birds, Flock Step, Kitties!, and Fan Club 2[[/note]], this is one of the longer challenges. But what elevates this one to That One Stage status is that it is entirely at double speed and contains stages that are already incredibly up-tempo and have short cues at normal speed, rendering some of them, like Bunny Hop and Rat Race, near-unplayable.
** "Hello, Ladies...": At eight stages in a row[[note]]Fan Club, The Dazzles, Cheer Readers, Pajama Party, Exhibition Match, Hole in One 2, Jungle Gymnast, and Ringside[[/note]], all of them at double speed, it requires incredible consistency and accuracy to clear in spite of being the longest challenge in the entire game. They also have stricter requirements than normal for their types of goals, such as fewer allowed missed inputs or a higher minimum score in order to pass.
2nd Jan '18 4:07:09 PM nombretomado
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* NarmCharm: Most of the appeal of the series, especially the vocal songs based around ThePowerOfLove. The lyrics (and occasionally singing) can be [[SoBadItsGood hilariously bad]], but oftentimes they can wrap back around and wind up being adorable. They are written by HelloProject producer Tsunku after all, and the cheesiness of the lyrics are typical of Japanese idol songs.

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* NarmCharm: Most of the appeal of the series, especially the vocal songs based around ThePowerOfLove. The lyrics (and occasionally singing) can be [[SoBadItsGood hilariously bad]], but oftentimes they can wrap back around and wind up being adorable. They are written by HelloProject Music/HelloProject producer Tsunku after all, and the cheesiness of the lyrics are typical of Japanese idol songs.



** The English dub vocals in the songs in the DS installment, most flagrantly "Thrilling! Is This Love?". The song lyrics were translated accurately, but not in a way that flows well with the music, and the flat tone of the singer doesn't help. "Struck By The Rain" fares better than the other songs since it was sung by HelloProject singer Ayaka Kimura.

to:

** The English dub vocals in the songs in the DS installment, most flagrantly "Thrilling! Is This Love?". The song lyrics were translated accurately, but not in a way that flows well with the music, and the flat tone of the singer doesn't help. "Struck By The Rain" fares better than the other songs since it was sung by HelloProject Music/HelloProject singer Ayaka Kimura.
30th Dec '17 8:30:14 AM Monolaf317
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** The one remix that gains a lot of flak for its difficulty in ''Megamix'' is the Machine Remix. The "Rhythm Tweezers" section are very tricky, and require fast memory and reflexes.

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** The one remix that gains a lot of flak for its difficulty in ''Megamix'' is the Machine Remix. The "Rhythm Tweezers" section sections near the end are very tricky, and require fast memory and reflexes.
30th Dec '17 8:29:46 AM Monolaf317
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Added DiffLines:

** The one remix that gains a lot of flak for its difficulty in ''Megamix'' is the Machine Remix. The "Rhythm Tweezers" section are very tricky, and require fast memory and reflexes.
26th Dec '17 11:01:04 AM Eggman199
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** In ''Tengoku'': Fireworks and The*Bon Odori (and its sequel Bon Dance) are the main contenders because of their difficult timing.

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** In ''Tengoku'': ''Tengoku'':
*** Rat Race, despite being in the second set of games unlocked, is much more difficult than anything else in its set (besides possibly The*Bon Odori) due to one fact. The only audio cue is a stoplight in the practice which is immediately taken away once you start the game, meaning unprepared players have only their eyes to tell when to stop or start. Fortunately, in both of the remixes it appears in, the stoplight is used. And when it came back for ''Megamix'', the stoplight is kept for most of the real game, and actual audio cues are added, bringing it down to its likely-intended level of difficulty.
***
Fireworks has a very repetitive song, nothing onscreen but the fireworks, and strict timing.
*** The aforementioned
The*Bon Odori (and its has many difficult patterns, some not covered by the practice, and strict timing. Its sequel Bon Dance) are Dance takes the main contenders because of their difficult timing.same song and reverses the patterns for maximum grief.
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