History YMMV / RhythmHeaven

6th Jul '17 11:43:17 PM Mineboot45
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*** Fillbots is disliked due to its repetitive nature, nasty offbeat patterns, ad strict Superb requirements, despite only being the third game overall. Fillbots 2 is worse, due to adding in smaller robots, having a lot of BlackoutBasement sections, screwing around with the player's rhythm by switching to offbeats, and being [[MarathonLevel unnecessary long]], though it fortunately didn't make it into ''Megamix'' unlike the original.

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*** Fillbots is disliked due to its repetitive nature, nasty offbeat patterns, ad and strict Superb requirements, despite only being the third game overall. Fillbots 2 is worse, due to adding in smaller robots, having a lot of BlackoutBasement sections, screwing around with the player's rhythm by switching to offbeats, and being [[MarathonLevel unnecessary long]], though it fortunately didn't make it into ''Megamix'' unlike the original.



*** Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Additionally, it`s the first game that has visual distractions, namely a very far zoom on the watch and a hot-air balloon floating in front of the Monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those who are looking to improve their rhythm. For those with a strong sense of rhythm, it is one of the first truly-involving minigames ''Rhythm Heaven Fever'' has to offer. To everybody else, it can be a complete nightmare.

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*** Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Additionally, it`s it's the first game that has visual distractions, namely a very far zoom on the watch and a hot-air balloon floating in front of the Monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those who are looking to improve their rhythm. For those with a strong sense of rhythm, it is one of the first truly-involving minigames ''Rhythm Heaven Fever'' has to offer. To everybody else, it can be a complete nightmare.
22nd May '17 8:54:56 PM SheldonDinkleburg
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* NarmCharm: Most of the appeal of the series, especially the vocal songs based around ThePowerOfLove. The lyrics (and occasionally singing) can be [[SoBadItsGood hilariously bad]], but oftentimes they can wrap back around and wind up being adorable.

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* NarmCharm: Most of the appeal of the series, especially the vocal songs based around ThePowerOfLove. The lyrics (and occasionally singing) can be [[SoBadItsGood hilariously bad]], but oftentimes they can wrap back around and wind up being adorable. They are written by HelloProject producer Tsunku after all, and the cheesiness of the lyrics are typical of Japanese idol songs.



** The English dub vocals in the songs in the DS installment, most flagrantly "Thrilling! Is This Love?".

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** The English dub vocals in the songs in the DS installment, most flagrantly "Thrilling! Is This Love?". The song lyrics were translated accurately, but not in a way that flows well with the music, and the flat tone of the singer doesn't help. "Struck By The Rain" fares better than the other songs since it was sung by HelloProject singer Ayaka Kimura.
22nd May '17 2:26:46 PM SheldonDinkleburg
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Added DiffLines:

** Remix 7 in ''Heaven'', the one after the credits and preceding the much harder 8th block, has a relaxed pace with a FluffyCloudHeaven theme and is composed primarily of the relatively easy vocal mini-games in the block (which are only slightly altered from their original versions). Even the surprise games are easy to deal with (albeit well-used). Notably, the only particularly challenging game in the block, a harder version of Built to Scale, is excluded from this remix.
22nd May '17 10:27:32 AM SheldonDinkleburg
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*** Big Rock Finish manages to be disliked despite only having a single pattern -- the difficulty comes from finding the beat and then working with the input windows.

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*** Big Rock Finish manages to be disliked despite only having a single pattern -- the difficulty comes from finding the beat and then working with the input windows. Notably, adapting to a song's tempo is a skill that few other rhythm games utilize.
12th May '17 5:57:45 PM MarthOfTheMoon
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But still...It's just OK. It would have been a [[GameOver Try Again]] if you had put red links anywhere.

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But still...It's just OK. It would have been a [[GameOver '''[[GameOver Try Again]] if you had put red links anywhere.Again]]'''
23rd Mar '17 3:00:16 PM FalconPain
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* HilariousInHindsight: The pose that the ''Fever'' Board Meeting pigs strike before they begin spinning in their chairs strongly resembles dabbing.
17th Mar '17 8:54:50 PM MarkyVigoroth
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* UnfortunateCharacterDesign: In the Japanese version of ''Megamix'', Trey has big, pink lips as opposed to a simple line-smile and a pink nose. Considering that his skin...er, WOOD color is brown, it's justified why Nintendo of America removed his lips.

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* UnfortunateCharacterDesign: In the Japanese version of ''Megamix'', Trey has big, pink lips as opposed to a simple line-smile and a pink nose. Considering that his skin...er, WOOD color is brown, brown and that his hair is cut...er, LEAVES are TRIMMED roughly into a shape of an afro, it's justified why Nintendo of America removed his lips.
9th Mar '17 5:03:38 PM Kidsy128
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'''''[[GameOver Try Again]]'''''

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'''''[[GameOver But still...It's just OK. It would have been a [[GameOver Try Again]]'''''Again]] if you had put red links anywhere.
7th Mar '17 6:11:44 AM Gadjiltron
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** Various minigames, especially in earlier entries of the series, require you to have a flawless run to even get a medal. Make a single slip-up, especially at a crucial point in the stage? OK at best.
25th Feb '17 5:41:11 PM WaxingName
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* AntiClimaxBoss: The final remix in ''Tengoku''. It goes at a moderate, easy rhythm, and none of the cues are particularly hard to miss. The remix also primarily consists of Rhythm Tweezers ([[FanTranslation Vegeta-pull]]) in contrast to the remix featuring all the songs (which is oddly a DiscOneFinalBoss instead of the final remix).

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* AntiClimaxBoss: The final remix in ''Tengoku''. It goes at a moderate, easy rhythm, and none of the cues are particularly hard to miss. The remix also primarily consists of Rhythm Tweezers ([[FanTranslation Vegeta-pull]]) in contrast to the remix featuring all the songs games (which is oddly a DiscOneFinalBoss instead of the final remix).
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.RhythmHeaven