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** It's not hard to find players mistaking two different characters as being one and the same, even on this very wiki. This is often because of their nebulous nature and similar designs.
*** The titular Munchy Monk and the player character from Packing Pests. They look the same, but the CurtainCall shows us they have different names (The latter is named Employee #333-4-591032) and the unlockable reading material gives them different lore.
*** [[HisNameReallyIsBarkeep "Girl"]] from Tap Trial looks quite similar to the one on the title screen of ''Fever''. She even serves the same role as Girl did in ''Heaven'': holding the controller and demonstrating to the player what to do to begin the game. Despite this, they aren't confirmed to be the same person, which has confused many players.
*** Night Walk from ''Tengoku'' makes a return in ''Fever'', but with completely reimagined music and visuals. The player character is also changed from Play-yan to Marshall. However, since they're both completely white with simplistic bodies, many mistakenly think they're meant to be the same person.
*** Despite only appearing in half of all the mainline games, the three Chorus Kids are often viewed as the most iconic characters out of all of them, if not the mascots of the whole series. So many who play ''Fever'' for the first time see Marshall introducing himself as the host of the game and think he's part of them. They aren't related. This is yet another case of the characters having very similar designs to one another.

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** It's not hard to find players mistaking two different characters as being one and the same, even on this very wiki. This is often because of their nebulous nature and and/or having similar designs.
*** The titular Munchy Monk and the player character from Packing Pests. They look the same, same and both are talented at swift hand movements, but the CurtainCall shows us they have different names (The latter is named Employee #333-4-591032) and the unlockable reading material gives them different lore.
*** [[HisNameReallyIsBarkeep "Girl"]] from Tap Trial looks is designed quite similar similarly to the one unnamed girl on the title screen of ''Fever''. She The latter even serves the same role as Girl that the former did in ''Heaven'': holding the controller and demonstrating to the player what to do to begin the game. Despite this, they aren't confirmed there's no evidence to be suggest they're the same person, which has confused many players.
person or related in any way. This hasn't stopped fans from assuming as much.
*** Night Walk from ''Tengoku'' makes a return in ''Fever'', but with completely reimagined music and visuals. The player character is also changed from Play-yan to Marshall. However, since they're the design of both characters is essentially the same: completely white with simplistic bodies, bodies with no clothes. This change has led many to mistakenly think they're meant to be the same person.
*** Despite only appearing in half of all the mainline games, the three Chorus Kids are often viewed as the most iconic characters out of all of them, the series, if not outright the mascots of the whole series. So ''Rhythm Heaven''. Because of this, many who play ''Fever'' for the first time see will mistakenly think Marshall introducing is one of the trio, since he introduces himself as the host of the game and think he's part of host/guide. He's not related to them. They aren't related. This is is, yet another case of the characters having very again, likely due to their similar designs to one another.designs.
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** It's not hard to find players mistaking two different characters as being one and the same, even on this very wiki. This is often because of their nebulous nature and similar designs.
*** The titular Munchy Monk and the player character from Packing Pests. They look the same, but the CurtainCall shows us they have different names (The latter is named Employee #333-4-591032) and the unlockable reading material gives them different lore.
*** [[HisNameReallyIsBarkeep "Girl"]] from Tap Trial looks quite similar to the one on the title screen of ''Fever''. She even serves the same role as Girl did in ''Heaven'': holding the controller and demonstrating to the player what to do to begin the game. Despite this, they aren't confirmed to be the same person, which has confused many players.
*** Night Walk from ''Tengoku'' makes a return in ''Fever'', but with completely reimagined music and visuals. The player character is also changed from Play-yan to Marshall. However, since they're both completely white with simplistic bodies, many mistakenly think they're meant to be the same person.
*** Despite only appearing in half of all the mainline games, the three Chorus Kids are often viewed as the most iconic characters out of all of them, if not the mascots of the whole series. So many who play ''Fever'' for the first time see Marshall introducing himself as the host of the game and think he's part of them. They aren't related. This is yet another case of the characters having very similar designs to one another.
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Nintendo Hard moved from the main page.

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* NintendoHard:
** The series is known for being rhythmically strict. There's no "Marvelous", "Great", or "Good" for each beat, either you hit it or you didn't. It becomes even more suffocating when you have to go for a "Perfect". ''Megamix'' is a little different; the main timing window a little looser, making medals and Perfects a bit easier to obtain. However, a tighter "Ace" window exists, making it extremely difficult to get maximum points.
** The way the games grade your performance flies directly in the face of common rhythm game logic. Whereas almost every other rhythm game in existence scores you note-for-note, this series instead grades two or three specific areas and bases your score based on how well you did in each of those. A perfect example comes in ''Heaven'''s Built to Scale: You can play the entire rest of the level flawlessly, but if you mess up on the very last note, you'll still only get an OK rating because ''that last note is graded all by itself''. ''Megamix'' at least attempts to steer away from this by giving you a numeric score at the end that tells you how close you are to the next rating, so you can at least gauge your progress instead of doing your best and praying the game liked it enough.
** ''Tengoku'' has an arcade port where you play one block of six stages. The catch? Getting less than a Superb costs you one life, and you only get three lives.[[note]]Okay, so technically, you use up one life when you enter a stage, and get it back on a Superb. Still the same end result.[[/note]] Yes, that means getting an OK instead of Try Again will still cost you one life! Worse, the cabinet buttons are somewhat poorly constructed, resulting in buttons getting stuck frequently--pray it doesn't go off on a platform edge in Night Walk!
** ''Megamix'' has challenge courses that require you to play several games in a row under a "three strikes" system. Many of them increase the tempo of the games, and require nailing a lot of Aces, finishing the game with less than three misses, or getting scores well above the medal threshold.
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General clarification on work content. Also removed irrelevant information.


** The "Go for a Perfect!" award system. Getting a Perfect on a minigame not only requires a perfect run, but also that the minigame be marked for a Perfect challenge or it doesn't count. One minigame is marked at a time and you only get three chances, and quitting out of said minigame counts as using up one of those chances. Ultimately, the biggest concern isn't just playing perfectly, it's doing so ''under the pressure of limited opportunities''. Adding to frustration is the fact that mechanic stays intact even if you already beat all the levels of the game normally, which means you have to either grind the same levels over and over again just for another opportunity for a Perfect to show up, or (in case of emulators) just abuse the savestates, which defeats the purpose of '''"Go for a Perfect!"''' feature in the first place.

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** The "Go for a Perfect!" award system. Getting a Perfect on a minigame not only requires a perfect run, but also that the minigame be marked for a Perfect challenge or it doesn't count. One minigame is marked at a time and you only get three chances, and quitting out of said minigame counts as using up one of those chances. Ultimately, the biggest concern isn't just playing perfectly, it's doing so ''under the pressure of limited opportunities''. Adding to frustration is the fact that mechanic stays intact even if you already beat all the levels of the game normally, which means you you'll have to either grind replay the same levels over and over again just for another opportunity for a Perfect challenge to show up, or (in case of emulators) just abuse up. This is alleviated somewhat once you get a superb rank on all stages, as it changes the savestates, Perfect challenges to always be available, but still only for one stage at a time, which defeats the purpose of '''"Go for a Perfect!"''' feature in the first place.game picks at random.



** In ''Megamix'', making a single mistake during a Perfect Campaign will instantly end the game, which ''would'' be convenient, except A: you might still want to play the rest of the game to refresh your memory on any tricks that might pop up later in the level, and B: you have to watch the game over screen and listen to Paprika's dialogue for starting a perfect campaign every time, which is bound to wear down your patience and make the next attempt slightly harder.

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** In ''Megamix'', making a single mistake during a Perfect Campaign will instantly end the game, which ''would'' be convenient, except A: you might still want to play the rest of the game to refresh your memory on any tricks that might pop up later in the level, and B: you have to watch the game over screen (which takes longer than pausing and quitting the stage manually) and listen to Paprika's dialogue for starting a perfect campaign every time, which is bound to wear down your patience and make the next attempt slightly harder.
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This is false information. The Barista allows you to skip any stage you're stuck on, and Rockers 2 itself is post game content.


** Using the R button (or L, depending on your dominant hand) in Rockers 2. It's the only time you have to use any buttons in the game, and it's difficult to time how long to hold the button. If your console's shoulder buttons are broken (very likely to happen due to their poor durability), you're effectively locked out of the postgame.

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** Using the R button (or L, depending on your dominant hand) in Rockers 2. It's the only time you have to use any buttons in the game, and it's difficult to time how long to hold the button. If your console's shoulder buttons are broken (very likely to happen to be broken,[[note]] which was a common occurrence due to their poor durability), durability[[/note]] then scoring any higher than "Try Again" is impossible, and you'll have to just skip it. This also means you're effectively locked out of the postgame.rewards yielded by getting a Superb rank or Perfect clear.
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Corrected last name placements


** The idol who performs in Fan Club from ''Heaven'' is unnamed and is only referred to as "[[EveryoneCallsHimBarkeep Pop Singer]]" in-game.[[note]]She is named in the French and Italian localizations, however. She is named "Anita Dinamita" (Anita Dynamite) in Spanish, and "Corin Pop" in Italian. That said, these names are likely non-canon since she is unnamed in most other versions of the game, including the original Japanese version (where she is just referred to as "Idol").[[/note]] Many fans, however, have decided to give her the name "Erina" after Hashiguchi Erina, who voiced her in the Japanese version of ''Heaven''. Likewise, the redesigned Pop Singer from ''Megamix'' is named "Arisa" by the fandom after Hario Arisa, her [[TheOtherDarrin voice actress]] in the Japanese version of ''Megamix''.

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** The idol who performs in Fan Club from ''Heaven'' is unnamed and is only referred to as "[[EveryoneCallsHimBarkeep Pop Singer]]" in-game.[[note]]She is named in the French and Italian localizations, however. She is named "Anita Dinamita" (Anita Dynamite) in Spanish, and "Corin Pop" in Italian. That said, these names are likely non-canon since she is unnamed in most other versions of the game, including the original Japanese version (where she is just referred to as "Idol").[[/note]] Many fans, however, have decided to give her the name "Erina" after Hashiguchi Erina, Erina Hashiguchi, who voiced her in the Japanese version of ''Heaven''. Likewise, the redesigned Pop Singer from ''Megamix'' is named "Arisa" by the fandom after Hario Arisa, Arisa Hario, her [[TheOtherDarrin voice actress]] in the Japanese version of ''Megamix''.



** The Pop Singer in ''Megamix''[='s=] incarnation of Fan Club is intended to be a redesign of the Pop Singer from ''Heaven'''s version of Fan Club. However, fans opt to interpret them as two separate characters instead due to their different designs and voices in Japanese (the Pop Singer was voiced by Hashiguchi Erina in ''Heaven'' and Hario Arisa in ''Megamix'').[[note]]The English localization simply reuses the English vocals from the ''DS'' version.[[/note]]

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** The Pop Singer in ''Megamix''[='s=] incarnation of Fan Club is intended to be a redesign of the Pop Singer from ''Heaven'''s version of Fan Club. However, fans opt to interpret them as two separate characters instead due to their different designs and voices in Japanese (the Pop Singer was voiced by Erina Hashiguchi Erina in ''Heaven'' and Arisa Hario Arisa in ''Megamix'').[[note]]The English localization simply reuses the English vocals from the ''DS'' version.[[/note]]



** Remix 8 of ''Heaven'' and Remix 10 of ''Fever'' have a lot of parodies on the net, with animators taking the levels' songs and concepts and swapping the in-game characters with characters from other media.

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** Remix 8 of ''Heaven'' and Remix 10 of ''Fever'' have a lot of parodies on the net, with animators taking the levels' songs and concepts and swapping the in-game characters with characters from other media. One example being ''Fever'''s Remix 10 being used with a Franchise/KamenRider theme, [[https://youtu.be/vkOmoKIwD20?si=Ca-Pjap5RTqfkRiW seen here.]]
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* SignatureSong: "Remix 10" from ''Fever'' is often used in memes due to containing bits of every song in the game, leading to edits where the characters are replaced with characters from a different work.
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Misplaced, moving to the correct tab

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* IKnewIt: [[https://www.youtube.com/watch?v=70T7pMtFgMg This promotional video]] for ''VideoGame/WarioWare Gold'' reveals that the boy in Kung-Fu Ball is indeed [[CanonCharacterAllAlong Young Cricket]], which was a common fan theory among fans prior.
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None


** Lockstep. Many view it as ThatOneLevel due to its strict and difficult timing, as well as its near lack of visual cues, being entirely reliant on audio cues. Others, however, love it precisely for that reason, viewing it as a perfect encapsulation of what the series is about and a true test of the player's sense of rhythm. The simple but charming visuals and great music accompanying the rhythm game also help it.

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** Lockstep. Many view it as ThatOneLevel due to its strict and difficult timing, timing (as you have to stay on the beat constantly and quickly switch between on and off-beats with little leeway), as well as its near lack of visual cues, being entirely reliant on audio cues. Others, however, love it precisely for that reason, those aforementioned reasons, viewing it as a perfect encapsulation of what the series is about and a true test of the player's sense of rhythm. The simple but charming visuals and great music accompanying the rhythm game also help it.
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None

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** Lockstep. Many view it as ThatOneLevel due to its strict and difficult timing, as well as its near lack of visual cues, being entirely reliant on audio cues. Others, however, love it precisely for that reason, viewing it as a perfect encapsulation of what the series is about and a true test of the player's sense of rhythm. The simple but charming visuals and great music accompanying the rhythm game also help it.

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