YMMV / Devil Survivor 2

Please note that, as discrete works, the Video Game and Anime adaptations are on separate pages. Kindly add any new entries for the anime to its own page.

The Devil Survivor 2 videogame:

  • Awesome Music: The normal Confrontation battlefield theme is definitely something to listen to while rushing to engage demons.
  • Big-Lipped Alligator Moment: Remember Ghost Q from the original Devil Survivor? He's back and just as plot-irrelevant as ever!
  • Ensemble Darkhorse: Makoto, Jungo, Yamato and Alcor are very popular in the fandom.
    • Fumi's also majorly popular, due to her snarky attitude, intelligence, and being one of the most powerful characters in-battle, often being able to solo tough bosses by herself.
  • Esoteric Happy Ending: The Liberator Ending. You decide to kill Polaris. The only problem is that you've removed all supernatural influence from the world, even the good ones. The void isn't undone, leaving only Tokyo and a sea of undrinkable water. You pretty much doomed what's left of humanity to slowly starve to death, and yet the game treats this ending as a good thing. On the bright side, the disaster is finally bringing out the best in people. At least until Record Breaker reveals what will inevitably happen with Polaris' death.
  • Even Better Sequel: Opinions vary on the lighter story and large cast, but from a gameplay standpoint Devil Survivor 2 is a step above its predecessor in every way, with a greater variety of races and larger roster of demons allowing for hundreds of combinations, creatively designed, multi-tiered environments, and best of all, the escort missions are far less annoying.
  • Fan-Preferred Couple: Hero/Yamato and Jungo/Airi are very popular pairings.
    • As the pairing is popular in Japan, the anime decides to push what little interaction that the game failed to give Jungo and Airi (since the game states they ARE partners) and make it their main point.
    • Protagonist/Nitta also became popular following the anime's release.
  • Foe Yay: Let's just say Ronaldo likes to mention Yamato a bit too much if the letters "J" and "P" are in a sentence. Too bad Yamato knows diddly-squat about him.
    • Speaking of Yamato, if you decide to side with an opposing faction during the endgame, he will go full-on Yandere on the main character, saying that the other faction had "corrupted" him and went mad during their battle.
    • There's plenty of this in Miyako and the more neutral Al Saiduq after he tries to mend things for when she captured him. She acts extremely tsun when he honestly tries to be friends with her again.
  • Fridge Brilliance: On the first day of the game, you can run into Joe (before he needs your help fighting off demons), and respond with "Long time, no see" when he remarks that you look familiar. This boosts your relationship with him, but it's never explained who he mistook you for. After Polaris has restored the world of the past for a New Game+, it's easy to see this as the two of you holding on to your memories of each other. There are similar dialog choices scattered throughout the game, such as telling Daichi that you and Io already know each other, and they tend to be the right ones.
  • Game-Breaker:
    • Now that racial skills can evolve, previous combinations in the previous game become EVEN more broken than before if you put a good combination. Evil Flow + Matchless = Attack twice from 6 squares away from the enemy AND heal yourself twice if needed. Or Evil Flow + Chaos Breath for functionally 11 attack range in exchange for barely getting turns. Or Winged Flight + Chaos Breath to counter the movement debuff. Or Blood Treaty + Victory Cry for free Megidolaon attacks.
    • Multi Strike, a skill that does damage based on both agility and strength, always hit the same amount of time(2-7 depending on the agility difference instead of random like say, Deathbound) and relatively low HP cost. Also, since its an Agility based move, it has priority over most other actions. A skirmish after this skill is usable against non Physical repelling enemy generally consists of use Multi Strike, win, next battle. Toss in Pierce/Pierce + and Drain Hit, and you'll pretty much never need healing ever again.
    • Holy Dance retains its status from DS1, coming relatively early, has far less cost than Megido, and is more effective than Megidolaon against single targets. Plop it on your best Magic-based demons (preferably with Victory Cry/Mana Aid), and dance the night away.
    • The Auto Skill Grace + Drain. Grace has your character cast Prayer at the start of every battle, which heals your party to full and cures any status ailments. If you give Drain to someone with a high Magic stat, the MP stolen from enemies will both offset Prayer's high cost AND heal the player if they still need it.
    • If you have Battle Aura, attacks that do 50 or less damage will not harm your team at all, and it comes with a very low cost of 10 MP per skirmish. If you have Anti-Most and something and a Resist/Drain/Null/Repel Phys trait, you and your team cannot be touched by anything short of Almighty moves. Bonus if you have Anti-Almighty, making you virtually untouchable. If you have a Tyrant (which auto-restores MP for you), you also never run out of MP to keep this going.
    • Individual Demon wise there's Da Peng and Lucifer. Da Peng has perfectly placed stats and innate skills for Multi Strike, and best of all, it's not a unique demon and comes with one of the best Racial skill in the game. Additionally, it's only weakness, Fire, is painfully easy to fuse over by ranking up Heng Huang, who naturally learns Drain Fire; while Lucifer has all around good stats, and hidden resistance modifier to everything even Almighty and Reflect Curse, which stack with its innate resistance to everything. Their downside are they are realistically only unlockable in New Game+ thanks to their high level, that and you need to take Al Saiduq's route to unlock Lucifer.
    • There's also Purple Mirror and Titania. Which are demons in the 50s-60s that repel/null almost everything. Put on phys repel and a null curse/repel wind to the two things they are weak to, and you have demons that can only be harmed by almighty.
      • Ditto Metatron, who Nulls or Repels everything but Wind and Elec. And unlike Titania, doesn't need to be unlocked with the Fate System, though he's slightly higher leveled.
      • Record Breaker adds the Frost Five to this group, whose only weakness (fire) is taken care of by one of its fusion components naturally having Fire Repel.
      • Hathor is a low-level demon with a crippling weakness to Phys, but is one of the earliest available magical nukers. Have her inherit Magic, give her a few Dances, and watch as she blows through Septentriones with relative ease.
      • Here's a link to a topic dedicated to listing gamebreakers on New Game Plus.
    • Not as big of an example as some of the others, but if you manage to defeat Botis on Day 3, you can get access to Ziodyne well in advance of other spells of its level.
  • Genius Bonus: Applies to all the Septentriones, the characters names, and more astrology themed bits that one will not notice at first glance.
    • Phecda's initial form fast spinning is due to the star having a very fast rotation.
    • Alioth's appearance as a Giant Flyer (whose size dwarves the rest of the Septentriones) may refer to the fact that the star Alioth is the brightest in Big Dipper.
    • Mizar's Self-Duplication ability may refer to the fact that the Mizar star is actually a quadruplet star system.
    • Polaris b having infinite range is based on the star being further away from Polaris than Ab, who is close enough to be considered a shield.
  • Goddamned Boss
    • The battle against Mizar, who is clinging on for dear life onto the roof of a building. The party needs to attack the arms, so that Mizar will let go and get eaten by the Dragon Stream. And Mizar spits up miniature copies, if the arms are attacked. And Mizar will cling on three separate times, each space wider, until it finally lets go and gets eaten.
    • The battle against Benetnasch. The human characters and Anguished One, if one is on his route cannot harm it at all, so all damage must be done by demons. And when Benetnasch's HP is lowered enough, the second phase begins, in which it separates itself into four pieces, each modeled after one of the previously beaten Septentriones. Oh, and you better take care of Trumpeter. If he dies, mission failed.
    • In the Triangulum Arc, Spica and its separate bodies. Absolutely not a difficult boss, but it has the annoying ability that, whatever element or type of attack killed one of the small bodies, the others and the main body will become completely immune to. This means it will repel physical, which cannot be by-passed through Pierce, and it can become immune to Almighty.
    • In the Triangulum Arc, the battle against Arcturus. Smilar to the Beldr battle in the previous game, Arcuturus can only be damaged through the normal attack of one character. Said character's attack does such pitiful damage, though, and several rounds go by, until another character arrives and assists. Arcuturus also has the ability to make everyone in your party weak to four Elements, but that can be countered by the protagonist using 'Soul Bind', to take the other party members' damage onto him. And the protagonist may not die during that battle, so keeping him safe is also a priority.
  • Ho Yay: One could make a serious case for Yamoto having a severe crush on the Hero (albeit due to his stunted emotional understanding he doesn't view it in those terms). To wit, not only does he make it quite clear he regards the Hero as his most reliable subordinate and has many moments where he drops his Jerkass manner (as much as he's capable of at least) and acts relatively decent to said Hero. In fact he will flip his shit if you don't pick the Chaos route, even trying to murder the other good guys for "corrupting" the Hero, who he is convinced would join his side again if only the meddling secondary influences were removed. The telling part about this behavior is that he really wouldn't NEED your Hero's help explicitly by this point, he just wants him by his side no matter what. And, if you get him to rejoin you, he phrases the way he felt for you as "yearning".
    • Lampshaded by Hinako if you tell her Yamato called to tell you he likes you:
      Hinako: ...You know, you shouldn't joke like that or people will take it seriously.
    • At one point he smiles 'teasingly' at you. At another, he says "That's my [character name]."
    • There's also a part where Joe thinks Daichi is confessing his love to him. He says that he hasn't done anything like that before... but he thinks Daichi is adorable and is willing to make an effort.
    • Also a large amount of Les Yay between Airi and Hinako, where Airi starts of snarky (tsun) towards Hinako, and eventually seriously warms up to her beginning with complimenting her dancing.
      • Taken even further in the Triangulum arc, where Airi seems sad when Hinako confesses her fears to the protagonist and not her. And the revelation that, during the second cycle of the world, Hinako took the bullet for Airi in the fight against Arcturus, and Airi was too distraught after to really do much, before dying herself.
    • In the Triangulum arc, whoever you choose to help you release Aramisaki, she'll assume that they and the Protagonist are young lovers who want to taunt her with their lovey-dovey P.D.A.s, even the guys. She'll ask the other party if they're in love with the Protagonist. Keita and Jungo will misinterpret it as just that they love being friends with him, and Joe says something snarky but Daichi talks about how close they've been since they were kids and starts to act extremely jealous when Aramisaki decides the Protagonist is her soulmate...
    • Also from the Triangulum arc, Io is quite to determined to win Miyako's friendship. She even grabs her hand in one event, and in that same event, it almost looks like a lover's spat.
  • Memetic Mutation:
    • Dubhe's Fan Nickname, "Alien ice cream".
    • Dubhe in general has become a complete joke in GameFAQs, to the point that anything that relates to the sentence "i can't beat Dubhe help?" is most likely going to be answered with the word "pirate".
    • The special operation Io performs to rescue Daichi in Nagoya.
  • Moe: Io's quiet demure and nice figure makes her quite Moe. There's also Airi, being the smallest girl in the game, and an adorably little tsundere.
    • Miyako to some people. Her reincarnated form as a young girl screams this trope when she's shown with a picture of her flashing a smile.
    • Jungo, being a Gentle Giant and all.
  • Rescued from the Scrappy Heap: In Devil Survivor, the Dragon race was quite poor, with a nearly useless racial skill and generally having lackluster stats, leading them to be ditched for the superior Vile race. In Devil Survivor 2, the Dragons are far improved, with stronger demons and a Game-Breaker racial that allows them to attack from great distances and throw out heals and revives from long range. Combined with the Vile's enhanced racial skill, and you can practically snipe enemies from across the map.
    • The problem now is that Viles are now outclassed by Dragons. Their range is better, but you get less moves, making them much less useful than Dragons.
    • On the character side, Keita gains a bevy of Character Development in the Triangulum arc of Record Breaker, going from an unlikeable Jerkass to a much more well-rounded Tsundere with a strong code of honor, who clearly values his friends even if he won't show it. While he still shows disdain for the weak, he's altered his definition of the term to encompass bullies who pick on those who can't defend themselves, and those who won't stand up for themselves, rather than something so superficial as people who can't handle themselves in a fight.
    • Ronaldo also manages to do it, saving the protagonist party at some point and genuinely working with them to find Yamato.
    • Daichi was also generally much more well-received in Record Breaker due to the excellent performance by his voice actor making him come off as funny, likable and complex as opposed to simply obnoxious and cowardly as he did in the original game.
  • The Scrappy: Many fans think that Daichi is this because he whines a lot more than Yuzu does in the previous game.
    • Ronaldo also gets a lot of hate due to killing Makoto if you assist him during the riot, but there is also the fact that his Keisuke-like tendencies are a bit too much, even though it's For Great Justice.
      • Not to mention the person Ronaldo wants to avenge isn't even dead! (At least until he's slain by the demons he summoned). Ronaldo, admittedly, has no way of knowing this, especially since Yamato felt free to claim the kill sight unseen.
      • Plus the fact that while in Ronaldo's route, Yamato dies after saving the protagonist and co., Ronaldo in Yamato's route dies after a last failed attempt on killing Yamato AFTER Yamato spares his life and offers him a spot in his merit system meaning Yamato kills him by self defense and not out of spite.
      • Finally, Ronaldo's treatment to Al Saiduq. He tries to kill the latter just because he doesn't agree with the latter's principles. Yamato also wants Al Saiduq dead, but at least he knows Al Saiduq is a Septentrione, so he's legitimately worried what would happen should a Septentrione win.
      • You can add though that Ronaldo' is directly responsible for killing off many of the fan favorites listed above intentionally as well as unintentionally.
    • Keita is generally disliked for being a jerk with no real development or redeeming qualities (unless you go through his FATE route but even then he's still a huge Jerkass in comparison to Yamato who does show change in his character). (Unless you kill off Jungo, a much better liked character.)
  • Scrappy Mechanic: The Fate System, where nearly everything you say and do impacts your relationships with characters. While people love the character development it offers, the execution itself is terrible. Characters and stories (particularly in the Triangulum Arc) often hinge so much on it, but the game offers no real indication how you're doing. It forces you to either make mistakes and lock yourself out of an ending you might want, or only play the game when you have a guide nearby. Being able to have so many options for your character's personality is near-meaningless when most of your options require you to act in certain ways depending on the plot or characters. Further, some answers you can give characters are considered "wrong," even when they logically should be - the Anguished One usually appreciates your kindness to him, but sometimes he'd rather have you say something harsh or ignore the chance to be nice. The system becomes even worse in the Triangulum Arc. To do well with it, you have to obsessively micromanage all your time, play a character in a way you might not agree with, and keep a guide handy at all times.
  • Take That, Scrappy!: For those who see Ronaldo as The Scrappy find it very satisfying to see him killed during Yamato and Alcor's route.
  • Tier-Induced Scrappy: Io and Makoto to an extent. Because they're Magic Knights that lean toward attack and magic trying to balance it out, one stat will be better than the other but in exchange will leave the vitality and agility at a horrible pace. As a result Yamato is the best choice of the Magic Knight because instead of balancing all of his stats out, he maxes attack and magic while sacrificing vitality and agility making him a Glass Cannon instead of a Magic Knight that favors either attack or magic. His innate resistance to physical (and almighty!) makes him the ideal user of anti-most as well.
  • The Woobie: It seems one of the requirements of being a Devil Messenger is being in a lot of pain. Naturally, the job requires being the recipient of even more pain, with the Nicaea System helpfully showing you the gruesome demise of everyone you fail. Since you can't be in five places at once, you will fail without careful planning (or waste all your time socializing). Often. Oh yeah, did I mention if you don't get the very tough aliens dead, they'll kill the world? No pressure, folks!
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