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YMMV: Broken Sword
  • Accidental Innuendo:
    • In The Shadow of the Templars, some guys are impressed about George's sewer key.
    • "I pushed my fingers into the narrow crack."
    • “Hey you with the balls, you've forgotten one of your balls, hey!”
    • At Montfaucon church:
      George: Boy, you've got the shine on this!
      Priest: Merci. It's on the wrist action.
    • In The Sleeping Dragon, George tries to stop the spikes to let Nico cross the other side of the entrance.
      George: Can't...hold it...much longer!
    • One of the developer diaries in The Sleeping Dragon has this interesting exchange:
      Charles: They got the giggles for 10 minutes at one point. Although what's funny about the lines: "Hey Nico, come and hold this, whilst I shove the rod in" and her reply of: "I'm not going to stand here holding it all day" I will never know.
  • Alternate Character Interpretation: Duane. Is he a person who secretly works as a CIA operative and pretends to be a tourist or simply as a result of being delusional from his experience in war?
  • Big Lipped Alligator Moment:
    • The conversation with the black box in Black Cat Massage Parlor.
    • The dance between George (disguised as Henri) and Bijou in The Serpent's Curse.
  • Crazy Awesome: George attempts to defuse the bomb inside Anna-Maria's apartment while being drunk in the fourth game.
  • Crowning Music of Awesome: There are plenty of amazing music in all of the games but the most memorable is music intro of The Shadow of the Templars
  • Crowning Moment of Funny: George's snarky comments and interactions between him and Nico certainly qualifies.
  • Contested Sequel: The Sleeping Dragon and The Angel of Death.
  • Die for Our Ship: Anna-Maria. She sacrifices her life at the end to let George stop the ceremony and save Nico.
  • Disappointing Last Level: The final challenge in The Sleeping Dragon, where it involves George must charge towards the dragon.
  • Ear Worm: "Jasmine" in The Serpent's Curse.
  • 8.8: Some gamers were not happy when Edge gave The Sleeping Dragon a score of 9 out of 10. Edge recently acknowledge their mistake.
  • Ending Aversion: Ask anyone who finished Angel of Death about the ending and they will complain how awful it is. Then again, the series is known to have rushed endings.
  • Ensemble Darkhorse: The goat in Ireland, to the point where it returns in The Serpent's Curse.
    • Khan, to the point where he is chosen as one of the best assassins in video games in Kotaku.
    • Mrs. Piermont also counts.
    • Petra has quite a following as well.
  • Evil Is Sexy: Petra.
  • Fanon Discontinuity: Some fans like to pretend that The Sleeping Dragon and The Angel of Death never happened because of the change of their graphics and gameplay.
  • First Installment Wins: Majority of Broken Sword fans and game critics will agree that the original Shadow of the Templars is considered greatest among the series.
  • Fridge Horror:
    • Near the end of the second game, when Tezcatlipoca escapes from the mirror a wave appears outside the temple causing destruction, including Pablo's death. What if there are innocent people around the jungle such as tribesmen are killed in that power?
    • There are things that are found in Black Cat Massage Parlor such as vibrating bunny and taser. Once you picture how they are used in priests...
  • Fridge Logic: Near the end of The Sleeping Dragon, why doesn't Petra bring her magnum when she encountered George and Nico in Glastonbury? Then again in few cutscenes in Paris where she appeared, her weapon has tendency to jam thus interrupting her to kill them.
  • Game Breaker: In DS version of Director's Cut, you can bypass the sliding block puzzles in Ile de la Cité by sliding the lower screen from upper left to lower right corner.
  • Hilarious in Hindsight: Near the end of the first game has one when George and Nico sneaks out through the enemy's hideout. "It wouldn't surprise me if they're holding some kind of satanic sex ritual."
  • Harsher in Hindsight:
    • In the second game, Father Hubert tells George that he's stranded in the jungle for 11 years and how he refuses to talk about the tribesmen in the jungle. It gets worse when you remember that he's a priest and he left his children in the village.
    • The last line Henri said before his death is actually a line from his band's popular song "Jasmine".
  • Ho Yay: George and Brother Mark has few of these moments until Brother Mark reveals that he is straight in the final confrontation in Vatican. Even Nico notices that there's something going on between them.
    • George and Lobineau, according to some fans.
  • It's Easy, so It Sucks: The puzzles in The Sleeping Dragon and The Serpent's Curse episode one get a fair share of this.
  • Love to Hate: Khan and Petra.
  • Most Wonderful Sound: Happens when you solve puzzles, explore new areas or discover important clues.
  • Moral Event Horizon: Sussaro makes a surprise attack to the members of St. Stefan Chapter of Knights Templar and kills them in the third game.
  • Narm:
    • In the second game, the description of "Certain Death" appears downstairs before Tezcatlipoca's chamber.
    • The lyrics to the song during the credits of the second game are hilarious. A sample: "Happiness is an inside job. Whether your name is Mary. Whether your name is Bob."
  • Nightmare Fuel:
    • The clown in the first game's intro.
    • At the same game, all of the death scenes do count.
    • George screams when his body's burning from the dragon's fire-breath in the third game.
  • Porting Disaster: The GBA version of The Shadow of the Templars has some bugs that forces players to restart the game.
  • Scrappy Mechanic: The action events of The Sleeping Dragon especially the notorious crate puzzles. You can't save during the middle of stealth sections, either.
    • Some fans are not impressed about hacking puzzles in The Angel of Death as well.
  • Scrappy Level: Many players, especially for those who prefer adventure games hate the stealth sections in The Sleeping Dragon and The Angel of Death. You have no clue when you're going to move and hide, and the games don't have an option to control camera angles.
  • Seasonal Rot: The Angel of Death is regarded as the weakest game in the series due to have awkward controls, many illogical puzzles and the worst ending.
  • Squick: In the first game, the toilet brush from Club Alamut is used by Arto to baste kebabs.
  • Tainted by the Preview: The Serpent's Curse trailer receives mixed responses from fans. Mainly because they want the character models return to 2D instead of 3D.
  • Tear Jerker:Bruno's death.
  • That One Level: To many fans, the Escape Sequence level in Paris is the hardest in the third game. You have to guide George through the elevator before Petra gets him. When George dies in that part, you have to endure watching an unskippable cut scene over again and if you have PS2 or Xbox version, the loading times to complete.
  • That One Puzzle: The Goat Puzzle. Lampshaded by George on his diary about how he describes the situation.
  • They Changed It, Now It Sucks: One of the common complaints in The Sleeping Dragon and The Angel of Death, especially when it comes to their graphics.
    • Fans who played the first game criticize Director's Cut for changing the Opening Narration, eliminating death scenes and some unimportant descriptions that were humorous.
  • Ugly Cute: Trevor, in The Serpent's Curse.
  • Unconventional Learning Experience: Aside from the history of Knights Templar and Tezcatlipoca, there are lots of foreign words spoken by other characters from different countries.
  • Vindicated by History: The Smoking Mirror, originally. It did receive positive reviews initially, but it was subject to Hype Backlash. When the Director's Cut was released, reception was much much more positive.
  • Visual Effects of Awesome: The Anubis hologram in The Sleeping Dragon.
  • Win Back the Crowd: After the poor reception of The Sleeping Dragon and The Angel of Death, The Serpent's Curse has been trying to recapture the magic of the first two games. Reactions have varied after the release of the second episode.
  • The Woobie: When Nico tells her story in the first game especially in Director's Cut, it's not hard to feel sorry for her.

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