Visual Novel / Mahou Tsukai No Yoru

It was said
There was a mansion that rested on top of a hill, and within it there lived two witches.

It is the late 1980s. Rumors of a witch living inside an old mansion circulate in the city. Unbeknownst to observers, living inside the mansion is an actual witch, Alice Kuonji, a stoic woman and a magus hiding in the present day. Under her tutelage studies Aoko Aozaki, a high school student studying magecraft as the head of the Aozaki family. As magi, the two of them secretly fight any threat that enters their town.

Things start to change when a young man unfamiliar with city life, Soujuurou Shizuki, enters their lives. Slowly, he affects the lives of these two magi. And so their story begins...

Mahou Tsukai no Yoru - Witch on the Holy Night is a Visual Novel set in the Nasuverse. Originally a five hundred-page novel penned by Kinoko Nasu, it was never publicly released and only a handful of copies were distributed. It was announced for a visual novel remake on 2008, but it got stuck in Development Hell several times before finally being released on April 12, 2012. A translation of the demo text can be read here.

Unlike the other Type-Moon visual novels, Mahoyo is a linear novel with no branching plot lines. It is also Type-Moon's first all-ages visual novel. Which means it might actually get an official release outside of Japan. We won't hold our breath though.

The game has two sequels planned, but Word of God is that serious production won't start until the Tsukihime remake is finished. Here we go again.

Not to be confused with a shojo manga called Mahoutsukai No Yome.

This visual novel contains examples of:

  • All of the Other Reindeer: Lugh's backstory.
  • Amusement Park of Doom: The setting where most of the action starts. From being attacked by a creepy puppet that physically resembles Aoko, to fighting with Alice and later Flat Snark, the place practically invites all sorts of dangers that involve magic there.
  • Animorphism: Lugh can take either the form of a pretty boy or a wolf.
  • Backstory: The entire novel revolves around the high school life of Aoko, a major character in Tsukihime and Melty Blood.
  • Badass: Given. It's the Nasuverse, after all.
  • Badass Normal: Soujuurou.
  • Big Fancy House: The Kuonji Mansion, the house Alice, Aoko, and later, Soujuurou reside in.
  • Broke Your Arm Punching Out Cthulhu: Soujuurou literally breaks his arm punching Lugh.
  • Child Soldier: Soujuurou came from the same organization as Souichirou, from Fate/stay night
  • Country Mouse: Soujuurou.
    • Na´ve Newcomer: Because of this, he readily accepts the existence of magic as just another wonder of the city.
  • Did You Just Punch Out Cthulhu?: Soujuurou takes down Lugh, a two thousand year old Nature Spirit whom not even Aoko could defeat, by punching him in the heart and hitting his back with an elbow blow, which freaks Lugh out due to it being a new experience and actually getting beaten in fisticuffs.
  • Eye Scream: Touko's Mystic Eyes explode during her climactic clash with Aoko.
  • Familiar: Lugh to Touko.
  • Golem: Alice has one. Touko has... some.
  • Half the Man He Used to Be: Soujuurou, courtesy of Touko. But he got better.
  • Hot-Blooded: Aoko.
  • Hypnotic Eyes: Touko's self made Mystic Eyes of Binding that can trap people in illusions. Finally explained what the eye is after the casual mention in Kara no Kyoukai that Touko had Mystic Eyes.
  • Idiot Hero: Soujuurou. The guy is just plain clueless.
  • Kung-Fu Wizard: Aoko.
  • Marionette Master: Touko.
  • Nigh-Invulnerability: Lugh No Sells a kick that could break a tree in half.
    • Alice's fairytale familiars are all invulnerable to modern tech.
  • Nursery Rhyme: Alice uses these as incantations for her magic.
  • The '80s
  • Fairy Tale Motifs: Alice's magic revolves around fairy tales and nursery rhymes.
  • Mythology Gag:
    • In one chapter, our resident Tsundere mage from a relatively well-known magus family chases the local nice Idiot Hero who is new at the whole magic business down a corridor and attempts to blast him with her magic in an attempt to kill him, only for her not to go through with it thanks to a long-haired enemy's sudden interference in her assault coupled with the Tsundere's own hesitation towards killing the guy. Sound familiar?
    • The school Alice attends is the same school Azaka, Fujino, Shizune, and Ouji study in.
  • Playboy Bunny: Aoko gets to use one in an Extra Scene. Maybe a compensation for the lack of H.
  • Power Dyes Your Hair: Aoko's use of the Fifth Magic to fast-forward her own time resulted in her hair turning red.
  • Reset Button: Aoko uses her time manipulating Magic to make so that Soujuurou's death never occurred by basically ripping the minutes of his death out of the timeline and flinging them into the distant future.
  • Sibling Rivalry: A very ugly one between Aoko and Touko over the succession of the family magecraft.
  • The Stoic: Alice is described as such. She barely shows any emotion, but seems to have warmed up to Aoko and Soujuurou.
  • Time Master: Whoever controls the Fifth Magic.
  • Tsundere: Aoko to Soujuurou.
  • Two Girls and a Guy: Aoko, Alice, and Soujuurou respectively.
  • We Can Rule Together: Touko offers something akin to this to Soujuurou. In a bit of a subversion, however, Touko states that he would not be so much her equal, but more her mook with benefits.
  • What the Hell, Hero?: The nature of the fifth magic, blue, has some side effects due to the laws of thermodynamics. In the process of rescuing Soujuuro Aoko basically removes a large amount of energy and flings them into the future, requiring the world to correct itself. Touko is mortified at the potential consequences of moving, removing and using up the amount of energy Blue does and calls her out on it.
  • Wholesome Crossdresser: Ritsuka enjoys crossdressing as a hobby, and Aoko's first crush being on Ritsuka-in-drag mortified her so much that she now has a lot of antipathy for romance in general.
  • Witch Species