Video Game / Yu-Gi-Oh! The Falsebound Kingdom

Yu-Gi-Oh! The Falsebound Kingdom is a Yu-Gi-Oh! video game for the Nintendo GameCube. Rather than a card game, it is a mixture of a Real-Time Strategy and RPG. The game is a sequel to Yu-Gi-Oh! Forbidden Memories and Yu-Gi-Oh! The Duelists Of The Roses.

The story is split into campaigns for Yugi and Kaiba, with a campaign for Joey unlocked after beating both of those. It begins with the various characters from the series invited to a game company, SIC, to help test their new virtual reality RPG, "Kingdom", and ending up trapped in the game world.

Taking on the role of marshals in command of teams of monsters, Yugi and Kaiba, along with other members of the Yu-Gi-Oh cast, participate in the story of a rebellion against the Sygh-Varths Empire on the continent of Rondeval, with the hope that winning the game will allow them to leave.

Along the way, Yugi and Kaiba will recruit into their forces not only other players trapped in the game, but also a few NPCs and a wide variety of monsters from the anime and card game.


This game provides examples of:

  • Actually a Doombot: At one point in Kaiba's campaign, he and Yami Yugi team up to defeat Scott, only for the real Scott to reveal that they'd defeated a remotely-controlled robot stand-in.
  • Advancing Boss of Doom: Bandit Keith constantly charges you during his boss fight, meaning you have to flee from him repeatedly if you want to get the rare monster in the mission, as beating Keith immediately ends it.
  • Alternate Character Interpretation: Done in-universe in Kaiba's story. When he's drawn up on charges of treason, Kaiba declares that Marthis has been looking for the chance to get him out of the way and get ahead, which is why Marthis has been useless in battle. But on the other hand, Marthis' accusations are all valid and logical - Kaiba has ignored imperial doctrine and met with a resistance leader in secret, and Marthis' usefulness in battle has been up to the player up to this point.
  • And You Were There: While the characters who are real people trapped in the game are all playing versions of themselves, there are also NPCs who are based on characters from the series, such as Pegasus (named "Pegasus J. Kroitzel" in this game). There are also many characters who are recycled from Yu-Gi-Oh! Forbidden Memories.
  • Another Side, Another Story: You can choose from Yugi's campaign and Kaiba's campaign to start, with each focusing on a different aspect of the story. Beat both the Yugi and Kaiba campaigns and you unlock the Joey campaign, which shows what Joey was doing before joining Yugi's forces.
  • Anti-Climax Boss: Invoked. The final fight with Scott Irvine is meant to be this on repeat playthroughs, as not only does he not level up, his team is much weaker than your first fight with him. It's justified in-story by Scott being at the end of his rope, as well as concentrating his efforts to summon the very powerful DarkNite.
  • Ascended Extra: Scott Irvine originally appeared as a KaibaCorp technician during the testing of the Battle City Duel Disk. Here, he's the main villain of the game.
    • Marthis was just a generic high mage in Forbidden Memories, but is a major antagonist in Kaiba's campaign early on. Villagers 1 and 2 from Forbidden Memories also get names (Jusell and Malairuka) and minor plot importance.
  • Backstory: Kaiba's campaign includes details on who Scott Irvine is and what he wants. To Yugi and friends he's just a crazy guy that trapped them in a game, but Kaiba knows him personally.
  • Bit Character: Fizdis, who was an unimportant servant in Forbidden Memories and exists in this game mainly to add muscle to Yugi's forces. Labyrinth Ruler plays a similar role in Kaiba's story.
  • Brainwashed and Crazy: A few of Yugi's friends are brainwashed. Bakura, however, is Not Brainwashed, but instead just replaced with Yami Bakura.
  • Bunny-Ears Lawyer: Pegasus J. Kroitzel is as silly as you'd expect, but he's also a very powerful marshal and resistance leader.
  • Cliché Storm: In-universe. Since SIC focuses more on the virtual reality aspect than the plot of Kingdom, the story and setting is very cliched—a fact which Seto Kaiba is happy to poke fun at.
  • Climax Boss: The fight with Yugi or Kaiba in their storylines, and the fight with Marik in Joey's. Both fights get special cinematics, are close to the end of the game, and feature major story revelations.
  • Combination Attack: Some sets of monsters have attacks that work in conjunction with other monsters, such as the Dark Magician/Magician of Black Chaos and the Dark Magician Girl, the Gemini Elves, and the Harpie Lady Sisters.
  • The Computer Is a Cheating Bastard: Some computer opponents can use fusion monsters as normal monsters rather than having to fuse them, like Cosmo Queen.
    • If a monster the AI owns has a Spell, they can use it even if their monster wasn't leveled up enough to know Magic.
    • Also used as a plot point when Scott Irvine takes over the enemy army. Since he made the game and controls the program, he can do things like spawn a bunch of troops to outflank the heroes, or brainwash some players. But when Irvine finally puts himself into the game world to battle the heroes personally, he's then forced to play by the rules.
  • Cyberspace: Technically the whole game takes place there, but it's most obvious in the last few stages (which are played in both the Yugi and Kaiba campaigns) where the characters have left the virtual world of the story and now have to conquer a graphical representation of the computer system that's running the game.
  • Dark Is Not Evil: Bonz and his monsters may be creepy-looking, but they're 100% on Kaiba's side.
  • Defeat Means Friendship: Kaiba's method of recruiting new marshals. Since he didn't come with a bunch of friends like Yugi did, everyone he recruits aside from Mokuba and Marthis has to be defeated in battle first.
  • Defeating the Undefeatable: This game has the only moment in the entire franchise where Joey can fight and defeat Seto Kaiba in battle.
  • Dirty Coward: Marthis. When you fight against him as Kaiba, his pre-battle dialogue is begging for mercy.
  • Disc One Final Boss: Emperor Haysheen in both stories.
  • Doomed by Canon: Since Joey didn't bring a whole group with him when he joined your side in the Yugi campaign, it should be pretty obvious that the Black Dragon gang will have to split up by the end.
  • Egopolis: The credits reveal that Haysheen's last name is Sygh-Varths, which is the name of the empire he rules as well as its capital city's name.
  • Eleventh Hour Superpower: The Winged Dragon of Ra only is obtained at the end of the second to last scenario of Joey's Campaign, which is only unlocked after playing Kaiba and Yugi's Campaign, making it this in spades. Of course, it carries over to further New Game Plus files, which leads into the real cases of this.
    • The game takes 6 playthroughs on an optimized run to get every monster - three of Yugi, two of Kaiba, and one of Joey. Yugi and Kaiba both have one that must be played after Joey's run. This means there are a few monsters (one of the Gemini Elves and either a second Dark Magician 1 or King of Yamimakai and Reaper of the Cards for Yugi, and one of the Battleguards, and a second Larvae Moth, Zanki, Zoa, and Crawling Dragon for Kaiba) that must be obtained after nearly everything else. Again though, these carry into New Game Plus.
  • Escort Mission: On a first playthrough, the first appearance of Tea is one of these, as her monsters are very low-leveled compared to those of the enemies you're facing and will be defeated quickly if they're attacked. Thus you have to get her to escape from the enemy forces. In later playthroughs though, her monsters may be strong enough to take on the opponents.
  • Face–Heel Turn: Roland/Isono quit KaibaCorp to work for Scott Irvine, and is complicit in trapping Yugi and Kaiba in the game.
  • Fragile Speedster: Mai and Weevil, whose stats are skewed towards high AP, giving their monsters more actions in battle.
  • Fusion Dance: Like the card game, you can fuse certain monsters by equipping them with Polymerization and using it on a compatible monster.
  • Gameplay and Story Integration: Marthis is said to be useless in battle, and he has the worst stats of any marshal in the game.
    • When characters are kidnapped or otherwise busy, you can't select them as marshals. That said, there's nothing preventing you from reassigning their monsters and equipment while they're gone.
  • Glass Cannon: Dragon Zombie and Armored Zombie have extremely low defenses, but gain an insane amount of AP and ATK as they level up, making them very powerful nonetheless.
  • Greater Scope Villain: DarkNite, who Scott Irvine is trying to summon.
  • Guide Dang It: Finding all the monsters in the game takes a lot of work and exploration, often leading troops into completely secluded areas. It has monsters which only show up if you send a specific marshal at them, monsters which only join if you have a specific other monster as your leader, and in Moisture Creature's case, a monster that roams around a specific area at a specific time. You have to be pretty precise to find certain monsters as well, which is annoying when the best guides out there can only specify up to "Somewhere in the mountains in the north half of the mission".
  • Hate Sink: Marthis, a backstabbing toady in Kaiba's campaign who takes pleasure in hurting people and is responsible for Kaiba becoming a fugitive. Taking revenge on him is quite satisfying.
  • Have a Nice Death: If Yugi, Kaiba, or Joey loses to a plot-important character in a campaign, your adversary will comment on your defeat.
  • Heads I Win, Tails You Lose: Whether you win or lose against Kaiba in Joey's campaign, the Black Dragon Squad is wiped out and Yugi's friends separate.
  • Heel–Face Turn: Kaiba is pretty much forced to make one by Marthis, who accuses him of treason in order to get more of the Emperor's favor, but Kaiba doesn't like working for the Empire anyway so he's fine with it.
  • <Hero> Must Survive: Usually, the mission objectives will include failure if the campaign's main character is beaten.
  • I Have Many Names: Heishin is called Haysheen in this game.
  • I Have Your Wife: Scott holds Mokuba captive and threatens to kill him if Kaiba doesn't fight and defeat Yugi.
  • Insufferable Genius: Scott talks down to Yugi and his friends frequently, calling them a feeble-minded bunch who wouldn't understand his schemes. When Yami Yugi does figure it out, he's only mildly impressed.
  • Interface Spoiler: Since you don't have Tea with you by the time you take the fight to Emperor Haysheen, it's easy to tell that defeating him will not end the game.
  • Jerkass: Marthis accuses Kaiba of treason in order to get more of the Emperor's favor and takes pleasure in seeing people hurt. Kaiba calls him out on this when he's set on executing Bonz.
  • Justified Tutorial: Yugi and Kaiba don't know how to play the game, so the characters explain. Lampshaded in Joey's chapter, where the game simply states that the rules were explained to Joey.
  • Kill It with Fire: Ryou Bakura's plan to help out is to sneak into the enemy base, wait a day, and then set the place on fire to take out the cannons. He's so eager to do this that Yami Yugi can't stop him.
    • Shimon enacts a similar plan in an early mission, luring a bunch of enemy troops to a fort then setting it on fire.
  • Kneel Before Zod: Inverted. Marthis demands Kaiba stand before Emperor Haysheen.
  • Konami Code: If you use it, you earn 573 gold.
  • La Résistance: Yugi's army, and eventually Kaiba's as well, are both branches of the resistance against the Empire.
  • Level Scaling: Most bosses scale to your level on repeat playthroughs.
  • Load-Bearing Boss: After you beat the final boss, the SIC building burns down for no apparent reason, though it is mentioned that flames are coming out of the machines when you finally wake up.
  • Lost Forever: Marthis after the third chapter of Kaiba's Story. He's still available in Challenge mode and subsequent playthroughs, though.
  • Lotus-Eater Machine: Scott mentions that Yugi and Kaiba could have elected to stay in the game forever instead of trying to escape.
  • Mons: The monsters, which are controlled and summoned by the characters.
  • Monster Arena: The challenge mode could be considered a form of this, though it has no bearing on the campaign mode itself.
  • The Most Dangerous Video Game: Kingdom is connected to the players' souls and is set up to tribute them to DarkNite as sacrifices. (Not The Falsebound Kingdom itself though. Hopefully.)
  • Mr. Exposition: In Yugi's campaign, Bakura explains what SIC is and what it hopes to accomplish.
  • New Game+: All monsters and items are carried over every time you finish a campaign.
    • Also, if you have used a marshall, its levels carry over (so in a Yugi New Game+, Yugi's levels will carry over). To combat this, the enemies also gain power for doing specific things in New Game+.
  • Noodle Incident: How Rex and Weevil wound up ruling over their own domains is never explained.
  • Nonstandard Game Over: While there are two ways to generally lose, letting your main base be taken or having the viewpoint character lose, letting the mission timer run out often gets special dialogue. There are also other Game Overs under special circumstances.
    • Letting Tea lose her escort mission results in her crying out for help as the Rare Hunter defeats/kills her, while Yami Yugi looks on helplessly.
    • After brainwashing Tea, Scott makes her attempt a forbidden spell that will destroy the world, with herself as the tribute for it. If you wait until the mission timer runs out, she succeeds.
    • If you win the second brainwashed Joey fight with anyone but Mai, he fails to break free of the mind control. Scott sets him up to sacrifice himself via a hypnotic suggestion, and Yugi and friends can't even take revenge on Scott since he appears as a hologram.
    • Your second encounter with Yami Bakura has him threatening to burn Jakhud to the ground. If you fail to stop him from reaching the city, he does burn it down, and you get a special cutscene of the city burning and Fizdis crying out for her parents.
    • In Kaiba's campaign, waiting for the timer to run out during the Raid mission results in Lumis and Umbra arriving with reinforcements to trap you.
    • In Kaiba's campaign, if you fail to help Yami Yugi in time when he goes to rescue Mokuba, Pegasus reports that something's happened at the city and there's no way Yugi and Mokuba could have survived.
    • In Joey's campaign, if you let the timer run out during the third mission a huge army surrounds you on both sides, leaving no way out. Joey goes down fighting.
    • In Joey's campaign, waiting for the timer to run out when Marik is separated from his army results in him returning... as Yami Marik.
  • Offscreen Moment of Awesome: Kaiba escapes his execution entirely offscreen.
  • Pet the Dog: Early in Kaiba's story, he spares Bonz when Marthis is dead-set on executing him. This gains him Bonz's loyalty for the rest of the game.
  • Purposely Overpowered: Characters' signature monsters, such as Yugi's Dark Magician and Dark Magician Girl, Mai's Harpie Ladies, and Kaiba's Blue-Eyes White Dragons, tend to be much stronger than most monsters. The Egyptian Gods are even stronger than that.
  • Recycled Soundtrack: Several tracks are recycled from Duelists of the Roses, which itself had tracks remixed from Forbidden Memories.
  • "Risk"-Style Map: The between-stage story segments illustrate the locations of each stage this way, as do a few parts where the characters are describing their strategies.
  • Schmuck Bait: Arkana calls out Yugi to fight him with his Dark Magician. Should you take the bait, you'll find Arkana's Dark Magician is Level 99 and has very powerful magic.
  • Smug Snake: In Kingdom, Marthis and Emperor Haysheen are way too smug for their own good. In general, Scott Irvine's defining trait is his smugness.
  • Super Toughness: Mako and Rex Raptor, whose marshal stats prioritize high HP over all else.
  • This Looks Like a Job for Aquaman: Mako's marshal ability, which makes his team move fast if all of his monsters are Aqua-type, is near-useless... unless the enemy has both anti-air and anti-ground cannons. Since swimming monsters don't fit either traveling style, Mako's team can bypass the cannons and attack very quickly.
  • Timed Mission:
    • The fight with the brainwashed Tea has a much faster clock than normal due to the circumstances of the mission. Letting it run out gets you a special Game Over.
    • The second fight with Yami Bakura gives you about 30 seconds to reach Jakhud before he does.
    • In Kaiba's campaign, going on a raid and going to help Yugi at Sygh-Varths also have a much faster clock than normal.
    • In Joey's campaign, the Quick Attack and Master Plan missions also have sped-up timers due to the mission circumstances; letting it run out on either of these gets you a special game over.
  • Took a Level in Badass: Using a Ritual on an appropriate monster will turn it into a far, far more powerful monster. The best example of this is using a Cocoon of Evolution on Larvae Moth, an almost completely useless monster, to turn it into Perfectly Ultimate Great Moth, one of the best monsters in the game.
    • In addition, many monsters that are absolutely awful in the card game, such as Armored Zombie and Ansatsu, are extremely powerful here.
  • Troll: Kaiba needles the game characters about the fact that they're in a game and mocks the cliched story when he can.
  • True Final Boss: Nitemare becomes the final boss after beating one of the campaigns. He uses a god monster with maxed-out stats that you can't weaken like you could his first form.
  • Villain Forgot to Level Grind: Literally. On repeat playthroughs, Scott Irvine's final team is the only boss who doesn't scale with your stats.
  • We Cannot Go On Without You: Usually, it's game over if the campaign's viewpoint character loses a battle.
  • What Happened to the Mouse?: Yugi's team is not mentioned in Kaiba's ending, nor are Kaiba and Mokuba mentioned in Yugi's. Additionally, Mako and Espa Roba have no impact on the plot once they join Yugi, and Labyrinth Ruler has no plot after he joins for Kaiba. And then there's Moisha, the alien who somehow got sucked into the game and integrated into Kingdom as the Moisture Creature monster. Despite this setup begging for continuation, Moisha has no further plot outside the recruitment dialog. (Of course, Kaiba doesn't really care.)
  • Win to Exit: The goal for most of the game is to complete it and escape.
  • Womb Level: Invoked in the final levels, as the computer system the group explores is directly compared to a body's heart and brain.
    Scott: You are all standing on a circuit that's just above the heart of the computer. They're much like nerves in the human body. They both carry electronic signals. The human brain is a collection of electronic signals. You're now closer to that than anyone has ever been.
  • Xanatos Gambit: Yami Bakura enacts a plan so he wins no matter what happens. He gets Yugi to chase him while his army attempts to burn the resistance's capital city from behind. If he defeats Yugi and the resistance, that's one problem solved. If Yugi defeats him, Scott's army knows exactly where Yugi is and can thus strike.
  • You Have Outlived Your Usefulness: Scott pulls this on Emperor Haysheen, taking over his army and role in the story.
  • Your Princess Is in Another Castle: You'd think the story would be over once you defeated the Emperor in battle, right? Well, Scott Irvine has different plans.
  • Your Soul Is Mine: Scott steals Mokuba's soul to coerce Seto into fighting Yugi, with the added caveat that he'd kill Mokuba if Kaiba didn't comply.

http://tvtropes.org/pmwiki/pmwiki.php/Videogame/YuGiOhTheFalseboundKingdom