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Video Game: Super Gem Fighter
You must be cuter than Sheng Long to stand a chance!

Super Gem Fighter: Mini Mix (known as Pocket Fighter in Japan) is an Mascot Fighter of sorts by Capcom. It was released in 1997. It uses the same Super-Deformed character sprites last seen in Super Puzzle Fighter II Turbo as well as much of the same characters, with some replacements here and there.

While there's no over-arching plot to the game, each character has his or her own story consisting of an introduction cutscene and their own ending as well. They're all of the comical variety, given the game's tone.

It plays like a typical Capcom fighter...with only 3 main buttons, Punch, Kick and Special. it also featured a dial-a-combo system (Called "Flash Combos" by the game) which let you perform combos via set button inputs, and during these combos, or certain attacks, fighters will rapidly change costumes, from comical outfits (like Sakura's Bunny Girl attire or Akuma in a speedo) to Capcom character cosplays (like Felicia as Mega Man or Chun-Li as Jill Valentine).

And of course, there's the titular Gems, which serve to level up your character's special moves (which all start at level 1 and can go up to level 3) when you collect them, with tiny gems providing a little boost, and huge ones giving you a whole level, making your speical moves more potent (such as Akuma's level 3 Zanku Hadoukens becoming Shin Akuma-style double Zanku Hadoukens) You collect gems by pummelling your opponent, or obtaining them from treasure chests that appear randomly mid battle, or flying characters from SonSon that fly across the screen from time to time. Said SonSon characters may also drop special orbs that can be thrown as weapons, or even food items to restore health.

There's also the Mega Crash which lets you escape combos or repel your opponent with a burst of energy, but you lose all your gems, too.

The game's roster consists of 12 fighters (10 normal, 2 "hidden",) 8 of which are, of course, Street Fighter characters as well as 3 from Darkstalkers and even one from Red Earth, and several of them retain their sprites from Super Puzzle Fighter II Turbo though Donovan Baine and Devilotte (who were in said game) didn't make the cut.

Super Gem Fighter has seen console releases on the PlayStation (released everywhere under its Japanese title Pocket Fighter), Sega Saturn and WonderSwan and on the PlayStation 2 Compilation Re-release Street Fighter Alpha Anthology.

Roster


Tropes used in this game:

  • Baleful Polymorph: Tessa accidentally turns herself into a penguin in her ending.
  • Breaking Speech: One of Akuma's Flash Combos/special grabs makes him don a blue robe of judgment and, if he grabs you, gives one of these to a victim that's so potent they petrify in shock. This also leaves them open to a extra attack.
  • The Cameo: Absolutelyloads, and this is other than all the Flash Combo cosplay cameos, or all the ending cameos.
  • The Comically Serious: Akuma may be a chibi here but all except one of his sprites still have him scowling and he still acts fairly serious. So of course, his story has him kicked off his training island because it was turned into a leisure resort and one of his Flash Combos he dons a Speedo and goggles, does some stretches and dives into a puddle. The infamous, dark-hearted master of Satsui no Hadou puts on a speedo and goes for a swim.
    • Ryu also counts, perhaps as a straighter example since he's the only character who never changes costumes during his Flash Combos (aside from briefly donning Dudley's gloves) and his storyline is as it usually is, searching the world for a strong opponent and to perfect his fighting skills. But he's still a chibi and still has comical reactions to some moves.
  • Compilation Re-release: Was included in Street Fighter Alpha Anthology.
  • Cross Over: Yep. Street Fighter characters playing with 3 girls from Darkstalkers, with poor Tessa from Red Earth caught in the middle.
  • Denser and Wackier and Lighter and Softer: Compared to most of their fighting games, crossover or not, this game is positively ridiculous, adorable and light-hearted too. Even Akuma comes across as a slightly grumpy old codger who sometimes joins in on a joke, as opposed to his canon nightmarish demonic bloodlust fighter personality.
  • The Dev Team Thinks of Everything: Notice how if you're on the Tessa's Den stage playing as Felicia, naturally she won't be in the background sleeping, and if you're playing as Morrigan, Lilith won't be sitting on the window sill. Obviously both of them will be gone from the background if both players are Morrigan and Felicia.
  • Dreadful Musician: Dan's special grab or one of his Flash Combos had him dress up in an Elvis Presley-ish outfit and then sings horribly with the opponent jawdropping and petrify due to the horribleness of the song.
  • Evolving Attack: Collecting gems powers up your character's special attacks.
  • The Exile: Played for Laughs in Akuma's story, where he's kicked out of his usual training spot of Gokuentou when its turned into a holiday resort.
  • Flipping the Table: One of Zangief's Flash Combos.
  • Funny Background Event: Everywhere, coinciding with all the cameos, of course. For example, check out the dock stage where Rikuo's trying his hardest not to get eaten by a giant snake.
  • Grievous Harm with a Body: Two of Dan's attacks has him swing the body of his father at you.
  • Here We Go Again: Chun-Li's story ends with her fighting Felicia, mistaking her for the escaped zoo animal she's heard about. She successfully gets Felicia in a cage and heads home satisfied. Then a day later, she reads a newspaper headline talking about music superstar Felicia's disappearance.
  • Hilarious Outtakes: Random clips of comedy play during the credits, inspired by Puzzle Fighter's "Intermission" sequences.
  • Home Run Hitter: Hit your opponent with enough force and not only can they bounce all around the screen (hitting you if you're in their path) but you can send them flying literally around the planet.
  • Human Shield: Literally. When she's low on health, Tessa's blocking animation will change from her using a magic pentagram, to using Mai-Ling as a shield.
  • Humongous Mecha: Tessa has one she likes to call out in two of her supers, which can either beat the opponent up or shoot a large energy beam.
  • I Shall Taunt You: Of course. Sakura can still damage you ever so slightly with her taunt.
  • Idle Animation: Periodically when you hold crouch as Felicia, she'll briefly scratch her ear.
  • Jaw Drop: Could be one of the funniest reaction face in the game, which is the effect of getting hit with both of Akuma or Dan's special grabs. Well, most of it, anyway, Felicia just looked dumbfounded while Tessa looked visibly pissed. The best part about this is that it can happen to Akuma as well.
  • Joke Character: Dan of course. This time around he can only ever get red gems from attacking people, though at least he can get blue and yellow gems via other means.
  • Lazy Artist: Most characters still retain their sprites from Super Puzzle Fighter II Turbo, although at least Ryu's color scheme is now based off of his Street Fighter II appearance (white gi and red headband). Ken's sprites have also been changed to cut his hair down to its Street Fighter II length (the original version of those sprites had his hair at its Alpha series length complete with hairband) and the shotos' Hadouken-firing animation resembles the one from Street Fighter III (in that the backs of their gis billow out). Otherwise, the rest of the cast is mostly re-used sprites. Some special effects have also been re-used, such as Tessa's Astron Cannon effect being lifted from the Marvel vs. Capcom series.
  • Leitmotif: The Street Fighter Alpha Anthology has a special button combination that plays any character's theme. They're lifted from Super Puzzle Fighter II Turbo except in Zangief's case where he gets the arranged version of his theme from X-Men vs Street Fighter, Ibuki, who gets her Street Fighter III: New Generation theme tune and Tessa, who gets her Red Earth theme.
  • Massive Multiplayer Crossover
  • The Many Deaths of You: The game features more than one KO animation. The loser may be reduced to a pile of bones or explode into an array of glowing spheres. A less obvious reference is falling off-screen and splashing into water like in SonSon.
  • Not What It Looks Like: Ken tries telling this to Eliza when she sees him shopping with Morrigan in his ending. She doesn't believe it and punches him out.
  • Personal Raincloud: While Ryu himself isn't miserable at all in this game, one appears over him during his Shinku- sorry, Boufuu Tatsumaki Senpu Kyaku super.
  • Playing with Fire: Naturally, Ken's Shoryuken (provided you level it up first) but now his Hadouken (essentially turning it into Shakunetsu Hadouken, a move not actually used by Ken in the Street Fighter series) and Tatsumaki Senpukyaku gain this property when leveled up.
  • Power-Up: The titular gems, as well as throwable spheres, much like in Red Earth.
  • Secret Character: Stretching the term a bit, but Akuma and Dan are normally hidden, but are very easily selectable just by placing your cursor on the top-left (for Akuma) or top-right (for Dan) of the roster.
  • Shock and Awe: Ryu's Shoryuken and Tatsumaki Senpukyaku start getting these properties once you level them up.
  • Shout-Out: By the hundreds.
    • Dan's father appears in most of his son's moves...in the form of a red skinned man in a green gi, with a very long nose, parodying Takuma Sakazaki and his alternate "Mr. Karate" identity consisting of a tengu mask.
    • Some of the things Hsien-Ko can play with in her taunt include Vega's claw and Chun-Li's bracelet (referencing that old rumor from the days of Street Fighter II where Chun-Li could throw her bracelets as a special move).
    • While he doesn't fully change clothes in his Flash Combos, Ryu dons Dudley's boxing gloves in one of them and performs one of his throws.
    • Ibuki's aerial kunai throw move and Kasumi Suzaku super has her don Rolento's outfit since her kunai throw is similar to Rolento's Stinger special from the Alpha series. this became Hilarious in Hindsight when Ibuki and Rolento were paired up in Street Fighter X Tekken.
    • One of Akuma's winquotes tells the opponent to stick to playing "puzzle games", referencing Super Puzzle Fighter II Turbo, the spiritual predecessor. Dan also offers to teach his beaten opponents about playing "puzzle games".
    • The game's intro has Felicia standing on a mountain and meowing at the full moon, a parody of Jon Talbain doing mostly the same thing in the intro to Night Warriors.
  • Single-Stroke Battle: One of Ibuki's supers is this, making the opponent collapse into little tiny square-shaped bits.
  • Super-Deformed
  • Taken for Granite: One powerup orb can turn the victim to stone if it connects. Zangief usually starts out with one. Also, this is the effect of Akuma and Dan's special grabs.
  • Tessa Debuted In Gem Fighter: More people tend to recognize Tessa from this game (or SNK vs. Capcom: SVC Chaos) than from her actual game of Red Earth since that game never got a console release.
  • Victory Pose: Of course. Most notably, when Morrigan beats Dan, Sakura or Chun-Li, pressing a hidden button combo has her cosplay as them and do one of their poses.
  • Wave Motion Gun: One of Tessa's supers, Astron Cannon, has her summon her giant robot to shoot a huge laser beam. Dan's Oyaji Blast super is a smaller variant, shot out of his dead father's ghost's nose.
  • Will Not Tell a Lie: Hsien-Ko says the dead don't tell lies when she's beaten by Akuma in his ending and thus shows him to a good training spot.

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alternative title(s): Super Gem Fighter
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