Freddy Pharkas: Frontier Pharmacist is a 90's Point-and-Clickadventure game. Considered one of Sierra's best, and possibly even one of the best adventure games of the 2D VGA era. Strangely, despite being very successful, it did not receive a sequel (this was probably for the best).Set in the Wild West, this game follows the exploits of a gunslinger named Freddy Pharkas (Hungarian roots unexplored). Freddy, having been proclaimed the best gunslinger in the mid-west, meets his match at the hands of the ominously-named outlaw Kenny. Kenny shoots Freddy's ear off in a duel, prompting Freddy to forsake gunslinging and vow never to pick up a pistol again. Instead, Freddy picks up his other hobby: pharmacology. He moves to the town of Coarsegold, CA (incidentally, hometown of Sierra headquarters), and never reveals his past to any of the townsfolk.Years later, trouble comes to Coarsegold, as the local Sheriff starts shutting down businesses left and right, declaring their buildings as "fire-hazards". Which is kind of understandable, as the whole town is built out of wood. After trying to investigate a little into the matter, Freddy's pharmacy is almost put to the torch when the adjacent building is mysteriously set ablaze one night. Realizing that something is afoot, Freddy eventually concedes to his fate, returning to his own gunslinging ways in order to save his beloved town.The game includes adult themes and plenty of sultry, witty humor by Josh Mandel and Al Lowe (of Leisure Suit Larry fame). It also contains some notoriously difficult arcade sequences. The game comes with an extensive manual on common diseases and pharmacology, written in 19th century style (thus containing, obviously, many hilarious misconceptions about medical practice as a whole). There are several points in the game where Freddy must utilize a well-equipped pharmaceutical laboratory to concoct pills and potions from a large variety of chemicals.
This work features examples of the following tropes:
The Alcoholic: The town doctor. You actually have to look through the bottom of a whiskey glass to decipher one prescription.
Animated Actors: The Hilarious Outtakes reveal this. The end credits were broken up into chunks, alternating between real credits, and then scenes where the actors got out of character and complained to the game's director. Interestingly enough, the "actors" playing the characters had different names than those of the characters' own voice actors.
Ballad of X: The Ballad of Freddy Pharkas, Frontier Pharmacist.
"Blind Idiot" Translation: The game in German is a huge mess. One specific example, for example, is that "jockstrap" was translated as "Scotsman's suspender."
Brand X: The game had a quest that involved a tube of "Preparation G." In addition, Freddy mentioned to his "faithful Indian sidekick" that one of the perks of the position was all the "Rustler's Stove" chocolates he could eat.
Card Sharp: The first baddie to show up in the last act.
Chekhov's Gun: Freddy's false ear. It'll serve three purposes by the end of the game.
Clark Kenting / Hidden in Plain Sight: To hide his true identity, Freddy makes a false ear for himself (his real ear having been shot off in the prologue). No one seems to recognize him until Penelope removes his ear and is shocked to discover that it's Freddy!
Comically Missing the Point: After Penelope tells Freddy "it's always the person you least expect," Freddy starts rattling off all the people he suspected even less than Penelope herself.
Completion Meter: Parodied. Of the 1,000 points to be gathered throughout the game, the first 500 are for unlocking the pharmacy door at the beginning.
Copy Protection: The recipes for the medicines you have to distribute at the start of the game are All There in the Manual. Only problem is, when the game was re-released in the Sierra Originals version, only a truncated version of the manual was included in the CD booklet, and one of the required recipes was left out entirely. Oops! Al Lowe, the game creator, has since put the entire doc on his website.
Credits Gag: You can interact with the opening credits using the cursor. For example, using the hand on the job title gives, "You can't take the credit for something you haven't done!"
Exactly What I Aimed At: Freddy confronts a poker cheat named Aces in a saloon. When Aces pulls out a gun, Freddy upturns a table and hides behind it. The player is then given a targeting cursor, and everything you can hit with it results in a trick shot. Only one specific object ends up bouncing the bullet into a chandelier that falls on Aces, though.
Fastest Gun in the West: Freddy was trying for this title, until his defeat at the hands of Kenny the Kid (which cost him his ear) made him give up gunfighting in favor of pharmacology.
The Illegible: A prescription written by the habitually-drunk town doctor is completely illegible until an empty whiskey glass is used on it, prompting Freddy to remark that it must've been written while looking through the bottom of a whiskey glass as well.
Paper-Thin Disguise: The disguise used by Freddy in the last act consists of a change of clothes, a neckerchief (which is actually worn around the neck), and a silver ear. Nobody realizes that the man with the silver ear is actually the one-eared pharmacist, up until the Big Bad captures him and removes the fake ear.
"You know, Neville Shute, the piano player... he's only doing his job."
Pinball Projectile: During the final chapter, when Freddy accuses a villainous poker player of cheating locals out of their homes and businesses in card games, the guy pulls a gun on him, leading to a standoff in the saloon where the player must find something to ricochet their gun off of while taking cover behind a table. Aim wrong, and the bullet bounces all over the place and eventually kill an innocent bystander - but instead of issuing a Game Over for this (as one would normally expect from a Sierra adventure game), it rewinds the scene (ricochets and all) so the player can try again.
Rule of Funny: Do NOT attempt to follow any of the medical advice listed in the pharmacist's guide/manual. It is a parody of the more primitive state of medicine in the 19th Century and is only meant to be used as a source of humor and copy protection information.
Schoolmarm: The game had one of those whose last name even was Primm. However, she turns out to be the villain in the end.
There's a bridge that informs you every time you cross it that you have only three crossings left (the number never goes down), referencing a bridge that actually does have limited crossings in King's Quest II: Romancing The Throne.
Showdown at High Noon: Close to the end of the game. There are two arcade sequences following each other very closely.
Something Completely Different: The first act of the game is prepping medicine for townsfolk, then using your mad medicine skills to save the town from various disasters, but after that Freddy returns to his gunslinger roots and all puzzles are solved with gunnery.
Unreliable Narrator: The old guy who starts narrating the game does this even in death scenarios. "You're talking to a ghost, wooooooooooooo!"
You No Take Candle: Played with. Hopalong Singh, the Chinese chef, can speak perfect English, but Mom pays him to Speekee Engrish instead because he'll sound more "authentic" that way. One of the Native Americans says he only uses Tonto Talk to make the tourists happy.
Zorro Mark: In the climax, Freddy carves an Rx into the clothing of the Big Bad, Penelope Primm.