The third installment in the Digimon World series, known as Digimon World 3 in NTSC regions and Digimon World 2003 for PAL regions (since they never gotDigimon World 2). The most significant difference is that in Digimon World 2003, it is possible to continue after what is the finale of Digimon World 3.You play as a child called Junior who enters an online virtual reality MMORPG called "Digimon Online", which is run by the "MAGAMI" corporation. A terrorist attack on the Internet (Actually it was done by a hacker named Lucky Mouse in order to stop these said terrorists) traps Junior and his friends inside the game, and he sets out to stop them with his Digimon partners. The core gameplay is similar to many turn-based EasternRPGs, but with about everything done before thrown in.
Awesome, but Impractical : Many finisher ultimately falls into this, cool animation, but its damage are comparable to standard elemental moves that you can unlock soon and costs way higher than those move, sometime its even weaker than standard attack. Surprisingly this actualy caught tons of player, there's a lot of case where a player wondered why their Mega finisher deals little damage after the Difficulty Spike on Amaterasu Server.
Eldritch Abomination: It's hinted that if Galacticmon merged with the Earth, the Digimon called Gaiamon would have been created. This would not only have killed all humans but also made the most powerful Digimon to have ever existed. Just think that over a bit. Then again, Galacticmon can itself be considered one, being the merged consciences (for lack of a better world) of Megadeath and Snatchmon combined with a giant Kill Sat and multiple forms with which to kill you.
Fishing Minigame: The only way, other than not having a full party of three, to cut on the time spent on...
Forced Level Grinding. You can go from pwning in one area to being pwned on the next in less than 10 minutes of game time.
Gameplay and Story Segregation: You can use Submarimon and Digmon as transportation, even though you have no way of getting hold of an Armadillomon partner.
Gentle Giant: BlackWarGrowlmon, found in Amaterasu Server's Dum Dum Factory, is a dark recolor of what is already a Virus-type cyborg dragon worthy of the Digital Hazard symbol. He is also extremely nice and polite, only fights you because he wants to play (and not it a twisted way, either) and after the battle, he cheerfully thanks you for the good match and gives you Hazard Armor, Guilmon's Infinity-1 Armor.
All of the other Black digimons found on the Amaterasu server are this.
Groin Attack: There are two variants of Numemon, purple and icy blue, whose only attack is biting your Digimon right in that spot, especially if you fight them as Angemon, HolyAngemon, or Angewomon. The purple ones' attack will also reduce your Digimon's defense, so it's pretty dangerous.
Guide Dang It: To get the fishing pole, you must talk to the fisherman Tai Kong Wong at Shell Beach and he will tell you to bring him a pole, string and a hook. While the hook is easy enough to get (you get it from an NPC), the pole and string may cause some head scratching. The "pole" in this case is Bamboo Spear, a relatively cheap weapon you can buy from vendors. While its description mentioning that it is "like a pole" may be considered enough of a hint, the "string" is next to impossible to figure out without a guide: it's Spider Web, a Random Drop from Dokugumon. It's an in-battle item that lowers the opponent's speed and nothing in the game hints at it being the string Tai Kong Wong is talking about.
The Tree Boots, whose purpose is more or less identical to the fishing pole's, qualifies too. You begin the Side Quest by approaching an NPC in Plug Cape, who sends you to find a Gabumon card he lost. While he says that he thinks he lost it at Asuka Inn, to find it you must check a shelf that does not even look interactable, being a part of the background. After you return the card to the NPC, he tells you that you must befriend Veemon to get the boots. To find Veemon, you must go to Lamb Chop in Asuka City and speak to the waitress there to learn that Veemon is at Wind Praerie. You run over there, find Veemon and end up playing a game of hide 'n seek with him. So where does he hide? Behind one of the Kicking Trees in Kicking Forest. Or rather, behind the leaves of the tree, making it impossible for the player to see him and forcing him or her to blindly mash X behind every possible tree. And woe betide you if you accidentally exit the forest, in which case you must run all the way back to Lamb Chop and speak to the waitress again to make Veemon appear at Wind Praerie!
Hello, Insert Name Here: Justified; you don't name the player character per say, but rather, you come up with a username for Digimon Online for him. And because Digimon Online apparently is such Serious Business, even his closest friends refer to him by his made-up moniker instead of his real name. Baronmon also somehow learns of "Account Change" after you get the Digi-Egg of Knowledge, which allows you to change your Digimon partners' names, again justified by it being a gameplay feature of Digimon Online.
HP to One: The Ragnarok Cannon. God forbids you if your Digimon is slow and you are only using one.
Level Five Onix. There are many Ultimate and Champion digimons that aren't really strong at the beggining of the game, such as Kuwagamon and Triceramon. When going to the West Sector and to the Amaterasu Server, the game inverts it. Many Champion-level digimon and sometimes even Rookie-level are stronger than an Ultimate that you fought at Asuka server.
Limit Break. The Blast Gauge, filled as your Digimon takes hits. When full, your monster skips to its next natural digivolution, heals to max and its finisher is usable at zero MP cost.
Magic Knight. Veemon, the only playable partner not in a starter pack. Seeing as his role is that of a pumped-up Jack of All Stats, it's understandable.
Magikarp Power. Be aware of the Patamon, dude, or he will wind-slice you to hell.
Metal Slime. Not really metallic, but Numemons of all colors are always swift and brutal to your own mons, regardless of evolution. Maybe to compensate them for their Butt Monkey role in the anime.
Cardmon can only be encountered by using items obtained from Side Quests, they are always tougher than other Digimon in the same area, can "Curse" your Digimon's stats, weakening them (Curse also happens to be the only status condition in the game that lingers even after the end of a battle and higher level Cardmons can curse more than one stat) and can potentially flee from battle. On the other hand, they award more experience and Bits in addition to dropping powerful booster packs.
Palette Swap: Most of the Digimon you fight have alternate color versions who are usually stronger. The most extreme example is Numemon, who appears in at least four other colors. Subverted with Meramon and BlueMeramon, who are separate Digimon.
It makes more sense to say "sexless." Digimon definitely have genders, but they're functions of the Digimon's data instead of DNA. And since data is changeable, a Digimon's gender can change, particularly as it evolves. This game shows that with all the overlapping evolutions (Angewomon being a common evolution, for example).
Save Scumming: Saving as often as possible is recommended thanks to the Continuing Is Painful described above. Can get a little irritating thanks to saving always taking 30 full seconds, not counting going through the menus.
Screw This, I'm Outta Here!: Junior & Co. enters Jungle Grave and soon encounter Zanbamon, they exchange words then fight, upon making his attack, Zanbamon cause huge damage resulting the digimon currently in use to automatically run away.
Bulbmon is a boss example, running away after having it's health at critical point. Only at the first encounter though.
You run away even if you can beat him, because you have to get Sepikmon's mask first, unfortunately.
Sequential Boss: Could apply to any tamer boss, but especially to the assimilated satellite boss.
Standard Status Effects. Surprisingly useful. If you manage to poison or confuse an opponent the battle is as good as won.
The opposite can be true. If you get frozen, for example, you will have a chance of literally skipping the turn.
The Dev Team Thinks of Everything: Asuka City has a card shop with four tamers, each one with two sets of decks: a weak deck you see at the beginning and a buffed-up deck you usually see near the endgame. There's also a Divermon that has two sets of cards: ginormous powerhouses sold at ungodly amounts of cash at the beginning of the game (including Blackwargrowlmon, a brown Mega card you can practically cast for free and who is not easily countered at that point of the game) and more dullish cards near the endgame. Both the tamers and Divermon are programmed to switch cards after a point in the game, but the tamers will immediately override that and switch to their endgame decks if the player manages to buy at least one of the cards on Divermon's "powerhouse" set. You'll basically get screwed by the first card tamers that you can play against if you so much buy one of the powerful cards, but to be fair you'd have to be incredibly patient in order to get that much money so early in the game (read: you've got to be cheating).
Your Size May Vary: In the opening FMV, Beelzemon and Gallantmon are roughly the same height while Armageddemon towers over both (which is, more or less, true to the anime). In the game, Beelzemon's small, Gallantmon fills half the screen, and Armageddemon is significantly shorter than Gallantmon.