BloodRayne is an Action AdventureThird-Person Shooter developed by Terminal Reality and published by Majesco. The game has spawned a sequel, a 2D action-platformer spin-off, a series of one-shot comic books, and a movie with two direct-to-DVD sequels by Uwe Boll (unfortunately).The protagonist Rayne is a half human-half vampire known as a dhampyr, who works under the Brimstone Society, an organization seeking to rid the world of vampires (besides Rayne since she also hates vampires). The first game, set in the 1930s in the years between the World War I and World War II, has Rayne fighting off monsters invading Louisiana and eventually hunting down Nazis looking for the skull of Beliar. The sequel takes decades after the first game ends, set around modern times where Rayne must take down an evil cult formed by the offspring of her vampire father Kagan that has created a substance that's blocking out the sun, allowing vampires to roam free.The games in the series includes:
Later ported to Windows PC on April 30, 2014 by Abstraction Games.
The PC ports of the first two games in the series are also available through Steam and GOG.com (the latter is cheaper for the first game as well as DRM-free and optimized for Windows Vista and higher for both games); they are also available via OnLive for cloud gaming. The PC port of the third game is only available on Steam.
The BloodRayne series features examples of:
After the End/Downer Ending: The end to the second game shows that Kagan's Vampire Apocalypse can't be reversed, despite his death, and that humanity is now a small Brimstone-led resistance movement living in underground bunkers while hordes of monsters rule the surface. Rayne and Severin are on the outs with Brimstone, and Rayne herself has to inherit her father's empire despite her distaste of everything related to vampires and humans in order to save the humans on the surface.
Black Sheep: Rayne jokingly refers to herself as this, which is true considering all of Kagan's other offspring are loyal to him.
White Sheep: It would be more accurate to call Rayne this, she is the only (relatively) decent individual among a family of monsters. It helps that she wasn't raised by Kagan. Kagan alludes that Trumain raised other offspring of his in addition to Rayne, but they do not appear in the story.
Bulletproof Human Shield: One of the heroine's special moves is to grasp a near-by goon, bite down on their neck, and while wrapped around them, she can turn them around to block enemy shots, using them as a human shield andgaining health at the same time.
Bullet Time: One of Rayne's powers and part of gameplay of the first two games is the option to use this technique, representing her heightened reaction times and senses.
Cast from Hit Points: In the second game, if Rayne fires one of her guns without sucking the blood of her enemies for ammo, then they suck out hers.
Chain Pain: Rayne's harpoon. In the first game, she uses it to pull humanoid foes towards her (which would make Scorpion proud) so she can feed off them; in the second game, she can hurl foes like ragdolls with it.
The Computer Is a Cheating Bastard: During Ephemera's boss battle, if Rayne touches the water in the pond, she gets hurt. Ephemera on the other hand, despite being a full vampire, remains unaffected by it.
Conspicuous CG: In BloodRayne: Betrayal, most of the blood splatters, explosions and slime splatters are this. It mildly clashes with the game's otherwise 2D-art style.
Continuity Nod: The 3rd Act of the first game has several continuity nod references to the first act of Nocturne, the survival horror game from which BloodRayne was spun-off from.
Rayne is half-sister to Svetlana Lupescu.
Cutscene: The first two game uses FMV sequences in some parts of the game's story.
Chronic Backstabbing Disorder: Ephemera. Together with her sister Ferril, she plotted to kill their father and take over. Then, she (literally and figuratively) backstabbed and threw Ferril off a tower. When Rayne meets her for the final battle, Ephemera calmly tells her that she is waiting for the right moment to do Kagan in.
Dropped A Bridge On Her: Ferril's death at the hand of Xerx. After giving a crazy rousing speech to her men earlier and a shorter angry one to Rayne, she is quickly dispatched by one of Xerx sun cannons just before the boss fight.
Dual Boss: The twins, Simon and Sigmund, while Wulf and Beliar are more of a subversion; you fight both at once, but they attack each other, too.
Dull Surprise: Rayne for most of the first game talks in a monotone, just displaying enough emotion that you know what's going through her mind. Nothing really seems to shake her (as she said at the start of the game, "I'm just confident in my abilities,") with few exceptions. Then Wulf kills offMynce. Then she flies into an Unstoppable Rage. The sequel has much less of this, as Rayne does a lot more wise-cracking and occasionally expressing real horror when she realizes what the plan of the Kagan Cult is.
Elite Mooks: the first game has red-uniformed Nazi Kommandos, who have more health and better weapons. The second game has Ephemera's S&M ninjas, who can block frontal feeding attempts, and Kagan's ancient vampires, who wear nazi uniforms and fight with a heavy machine gun in one hand and a sword in the other.
Flipping the Bird: Rayne does this enough to make one think she's channeling "Stone Cold" Steve Austin: she does it at least four times during the first game's ending, before flipping off her handler at the start of the second game.
Friendly Neighborhood Vampire: Scratch the friendly part: she is working to wipe out Nazis and cults, but she's very much an anti-hero, doing it for her own ends rather than any "good" benefit for others.
Game Mod: Besides the nude ones, there's a fan-made HD mod for the second game's PC version that enhances the textures with high resolution ones, as well as allow the game to run on resolutions higher than the default ones. It also features a lot of pictures of Kristanna Loken as Rayne replacing many photos and painting in the game, for some reason.
Gameplay and Story Segregation: In cutscenes, a vampire who is killed by sunlight turns to ashes (and the process is virtually instant). In gameplay, sunlight drains the health of vampiric minibosses rather slowly, and when killed by it, they simply collapse.
Getting Crap Past the Radar: The latest game in the series, BloodRayne: Betrayal is a 2D hack-and-slash that's quite frankly Bloodier and Gorier than the first two games. Blood splatters everywhere, mooks are grinded up by blades, beheaded, cut in half or worse. And it's a T-rated game.
Ghostapo: The first game's central premise is that the Nazis are seeking occult relics for the purpose of gaining supernatural powers, and Rayne's mission is to stop them.
Giant Mecha: She fights them in the first game, and practically squeals with joy at getting to drive one. The giant pink things Rayne fights in the second game are organic ones.
Gorn: A huge part of the game's appeal, and why it has the name it has. Bloodrayne stands out as maybe the only franchise of it's time where dismemberment is not done solely through canned animations, or through bodies having specific points where they can be cut; enemies are dismembered exactly where you hit them. Even then, there are examples that stand out, such as the Blood Bomb weapon which causes enemies to shatter into blood and body parts, and a move Rayne can do in BloodRayne 2 while feeding that leaves her foe as nothing but a torso.
It's even a gameplay mechanic in BloodRayne 2; the player frequently encounters sequences where they need to throw a number of enemies into something painful (a helicopter rotor, a vat of chemicals, etc.) to progress.
Grand Theft Me: The second act of the first game features parasites that do this.
Parasite: "I'll wear you like lederhosen."
Grievous Harm with a Body: Most of the killing puzzles in BloodRayne 2 involve throwing minions at something until it breaks. She can also score free knockdowns (but no damage) by throwing enemies into one-another.
Guns Akimbo: Rayne does virtually nothing but this in the first game, with the exception of some larger weapons. In the second game, the Carpathian Dragons are duel wielded.
Guns Are Worthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common Mooks. Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne discards a weapon upon emptying the magazine, and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons anyway, and it's entirely possible to play through most of the game without firing a shot.
In Betrayal however, Rayne's Magnum is actually quite powerful, able to knock most mooks off their feet.
Hyperspace Arsenal: Only in the first game; Rayne finds a pair of mystical blood-powered guns in the second. The first game does have a cheat which displays the weapons; however, it's interesting how the lot stays strapped to her back.
I Hate You, Vampire Dad: Rayne feels this way towards her father Kagan, who raped her mother and drove her mad. All his daughters hate him, in fact.
Jiggle Physics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness.
Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of uncanny cleavage when Rayne is speaking.
In the first episode, the infected townspeople will actually fight with the fully mutated townspeople as well as the spawn creatures. All are trying to kill Rayne.
Nazis and Daemites fight each other in episode 2. Likewise with Nazis and vampires in episode 3.
The final battle of the original game is a 3-way fight between Rayne, Belial, and Jurgen Wulf.
Mirror Boss: In the first game, Bathory Mengele and later Mynce, both blade-wielding femme fatales, both fight using the same combat style as Rayne. Likewise with the Kestrel mini-bosses in the second game.
Mook Horror Show: Two mooks in Xerx's tower lock themselves up in an office to wait out Rayne's passing. These are the ones with the cockiest sounding voice-sets, the ones taunt Rayne as provocatively as possible, yet when you knock on their door, they wet themselves.
No Ontological Inertia: A funny subversion at the end of BloodRayne 2. After Rayne defeats the final boss, she observes that his primary work, an alchemical cloud covering the land that allows vampires to walk under the sun, has not dissipated. Rayne remarks off-handedly to her partner, “I half-expected everything to go back to normal once he was dead. I guess that wasn’t very realistic, huh?”
No Swastikas: The PC and PAL Xbox versions removed all swastikas and other Third Reich symbolism.
Off with His Head!: In BloodRayne: Betrayal, if you perform a dash blade attack on one of the goons with mere inches of their HP, you can slice their heads right off, resulting in a geyser of blood.
The full-blooded vampires are a varied bunch as well, with Ephemera being an Intangible Girl who can teleport through shadows; Hedrox, a bestial creature with a Doppelgänger Attack; and Slezz, an ancient and monstrously inhuman "Babylonian Winged Shakkab" described as a "born vampire". The only two vampires who seem to match the usual profile are Zerenski and Kagan.
Tyke Bomb: Essentially the result of Kagan's policy of raping women to sire dhampyrs, them slaughtering the child's entire family to leave them with no one else to turn to and raising them into an obedient and loyal army. Trumain got to Rayne before Kagan could do the same with her, though not in time to save her family.
Unexpected Gameplay Change: The first game is a fixed-camera, Max Payne / Jedi Outcast style third-person shooter which incorporates melee combat. The second game is a free-floating-camera, Final Fight-style beat 'em up which incorporates platforming and auto-lock shooting. It's a moderate but significant shift. The third game is a 2D hybrid of Castlevania platforming and Devil May Cry combat. Compared to the first two, it's a REALLY significant shift.
Video Game Cruelty Potential: In the mines, you may notice a few doors have been barricaded from the inside with a few Nazis hiding in them. Rayne will actively taunt these poor fellows who are just hiding from the Daemites, even though they offer no resistance; in fact they are outright cowering. They are free health should you need it, but damn.note Then again, they are Nazis.BloodRayne 2, meanwhile, has many, many different ways you can dismember the human body.
Dismembering was very much possible in the first BloodRayne, particularly with Insane Gibs Mode on. And how it felt... shaving off surplus limbs then watch the Nazi in question writhe in agony, or far away screaming, or try to get away? Blowing off heads? Mincing them into thin little body pieces?
Wall Jump: Rayne can do this in Betrayal, given it's a 2D platformer.
"Well Done, Son" Guy: Xerx. He's the only one of Kagan's children that we see who is actually loyal to him, having spent years putting him back together after Trumain blew him up. Despite his loyalty and desire for Kagan's approval, however, the game makes it clear that Xerx is looked on with disdain by everyone in the family.
Weaksauce Weakness: Rayne's sunlight weakness is kind of expected, being half-vampire, but water? Seriously? In BloodRayne 2, you can get killed by the sprinkler system.
Why Am I Ticking?: In Betrayal, Rayne can either drain an enemy of blood for health or infect them with some sort of virus that turns them into walking acid bombs that she can detonate at will, which can cause chain reactions.
Worthy Opponent: Ephemera seems to consider Rayne this after fighting her for the first time. She remarks that Rayne is "more... interesting" than she expected, and is eager to "meet" (read: fight) her again.