Beat Hazard is an indie twin-stick Shoot 'em Up created by Cold Beam Games debuting on Xbox LIVE Indie Games and later released on PlayStation Network, Steam, DESURA, GamersGate, the Apple App Store, and Android smart phones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of space junk of varying sizes, smallspace planes, big space planes, smarter space planes, bigger AND smarter space planes, two big star-fighters armed with laser cannons and homing projectiles, gigantic battleships armed to the teeth with weapons, and then some. In other words: shoot anything that moves.Ever played Asteroids? This game should look visually familiar. That is, until the space behind your ship suddenly becomes a psychedelic audio visualization. Your small fighter craft appears in the middle of the screen, things fly in from all sides, and you gotta dodge 'em and shoot 'em. Now, here's the catch: the game's difficulty level is also controlled by your choice of music, not unlike in Audiosurf. Survive the whole song and you complete the level — which means that Epic Rocking equals Marathon Level. Your spaceship's guns shoot faster and harder the faster and louder your chosen song is. And, on top of that, there are power-ups that make the music even louder and, of course, increase the power of your guns. If you need a breather, there's a Smart Bomb that harms everything around your ship's surroundings.In Standard Mode, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in Survival Mode and see how many songs you can get through before you lose all your lives. With the addition of Beat Hazard Ultra, the game adds a new variety of enemies (like the Mini-Serpents and Reapers), new game modes like a Boss Rush and the aforementioned Survival Mode, new special weapons to play around with, an even HARDER difficulty level, and more.Note that because of the way the game works, relevant music tropes often get paired with a video game trope. A sequel is currently in the works.
This game displays examples of:
Achievement System: The Xbox 360 version of Beat Hazard has a psuedo-Achievement system for completing challenges (e.g. play the game over an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and PlayStation 3 versions of Beat Hazard have Achievements and Trophies on their respective systems.
In Beat Hazard Ultra, some of the bosses have guns that shoot smaller ships at you.
Absurdly High Level Cap: Once you max out at Elite rank, you can still level-up your rank to Elite 1, Elite 2, Elite 76, and so on until Starg knows how high you can go.
There is no known rank limit. However, there is a point limit. Breech it and each time it goes to the rank-point-adding-bar-thing it will start increasing rapidly... until you realize it's started from the lowest possible number (negative version of the highest) and is going from there, and is also stretching off of the screen. It doesn't actually break your total points or rank (you can go look at those elsewhere) but it is alarming to see at first.
Asteroids Monster: The obviously-named Asteroids, which consist of space debris and they break up into multiple smaller pieces upon destruction. In Beat Hazard Ultra, there are also magnetic Asteroids floating around.
Attack Reflector: You can use a Reflector Shield in Ultra that can send most of the projectiles right back into the enemies while protecting your ship from harm. It becomes especially handy when dealing with Reapers and bosses that fires homing weapons.
Beam Spam: The deadly Tracker Cannon on boss ships. First, it uses a Laser Sight to aim at you. Then, it launches a salvo of beams at the place it locked you at. Hope you managed to move out of the way...
Bling Bling Bang: The Golden Ship in Ultra. Originally it was exclusive for those that purchased the Steam version during its annual Summer Sale years prior, but the Golden Ship will be included in an upcoming DLC pack; a mini-version of the Golden Ship can be unlocked by a set of collecting trading cards then "craft" them into a Level 1 badge. The Xbox 360 version of Beat Hazard Ultra can unlock the Golden Ship by reaching Elite rank.
Boss Rush: A Boss Rush mode was added in Beat Hazard Ultra, allowing you to fight against all the new bosses it has to offer.
Bullet Hell: You shoot a lot. The bosses shoot a lot too. Compounded by the fact the screen flashes and vibrates with the beat of the music, distorting the bullets. Some things you can shoot down, some you have to dodge. More pronounced on Hardcore and the even harder modes.
Downloadable Content: The Ultra and Shadow Operations Unit expansions, which dramatically expands the game. There's also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats* (this is only required for Windows users as Macintosh computers already support these formats).
Enemies fire more often as the music gets louder and faster.
Your weapon's damage output is based on the music intensity. During a quiet bit your weapons do very little damage to enemies; you can slaughter by the dozen with a single sweep of fire when it's intense.
Expansion Pack: Beat Hazard Ultra, which caused a leaderboard and rank reset upon release due to changes in how quieter-but-still-intense sections of songs are handled (which is part of a free patch). There's enough new content in there to make it feel like a new game entirely.
There's also another DLC add-on called Shadow Operations Unit that adds Steam Workshop support, a ship editor, 9 new ships and ship-specific achievements.
When Volume and Weapon Power meters are full and the background visuals get going, it can be very hard to tell what's happening on screen. An intentional design decision as it changes with the difficulty and turning down the graphics intensity reduces your point harvest.
Certain enemies in the Ultra expansion can mess with your ship. Stalkers and Repulsers use gravity beams to either pull your ship in or push it away, potentially into something you shouldn't hit. Bosses can sometimes have either type on some of their hardpoints. There's also an enemy that essentially amounts to a chain of glowing energy balls that, if it touches you, disables your weaponry momentarily; mines dropped from a Miner can also cripple your ship's ability to use anything.
Laser Sight: When you see a boss use one, avoid it. That's the Tracker Cannon.
Homing Missile launchers on boss ships. Also, you can take it Up to Eleven with weapon power upgrades and the song's tempo. Reapers in Beat Hazard Ultra unleashes one upon death.
The Ring Mine launchers on Suicidal are slightly faster and fire in larger quantities per burst.
The Micro-Missiles in Ultra gives you one of these. They prioritize the most threatening target on screen, totally bypassing other enemies to reach it. If some missiles are left over afterwards, they will automatically track the next most dangerous target and so on. The Reflector Shield can also turn enemy missiles and Ring Mines back at the enemies.
Musical Assassin: You! Unfortunately, this also goes for the enemies and bosses, whose energy projectiles change color and pulsate in time with the music.
Music Player Game: The game's mechanics are centered around the music you play, where faster and louder beats means more firepower to you, faster enemy movement, and faster projectile speed, and vice-versa.
No Damage Run : Several of the Shadow Missions requires you to finish a certain number of entire tracks on a certain difficulty or harder without being killed or destroy a certain number of enemies without being killed. If you die, you either fail the current track or your kill count drops all the way to zero!
No Plot? No Problem!: And who needs one to blast away an armada of space ships, asteroids, and robotic serpents while raving out to your favorite music anyway!
One-Hit-Point Wonder: You. One shot or wrong move into an enemy ship is all it takes to turn you into space dust.
Power-Up: The VOL and POW power-ups raises your ship's firepower and spread respectively, while the +1 (+5 in the other versions, and in Ultra, +10) Multiplier Bonus ups your score multiplier. In Ultra, you can also get ammo for your special weapons you've equipped.
Roboteching: The homing projectiles as mentioned before.
The game remembers your scores from each song and treats them as experience points, with levels having the names of naval ranks such as Cadet and Commander. Prior to Beat Hazard Ultra each level afforded you a tangible bonus, such as extra starting lives or Smart Bombs. Reaching max rank let you start off with the Beat Hazard at full power!
Insane's difficulty is described as "For Jedi only."
Soundtrack Dissonance: Try shooting ships to Michael Giacchino's Married Life theme from Up sometime. Can happen in itself - you can be calmly dodging asteroid fields as muted death metal murmurs in the background.
Smart Bomb: You can unleash an explosive blast that can clear some enemies on screen.